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-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
index 8edbd009b0..05b111a7a7 100644
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
@@ -26,18 +26,12 @@ static const int GLSL_VERSION_120 = 120;
// GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
// are built-in types, entire structures or arrays... are all l-values."
//
-// TODO(alokp): The following two cases of invariant decalaration get lost
-// during parsing - they do not get carried over to the intermediate tree.
-// Handle these cases:
-// 1. When a pragma is used to force all output variables to be invariant:
-// - #pragma STDGL invariant(all)
-// 2. When a previously decalared or built-in variable is marked invariant:
-// - invariant gl_Position;
-// - varying vec3 color; invariant color;
-//
-TVersionGLSL::TVersionGLSL(sh::GLenum type)
- : mVersion(GLSL_VERSION_110)
+TVersionGLSL::TVersionGLSL(sh::GLenum type, const TPragma &pragma)
{
+ if (pragma.stdgl.invariantAll)
+ mVersion = GLSL_VERSION_120;
+ else
+ mVersion = GLSL_VERSION_110;
}
void TVersionGLSL::visitSymbol(TIntermSymbol *node)