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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Constants.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/Constants.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Constants.h b/src/3rdparty/angle/src/libANGLE/Constants.h deleted file mode 100644 index 2fe921af38..0000000000 --- a/src/3rdparty/angle/src/libANGLE/Constants.h +++ /dev/null @@ -1,62 +0,0 @@ -// -// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// Contants.h: Defines some implementation specific and gl constants - -#ifndef LIBANGLE_CONSTANTS_H_ -#define LIBANGLE_CONSTANTS_H_ - -#include "common/platform.h" - -namespace gl -{ - -// The binary cache is currently left disable by default, and the application can enable it. -const size_t kDefaultMaxProgramCacheMemoryBytes = 0; - -enum -{ - // Implementation upper limits, real maximums depend on the hardware - MAX_SAMPLE_MASK_WORDS = 2, - - MAX_VERTEX_ATTRIBS = 16, - MAX_VERTEX_ATTRIB_BINDINGS = 16, - - // Implementation upper limits, real maximums depend on the hardware - IMPLEMENTATION_MAX_VARYING_VECTORS = 32, - IMPLEMENTATION_MAX_DRAW_BUFFERS = 8, - IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = - IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers - - IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16, - IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16, - IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = - IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS + - IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS, - - IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4, - - // Maximum number of views which are supported by the implementation of ANGLE_multiview. - IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS = 4, - - // These are the maximums the implementation can support - // The actual GL caps are limited by the device caps - // and should be queried from the Context - IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, - IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, - IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, - IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048, - - // 1+log2 of max of MAX_*_TEXTURE_SIZE - IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15, - - // Limit active textures so we can use fast bitsets. - IMPLEMENTATION_MAX_SHADER_TEXTURES = 32, - IMPLEMENTATION_MAX_ACTIVE_TEXTURES = IMPLEMENTATION_MAX_SHADER_TEXTURES * 2, -}; -} - -#endif // LIBANGLE_CONSTANTS_H_ |