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-rw-r--r--src/3rdparty/angle/src/libANGLE/ContextState.cpp839
1 files changed, 839 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/ContextState.cpp b/src/3rdparty/angle/src/libANGLE/ContextState.cpp
new file mode 100644
index 0000000000..d109cca76d
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/ContextState.cpp
@@ -0,0 +1,839 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Data.cpp: Container class for all GL relevant state, caps and objects
+
+#include "libANGLE/ContextState.h"
+
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/ResourceManager.h"
+
+namespace gl
+{
+
+namespace
+{
+
+template <typename T>
+using ContextStateMember = T *(ContextState::*);
+
+template <typename T>
+T *AllocateOrGetSharedResourceManager(const ContextState *shareContextState,
+ ContextStateMember<T> member)
+{
+ if (shareContextState)
+ {
+ T *resourceManager = (*shareContextState).*member;
+ resourceManager->addRef();
+ return resourceManager;
+ }
+ else
+ {
+ return new T();
+ }
+}
+
+TextureManager *AllocateOrGetSharedTextureManager(const ContextState *shareContextState,
+ TextureManager *shareTextures,
+ ContextStateMember<TextureManager> member)
+{
+ if (shareContextState)
+ {
+ TextureManager *textureManager = (*shareContextState).*member;
+ ASSERT(shareTextures == nullptr || textureManager == shareTextures);
+ textureManager->addRef();
+ return textureManager;
+ }
+ else if (shareTextures)
+ {
+ TextureManager *textureManager = shareTextures;
+ textureManager->addRef();
+ return textureManager;
+ }
+ else
+ {
+ return new TextureManager();
+ }
+}
+
+} // anonymous namespace
+
+ContextState::ContextState(ContextID contextIn,
+ const ContextState *shareContextState,
+ TextureManager *shareTextures,
+ const Version &clientVersion,
+ State *stateIn,
+ const Caps &capsIn,
+ const TextureCapsMap &textureCapsIn,
+ const Extensions &extensionsIn,
+ const Limitations &limitationsIn)
+ : mClientVersion(clientVersion),
+ mContext(contextIn),
+ mState(stateIn),
+ mCaps(capsIn),
+ mTextureCaps(textureCapsIn),
+ mExtensions(extensionsIn),
+ mLimitations(limitationsIn),
+ mBuffers(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mBuffers)),
+ mShaderPrograms(
+ AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mShaderPrograms)),
+ mTextures(AllocateOrGetSharedTextureManager(shareContextState,
+ shareTextures,
+ &ContextState::mTextures)),
+ mRenderbuffers(
+ AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mRenderbuffers)),
+ mSamplers(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mSamplers)),
+ mSyncs(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mSyncs)),
+ mPaths(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mPaths)),
+ mFramebuffers(new FramebufferManager()),
+ mPipelines(new ProgramPipelineManager())
+{
+}
+
+ContextState::~ContextState()
+{
+ // Handles are released by the Context.
+}
+
+bool ContextState::isWebGL() const
+{
+ return mExtensions.webglCompatibility;
+}
+
+bool ContextState::isWebGL1() const
+{
+ return (isWebGL() && mClientVersion.major == 2);
+}
+
+const TextureCaps &ContextState::getTextureCap(GLenum internalFormat) const
+{
+ return mTextureCaps.get(internalFormat);
+}
+
+ValidationContext::ValidationContext(const ValidationContext *shareContext,
+ TextureManager *shareTextures,
+ const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const Limitations &limitations,
+ bool skipValidation)
+ : mState(reinterpret_cast<ContextID>(this),
+ shareContext ? &shareContext->mState : nullptr,
+ shareTextures,
+ clientVersion,
+ state,
+ caps,
+ textureCaps,
+ extensions,
+ limitations),
+ mSkipValidation(skipValidation),
+ mDisplayTextureShareGroup(shareTextures != nullptr)
+{
+}
+
+ValidationContext::~ValidationContext()
+{
+}
+
+bool ValidationContext::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
+{
+ // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
+ // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
+ // to the fact that it is stored internally as a float, and so would require conversion
+ // if returned from Context::getIntegerv. Since this conversion is already implemented
+ // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
+ // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
+ // application.
+ switch (pname)
+ {
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ {
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(getCaps().compressedTextureFormats.size());
+ return true;
+ }
+ case GL_SHADER_BINARY_FORMATS:
+ {
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(getCaps().shaderBinaryFormats.size());
+ return true;
+ }
+
+ case GL_MAX_VERTEX_ATTRIBS:
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ case GL_MAX_VARYING_VECTORS:
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ case GL_MAX_RENDERBUFFER_SIZE:
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ case GL_ARRAY_BUFFER_BINDING:
+ case GL_FRAMEBUFFER_BINDING:
+ case GL_RENDERBUFFER_BINDING:
+ case GL_CURRENT_PROGRAM:
+ case GL_PACK_ALIGNMENT:
+ case GL_UNPACK_ALIGNMENT:
+ case GL_GENERATE_MIPMAP_HINT:
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ case GL_DEPTH_BITS:
+ case GL_STENCIL_BITS:
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING:
+ case GL_CULL_FACE_MODE:
+ case GL_FRONT_FACE:
+ case GL_ACTIVE_TEXTURE:
+ case GL_STENCIL_FUNC:
+ case GL_STENCIL_VALUE_MASK:
+ case GL_STENCIL_REF:
+ case GL_STENCIL_FAIL:
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ case GL_STENCIL_BACK_FUNC:
+ case GL_STENCIL_BACK_VALUE_MASK:
+ case GL_STENCIL_BACK_REF:
+ case GL_STENCIL_BACK_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ case GL_DEPTH_FUNC:
+ case GL_BLEND_SRC_RGB:
+ case GL_BLEND_SRC_ALPHA:
+ case GL_BLEND_DST_RGB:
+ case GL_BLEND_DST_ALPHA:
+ case GL_BLEND_EQUATION_RGB:
+ case GL_BLEND_EQUATION_ALPHA:
+ case GL_STENCIL_WRITEMASK:
+ case GL_STENCIL_BACK_WRITEMASK:
+ case GL_STENCIL_CLEAR_VALUE:
+ case GL_SUBPIXEL_BITS:
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+ case GL_SAMPLE_BUFFERS:
+ case GL_SAMPLES:
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_RESET_NOTIFICATION_STRATEGY_EXT:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ {
+ if (!getExtensions().packReverseRowOrder)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE:
+ case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
+ {
+ if (!getExtensions().textureRectangle)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_DRAW_BUFFERS_EXT:
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ {
+ if ((getClientMajorVersion() < 3) && !getExtensions().drawBuffers)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_VIEWPORT_DIMS:
+ {
+ *type = GL_INT;
+ *numParams = 2;
+ return true;
+ }
+ case GL_VIEWPORT:
+ case GL_SCISSOR_BOX:
+ {
+ *type = GL_INT;
+ *numParams = 4;
+ return true;
+ }
+ case GL_SHADER_COMPILER:
+ case GL_SAMPLE_COVERAGE_INVERT:
+ case GL_DEPTH_WRITEMASK:
+ case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
+ case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as
+ // bool-natural
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_BLEND:
+ case GL_DITHER:
+ case GL_CONTEXT_ROBUST_ACCESS_EXT:
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ case GL_COLOR_WRITEMASK:
+ {
+ *type = GL_BOOL;
+ *numParams = 4;
+ return true;
+ }
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_POLYGON_OFFSET_UNITS:
+ case GL_SAMPLE_COVERAGE_VALUE:
+ case GL_DEPTH_CLEAR_VALUE:
+ case GL_LINE_WIDTH:
+ {
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_DEPTH_RANGE:
+ {
+ *type = GL_FLOAT;
+ *numParams = 2;
+ return true;
+ }
+ case GL_COLOR_CLEAR_VALUE:
+ case GL_BLEND_COLOR:
+ {
+ *type = GL_FLOAT;
+ *numParams = 4;
+ return true;
+ }
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!getExtensions().textureFilterAnisotropic)
+ {
+ return false;
+ }
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ case GL_TIMESTAMP_EXT:
+ if (!getExtensions().disjointTimerQuery)
+ {
+ return false;
+ }
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ case GL_GPU_DISJOINT_EXT:
+ if (!getExtensions().disjointTimerQuery)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_COVERAGE_MODULATION_CHROMIUM:
+ if (!getExtensions().framebufferMixedSamples)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ if (!getExtensions().eglStreamConsumerExternal && !getExtensions().eglImageExternal)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (getExtensions().debug)
+ {
+ switch (pname)
+ {
+ case GL_DEBUG_LOGGED_MESSAGES:
+ case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
+ case GL_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_DEBUG_MESSAGE_LENGTH:
+ case GL_MAX_DEBUG_LOGGED_MESSAGES:
+ case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_LABEL_LENGTH:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ case GL_DEBUG_OUTPUT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().multisampleCompatibility)
+ {
+ switch (pname)
+ {
+ case GL_MULTISAMPLE_EXT:
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().pathRendering)
+ {
+ switch (pname)
+ {
+ case GL_PATH_MODELVIEW_MATRIX_CHROMIUM:
+ case GL_PATH_PROJECTION_MATRIX_CHROMIUM:
+ *type = GL_FLOAT;
+ *numParams = 16;
+ return true;
+ }
+ }
+
+ if (getExtensions().bindGeneratesResource)
+ {
+ switch (pname)
+ {
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().clientArrays)
+ {
+ switch (pname)
+ {
+ case GL_CLIENT_ARRAYS_ANGLE:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().sRGBWriteControl)
+ {
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().robustResourceInitialization &&
+ pname == GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE)
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ if (getExtensions().programCacheControl && pname == GL_PROGRAM_CACHE_ENABLED_ANGLE)
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ // Check for ES3.0+ parameter names which are also exposed as ES2 extensions
+ switch (pname)
+ {
+ // case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE // equivalent to FRAMEBUFFER_BINDING
+ case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
+ if ((getClientMajorVersion() < 3) && !getExtensions().framebufferBlit)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
+ if ((getClientMajorVersion() < 3) && !getExtensions().getProgramBinary)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_PROGRAM_BINARY_FORMATS_OES:
+ if ((getClientMajorVersion() < 3) && !getExtensions().getProgramBinary)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(getCaps().programBinaryFormats.size());
+ return true;
+
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ if ((getClientMajorVersion() < 3) && !getExtensions().packSubimage)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ if ((getClientMajorVersion() < 3) && !getExtensions().unpackSubimage)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_VERTEX_ARRAY_BINDING:
+ if ((getClientMajorVersion() < 3) && !getExtensions().vertexArrayObject)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_PIXEL_PACK_BUFFER_BINDING:
+ case GL_PIXEL_UNPACK_BUFFER_BINDING:
+ if ((getClientMajorVersion() < 3) && !getExtensions().pixelBufferObject)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_MAX_SAMPLES:
+ {
+ static_assert(GL_MAX_SAMPLES_ANGLE == GL_MAX_SAMPLES,
+ "GL_MAX_SAMPLES_ANGLE not equal to GL_MAX_SAMPLES");
+ if ((getClientMajorVersion() < 3) && !getExtensions().framebufferMultisample)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
+ if ((getClientMajorVersion() < 3) && !getExtensions().standardDerivatives)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
+ {
+ if ((getClientVersion() < Version(3, 0)) && !getExtensions().drawBuffers)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (getExtensions().multiview && pname == GL_MAX_VIEWS_ANGLE)
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (getClientVersion() < Version(3, 0))
+ {
+ return false;
+ }
+
+ // Check for ES3.0+ parameter names
+ switch (pname)
+ {
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS:
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
+ case GL_UNIFORM_BUFFER_BINDING:
+ case GL_TRANSFORM_FEEDBACK_BINDING:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ case GL_COPY_READ_BUFFER_BINDING:
+ case GL_COPY_WRITE_BUFFER_BINDING:
+ case GL_SAMPLER_BINDING:
+ case GL_READ_BUFFER:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_MAX_ARRAY_TEXTURE_LAYERS:
+ case GL_MAX_VERTEX_UNIFORM_BLOCKS:
+ case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
+ case GL_MAX_COMBINED_UNIFORM_BLOCKS:
+ case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
+ case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
+ case GL_MAX_VARYING_COMPONENTS:
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MIN_PROGRAM_TEXEL_OFFSET:
+ case GL_MAX_PROGRAM_TEXEL_OFFSET:
+ case GL_NUM_EXTENSIONS:
+ case GL_MAJOR_VERSION:
+ case GL_MINOR_VERSION:
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_MAX_ELEMENT_INDEX:
+ case GL_MAX_UNIFORM_BLOCK_SIZE:
+ case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_TRANSFORM_FEEDBACK_ACTIVE:
+ case GL_TRANSFORM_FEEDBACK_PAUSED:
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ case GL_RASTERIZER_DISCARD:
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_MAX_TEXTURE_LOD_BIAS:
+ {
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().requestExtension)
+ {
+ switch (pname)
+ {
+ case GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getClientVersion() < Version(3, 1))
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_ATOMIC_COUNTER_BUFFER_BINDING:
+ case GL_DRAW_INDIRECT_BUFFER_BINDING:
+ case GL_MAX_FRAMEBUFFER_WIDTH:
+ case GL_MAX_FRAMEBUFFER_HEIGHT:
+ case GL_MAX_FRAMEBUFFER_SAMPLES:
+ case GL_MAX_SAMPLE_MASK_WORDS:
+ case GL_MAX_COLOR_TEXTURE_SAMPLES:
+ case GL_MAX_DEPTH_TEXTURE_SAMPLES:
+ case GL_MAX_INTEGER_SAMPLES:
+ case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ case GL_MAX_VERTEX_ATTRIB_BINDINGS:
+ case GL_MAX_VERTEX_ATTRIB_STRIDE:
+ case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_VERTEX_ATOMIC_COUNTERS:
+ case GL_MAX_VERTEX_IMAGE_UNIFORMS:
+ case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
+ case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
+ case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
+ case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
+ case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
+ case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
+ case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
+ case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
+ case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
+ case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
+ case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
+ case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
+ case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
+ case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ case GL_MAX_UNIFORM_LOCATIONS:
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
+ case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_COMBINED_ATOMIC_COUNTERS:
+ case GL_MAX_IMAGE_UNITS:
+ case GL_MAX_COMBINED_IMAGE_UNIFORMS:
+ case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
+ case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
+ case GL_SHADER_STORAGE_BUFFER_BINDING:
+ case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ case GL_SAMPLE_MASK:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ return false;
+}
+
+bool ValidationContext::getIndexedQueryParameterInfo(GLenum target,
+ GLenum *type,
+ unsigned int *numParams)
+{
+ if (getClientVersion() < Version(3, 0))
+ {
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ case GL_UNIFORM_BUFFER_BINDING:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getClientVersion() < Version(3, 1))
+ {
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
+ case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
+ case GL_ATOMIC_COUNTER_BUFFER_BINDING:
+ case GL_SHADER_STORAGE_BUFFER_BINDING:
+ case GL_VERTEX_BINDING_BUFFER:
+ case GL_VERTEX_BINDING_DIVISOR:
+ case GL_VERTEX_BINDING_OFFSET:
+ case GL_VERTEX_BINDING_STRIDE:
+ case GL_SAMPLE_MASK_VALUE:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_ATOMIC_COUNTER_BUFFER_START:
+ case GL_ATOMIC_COUNTER_BUFFER_SIZE:
+ case GL_SHADER_STORAGE_BUFFER_START:
+ case GL_SHADER_STORAGE_BUFFER_SIZE:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+Program *ValidationContext::getProgram(GLuint handle) const
+{
+ return mState.mShaderPrograms->getProgram(handle);
+}
+
+Shader *ValidationContext::getShader(GLuint handle) const
+{
+ return mState.mShaderPrograms->getShader(handle);
+}
+
+bool ValidationContext::isTextureGenerated(GLuint texture) const
+{
+ return mState.mTextures->isHandleGenerated(texture);
+}
+
+bool ValidationContext::isBufferGenerated(GLuint buffer) const
+{
+ return mState.mBuffers->isHandleGenerated(buffer);
+}
+
+bool ValidationContext::isRenderbufferGenerated(GLuint renderbuffer) const
+{
+ return mState.mRenderbuffers->isHandleGenerated(renderbuffer);
+}
+
+bool ValidationContext::isFramebufferGenerated(GLuint framebuffer) const
+{
+ return mState.mFramebuffers->isHandleGenerated(framebuffer);
+}
+
+bool ValidationContext::isProgramPipelineGenerated(GLuint pipeline) const
+{
+ return mState.mPipelines->isHandleGenerated(pipeline);
+}
+
+bool ValidationContext::usingDisplayTextureShareGroup() const
+{
+ return mDisplayTextureShareGroup;
+}
+
+GLenum ValidationContext::getConvertedRenderbufferFormat(GLenum internalformat) const
+{
+ return mState.mExtensions.webglCompatibility && mState.mClientVersion.major == 2 &&
+ internalformat == GL_DEPTH_STENCIL
+ ? GL_DEPTH24_STENCIL8
+ : internalformat;
+}
+
+} // namespace gl