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-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.h32
1 files changed, 13 insertions, 19 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
index d310066171..de4141d38c 100644
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
@@ -1,13 +1,12 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-#ifndef COMPILER_VERSIONGLSL_H_
-#define COMPILER_VERSIONGLSL_H_
+#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
+#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
-#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/intermediate.h"
// Traverses the intermediate tree to return the minimum GLSL version
@@ -24,9 +23,11 @@
// - matrix constructors taking matrix as argument.
// - array as "out" function parameters
//
-class TVersionGLSL : public TIntermTraverser {
-public:
- TVersionGLSL(ShShaderType type);
+// TODO: ES3 equivalent versions of GLSL
+class TVersionGLSL : public TIntermTraverser
+{
+ public:
+ TVersionGLSL(sh::GLenum type);
// Returns 120 if the following is used the shader:
// - "invariant",
@@ -36,21 +37,14 @@ public:
// Else 110 is returned.
int getVersion() { return mVersion; }
- virtual void visitSymbol(TIntermSymbol*);
- virtual void visitConstantUnion(TIntermConstantUnion*);
- virtual bool visitBinary(Visit, TIntermBinary*);
- virtual bool visitUnary(Visit, TIntermUnary*);
- virtual bool visitSelection(Visit, TIntermSelection*);
- virtual bool visitAggregate(Visit, TIntermAggregate*);
- virtual bool visitLoop(Visit, TIntermLoop*);
- virtual bool visitBranch(Visit, TIntermBranch*);
+ virtual void visitSymbol(TIntermSymbol *);
+ virtual bool visitAggregate(Visit, TIntermAggregate *);
-protected:
+ protected:
void updateVersion(int version);
-private:
- ShShaderType mShaderType;
+ private:
int mVersion;
};
-#endif // COMPILER_VERSIONGLSL_H_
+#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_