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-rw-r--r--src/3rdparty/angle/src/libANGLE/Constants.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Constants.h b/src/3rdparty/angle/src/libANGLE/Constants.h
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--- a/src/3rdparty/angle/src/libANGLE/Constants.h
+++ /dev/null
@@ -1,62 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Contants.h: Defines some implementation specific and gl constants
-
-#ifndef LIBANGLE_CONSTANTS_H_
-#define LIBANGLE_CONSTANTS_H_
-
-#include "common/platform.h"
-
-namespace gl
-{
-
-// The binary cache is currently left disable by default, and the application can enable it.
-const size_t kDefaultMaxProgramCacheMemoryBytes = 0;
-
-enum
-{
- // Implementation upper limits, real maximums depend on the hardware
- MAX_SAMPLE_MASK_WORDS = 2,
-
- MAX_VERTEX_ATTRIBS = 16,
- MAX_VERTEX_ATTRIB_BINDINGS = 16,
-
- // Implementation upper limits, real maximums depend on the hardware
- IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
- IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
- IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS =
- IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
-
- IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
- IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
- IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS =
- IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
- IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
-
- IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
-
- // Maximum number of views which are supported by the implementation of ANGLE_multiview.
- IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS = 4,
-
- // These are the maximums the implementation can support
- // The actual GL caps are limited by the device caps
- // and should be queried from the Context
- IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
- IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
-
- // 1+log2 of max of MAX_*_TEXTURE_SIZE
- IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15,
-
- // Limit active textures so we can use fast bitsets.
- IMPLEMENTATION_MAX_SHADER_TEXTURES = 32,
- IMPLEMENTATION_MAX_ACTIVE_TEXTURES = IMPLEMENTATION_MAX_SHADER_TEXTURES * 2,
-};
-}
-
-#endif // LIBANGLE_CONSTANTS_H_