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-rw-r--r--src/3rdparty/angle/src/libANGLE/Framebuffer.cpp619
1 files changed, 384 insertions, 235 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp b/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
index b1dd4a1b0f..3def57b87e 100644
--- a/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
@@ -9,6 +9,7 @@
#include "libANGLE/Framebuffer.h"
+#include "common/Optional.h"
#include "common/utilities.h"
#include "libANGLE/Config.h"
#include "libANGLE/Context.h"
@@ -20,81 +21,164 @@
#include "libANGLE/renderer/FramebufferImpl.h"
#include "libANGLE/renderer/ImplFactory.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
-#include "libANGLE/renderer/Workarounds.h"
+#include "libANGLE/renderer/SurfaceImpl.h"
namespace gl
{
namespace
{
-void DeleteMatchingAttachment(FramebufferAttachment *&attachment, GLenum matchType, GLuint matchId)
+void DetachMatchingAttachment(FramebufferAttachment *attachment, GLenum matchType, GLuint matchId)
{
- if (attachment && attachment->type() == matchType && attachment->id() == matchId)
+ if (attachment->isAttached() &&
+ attachment->type() == matchType &&
+ attachment->id() == matchId)
{
- SafeDelete(attachment);
+ attachment->detach();
}
}
}
+Framebuffer::Data::Data()
+ : mLabel(),
+ mColorAttachments(1),
+ mDrawBufferStates(1, GL_NONE),
+ mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
+{
+ mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
+}
+
Framebuffer::Data::Data(const Caps &caps)
- : mColorAttachments(caps.maxColorAttachments, nullptr),
- mDepthAttachment(nullptr),
- mStencilAttachment(nullptr),
+ : mLabel(),
+ mColorAttachments(caps.maxColorAttachments),
mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
{
+ ASSERT(mDrawBufferStates.size() > 0);
mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
}
Framebuffer::Data::~Data()
{
- for (auto it = mColorAttachments.begin(); it != mColorAttachments.end(); ++it)
- {
- SafeDelete(*it);
- }
- SafeDelete(mDepthAttachment);
- SafeDelete(mStencilAttachment);
}
-FramebufferAttachment *Framebuffer::Data::getReadAttachment() const
+const std::string &Framebuffer::Data::getLabel()
+{
+ return mLabel;
+}
+
+const FramebufferAttachment *Framebuffer::Data::getReadAttachment() const
{
ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
ASSERT(readIndex < mColorAttachments.size());
- return mColorAttachments[readIndex];
+ return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
}
-FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
+const FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
{
- for (auto it = mColorAttachments.cbegin(); it != mColorAttachments.cend(); ++it)
+ for (const FramebufferAttachment &colorAttachment : mColorAttachments)
{
- if (*it != nullptr)
+ if (colorAttachment.isAttached())
{
- return *it;
+ return &colorAttachment;
}
}
return nullptr;
}
-FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() const
+const FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() const
{
- return (mDepthAttachment != nullptr ? mDepthAttachment : mStencilAttachment);
+ if (mDepthAttachment.isAttached())
+ {
+ return &mDepthAttachment;
+ }
+ if (mStencilAttachment.isAttached())
+ {
+ return &mStencilAttachment;
+ }
+ return nullptr;
}
-Framebuffer::Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id)
- : mData(caps),
- mImpl(nullptr),
- mId(id)
+const FramebufferAttachment *Framebuffer::Data::getColorAttachment(size_t colorAttachment) const
{
- if (mId == 0)
+ ASSERT(colorAttachment < mColorAttachments.size());
+ return mColorAttachments[colorAttachment].isAttached() ?
+ &mColorAttachments[colorAttachment] :
+ nullptr;
+}
+
+const FramebufferAttachment *Framebuffer::Data::getDepthAttachment() const
+{
+ return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
+}
+
+const FramebufferAttachment *Framebuffer::Data::getStencilAttachment() const
+{
+ return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
+}
+
+const FramebufferAttachment *Framebuffer::Data::getDepthStencilAttachment() const
+{
+ // A valid depth-stencil attachment has the same resource bound to both the
+ // depth and stencil attachment points.
+ if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
+ mDepthAttachment.type() == mStencilAttachment.type() &&
+ mDepthAttachment.id() == mStencilAttachment.id())
{
- mImpl = factory->createDefaultFramebuffer(mData);
+ return &mDepthAttachment;
}
- else
+
+ return nullptr;
+}
+
+bool Framebuffer::Data::attachmentsHaveSameDimensions() const
+{
+ Optional<Extents> attachmentSize;
+
+ auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment)
+ {
+ if (!attachment.isAttached())
+ {
+ return false;
+ }
+
+ if (!attachmentSize.valid())
+ {
+ attachmentSize = attachment.getSize();
+ return false;
+ }
+
+ return (attachment.getSize() != attachmentSize.value());
+ };
+
+ for (const auto &attachment : mColorAttachments)
+ {
+ if (hasMismatchedSize(attachment))
+ {
+ return false;
+ }
+ }
+
+ if (hasMismatchedSize(mDepthAttachment))
{
- mImpl = factory->createFramebuffer(mData);
+ return false;
}
+
+ return !hasMismatchedSize(mStencilAttachment);
+}
+
+Framebuffer::Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id)
+ : mData(caps), mImpl(factory->createFramebuffer(mData)), mId(id)
+{
+ ASSERT(mId != 0);
+ ASSERT(mImpl != nullptr);
+}
+
+Framebuffer::Framebuffer(rx::SurfaceImpl *surface)
+ : mData(), mImpl(surface->createDefaultFramebuffer(mData)), mId(0)
+{
ASSERT(mImpl != nullptr);
}
@@ -103,6 +187,16 @@ Framebuffer::~Framebuffer()
SafeDelete(mImpl);
}
+void Framebuffer::setLabel(const std::string &label)
+{
+ mData.mLabel = label;
+}
+
+const std::string &Framebuffer::getLabel() const
+{
+ return mData.mLabel;
+}
+
void Framebuffer::detachTexture(GLuint textureId)
{
detachResourceById(GL_TEXTURE, textureId);
@@ -115,62 +209,61 @@ void Framebuffer::detachRenderbuffer(GLuint renderbufferId)
void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId)
{
- for (auto it = mData.mColorAttachments.begin(); it != mData.mColorAttachments.end(); ++it)
+ for (auto &colorAttachment : mData.mColorAttachments)
{
- DeleteMatchingAttachment(*it, resourceType, resourceId);
+ DetachMatchingAttachment(&colorAttachment, resourceType, resourceId);
}
- DeleteMatchingAttachment(mData.mDepthAttachment, resourceType, resourceId);
- DeleteMatchingAttachment(mData.mStencilAttachment, resourceType, resourceId);
+ DetachMatchingAttachment(&mData.mDepthAttachment, resourceType, resourceId);
+ DetachMatchingAttachment(&mData.mStencilAttachment, resourceType, resourceId);
}
-FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
+const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
{
- ASSERT(colorAttachment < mData.mColorAttachments.size());
- return mData.mColorAttachments[colorAttachment];
+ return mData.getColorAttachment(colorAttachment);
}
-FramebufferAttachment *Framebuffer::getDepthbuffer() const
+const FramebufferAttachment *Framebuffer::getDepthbuffer() const
{
- return mData.mDepthAttachment;
+ return mData.getDepthAttachment();
}
-FramebufferAttachment *Framebuffer::getStencilbuffer() const
+const FramebufferAttachment *Framebuffer::getStencilbuffer() const
{
- return mData.mStencilAttachment;
+ return mData.getStencilAttachment();
}
-FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
+const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
{
- return (hasValidDepthStencil() ? mData.mDepthAttachment : NULL);
+ return mData.getDepthStencilAttachment();
}
-FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
+const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
{
return mData.getDepthOrStencilAttachment();
}
-FramebufferAttachment *Framebuffer::getReadColorbuffer() const
+const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
{
return mData.getReadAttachment();
}
GLenum Framebuffer::getReadColorbufferType() const
{
- FramebufferAttachment *readAttachment = mData.getReadAttachment();
- return (readAttachment ? readAttachment->type() : GL_NONE);
+ const FramebufferAttachment *readAttachment = mData.getReadAttachment();
+ return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
}
-FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
+const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
{
return mData.getFirstColorAttachment();
}
-FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
+const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
{
if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
{
- return getColorbuffer(attachment - GL_COLOR_ATTACHMENT0);
+ return mData.getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
}
else
{
@@ -178,27 +271,32 @@ FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
{
case GL_COLOR:
case GL_BACK:
- return getColorbuffer(0);
+ return mData.getColorAttachment(0);
case GL_DEPTH:
case GL_DEPTH_ATTACHMENT:
- return getDepthbuffer();
+ return mData.getDepthAttachment();
case GL_STENCIL:
case GL_STENCIL_ATTACHMENT:
- return getStencilbuffer();
+ return mData.getStencilAttachment();
case GL_DEPTH_STENCIL:
case GL_DEPTH_STENCIL_ATTACHMENT:
return getDepthStencilBuffer();
default:
UNREACHABLE();
- return NULL;
+ return nullptr;
}
}
}
-GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
+size_t Framebuffer::getDrawbufferStateCount() const
{
- ASSERT(colorAttachment < mData.mDrawBufferStates.size());
- return mData.mDrawBufferStates[colorAttachment];
+ return mData.mDrawBufferStates.size();
+}
+
+GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
+{
+ ASSERT(drawBuffer < mData.mDrawBufferStates.size());
+ return mData.mDrawBufferStates[drawBuffer];
}
void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
@@ -208,7 +306,37 @@ void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
ASSERT(count <= drawStates.size());
std::copy(buffers, buffers + count, drawStates.begin());
std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
- mImpl->setDrawBuffers(count, buffers);
+ mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
+}
+
+const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
+{
+ ASSERT(drawBuffer < mData.mDrawBufferStates.size());
+ if (mData.mDrawBufferStates[drawBuffer] != GL_NONE)
+ {
+ // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
+ // must be COLOR_ATTACHMENTi or NONE"
+ ASSERT(mData.mDrawBufferStates[drawBuffer] == GL_COLOR_ATTACHMENT0 + drawBuffer ||
+ (drawBuffer == 0 && mData.mDrawBufferStates[drawBuffer] == GL_BACK));
+ return getAttachment(mData.mDrawBufferStates[drawBuffer]);
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+bool Framebuffer::hasEnabledDrawBuffer() const
+{
+ for (size_t drawbufferIdx = 0; drawbufferIdx < mData.mDrawBufferStates.size(); ++drawbufferIdx)
+ {
+ if (getDrawBuffer(drawbufferIdx) != nullptr)
+ {
+ return true;
+ }
+ }
+
+ return false;
}
GLenum Framebuffer::getReadBufferState() const
@@ -222,39 +350,29 @@ void Framebuffer::setReadBuffer(GLenum buffer)
(buffer >= GL_COLOR_ATTACHMENT0 &&
(buffer - GL_COLOR_ATTACHMENT0) < mData.mColorAttachments.size()));
mData.mReadBufferState = buffer;
- mImpl->setReadBuffer(buffer);
+ mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
}
-bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
+size_t Framebuffer::getNumColorBuffers() const
{
- ASSERT(colorAttachment < mData.mColorAttachments.size());
- return (mData.mColorAttachments[colorAttachment] &&
- mData.mDrawBufferStates[colorAttachment] != GL_NONE);
+ return mData.mColorAttachments.size();
}
-bool Framebuffer::hasEnabledColorAttachment() const
+bool Framebuffer::hasDepth() const
{
- for (size_t colorAttachment = 0; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment)
- {
- if (isEnabledColorAttachment(colorAttachment))
- {
- return true;
- }
- }
-
- return false;
+ return (mData.mDepthAttachment.isAttached() && mData.mDepthAttachment.getDepthSize() > 0);
}
bool Framebuffer::hasStencil() const
{
- return (mData.mStencilAttachment && mData.mStencilAttachment->getStencilSize() > 0);
+ return (mData.mStencilAttachment.isAttached() && mData.mStencilAttachment.getStencilSize() > 0);
}
bool Framebuffer::usingExtendedDrawBuffers() const
{
- for (size_t colorAttachment = 1; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment)
+ for (size_t drawbufferIdx = 1; drawbufferIdx < mData.mDrawBufferStates.size(); ++drawbufferIdx)
{
- if (isEnabledColorAttachment(colorAttachment))
+ if (getDrawBuffer(drawbufferIdx) != nullptr)
{
return true;
}
@@ -272,38 +390,52 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
return GL_FRAMEBUFFER_COMPLETE;
}
- int width = 0;
- int height = 0;
unsigned int colorbufferSize = 0;
int samples = -1;
bool missingAttachment = true;
- for (auto it = mData.mColorAttachments.cbegin(); it != mData.mColorAttachments.cend(); ++it)
+ for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
{
- const auto &colorAttachment = *it;
- if (colorAttachment != nullptr)
+ if (colorAttachment.isAttached())
{
- if (colorAttachment->getWidth() == 0 || colorAttachment->getHeight() == 0)
+ const Extents &size = colorAttachment.getSize();
+ if (size.width == 0 || size.height == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- GLenum internalformat = colorAttachment->getInternalFormat();
+ GLenum internalformat = colorAttachment.getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (colorAttachment->type() == GL_TEXTURE)
+ if (colorAttachment.type() == GL_TEXTURE)
{
if (!formatCaps.renderable)
{
- return GL_FRAMEBUFFER_UNSUPPORTED;
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
+
+ if (colorAttachment.layer() >= size.depth)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ // ES3 specifies that cube map texture attachments must be cube complete.
+ // This language is missing from the ES2 spec, but we enforce it here because some
+ // desktop OpenGL drivers also enforce this validation.
+ // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
+ const Texture *texture = colorAttachment.getTexture();
+ ASSERT(texture);
+ if (texture->getTarget() == GL_TEXTURE_CUBE_MAP && !texture->isCubeComplete())
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
}
- else if (colorAttachment->type() == GL_RENDERBUFFER)
+ else if (colorAttachment.type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
@@ -313,15 +445,9 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
if (!missingAttachment)
{
- // all color attachments must have the same width and height
- if (colorAttachment->getWidth() != width || colorAttachment->getHeight() != height)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
- }
-
// APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
// all color attachments have the same number of samples for the FBO to be complete.
- if (colorAttachment->getSamples() != samples)
+ if (colorAttachment.getSamples() != samples)
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
}
@@ -338,27 +464,26 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
}
else
{
- width = colorAttachment->getWidth();
- height = colorAttachment->getHeight();
- samples = colorAttachment->getSamples();
+ samples = colorAttachment.getSamples();
colorbufferSize = formatInfo.pixelBytes;
missingAttachment = false;
}
}
}
- const FramebufferAttachment *depthAttachment = mData.mDepthAttachment;
- if (depthAttachment != nullptr)
+ const FramebufferAttachment &depthAttachment = mData.mDepthAttachment;
+ if (depthAttachment.isAttached())
{
- if (depthAttachment->getWidth() == 0 || depthAttachment->getHeight() == 0)
+ const Extents &size = depthAttachment.getSize();
+ if (size.width == 0 || size.height == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- GLenum internalformat = depthAttachment->getInternalFormat();
+ GLenum internalformat = depthAttachment.getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (depthAttachment->type() == GL_TEXTURE)
+ if (depthAttachment.type() == GL_TEXTURE)
{
// depth texture attachments require OES/ANGLE_depth_texture
if (!data.extensions->depthTextures)
@@ -368,7 +493,7 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
if (!formatCaps.renderable)
{
- return GL_FRAMEBUFFER_UNSUPPORTED;
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (formatInfo.depthBits == 0)
@@ -376,7 +501,7 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
- else if (depthAttachment->type() == GL_RENDERBUFFER)
+ else if (depthAttachment.type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.depthBits == 0)
{
@@ -386,33 +511,28 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
if (missingAttachment)
{
- width = depthAttachment->getWidth();
- height = depthAttachment->getHeight();
- samples = depthAttachment->getSamples();
+ samples = depthAttachment.getSamples();
missingAttachment = false;
}
- else if (width != depthAttachment->getWidth() || height != depthAttachment->getHeight())
- {
- return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
- }
- else if (samples != depthAttachment->getSamples())
+ else if (samples != depthAttachment.getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
- const FramebufferAttachment *stencilAttachment = mData.mStencilAttachment;
- if (stencilAttachment)
+ const FramebufferAttachment &stencilAttachment = mData.mStencilAttachment;
+ if (stencilAttachment.isAttached())
{
- if (stencilAttachment->getWidth() == 0 || stencilAttachment->getHeight() == 0)
+ const Extents &size = stencilAttachment.getSize();
+ if (size.width == 0 || size.height == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- GLenum internalformat = stencilAttachment->getInternalFormat();
+ GLenum internalformat = stencilAttachment.getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (stencilAttachment->type() == GL_TEXTURE)
+ if (stencilAttachment.type() == GL_TEXTURE)
{
// texture stencil attachments come along as part
// of OES_packed_depth_stencil + OES/ANGLE_depth_texture
@@ -423,7 +543,7 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
if (!formatCaps.renderable)
{
- return GL_FRAMEBUFFER_UNSUPPORTED;
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (formatInfo.stencilBits == 0)
@@ -431,7 +551,7 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
- else if (stencilAttachment->type() == GL_RENDERBUFFER)
+ else if (stencilAttachment.type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.stencilBits == 0)
{
@@ -441,35 +561,40 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
if (missingAttachment)
{
- width = stencilAttachment->getWidth();
- height = stencilAttachment->getHeight();
- samples = stencilAttachment->getSamples();
+ samples = stencilAttachment.getSamples();
missingAttachment = false;
}
- else if (width != stencilAttachment->getWidth() || height != stencilAttachment->getHeight())
- {
- return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
- }
- else if (samples != stencilAttachment->getSamples())
+ else if (samples != stencilAttachment.getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
- // if we have both a depth and stencil buffer, they must refer to the same object
- // since we only support packed_depth_stencil and not separate depth and stencil
- if (depthAttachment && stencilAttachment && !hasValidDepthStencil())
- {
- return GL_FRAMEBUFFER_UNSUPPORTED;
- }
-
// we need to have at least one attachment to be complete
if (missingAttachment)
{
return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
- return mImpl->checkStatus();
+ // In ES 2.0, all color attachments must have the same width and height.
+ // In ES 3.0, there is no such restriction.
+ if (data.clientVersion < 3 && !mData.attachmentsHaveSameDimensions())
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
+ }
+
+ syncState();
+ if (!mImpl->checkStatus())
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
+
+ return GL_FRAMEBUFFER_COMPLETE;
+}
+
+Error Framebuffer::discard(size_t count, const GLenum *attachments)
+{
+ return mImpl->discard(count, attachments);
}
Error Framebuffer::invalidate(size_t count, const GLenum *attachments)
@@ -484,27 +609,65 @@ Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const
Error Framebuffer::clear(const gl::Data &data, GLbitfield mask)
{
+ if (data.state->isRasterizerDiscardEnabled())
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
return mImpl->clear(data, mask);
}
-Error Framebuffer::clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values)
+Error Framebuffer::clearBufferfv(const gl::Data &data,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values)
{
- return mImpl->clearBufferfv(state, buffer, drawbuffer, values);
+ if (data.state->isRasterizerDiscardEnabled())
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ return mImpl->clearBufferfv(data, buffer, drawbuffer, values);
}
-Error Framebuffer::clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values)
+Error Framebuffer::clearBufferuiv(const gl::Data &data,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values)
{
- return mImpl->clearBufferuiv(state, buffer, drawbuffer, values);
+ if (data.state->isRasterizerDiscardEnabled())
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ return mImpl->clearBufferuiv(data, buffer, drawbuffer, values);
}
-Error Framebuffer::clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values)
+Error Framebuffer::clearBufferiv(const gl::Data &data,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values)
{
- return mImpl->clearBufferiv(state, buffer, drawbuffer, values);
+ if (data.state->isRasterizerDiscardEnabled())
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ return mImpl->clearBufferiv(data, buffer, drawbuffer, values);
}
-Error Framebuffer::clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+Error Framebuffer::clearBufferfi(const gl::Data &data,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil)
{
- return mImpl->clearBufferfi(state, buffer, drawbuffer, depth, stencil);
+ if (data.state->isRasterizerDiscardEnabled())
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ return mImpl->clearBufferfi(data, buffer, drawbuffer, depth, stencil);
}
GLenum Framebuffer::getImplementationColorReadFormat() const
@@ -517,13 +680,33 @@ GLenum Framebuffer::getImplementationColorReadType() const
return mImpl->getImplementationColorReadType();
}
-Error Framebuffer::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const
+Error Framebuffer::readPixels(const State &state,
+ const Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const
{
- return mImpl->readPixels(state, area, format, type, pixels);
+ Error error = mImpl->readPixels(state, area, format, type, pixels);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ Buffer *unpackBuffer = state.getUnpackState().pixelBuffer.get();
+ if (unpackBuffer)
+ {
+ unpackBuffer->onPixelUnpack();
+ }
+
+ return Error(GL_NO_ERROR);
}
-Error Framebuffer::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
- GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer)
+Error Framebuffer::blit(const State &state,
+ const Rectangle &sourceArea,
+ const Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter,
+ const Framebuffer *sourceFramebuffer)
{
return mImpl->blit(state, sourceArea, destArea, mask, filter, sourceFramebuffer);
}
@@ -534,11 +717,11 @@ int Framebuffer::getSamples(const gl::Data &data) const
{
// for a complete framebuffer, all attachments must have the same sample count
// in this case return the first nonzero sample size
- for (auto it = mData.mColorAttachments.cbegin(); it != mData.mColorAttachments.cend(); ++it)
+ for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
{
- if (*it != nullptr)
+ if (colorAttachment.isAttached())
{
- return (*it)->getSamples();
+ return colorAttachment.getSamples();
}
}
}
@@ -548,111 +731,77 @@ int Framebuffer::getSamples(const gl::Data &data) const
bool Framebuffer::hasValidDepthStencil() const
{
- // A valid depth-stencil attachment has the same resource bound to both the
- // depth and stencil attachment points.
- return (mData.mDepthAttachment && mData.mStencilAttachment &&
- mData.mDepthAttachment->type() == mData.mStencilAttachment->type() &&
- mData.mDepthAttachment->id() == mData.mStencilAttachment->id());
-}
-
-void Framebuffer::setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex)
-{
- setAttachment(attachment, new TextureAttachment(attachment, texture, imageIndex));
+ return mData.getDepthStencilAttachment() != nullptr;
}
-void Framebuffer::setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer)
+void Framebuffer::setAttachment(GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource)
{
- setAttachment(attachment, new RenderbufferAttachment(attachment, renderbuffer));
-}
-
-void Framebuffer::setNULLAttachment(GLenum attachment)
-{
- setAttachment(attachment, NULL);
-}
-
-void Framebuffer::setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj)
-{
- if (attachment >= GL_COLOR_ATTACHMENT0 && attachment < (GL_COLOR_ATTACHMENT0 + mData.mColorAttachments.size()))
- {
- size_t colorAttachment = attachment - GL_COLOR_ATTACHMENT0;
- SafeDelete(mData.mColorAttachments[colorAttachment]);
- mData.mColorAttachments[colorAttachment] = attachmentObj;
- mImpl->setColorAttachment(colorAttachment, attachmentObj);
- }
- else if (attachment == GL_BACK)
- {
- SafeDelete(mData.mColorAttachments[0]);
- mData.mColorAttachments[0] = attachmentObj;
- mImpl->setColorAttachment(0, attachmentObj);
- }
- else if (attachment == GL_DEPTH_ATTACHMENT || attachment == GL_DEPTH)
- {
- SafeDelete(mData.mDepthAttachment);
- mData.mDepthAttachment = attachmentObj;
- mImpl->setDepthAttachment(attachmentObj);
- }
- else if (attachment == GL_STENCIL_ATTACHMENT || attachment == GL_STENCIL)
+ if (binding == GL_DEPTH_STENCIL || binding == GL_DEPTH_STENCIL_ATTACHMENT)
{
- SafeDelete(mData.mStencilAttachment);
- mData.mStencilAttachment = attachmentObj;
- mImpl->setStencilAttachment(attachmentObj);
- }
- else if (attachment == GL_DEPTH_STENCIL_ATTACHMENT || attachment == GL_DEPTH_STENCIL)
- {
- SafeDelete(mData.mDepthAttachment);
- SafeDelete(mData.mStencilAttachment);
-
// ensure this is a legitimate depth+stencil format
- if (attachmentObj && attachmentObj->getDepthSize() > 0 && attachmentObj->getStencilSize() > 0)
+ FramebufferAttachmentObject *attachmentObj = resource;
+ if (resource)
{
- mData.mDepthAttachment = attachmentObj;
- mImpl->setDepthAttachment(attachmentObj);
-
- // Make a new attachment object to ensure we do not double-delete
- // See angle issue 686
- if (attachmentObj->type() == GL_TEXTURE)
- {
- mData.mStencilAttachment = new TextureAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getTexture(),
- *attachmentObj->getTextureImageIndex());
- mImpl->setStencilAttachment(mData.mStencilAttachment);
- }
- else if (attachmentObj->type() == GL_RENDERBUFFER)
+ FramebufferAttachment::Target target(binding, textureIndex);
+ GLenum internalFormat = resource->getAttachmentInternalFormat(target);
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
+ if (formatInfo.depthBits == 0 || formatInfo.stencilBits == 0)
{
- mData.mStencilAttachment = new RenderbufferAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getRenderbuffer());
- mImpl->setStencilAttachment(mData.mStencilAttachment);
- }
- else
- {
- UNREACHABLE();
+ // Attaching nullptr detaches the current attachment.
+ attachmentObj = nullptr;
}
}
+
+ mData.mDepthAttachment.attach(type, binding, textureIndex, attachmentObj);
+ mData.mStencilAttachment.attach(type, binding, textureIndex, attachmentObj);
+ mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT);
+ mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT);
}
else
{
- UNREACHABLE();
+ switch (binding)
+ {
+ case GL_DEPTH:
+ case GL_DEPTH_ATTACHMENT:
+ mData.mDepthAttachment.attach(type, binding, textureIndex, resource);
+ mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT);
+ break;
+ case GL_STENCIL:
+ case GL_STENCIL_ATTACHMENT:
+ mData.mStencilAttachment.attach(type, binding, textureIndex, resource);
+ mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT);
+ break;
+ case GL_BACK:
+ mData.mColorAttachments[0].attach(type, binding, textureIndex, resource);
+ mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
+ break;
+ default:
+ {
+ size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
+ ASSERT(colorIndex < mData.mColorAttachments.size());
+ mData.mColorAttachments[colorIndex].attach(type, binding, textureIndex, resource);
+ mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
+ }
+ break;
+ }
}
}
-DefaultFramebuffer::DefaultFramebuffer(const Caps &caps, rx::ImplFactory *factory, egl::Surface *surface)
- : Framebuffer(caps, factory, 0)
+void Framebuffer::resetAttachment(GLenum binding)
{
- const egl::Config *config = surface->getConfig();
-
- setAttachment(GL_BACK, new DefaultAttachment(GL_BACK, surface));
+ setAttachment(GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
+}
- if (config->depthSize > 0)
- {
- setAttachment(GL_DEPTH, new DefaultAttachment(GL_DEPTH, surface));
- }
- if (config->stencilSize > 0)
+void Framebuffer::syncState() const
+{
+ if (mDirtyBits.any())
{
- setAttachment(GL_STENCIL, new DefaultAttachment(GL_STENCIL, surface));
+ mImpl->syncState(mDirtyBits);
+ mDirtyBits.reset();
}
-
- GLenum drawBufferState = GL_BACK;
- setDrawBuffers(1, &drawBufferState);
-
- setReadBuffer(GL_BACK);
}
-}
+} // namespace gl