diff options
Diffstat (limited to 'src/3rdparty/angle/src/image_util/loadimage.cpp')
-rw-r--r-- | src/3rdparty/angle/src/image_util/loadimage.cpp | 1323 |
1 files changed, 0 insertions, 1323 deletions
diff --git a/src/3rdparty/angle/src/image_util/loadimage.cpp b/src/3rdparty/angle/src/image_util/loadimage.cpp deleted file mode 100644 index 56ad3b32e3..0000000000 --- a/src/3rdparty/angle/src/image_util/loadimage.cpp +++ /dev/null @@ -1,1323 +0,0 @@ -// -// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// angle_loadimage.cpp: Defines image loading functions. - -#include "image_util/loadimage.h" - -#include "common/mathutil.h" -#include "common/platform.h" -#include "image_util/imageformats.h" - -namespace angle -{ - -void LoadA8ToRGBA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ -#if defined(ANGLE_USE_SSE) - if (gl::supportsSSE2()) - { - __m128i zeroWide = _mm_setzero_si128(); - - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = - priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, - outputDepthPitch); - - size_t x = 0; - - // Make output writes aligned - for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++) - { - dest[x] = static_cast<uint32_t>(source[x]) << 24; - } - - for (; x + 7 < width; x += 8) - { - __m128i sourceData = - _mm_loadl_epi64(reinterpret_cast<const __m128i *>(&source[x])); - // Interleave each byte to 16bit, make the lower byte to zero - sourceData = _mm_unpacklo_epi8(zeroWide, sourceData); - // Interleave each 16bit to 32bit, make the lower 16bit to zero - __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData); - __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData); - - _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), lo); - _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x + 4]), hi); - } - - // Handle the remainder - for (; x < width; x++) - { - dest[x] = static_cast<uint32_t>(source[x]) << 24; - } - } - } - - return; - } -#endif - - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = - priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = - priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = static_cast<uint32_t>(source[x]) << 24; - } - } - } -} - -void LoadA8ToBGRA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - // Same as loading to RGBA - LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, - outputRowPitch, outputDepthPitch); -} - -void LoadA32FToRGBA32F(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = - priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - float *dest = - priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = 0.0f; - dest[4 * x + 1] = 0.0f; - dest[4 * x + 2] = 0.0f; - dest[4 * x + 3] = source[x]; - } - } - } -} - -void LoadA16FToRGBA16F(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = 0; - dest[4 * x + 1] = 0; - dest[4 * x + 2] = 0; - dest[4 * x + 3] = source[x]; - } - } - } -} - -void LoadL8ToRGBA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = - priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint8_t sourceVal = source[x]; - dest[4 * x + 0] = sourceVal; - dest[4 * x + 1] = sourceVal; - dest[4 * x + 2] = sourceVal; - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadL8ToBGRA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - // Same as loading to RGBA - LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, - outputRowPitch, outputDepthPitch); -} - -void LoadL32FToRGBA32F(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = - priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - float *dest = - priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x]; - dest[4 * x + 1] = source[x]; - dest[4 * x + 2] = source[x]; - dest[4 * x + 3] = 1.0f; - } - } - } -} - -void LoadL16FToRGBA16F(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x]; - dest[4 * x + 1] = source[x]; - dest[4 * x + 2] = source[x]; - dest[4 * x + 3] = gl::Float16One; - } - } - } -} - -void LoadLA8ToRGBA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = - priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[2 * x + 0]; - dest[4 * x + 1] = source[2 * x + 0]; - dest[4 * x + 2] = source[2 * x + 0]; - dest[4 * x + 3] = source[2 * x + 1]; - } - } - } -} - -void LoadLA8ToBGRA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - // Same as loading to RGBA - LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, - outputRowPitch, outputDepthPitch); -} - -void LoadLA32FToRGBA32F(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = - priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - float *dest = - priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[2 * x + 0]; - dest[4 * x + 1] = source[2 * x + 0]; - dest[4 * x + 2] = source[2 * x + 0]; - dest[4 * x + 3] = source[2 * x + 1]; - } - } - } -} - -void LoadLA16FToRGBA16F(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[2 * x + 0]; - dest[4 * x + 1] = source[2 * x + 0]; - dest[4 * x + 2] = source[2 * x + 0]; - dest[4 * x + 3] = source[2 * x + 1]; - } - } - } -} - -void LoadRGB8ToBGR565(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = - priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint8_t r8 = source[x * 3 + 0]; - uint8_t g8 = source[x * 3 + 1]; - uint8_t b8 = source[x * 3 + 2]; - auto r5 = static_cast<uint16_t>(r8 >> 3); - auto g6 = static_cast<uint16_t>(g8 >> 2); - auto b5 = static_cast<uint16_t>(b8 >> 3); - dest[x] = (r5 << 11) | (g6 << 5) | b5; - } - } - } -} - -void LoadRGB565ToBGR565(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - // The GL type RGB is packed with with red in the MSB, while the D3D11 type BGR - // is packed with red in the LSB - auto rgb = source[x]; - uint16_t r5 = gl::getShiftedData<5, 11>(rgb); - uint16_t g6 = gl::getShiftedData<6, 5>(rgb); - uint16_t b5 = gl::getShiftedData<5, 0>(rgb); - dest[x] = (r5 << 11) | (g6 << 5) | b5; - } - } - } -} - -void LoadRGB8ToBGRX8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = - priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x * 3 + 2]; - dest[4 * x + 1] = source[x * 3 + 1]; - dest[4 * x + 2] = source[x * 3 + 0]; - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadRG8ToBGRX8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = - priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = 0x00; - dest[4 * x + 1] = source[x * 2 + 1]; - dest[4 * x + 2] = source[x * 2 + 0]; - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadR8ToBGRX8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = - priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = 0x00; - dest[4 * x + 1] = 0x00; - dest[4 * x + 2] = source[x]; - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadR5G6B5ToBGRA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgb = source[x]; - dest[4 * x + 0] = - static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2)); - dest[4 * x + 1] = - static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9)); - dest[4 * x + 2] = - static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13)); - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadR5G6B5ToRGBA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgb = source[x]; - dest[4 * x + 0] = - static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13)); - dest[4 * x + 1] = - static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9)); - dest[4 * x + 2] = - static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2)); - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadRGBA8ToBGRA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ -#if defined(ANGLE_USE_SSE) - if (gl::supportsSSE2()) - { - __m128i brMask = _mm_set1_epi32(0x00ff00ff); - - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = - priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, - outputDepthPitch); - - size_t x = 0; - - // Make output writes aligned - for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++) - { - uint32_t rgba = source[x]; - dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); - } - - for (; x + 3 < width; x += 4) - { - __m128i sourceData = - _mm_loadu_si128(reinterpret_cast<const __m128i *>(&source[x])); - // Mask out g and a, which don't change - __m128i gaComponents = _mm_andnot_si128(brMask, sourceData); - // Mask out b and r - __m128i brComponents = _mm_and_si128(sourceData, brMask); - // Swap b and r - __m128i brSwapped = _mm_shufflehi_epi16( - _mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), - _MM_SHUFFLE(2, 3, 0, 1)); - __m128i result = _mm_or_si128(gaComponents, brSwapped); - _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), result); - } - - // Perform leftover writes - for (; x < width; x++) - { - uint32_t rgba = source[x]; - dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); - } - } - } - - return; - } -#endif - - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = - priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = - priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint32_t rgba = source[x]; - dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); - } - } - } -} - -void LoadRGBA8ToBGRA4(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = - priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint32_t rgba8 = source[x]; - auto r4 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 4); - auto g4 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 12); - auto b4 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 20); - auto a4 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 28); - dest[x] = (a4 << 12) | (r4 << 8) | (g4 << 4) | b4; - } - } - } -} - -void LoadRGBA4ToARGB4(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = ANGLE_ROTR16(source[x], 4); - } - } - } -} - -void LoadRGBA4ToBGRA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgba = source[x]; - dest[4 * x + 0] = - static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4)); - dest[4 * x + 1] = - static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8)); - dest[4 * x + 2] = - static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12)); - dest[4 * x + 3] = - static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0)); - } - } - } -} - -void LoadRGBA4ToRGBA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgba = source[x]; - dest[4 * x + 0] = - static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12)); - dest[4 * x + 1] = - static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8)); - dest[4 * x + 2] = - static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4)); - dest[4 * x + 3] = - static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0)); - } - } - } -} - -void LoadBGRA4ToBGRA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t bgra = source[x]; - dest[4 * x + 0] = - static_cast<uint8_t>(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12)); - dest[4 * x + 1] = - static_cast<uint8_t>(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8)); - dest[4 * x + 2] = - static_cast<uint8_t>(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4)); - dest[4 * x + 3] = - static_cast<uint8_t>(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0)); - } - } - } -} - -void LoadRGBA8ToBGR5A1(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = - priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint32_t rgba8 = source[x]; - auto r5 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 3); - auto g5 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 11); - auto b5 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 19); - auto a1 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 31); - dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5; - } - } - } -} - -void LoadRGB10A2ToBGR5A1(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const R10G10B10A2 *source = - priv::OffsetDataPointer<R10G10B10A2>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - R10G10B10A2 rgb10a2 = source[x]; - - uint16_t r5 = static_cast<uint16_t>(rgb10a2.R >> 5u); - uint16_t g5 = static_cast<uint16_t>(rgb10a2.G >> 5u); - uint16_t b5 = static_cast<uint16_t>(rgb10a2.B >> 5u); - uint16_t a1 = static_cast<uint16_t>(rgb10a2.A >> 1u); - - dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5; - } - } - } -} - -void LoadRGB5A1ToA1RGB5(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = ANGLE_ROTR16(source[x], 1); - } - } - } -} - -void LoadRGB5A1ToBGRA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgba = source[x]; - dest[4 * x + 0] = - static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3)); - dest[4 * x + 1] = - static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8)); - dest[4 * x + 2] = - static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13)); - dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0); - } - } - } -} - -void LoadRGB5A1ToRGBA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgba = source[x]; - dest[4 * x + 0] = - static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13)); - dest[4 * x + 1] = - static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8)); - dest[4 * x + 2] = - static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3)); - dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0); - } - } - } -} - -void LoadBGR5A1ToBGRA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t bgra = source[x]; - dest[4 * x + 0] = - static_cast<uint8_t>(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13)); - dest[4 * x + 1] = - static_cast<uint8_t>(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8)); - dest[4 * x + 2] = - static_cast<uint8_t>(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3)); - dest[4 * x + 3] = static_cast<uint8_t>((bgra & 0x0001) ? 0xFF : 0); - } - } - } -} - -void LoadRGB10A2ToRGBA8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = - priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = - priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint32_t rgba = source[x]; - dest[4 * x + 0] = static_cast<uint8_t>((rgba & 0x000003FF) >> 2); - dest[4 * x + 1] = static_cast<uint8_t>((rgba & 0x000FFC00) >> 12); - dest[4 * x + 2] = static_cast<uint8_t>((rgba & 0x3FF00000) >> 22); - dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0xC0000000) >> 30) * 0x55); - } - } - } -} - -void LoadRGB16FToRGB9E5(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = - priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]), - gl::float16ToFloat32(source[x * 3 + 1]), - gl::float16ToFloat32(source[x * 3 + 2])); - } - } - } -} - -void LoadRGB32FToRGB9E5(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = - priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = - priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], - source[x * 3 + 2]); - } - } - } -} - -void LoadRGB16FToRG11B10F(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = - priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = - priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) | - (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) | - (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22); - } - } - } -} - -void LoadRGB32FToRG11B10F(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = - priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = - priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) | - (gl::float32ToFloat11(source[x * 3 + 1]) << 11) | - (gl::float32ToFloat10(source[x * 3 + 2]) << 22); - } - } - } -} - -void LoadG8R24ToR24G8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = - priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = - priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint32_t d = source[x] >> 8; - uint8_t s = source[x] & 0xFF; - dest[x] = d | (s << 24); - } - } - } -} - -void LoadD32FToD32F(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = - priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - float *dest = - priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = gl::clamp01(source[x]); - } - } - } -} - -void LoadD32FS8X24ToD32FS8X24(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *sourceDepth = - priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - const uint32_t *sourceStencil = - priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch) + 1; - float *destDepth = - priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); - uint32_t *destStencil = - priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch) + - 1; - for (size_t x = 0; x < width; x++) - { - destDepth[x * 2] = gl::clamp01(sourceDepth[x * 2]); - destStencil[x * 2] = sourceStencil[x * 2] & 0xFF000000; - } - } - } -} - -void LoadRGB32FToRGBA16F(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = - priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]); - dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]); - dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]); - dest[x * 4 + 3] = gl::Float16One; - } - } - } -} - -void LoadR32ToR16(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = - priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = - priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = source[x] >> 16; - } - } - } -} - -void LoadR32ToR24G8(size_t width, - size_t height, - size_t depth, - const uint8_t *input, - size_t inputRowPitch, - size_t inputDepthPitch, - uint8_t *output, - size_t outputRowPitch, - size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = - priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = - priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - - for (size_t x = 0; x < width; x++) - { - dest[x] = source[x] >> 8; - } - } - } -} - -} // namespace angle |