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-rw-r--r--src/3rdparty/angle/src/libANGLE/Fence.cpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Fence.cpp b/src/3rdparty/angle/src/libANGLE/Fence.cpp
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+++ b/src/3rdparty/angle/src/libANGLE/Fence.cpp
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence.cpp: Implements the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence
+// extension and GLES3 sync objects.
+
+#include "libANGLE/Fence.h"
+
+#include "libANGLE/renderer/FenceNVImpl.h"
+#include "libANGLE/renderer/FenceSyncImpl.h"
+#include "libANGLE/renderer/Renderer.h"
+#include "common/utilities.h"
+
+#include "angle_gl.h"
+
+namespace gl
+{
+
+FenceNV::FenceNV(rx::FenceNVImpl *impl)
+ : mFence(impl),
+ mIsSet(false),
+ mStatus(GL_FALSE),
+ mCondition(GL_NONE)
+{
+}
+
+FenceNV::~FenceNV()
+{
+ SafeDelete(mFence);
+}
+
+GLboolean FenceNV::isFence() const
+{
+ // GL_NV_fence spec:
+ // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
+ return (mIsSet ? GL_TRUE : GL_FALSE);
+}
+
+Error FenceNV::setFence(GLenum condition)
+{
+ Error error = mFence->set();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mCondition = condition;
+ mStatus = GL_FALSE;
+ mIsSet = true;
+
+ return Error(GL_NO_ERROR);
+}
+
+Error FenceNV::testFence(GLboolean *outResult)
+{
+ // Flush the command buffer by default
+ Error error = mFence->test(true, &mStatus);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *outResult = mStatus;
+ return Error(GL_NO_ERROR);
+}
+
+Error FenceNV::finishFence()
+{
+ ASSERT(mIsSet);
+
+ return mFence->finishFence(&mStatus);
+}
+
+FenceSync::FenceSync(rx::FenceSyncImpl *impl, GLuint id)
+ : RefCountObject(id),
+ mFence(impl),
+ mCondition(GL_NONE)
+{
+}
+
+FenceSync::~FenceSync()
+{
+ SafeDelete(mFence);
+}
+
+Error FenceSync::set(GLenum condition)
+{
+ Error error = mFence->set();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mCondition = condition;
+ return Error(GL_NO_ERROR);
+}
+
+Error FenceSync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+{
+ ASSERT(mCondition != GL_NONE);
+ return mFence->clientWait(flags, timeout, outResult);
+}
+
+Error FenceSync::serverWait(GLbitfield flags, GLuint64 timeout)
+{
+ return mFence->serverWait(flags, timeout);
+}
+
+Error FenceSync::getStatus(GLint *outResult) const
+{
+ return mFence->getStatus(outResult);
+}
+
+}