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-rw-r--r--src/3rdparty/angle/src/libANGLE/Framebuffer.cpp2021
1 files changed, 1698 insertions, 323 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp b/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
index 3def57b87e..48e71685b3 100644
--- a/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
@@ -10,72 +10,349 @@
#include "libANGLE/Framebuffer.h"
#include "common/Optional.h"
+#include "common/bitset_utils.h"
#include "common/utilities.h"
#include "libANGLE/Config.h"
#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Surface.h"
#include "libANGLE/Texture.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/FramebufferImpl.h"
-#include "libANGLE/renderer/ImplFactory.h"
+#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
#include "libANGLE/renderer/SurfaceImpl.h"
+using namespace angle;
+
namespace gl
{
namespace
{
-void DetachMatchingAttachment(FramebufferAttachment *attachment, GLenum matchType, GLuint matchId)
+
+void BindResourceChannel(OnAttachmentDirtyBinding *binding, FramebufferAttachmentObject *resource)
+{
+ binding->bind(resource ? resource->getDirtyChannel() : nullptr);
+}
+
+bool CheckMultiviewStateMatchesForCompleteness(const FramebufferAttachment *firstAttachment,
+ const FramebufferAttachment *secondAttachment)
{
- if (attachment->isAttached() &&
- attachment->type() == matchType &&
- attachment->id() == matchId)
+ ASSERT(firstAttachment && secondAttachment);
+ ASSERT(firstAttachment->isAttached() && secondAttachment->isAttached());
+
+ if (firstAttachment->getNumViews() != secondAttachment->getNumViews())
+ {
+ return false;
+ }
+ if (firstAttachment->getBaseViewIndex() != secondAttachment->getBaseViewIndex())
+ {
+ return false;
+ }
+ if (firstAttachment->getMultiviewLayout() != secondAttachment->getMultiviewLayout())
{
- attachment->detach();
+ return false;
+ }
+ if (firstAttachment->getMultiviewViewportOffsets() !=
+ secondAttachment->getMultiviewViewportOffsets())
+ {
+ return false;
}
+ return true;
}
+
+bool CheckAttachmentCompleteness(const Context *context, const FramebufferAttachment &attachment)
+{
+ ASSERT(attachment.isAttached());
+
+ const Extents &size = attachment.getSize();
+ if (size.width == 0 || size.height == 0)
+ {
+ return false;
+ }
+
+ const InternalFormat &format = *attachment.getFormat().info;
+ if (!format.renderSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ return false;
+ }
+
+ if (attachment.type() == GL_TEXTURE)
+ {
+ if (attachment.layer() >= size.depth)
+ {
+ return false;
+ }
+
+ // ES3 specifies that cube map texture attachments must be cube complete.
+ // This language is missing from the ES2 spec, but we enforce it here because some
+ // desktop OpenGL drivers also enforce this validation.
+ // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
+ const Texture *texture = attachment.getTexture();
+ ASSERT(texture);
+ if (texture->getTarget() == GL_TEXTURE_CUBE_MAP &&
+ !texture->getTextureState().isCubeComplete())
+ {
+ return false;
+ }
+
+ if (!texture->getImmutableFormat())
+ {
+ GLuint attachmentMipLevel = static_cast<GLuint>(attachment.mipLevel());
+
+ // From the ES 3.0 spec, pg 213:
+ // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
+ // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture,
+ // then the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL must be in the
+ // range[levelbase, q], where levelbase is the value of TEXTURE_BASE_LEVEL and q is
+ // the effective maximum texture level defined in the Mipmapping discussion of
+ // section 3.8.10.4.
+ if (attachmentMipLevel < texture->getBaseLevel() ||
+ attachmentMipLevel > texture->getMipmapMaxLevel())
+ {
+ return false;
+ }
+
+ // Form the ES 3.0 spec, pg 213/214:
+ // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
+ // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture and
+ // the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL is not levelbase, then the
+ // texture must be mipmap complete, and if FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names
+ // a cubemap texture, the texture must also be cube complete.
+ if (attachmentMipLevel != texture->getBaseLevel() && !texture->isMipmapComplete())
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+};
+
+bool CheckAttachmentSampleCompleteness(const Context *context,
+ const FramebufferAttachment &attachment,
+ bool colorAttachment,
+ Optional<int> *samples,
+ Optional<bool> *fixedSampleLocations)
+{
+ ASSERT(attachment.isAttached());
+
+ if (attachment.type() == GL_TEXTURE)
+ {
+ const Texture *texture = attachment.getTexture();
+ ASSERT(texture);
+
+ const ImageIndex &attachmentImageIndex = attachment.getTextureImageIndex();
+
+ // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be
+ // the same for all attached textures.
+ bool fixedSampleloc = texture->getFixedSampleLocations(attachmentImageIndex.type,
+ attachmentImageIndex.mipIndex);
+ if (fixedSampleLocations->valid() && fixedSampleloc != fixedSampleLocations->value())
+ {
+ return false;
+ }
+ else
+ {
+ *fixedSampleLocations = fixedSampleloc;
+ }
+ }
+
+ if (samples->valid())
+ {
+ if (attachment.getSamples() != samples->value())
+ {
+ if (colorAttachment)
+ {
+ // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
+ // all color attachments have the same number of samples for the FBO to be complete.
+ return false;
+ }
+ else
+ {
+ // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be considered complete
+ // when its depth or stencil samples are a multiple of the number of color samples.
+ if (!context->getExtensions().framebufferMixedSamples)
+ {
+ return false;
+ }
+
+ if ((attachment.getSamples() % std::max(samples->value(), 1)) != 0)
+ {
+ return false;
+ }
+ }
+ }
+ }
+ else
+ {
+ *samples = attachment.getSamples();
+ }
+
+ return true;
+}
+
+// Needed to index into the attachment arrays/bitsets.
+static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
+ gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX,
+ "Framebuffer Dirty bit mismatch");
+static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
+ gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT,
+ "Framebuffer Dirty bit mismatch");
+static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 1) ==
+ gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT,
+ "Framebuffer Dirty bit mismatch");
+
+Error InitAttachment(const Context *context, FramebufferAttachment *attachment)
+{
+ ASSERT(attachment->isAttached());
+ if (attachment->initState() == InitState::MayNeedInit)
+ {
+ ANGLE_TRY(attachment->initializeContents(context));
+ }
+ return NoError();
+}
+
+bool IsColorMaskedOut(const BlendState &blend)
+{
+ return (!blend.colorMaskRed && !blend.colorMaskGreen && !blend.colorMaskBlue &&
+ !blend.colorMaskAlpha);
+}
+
+bool IsDepthMaskedOut(const DepthStencilState &depthStencil)
+{
+ return !depthStencil.depthMask;
+}
+
+bool IsStencilMaskedOut(const DepthStencilState &depthStencil)
+{
+ return ((depthStencil.stencilMask & depthStencil.stencilWritemask) == 0);
+}
+
+bool IsClearBufferMaskedOut(const Context *context, GLenum buffer)
+{
+ switch (buffer)
+ {
+ case GL_COLOR:
+ return IsColorMaskedOut(context->getGLState().getBlendState());
+ case GL_DEPTH:
+ return IsDepthMaskedOut(context->getGLState().getDepthStencilState());
+ case GL_STENCIL:
+ return IsStencilMaskedOut(context->getGLState().getDepthStencilState());
+ case GL_DEPTH_STENCIL:
+ return IsDepthMaskedOut(context->getGLState().getDepthStencilState()) &&
+ IsStencilMaskedOut(context->getGLState().getDepthStencilState());
+ default:
+ UNREACHABLE();
+ return true;
+ }
}
-Framebuffer::Data::Data()
+} // anonymous namespace
+
+// This constructor is only used for default framebuffers.
+FramebufferState::FramebufferState()
: mLabel(),
mColorAttachments(1),
- mDrawBufferStates(1, GL_NONE),
- mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
+ mDrawBufferStates(1, GL_BACK),
+ mReadBufferState(GL_BACK),
+ mDefaultWidth(0),
+ mDefaultHeight(0),
+ mDefaultSamples(0),
+ mDefaultFixedSampleLocations(GL_FALSE),
+ mWebGLDepthStencilConsistent(true)
{
- mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
+ ASSERT(mDrawBufferStates.size() > 0);
+ mEnabledDrawBuffers.set(0);
}
-Framebuffer::Data::Data(const Caps &caps)
+FramebufferState::FramebufferState(const Caps &caps)
: mLabel(),
mColorAttachments(caps.maxColorAttachments),
mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
- mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
+ mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
+ mDefaultWidth(0),
+ mDefaultHeight(0),
+ mDefaultSamples(0),
+ mDefaultFixedSampleLocations(GL_FALSE),
+ mWebGLDepthStencilConsistent(true)
{
ASSERT(mDrawBufferStates.size() > 0);
mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
}
-Framebuffer::Data::~Data()
+FramebufferState::~FramebufferState()
{
}
-const std::string &Framebuffer::Data::getLabel()
+const std::string &FramebufferState::getLabel()
{
return mLabel;
}
-const FramebufferAttachment *Framebuffer::Data::getReadAttachment() const
+const FramebufferAttachment *FramebufferState::getAttachment(GLenum attachment) const
+{
+ if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
+ {
+ return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
+ }
+
+ switch (attachment)
+ {
+ case GL_COLOR:
+ case GL_BACK:
+ return getColorAttachment(0);
+ case GL_DEPTH:
+ case GL_DEPTH_ATTACHMENT:
+ return getDepthAttachment();
+ case GL_STENCIL:
+ case GL_STENCIL_ATTACHMENT:
+ return getStencilAttachment();
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ return getDepthStencilAttachment();
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+}
+
+size_t FramebufferState::getReadIndex() const
{
- ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
- size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
+ ASSERT(mReadBufferState == GL_BACK ||
+ (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
+ size_t readIndex = (mReadBufferState == GL_BACK
+ ? 0
+ : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
ASSERT(readIndex < mColorAttachments.size());
+ return readIndex;
+}
+
+const FramebufferAttachment *FramebufferState::getReadAttachment() const
+{
+ if (mReadBufferState == GL_NONE)
+ {
+ return nullptr;
+ }
+ size_t readIndex = getReadIndex();
return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
+const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const
+{
+ auto *colorAttachment = getFirstColorAttachment();
+ if (colorAttachment)
+ {
+ return colorAttachment;
+ }
+ return getDepthOrStencilAttachment();
+}
+
+const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
{
for (const FramebufferAttachment &colorAttachment : mColorAttachments)
{
@@ -88,7 +365,7 @@ const FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
return nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() const
+const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
{
if (mDepthAttachment.isAttached())
{
@@ -101,31 +378,38 @@ const FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() co
return nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getColorAttachment(size_t colorAttachment) const
+const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
+{
+ if (mStencilAttachment.isAttached())
+ {
+ return &mStencilAttachment;
+ }
+ return getDepthStencilAttachment();
+}
+
+const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
{
ASSERT(colorAttachment < mColorAttachments.size());
- return mColorAttachments[colorAttachment].isAttached() ?
- &mColorAttachments[colorAttachment] :
- nullptr;
+ return mColorAttachments[colorAttachment].isAttached() ? &mColorAttachments[colorAttachment]
+ : nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getDepthAttachment() const
+const FramebufferAttachment *FramebufferState::getDepthAttachment() const
{
return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getStencilAttachment() const
+const FramebufferAttachment *FramebufferState::getStencilAttachment() const
{
return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getDepthStencilAttachment() const
+const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
{
// A valid depth-stencil attachment has the same resource bound to both the
// depth and stencil attachment points.
if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
- mDepthAttachment.type() == mStencilAttachment.type() &&
- mDepthAttachment.id() == mStencilAttachment.id())
+ mDepthAttachment == mStencilAttachment)
{
return &mDepthAttachment;
}
@@ -133,12 +417,11 @@ const FramebufferAttachment *Framebuffer::Data::getDepthStencilAttachment() cons
return nullptr;
}
-bool Framebuffer::Data::attachmentsHaveSameDimensions() const
+bool FramebufferState::attachmentsHaveSameDimensions() const
{
Optional<Extents> attachmentSize;
- auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment)
- {
+ auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment) {
if (!attachment.isAttached())
{
return false;
@@ -150,7 +433,9 @@ bool Framebuffer::Data::attachmentsHaveSameDimensions() const
return false;
}
- return (attachment.getSize() != attachmentSize.value());
+ const auto &prevSize = attachmentSize.value();
+ const auto &curSize = attachment.getSize();
+ return (curSize.width != prevSize.width || curSize.height != prevSize.height);
};
for (const auto &attachment : mColorAttachments)
@@ -169,17 +454,184 @@ bool Framebuffer::Data::attachmentsHaveSameDimensions() const
return !hasMismatchedSize(mStencilAttachment);
}
-Framebuffer::Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id)
- : mData(caps), mImpl(factory->createFramebuffer(mData)), mId(id)
+const gl::FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
+{
+ ASSERT(drawBufferIdx < mDrawBufferStates.size());
+ if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
+ {
+ // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
+ // must be COLOR_ATTACHMENTi or NONE"
+ ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
+ (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
+ return getAttachment(mDrawBufferStates[drawBufferIdx]);
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+size_t FramebufferState::getDrawBufferCount() const
+{
+ return mDrawBufferStates.size();
+}
+
+bool FramebufferState::colorAttachmentsAreUniqueImages() const
+{
+ for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
+ firstAttachmentIdx++)
+ {
+ const gl::FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
+ if (!firstAttachment.isAttached())
+ {
+ continue;
+ }
+
+ for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
+ secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
+ {
+ const gl::FramebufferAttachment &secondAttachment =
+ mColorAttachments[secondAttachmentIdx];
+ if (!secondAttachment.isAttached())
+ {
+ continue;
+ }
+
+ if (firstAttachment == secondAttachment)
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool FramebufferState::hasDepth() const
+{
+ return (mDepthAttachment.isAttached() && mDepthAttachment.getDepthSize() > 0);
+}
+
+bool FramebufferState::hasStencil() const
+{
+ return (mStencilAttachment.isAttached() && mStencilAttachment.getStencilSize() > 0);
+}
+
+GLsizei FramebufferState::getNumViews() const
+{
+ const FramebufferAttachment *attachment = getFirstNonNullAttachment();
+ if (attachment == nullptr)
+ {
+ return FramebufferAttachment::kDefaultNumViews;
+ }
+ return attachment->getNumViews();
+}
+
+const std::vector<Offset> *FramebufferState::getViewportOffsets() const
+{
+ const FramebufferAttachment *attachment = getFirstNonNullAttachment();
+ if (attachment == nullptr)
+ {
+ return nullptr;
+ }
+ return &attachment->getMultiviewViewportOffsets();
+}
+
+GLenum FramebufferState::getMultiviewLayout() const
+{
+ const FramebufferAttachment *attachment = getFirstNonNullAttachment();
+ if (attachment == nullptr)
+ {
+ return GL_NONE;
+ }
+ return attachment->getMultiviewLayout();
+}
+
+int FramebufferState::getBaseViewIndex() const
+{
+ const FramebufferAttachment *attachment = getFirstNonNullAttachment();
+ if (attachment == nullptr)
+ {
+ return GL_NONE;
+ }
+ return attachment->getBaseViewIndex();
+}
+
+Box FramebufferState::getDimensions() const
+{
+ ASSERT(attachmentsHaveSameDimensions());
+ ASSERT(getFirstNonNullAttachment() != nullptr);
+ Extents extents = getFirstNonNullAttachment()->getSize();
+ return Box(0, 0, 0, extents.width, extents.height, extents.depth);
+}
+
+Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
+ : mState(caps),
+ mImpl(factory->createFramebuffer(mState)),
+ mId(id),
+ mCachedStatus(),
+ mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
+ mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
{
ASSERT(mId != 0);
ASSERT(mImpl != nullptr);
+ ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
+
+ for (uint32_t colorIndex = 0;
+ colorIndex < static_cast<uint32_t>(mState.mColorAttachments.size()); ++colorIndex)
+ {
+ mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
+ }
}
-Framebuffer::Framebuffer(rx::SurfaceImpl *surface)
- : mData(), mImpl(surface->createDefaultFramebuffer(mData)), mId(0)
+Framebuffer::Framebuffer(const egl::Display *display, egl::Surface *surface)
+ : mState(),
+ mImpl(surface->getImplementation()->createDefaultFramebuffer(mState)),
+ mId(0),
+ mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
+ mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
+ mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
{
ASSERT(mImpl != nullptr);
+ mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
+
+ const Context *proxyContext = display->getProxyContext();
+
+ setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(),
+ surface, FramebufferAttachment::kDefaultNumViews,
+ FramebufferAttachment::kDefaultBaseViewIndex,
+ FramebufferAttachment::kDefaultMultiviewLayout,
+ FramebufferAttachment::kDefaultViewportOffsets);
+
+ if (surface->getConfig()->depthSize > 0)
+ {
+ setAttachmentImpl(
+ proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, gl::ImageIndex::MakeInvalid(), surface,
+ FramebufferAttachment::kDefaultNumViews, FramebufferAttachment::kDefaultBaseViewIndex,
+ FramebufferAttachment::kDefaultMultiviewLayout,
+ FramebufferAttachment::kDefaultViewportOffsets);
+ }
+
+ if (surface->getConfig()->stencilSize > 0)
+ {
+ setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_STENCIL,
+ gl::ImageIndex::MakeInvalid(), surface,
+ FramebufferAttachment::kDefaultNumViews,
+ FramebufferAttachment::kDefaultBaseViewIndex,
+ FramebufferAttachment::kDefaultMultiviewLayout,
+ FramebufferAttachment::kDefaultViewportOffsets);
+ }
+}
+
+Framebuffer::Framebuffer(rx::GLImplFactory *factory)
+ : mState(),
+ mImpl(factory->createFramebuffer(mState)),
+ mId(0),
+ mCachedStatus(GL_FRAMEBUFFER_UNDEFINED_OES),
+ mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
+ mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
+{
+ mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
}
Framebuffer::~Framebuffer()
@@ -187,148 +639,227 @@ Framebuffer::~Framebuffer()
SafeDelete(mImpl);
}
+void Framebuffer::onDestroy(const Context *context)
+{
+ for (auto &attachment : mState.mColorAttachments)
+ {
+ attachment.detach(context);
+ }
+ mState.mDepthAttachment.detach(context);
+ mState.mStencilAttachment.detach(context);
+ mState.mWebGLDepthAttachment.detach(context);
+ mState.mWebGLStencilAttachment.detach(context);
+ mState.mWebGLDepthStencilAttachment.detach(context);
+
+ mImpl->destroy(context);
+}
+
+void Framebuffer::destroyDefault(const egl::Display *display)
+{
+ mImpl->destroyDefault(display);
+}
+
void Framebuffer::setLabel(const std::string &label)
{
- mData.mLabel = label;
+ mState.mLabel = label;
}
const std::string &Framebuffer::getLabel() const
{
- return mData.mLabel;
+ return mState.mLabel;
}
-void Framebuffer::detachTexture(GLuint textureId)
+bool Framebuffer::detachTexture(const Context *context, GLuint textureId)
{
- detachResourceById(GL_TEXTURE, textureId);
+ return detachResourceById(context, GL_TEXTURE, textureId);
}
-void Framebuffer::detachRenderbuffer(GLuint renderbufferId)
+bool Framebuffer::detachRenderbuffer(const Context *context, GLuint renderbufferId)
{
- detachResourceById(GL_RENDERBUFFER, renderbufferId);
+ return detachResourceById(context, GL_RENDERBUFFER, renderbufferId);
}
-void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId)
+bool Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId)
{
- for (auto &colorAttachment : mData.mColorAttachments)
+ bool found = false;
+
+ for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
+ {
+ if (detachMatchingAttachment(context, &mState.mColorAttachments[colorIndex], resourceType,
+ resourceId, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex))
+ {
+ found = true;
+ }
+ }
+
+ if (context->isWebGL1())
+ {
+ const std::array<FramebufferAttachment *, 3> attachments = {
+ {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment,
+ &mState.mWebGLStencilAttachment}};
+ for (FramebufferAttachment *attachment : attachments)
+ {
+ if (attachment->isAttached() && attachment->type() == resourceType &&
+ attachment->id() == resourceId)
+ {
+ resetAttachment(context, attachment->getBinding());
+ found = true;
+ }
+ }
+ }
+ else
{
- DetachMatchingAttachment(&colorAttachment, resourceType, resourceId);
+ if (detachMatchingAttachment(context, &mState.mDepthAttachment, resourceType, resourceId,
+ DIRTY_BIT_DEPTH_ATTACHMENT))
+ {
+ found = true;
+ }
+ if (detachMatchingAttachment(context, &mState.mStencilAttachment, resourceType, resourceId,
+ DIRTY_BIT_STENCIL_ATTACHMENT))
+ {
+ found = true;
+ }
}
- DetachMatchingAttachment(&mData.mDepthAttachment, resourceType, resourceId);
- DetachMatchingAttachment(&mData.mStencilAttachment, resourceType, resourceId);
+ return found;
+}
+
+bool Framebuffer::detachMatchingAttachment(const Context *context,
+ FramebufferAttachment *attachment,
+ GLenum matchType,
+ GLuint matchId,
+ size_t dirtyBit)
+{
+ if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
+ {
+ attachment->detach(context);
+ mDirtyBits.set(dirtyBit);
+ mState.mResourceNeedsInit.set(dirtyBit, false);
+ return true;
+ }
+
+ return false;
}
const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
{
- return mData.getColorAttachment(colorAttachment);
+ return mState.getColorAttachment(colorAttachment);
}
const FramebufferAttachment *Framebuffer::getDepthbuffer() const
{
- return mData.getDepthAttachment();
+ return mState.getDepthAttachment();
}
const FramebufferAttachment *Framebuffer::getStencilbuffer() const
{
- return mData.getStencilAttachment();
+ return mState.getStencilAttachment();
}
const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
{
- return mData.getDepthStencilAttachment();
+ return mState.getDepthStencilAttachment();
}
const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
{
- return mData.getDepthOrStencilAttachment();
+ return mState.getDepthOrStencilAttachment();
+}
+
+const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
+{
+ return mState.getStencilOrDepthStencilAttachment();
}
const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
{
- return mData.getReadAttachment();
+ return mState.getReadAttachment();
}
GLenum Framebuffer::getReadColorbufferType() const
{
- const FramebufferAttachment *readAttachment = mData.getReadAttachment();
+ const FramebufferAttachment *readAttachment = mState.getReadAttachment();
return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
}
const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
{
- return mData.getFirstColorAttachment();
+ return mState.getFirstColorAttachment();
+}
+
+const FramebufferAttachment *Framebuffer::getFirstNonNullAttachment() const
+{
+ return mState.getFirstNonNullAttachment();
}
const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
{
- if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
- {
- return mData.getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
- }
- else
- {
- switch (attachment)
- {
- case GL_COLOR:
- case GL_BACK:
- return mData.getColorAttachment(0);
- case GL_DEPTH:
- case GL_DEPTH_ATTACHMENT:
- return mData.getDepthAttachment();
- case GL_STENCIL:
- case GL_STENCIL_ATTACHMENT:
- return mData.getStencilAttachment();
- case GL_DEPTH_STENCIL:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- return getDepthStencilBuffer();
- default:
- UNREACHABLE();
- return nullptr;
- }
- }
+ return mState.getAttachment(attachment);
}
size_t Framebuffer::getDrawbufferStateCount() const
{
- return mData.mDrawBufferStates.size();
+ return mState.mDrawBufferStates.size();
}
GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
{
- ASSERT(drawBuffer < mData.mDrawBufferStates.size());
- return mData.mDrawBufferStates[drawBuffer];
+ ASSERT(drawBuffer < mState.mDrawBufferStates.size());
+ return mState.mDrawBufferStates[drawBuffer];
+}
+
+const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
+{
+ return mState.getDrawBufferStates();
}
void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
{
- auto &drawStates = mData.mDrawBufferStates;
+ auto &drawStates = mState.mDrawBufferStates;
ASSERT(count <= drawStates.size());
std::copy(buffers, buffers + count, drawStates.begin());
std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
+
+ mState.mEnabledDrawBuffers.reset();
+ for (size_t index = 0; index < count; ++index)
+ {
+ if (drawStates[index] != GL_NONE && mState.mColorAttachments[index].isAttached())
+ {
+ mState.mEnabledDrawBuffers.set(index);
+ }
+ }
}
const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
{
- ASSERT(drawBuffer < mData.mDrawBufferStates.size());
- if (mData.mDrawBufferStates[drawBuffer] != GL_NONE)
+ return mState.getDrawBuffer(drawBuffer);
+}
+
+GLenum Framebuffer::getDrawbufferWriteType(size_t drawBuffer) const
+{
+ const FramebufferAttachment *attachment = mState.getDrawBuffer(drawBuffer);
+ if (attachment == nullptr)
{
- // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
- // must be COLOR_ATTACHMENTi or NONE"
- ASSERT(mData.mDrawBufferStates[drawBuffer] == GL_COLOR_ATTACHMENT0 + drawBuffer ||
- (drawBuffer == 0 && mData.mDrawBufferStates[drawBuffer] == GL_BACK));
- return getAttachment(mData.mDrawBufferStates[drawBuffer]);
+ return GL_NONE;
}
- else
+
+ GLenum componentType = attachment->getFormat().info->componentType;
+ switch (componentType)
{
- return nullptr;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return componentType;
+
+ default:
+ return GL_FLOAT;
}
}
bool Framebuffer::hasEnabledDrawBuffer() const
{
- for (size_t drawbufferIdx = 0; drawbufferIdx < mData.mDrawBufferStates.size(); ++drawbufferIdx)
+ for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
{
if (getDrawBuffer(drawbufferIdx) != nullptr)
{
@@ -341,36 +872,36 @@ bool Framebuffer::hasEnabledDrawBuffer() const
GLenum Framebuffer::getReadBufferState() const
{
- return mData.mReadBufferState;
+ return mState.mReadBufferState;
}
void Framebuffer::setReadBuffer(GLenum buffer)
{
ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
(buffer >= GL_COLOR_ATTACHMENT0 &&
- (buffer - GL_COLOR_ATTACHMENT0) < mData.mColorAttachments.size()));
- mData.mReadBufferState = buffer;
+ (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
+ mState.mReadBufferState = buffer;
mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
}
size_t Framebuffer::getNumColorBuffers() const
{
- return mData.mColorAttachments.size();
+ return mState.mColorAttachments.size();
}
bool Framebuffer::hasDepth() const
{
- return (mData.mDepthAttachment.isAttached() && mData.mDepthAttachment.getDepthSize() > 0);
+ return mState.hasDepth();
}
bool Framebuffer::hasStencil() const
{
- return (mData.mStencilAttachment.isAttached() && mData.mStencilAttachment.getStencilSize() > 0);
+ return mState.hasStencil();
}
bool Framebuffer::usingExtendedDrawBuffers() const
{
- for (size_t drawbufferIdx = 1; drawbufferIdx < mData.mDrawBufferStates.size(); ++drawbufferIdx)
+ for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
{
if (getDrawBuffer(drawbufferIdx) != nullptr)
{
@@ -381,210 +912,234 @@ bool Framebuffer::usingExtendedDrawBuffers() const
return false;
}
-GLenum Framebuffer::checkStatus(const gl::Data &data) const
+void Framebuffer::invalidateCompletenessCache()
{
- // The default framebuffer *must* always be complete, though it may not be
- // subject to the same rules as application FBOs. ie, it could have 0x0 size.
+ if (mId != 0)
+ {
+ mCachedStatus.reset();
+ }
+}
+
+GLenum Framebuffer::checkStatus(const Context *context)
+{
+ // The default framebuffer is always complete except when it is surfaceless in which
+ // case it is always unsupported. We return early because the default framebuffer may
+ // not be subject to the same rules as application FBOs. ie, it could have 0x0 size.
if (mId == 0)
{
- return GL_FRAMEBUFFER_COMPLETE;
+ ASSERT(mCachedStatus.valid());
+ ASSERT(mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE ||
+ mCachedStatus.value() == GL_FRAMEBUFFER_UNDEFINED_OES);
+ return mCachedStatus.value();
+ }
+
+ if (hasAnyDirtyBit() || !mCachedStatus.valid())
+ {
+ mCachedStatus = checkStatusImpl(context);
}
- unsigned int colorbufferSize = 0;
- int samples = -1;
- bool missingAttachment = true;
+ return mCachedStatus.value();
+}
+
+GLenum Framebuffer::checkStatusImpl(const Context *context)
+{
+ const ContextState &state = context->getContextState();
+
+ ASSERT(mId != 0);
+
+ bool hasAttachments = false;
+ Optional<unsigned int> colorbufferSize;
+ Optional<int> samples;
+ Optional<bool> fixedSampleLocations;
+ bool hasRenderbuffer = false;
- for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
+ const FramebufferAttachment *firstAttachment = getFirstNonNullAttachment();
+
+ for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
{
if (colorAttachment.isAttached())
{
- const Extents &size = colorAttachment.getSize();
- if (size.width == 0 || size.height == 0)
+ if (!CheckAttachmentCompleteness(context, colorAttachment))
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- GLenum internalformat = colorAttachment.getInternalFormat();
- const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (colorAttachment.type() == GL_TEXTURE)
+ const InternalFormat &format = *colorAttachment.getFormat().info;
+ if (format.depthBits > 0 || format.stencilBits > 0)
{
- if (!formatCaps.renderable)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (colorAttachment.layer() >= size.depth)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- // ES3 specifies that cube map texture attachments must be cube complete.
- // This language is missing from the ES2 spec, but we enforce it here because some
- // desktop OpenGL drivers also enforce this validation.
- // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
- const Texture *texture = colorAttachment.getTexture();
- ASSERT(texture);
- if (texture->getTarget() == GL_TEXTURE_CUBE_MAP && !texture->isCubeComplete())
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- else if (colorAttachment.type() == GL_RENDERBUFFER)
+
+ if (!CheckAttachmentSampleCompleteness(context, colorAttachment, true, &samples,
+ &fixedSampleLocations))
{
- if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
}
- if (!missingAttachment)
+ // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
+ // in GLES 3.0, there is no such restriction
+ if (state.getClientMajorVersion() < 3)
{
- // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
- // all color attachments have the same number of samples for the FBO to be complete.
- if (colorAttachment.getSamples() != samples)
+ if (colorbufferSize.valid())
{
- return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
- }
-
- // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
- // in GLES 3.0, there is no such restriction
- if (data.clientVersion < 3)
- {
- if (formatInfo.pixelBytes != colorbufferSize)
+ if (format.pixelBytes != colorbufferSize.value())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
+ else
+ {
+ colorbufferSize = format.pixelBytes;
+ }
}
- else
+
+ if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &colorAttachment))
{
- samples = colorAttachment.getSamples();
- colorbufferSize = formatInfo.pixelBytes;
- missingAttachment = false;
+ return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
}
+
+ hasRenderbuffer = hasRenderbuffer || (colorAttachment.type() == GL_RENDERBUFFER);
+ hasAttachments = true;
}
}
- const FramebufferAttachment &depthAttachment = mData.mDepthAttachment;
+ const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
if (depthAttachment.isAttached())
{
- const Extents &size = depthAttachment.getSize();
- if (size.width == 0 || size.height == 0)
+ if (!CheckAttachmentCompleteness(context, depthAttachment))
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- GLenum internalformat = depthAttachment.getInternalFormat();
- const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (depthAttachment.type() == GL_TEXTURE)
+ const InternalFormat &format = *depthAttachment.getFormat().info;
+ if (format.depthBits == 0)
{
- // depth texture attachments require OES/ANGLE_depth_texture
- if (!data.extensions->depthTextures)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
- if (!formatCaps.renderable)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ if (!CheckAttachmentSampleCompleteness(context, depthAttachment, false, &samples,
+ &fixedSampleLocations))
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+ }
- if (formatInfo.depthBits == 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &depthAttachment))
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
}
- else if (depthAttachment.type() == GL_RENDERBUFFER)
+
+ hasRenderbuffer = hasRenderbuffer || (depthAttachment.type() == GL_RENDERBUFFER);
+ hasAttachments = true;
+ }
+
+ const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
+ if (stencilAttachment.isAttached())
+ {
+ if (!CheckAttachmentCompleteness(context, stencilAttachment))
{
- if (!formatCaps.renderable || formatInfo.depthBits == 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ const InternalFormat &format = *stencilAttachment.getFormat().info;
+ if (format.stencilBits == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- if (missingAttachment)
+ if (!CheckAttachmentSampleCompleteness(context, stencilAttachment, false, &samples,
+ &fixedSampleLocations))
{
- samples = depthAttachment.getSamples();
- missingAttachment = false;
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
}
- else if (samples != depthAttachment.getSamples())
+
+ if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &stencilAttachment))
{
- return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
+ return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
}
+
+ hasRenderbuffer = hasRenderbuffer || (stencilAttachment.type() == GL_RENDERBUFFER);
+ hasAttachments = true;
}
- const FramebufferAttachment &stencilAttachment = mData.mStencilAttachment;
- if (stencilAttachment.isAttached())
+ // Starting from ES 3.0 stencil and depth, if present, should be the same image
+ if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
+ stencilAttachment.isAttached() && stencilAttachment != depthAttachment)
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
+
+ // Special additional validation for WebGL 1 DEPTH/STENCIL/DEPTH_STENCIL.
+ if (state.isWebGL1())
{
- const Extents &size = stencilAttachment.getSize();
- if (size.width == 0 || size.height == 0)
+ if (!mState.mWebGLDepthStencilConsistent)
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_UNSUPPORTED;
}
- GLenum internalformat = stencilAttachment.getInternalFormat();
- const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (stencilAttachment.type() == GL_TEXTURE)
+ if (mState.mWebGLDepthStencilAttachment.isAttached())
{
- // texture stencil attachments come along as part
- // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
- if (!data.extensions->depthTextures)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (!formatCaps.renderable)
+ if (mState.mWebGLDepthStencilAttachment.getDepthSize() == 0 ||
+ mState.mWebGLDepthStencilAttachment.getStencilSize() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- if (formatInfo.stencilBits == 0)
+ if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment,
+ &mState.mWebGLDepthStencilAttachment))
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
}
}
- else if (stencilAttachment.type() == GL_RENDERBUFFER)
+ else if (mState.mStencilAttachment.isAttached() &&
+ mState.mStencilAttachment.getDepthSize() > 0)
{
- if (!formatCaps.renderable || formatInfo.stencilBits == 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
- }
-
- if (missingAttachment)
- {
- samples = stencilAttachment.getSamples();
- missingAttachment = false;
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- else if (samples != stencilAttachment.getSamples())
+ else if (mState.mDepthAttachment.isAttached() &&
+ mState.mDepthAttachment.getStencilSize() > 0)
{
- return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
- // we need to have at least one attachment to be complete
- if (missingAttachment)
+ // ES3.1(section 9.4) requires that if no image is attached to the framebuffer, and either the
+ // value of the framebuffer's FRAMEBUFFER_DEFAULT_WIDTH or FRAMEBUFFER_DEFAULT_HEIGHT parameters
+ // is zero, the framebuffer is considered incomplete.
+ GLint defaultWidth = mState.getDefaultWidth();
+ GLint defaultHeight = mState.getDefaultHeight();
+ if (!hasAttachments && (defaultWidth == 0 || defaultHeight == 0))
{
return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
- // In ES 2.0, all color attachments must have the same width and height.
+ // In ES 2.0 and WebGL, all color attachments must have the same width and height.
// In ES 3.0, there is no such restriction.
- if (data.clientVersion < 3 && !mData.attachmentsHaveSameDimensions())
+ if ((state.getClientMajorVersion() < 3 || state.getExtensions().webglCompatibility) &&
+ !mState.attachmentsHaveSameDimensions())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
- syncState();
- if (!mImpl->checkStatus())
+ // ES3.1(section 9.4) requires that if the attached images are a mix of renderbuffers and
+ // textures, the value of TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all attached textures.
+ if (fixedSampleLocations.valid() && hasRenderbuffer && !fixedSampleLocations.value())
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+ }
+
+ // The WebGL conformance tests implicitly define that all framebuffer
+ // attachments must be unique. For example, the same level of a texture can
+ // not be attached to two different color attachments.
+ if (state.getExtensions().webglCompatibility)
+ {
+ if (!mState.colorAttachmentsAreUniqueImages())
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
+ }
+
+ syncState(context);
+ if (!mImpl->checkStatus(context))
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
@@ -592,216 +1147,1036 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
return GL_FRAMEBUFFER_COMPLETE;
}
-Error Framebuffer::discard(size_t count, const GLenum *attachments)
+Error Framebuffer::discard(const Context *context, size_t count, const GLenum *attachments)
{
- return mImpl->discard(count, attachments);
+ // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
+ // can be no-ops, so we should probably do that to ensure consistency.
+ // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
+
+ return mImpl->discard(context, count, attachments);
}
-Error Framebuffer::invalidate(size_t count, const GLenum *attachments)
+Error Framebuffer::invalidate(const Context *context, size_t count, const GLenum *attachments)
{
- return mImpl->invalidate(count, attachments);
+ // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
+ // can be no-ops, so we should probably do that to ensure consistency.
+ // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
+
+ return mImpl->invalidate(context, count, attachments);
}
-Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area)
+bool Framebuffer::partialClearNeedsInit(const Context *context,
+ bool color,
+ bool depth,
+ bool stencil)
{
- return mImpl->invalidateSub(count, attachments, area);
+ const auto &glState = context->getGLState();
+
+ if (!glState.isRobustResourceInitEnabled())
+ {
+ return false;
+ }
+
+ // Scissors can affect clearing.
+ // TODO(jmadill): Check for complete scissor overlap.
+ if (glState.isScissorTestEnabled())
+ {
+ return true;
+ }
+
+ // If colors masked, we must clear before we clear. Do a simple check.
+ // TODO(jmadill): Filter out unused color channels from the test.
+ if (color)
+ {
+ const auto &blend = glState.getBlendState();
+ if (!(blend.colorMaskRed && blend.colorMaskGreen && blend.colorMaskBlue &&
+ blend.colorMaskAlpha))
+ {
+ return true;
+ }
+ }
+
+ const auto &depthStencil = glState.getDepthStencilState();
+ ASSERT(depthStencil.stencilBackMask == depthStencil.stencilMask);
+ if (stencil && depthStencil.stencilMask != depthStencil.stencilWritemask)
+ {
+ return true;
+ }
+
+ return false;
+}
+
+Error Framebuffer::invalidateSub(const Context *context,
+ size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area)
+{
+ // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
+ // can be no-ops, so we should probably do that to ensure consistency.
+ // TODO(jmadill): Make a invalidate no-op in WebGL 2.0.
+
+ return mImpl->invalidateSub(context, count, attachments, area);
}
-Error Framebuffer::clear(const gl::Data &data, GLbitfield mask)
+Error Framebuffer::clear(const gl::Context *context, GLbitfield mask)
{
- if (data.state->isRasterizerDiscardEnabled())
+ const auto &glState = context->getGLState();
+ if (glState.isRasterizerDiscardEnabled())
{
- return gl::Error(GL_NO_ERROR);
+ return NoError();
}
- return mImpl->clear(data, mask);
+ const auto &blend = glState.getBlendState();
+ const auto &depthStencil = glState.getDepthStencilState();
+
+ bool color = (mask & GL_COLOR_BUFFER_BIT) != 0 && !IsColorMaskedOut(blend);
+ bool depth = (mask & GL_DEPTH_BUFFER_BIT) != 0 && !IsDepthMaskedOut(depthStencil);
+ bool stencil = (mask & GL_STENCIL_BUFFER_BIT) != 0 && !IsStencilMaskedOut(depthStencil);
+
+ if (partialClearNeedsInit(context, color, depth, stencil))
+ {
+ ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
+ }
+
+ ANGLE_TRY(mImpl->clear(context, mask));
+
+ if (glState.isRobustResourceInitEnabled())
+ {
+ markDrawAttachmentsInitialized(color, depth, stencil);
+ }
+
+ return NoError();
}
-Error Framebuffer::clearBufferfv(const gl::Data &data,
+Error Framebuffer::clearBufferfv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values)
{
- if (data.state->isRasterizerDiscardEnabled())
+ if (context->getGLState().isRasterizerDiscardEnabled() ||
+ IsClearBufferMaskedOut(context, buffer))
+ {
+ return NoError();
+ }
+
+ if (partialBufferClearNeedsInit(context, buffer))
{
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
}
- return mImpl->clearBufferfv(data, buffer, drawbuffer, values);
+ ANGLE_TRY(mImpl->clearBufferfv(context, buffer, drawbuffer, values));
+
+ if (context->isRobustResourceInitEnabled())
+ {
+ markBufferInitialized(buffer, drawbuffer);
+ }
+ return NoError();
}
-Error Framebuffer::clearBufferuiv(const gl::Data &data,
+Error Framebuffer::clearBufferuiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values)
{
- if (data.state->isRasterizerDiscardEnabled())
+ if (context->getGLState().isRasterizerDiscardEnabled() ||
+ IsClearBufferMaskedOut(context, buffer))
+ {
+ return NoError();
+ }
+
+ if (partialBufferClearNeedsInit(context, buffer))
{
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
}
- return mImpl->clearBufferuiv(data, buffer, drawbuffer, values);
+ ANGLE_TRY(mImpl->clearBufferuiv(context, buffer, drawbuffer, values));
+
+ if (context->isRobustResourceInitEnabled())
+ {
+ markBufferInitialized(buffer, drawbuffer);
+ }
+ return NoError();
}
-Error Framebuffer::clearBufferiv(const gl::Data &data,
+Error Framebuffer::clearBufferiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values)
{
- if (data.state->isRasterizerDiscardEnabled())
+ if (context->getGLState().isRasterizerDiscardEnabled() ||
+ IsClearBufferMaskedOut(context, buffer))
+ {
+ return NoError();
+ }
+
+ if (partialBufferClearNeedsInit(context, buffer))
{
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
}
- return mImpl->clearBufferiv(data, buffer, drawbuffer, values);
+ ANGLE_TRY(mImpl->clearBufferiv(context, buffer, drawbuffer, values));
+
+ if (context->isRobustResourceInitEnabled())
+ {
+ markBufferInitialized(buffer, drawbuffer);
+ }
+ return NoError();
}
-Error Framebuffer::clearBufferfi(const gl::Data &data,
+Error Framebuffer::clearBufferfi(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
- if (data.state->isRasterizerDiscardEnabled())
+ if (context->getGLState().isRasterizerDiscardEnabled() ||
+ IsClearBufferMaskedOut(context, buffer))
+ {
+ return NoError();
+ }
+
+ if (partialBufferClearNeedsInit(context, buffer))
{
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
}
- return mImpl->clearBufferfi(data, buffer, drawbuffer, depth, stencil);
+ ANGLE_TRY(mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil));
+
+ if (context->isRobustResourceInitEnabled())
+ {
+ markBufferInitialized(buffer, drawbuffer);
+ }
+ return NoError();
}
-GLenum Framebuffer::getImplementationColorReadFormat() const
+GLenum Framebuffer::getImplementationColorReadFormat(const Context *context) const
{
- return mImpl->getImplementationColorReadFormat();
+ return mImpl->getImplementationColorReadFormat(context);
}
-GLenum Framebuffer::getImplementationColorReadType() const
+GLenum Framebuffer::getImplementationColorReadType(const Context *context) const
{
- return mImpl->getImplementationColorReadType();
+ return mImpl->getImplementationColorReadType(context);
}
-Error Framebuffer::readPixels(const State &state,
+Error Framebuffer::readPixels(const gl::Context *context,
const Rectangle &area,
GLenum format,
GLenum type,
- GLvoid *pixels) const
+ void *pixels)
{
- Error error = mImpl->readPixels(state, area, format, type, pixels);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
+ ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
- Buffer *unpackBuffer = state.getUnpackState().pixelBuffer.get();
+ Buffer *unpackBuffer = context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
if (unpackBuffer)
{
unpackBuffer->onPixelUnpack();
}
- return Error(GL_NO_ERROR);
+ return NoError();
}
-Error Framebuffer::blit(const State &state,
+Error Framebuffer::blit(const gl::Context *context,
const Rectangle &sourceArea,
const Rectangle &destArea,
GLbitfield mask,
- GLenum filter,
- const Framebuffer *sourceFramebuffer)
+ GLenum filter)
{
- return mImpl->blit(state, sourceArea, destArea, mask, filter, sourceFramebuffer);
+ GLbitfield blitMask = mask;
+
+ // Note that blitting is called against draw framebuffer.
+ // See the code in gl::Context::blitFramebuffer.
+ if ((mask & GL_COLOR_BUFFER_BIT) && !hasEnabledDrawBuffer())
+ {
+ blitMask &= ~GL_COLOR_BUFFER_BIT;
+ }
+
+ if ((mask & GL_STENCIL_BUFFER_BIT) && mState.getStencilAttachment() == nullptr)
+ {
+ blitMask &= ~GL_STENCIL_BUFFER_BIT;
+ }
+
+ if ((mask & GL_DEPTH_BUFFER_BIT) && mState.getDepthAttachment() == nullptr)
+ {
+ blitMask &= ~GL_DEPTH_BUFFER_BIT;
+ }
+
+ if (!blitMask)
+ {
+ return NoError();
+ }
+
+ auto *sourceFBO = context->getGLState().getReadFramebuffer();
+ ANGLE_TRY(sourceFBO->ensureReadAttachmentInitialized(context, blitMask));
+
+ // TODO(jmadill): Only clear if not the full FBO dimensions, and only specified bitmask.
+ ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
+
+ return mImpl->blit(context, sourceArea, destArea, blitMask, filter);
}
-int Framebuffer::getSamples(const gl::Data &data) const
+int Framebuffer::getSamples(const Context *context)
{
- if (checkStatus(data) == GL_FRAMEBUFFER_COMPLETE)
+ if (complete(context))
{
- // for a complete framebuffer, all attachments must have the same sample count
- // in this case return the first nonzero sample size
- for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
- {
- if (colorAttachment.isAttached())
- {
- return colorAttachment.getSamples();
- }
- }
+ return getCachedSamples(context);
}
return 0;
}
+int Framebuffer::getCachedSamples(const Context *context)
+{
+ // For a complete framebuffer, all attachments must have the same sample count.
+ // In this case return the first nonzero sample size.
+ const auto *firstNonNullAttachment = mState.getFirstNonNullAttachment();
+ if (firstNonNullAttachment)
+ {
+ ASSERT(firstNonNullAttachment->isAttached());
+ return firstNonNullAttachment->getSamples();
+ }
+
+ // No attachments found.
+ return 0;
+}
+
+Error Framebuffer::getSamplePosition(size_t index, GLfloat *xy) const
+{
+ ANGLE_TRY(mImpl->getSamplePosition(index, xy));
+ return NoError();
+}
+
bool Framebuffer::hasValidDepthStencil() const
{
- return mData.getDepthStencilAttachment() != nullptr;
+ return mState.getDepthStencilAttachment() != nullptr;
}
-void Framebuffer::setAttachment(GLenum type,
+void Framebuffer::setAttachment(const Context *context,
+ GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource)
{
- if (binding == GL_DEPTH_STENCIL || binding == GL_DEPTH_STENCIL_ATTACHMENT)
+ setAttachment(context, type, binding, textureIndex, resource,
+ FramebufferAttachment::kDefaultNumViews,
+ FramebufferAttachment::kDefaultBaseViewIndex,
+ FramebufferAttachment::kDefaultMultiviewLayout,
+ FramebufferAttachment::kDefaultViewportOffsets);
+}
+
+void Framebuffer::setAttachment(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets)
+{
+ // Context may be null in unit tests.
+ if (!context || !context->isWebGL1())
+ {
+ setAttachmentImpl(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
+ multiviewLayout, viewportOffsets);
+ return;
+ }
+
+ switch (binding)
{
- // ensure this is a legitimate depth+stencil format
- FramebufferAttachmentObject *attachmentObj = resource;
- if (resource)
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ mState.mWebGLDepthStencilAttachment.attach(context, type, binding, textureIndex,
+ resource, numViews, baseViewIndex,
+ multiviewLayout, viewportOffsets);
+ break;
+ case GL_DEPTH:
+ case GL_DEPTH_ATTACHMENT:
+ mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource,
+ numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+ break;
+ case GL_STENCIL:
+ case GL_STENCIL_ATTACHMENT:
+ mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource,
+ numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+ break;
+ default:
+ setAttachmentImpl(context, type, binding, textureIndex, resource, numViews,
+ baseViewIndex, multiviewLayout, viewportOffsets);
+ return;
+ }
+
+ commitWebGL1DepthStencilIfConsistent(context, numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+}
+
+void Framebuffer::setAttachmentMultiviewLayered(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLint baseViewIndex)
+{
+ setAttachment(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
+ GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE,
+ FramebufferAttachment::kDefaultViewportOffsets);
+}
+
+void Framebuffer::setAttachmentMultiviewSideBySide(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ const GLint *viewportOffsets)
+{
+ setAttachment(context, type, binding, textureIndex, resource, numViews,
+ FramebufferAttachment::kDefaultBaseViewIndex,
+ GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, viewportOffsets);
+}
+
+void Framebuffer::commitWebGL1DepthStencilIfConsistent(const Context *context,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets)
+{
+ int count = 0;
+
+ std::array<FramebufferAttachment *, 3> attachments = {{&mState.mWebGLDepthStencilAttachment,
+ &mState.mWebGLDepthAttachment,
+ &mState.mWebGLStencilAttachment}};
+ for (FramebufferAttachment *attachment : attachments)
+ {
+ if (attachment->isAttached())
{
- FramebufferAttachment::Target target(binding, textureIndex);
- GLenum internalFormat = resource->getAttachmentInternalFormat(target);
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
- if (formatInfo.depthBits == 0 || formatInfo.stencilBits == 0)
- {
- // Attaching nullptr detaches the current attachment.
- attachmentObj = nullptr;
- }
+ count++;
+ }
+ }
+
+ mState.mWebGLDepthStencilConsistent = (count <= 1);
+ if (!mState.mWebGLDepthStencilConsistent)
+ {
+ // Inconsistent.
+ return;
+ }
+
+ auto getImageIndexIfTextureAttachment = [](const FramebufferAttachment &attachment) {
+ if (attachment.type() == GL_TEXTURE)
+ {
+ return attachment.getTextureImageIndex();
+ }
+ else
+ {
+ return ImageIndex::MakeInvalid();
}
+ };
- mData.mDepthAttachment.attach(type, binding, textureIndex, attachmentObj);
- mData.mStencilAttachment.attach(type, binding, textureIndex, attachmentObj);
- mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT);
- mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT);
+ if (mState.mWebGLDepthAttachment.isAttached())
+ {
+ const auto &depth = mState.mWebGLDepthAttachment;
+ setAttachmentImpl(context, depth.type(), GL_DEPTH_ATTACHMENT,
+ getImageIndexIfTextureAttachment(depth), depth.getResource(), numViews,
+ baseViewIndex, multiviewLayout, viewportOffsets);
+ setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
+ nullptr, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
+ }
+ else if (mState.mWebGLStencilAttachment.isAttached())
+ {
+ const auto &stencil = mState.mWebGLStencilAttachment;
+ setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr,
+ numViews, baseViewIndex, multiviewLayout, viewportOffsets);
+ setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT,
+ getImageIndexIfTextureAttachment(stencil), stencil.getResource(),
+ numViews, baseViewIndex, multiviewLayout, viewportOffsets);
+ }
+ else if (mState.mWebGLDepthStencilAttachment.isAttached())
+ {
+ const auto &depthStencil = mState.mWebGLDepthStencilAttachment;
+ setAttachmentImpl(context, depthStencil.type(), GL_DEPTH_ATTACHMENT,
+ getImageIndexIfTextureAttachment(depthStencil),
+ depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+ setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT,
+ getImageIndexIfTextureAttachment(depthStencil),
+ depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
}
else
{
- switch (binding)
+ setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr,
+ numViews, baseViewIndex, multiviewLayout, viewportOffsets);
+ setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
+ nullptr, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
+ }
+}
+
+void Framebuffer::setAttachmentImpl(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets)
+{
+ switch (binding)
+ {
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
{
- case GL_DEPTH:
- case GL_DEPTH_ATTACHMENT:
- mData.mDepthAttachment.attach(type, binding, textureIndex, resource);
- mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT);
+ // ensure this is a legitimate depth+stencil format
+ FramebufferAttachmentObject *attachmentObj = resource;
+ if (resource)
+ {
+ const Format &format = resource->getAttachmentFormat(binding, textureIndex);
+ if (format.info->depthBits == 0 || format.info->stencilBits == 0)
+ {
+ // Attaching nullptr detaches the current attachment.
+ attachmentObj = nullptr;
+ }
+ }
+
+ updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
+ &mDirtyDepthAttachmentBinding, type, binding, textureIndex,
+ attachmentObj, numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+ updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
+ &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
+ attachmentObj, numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
break;
- case GL_STENCIL:
- case GL_STENCIL_ATTACHMENT:
- mData.mStencilAttachment.attach(type, binding, textureIndex, resource);
- mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+
+ case GL_DEPTH:
+ case GL_DEPTH_ATTACHMENT:
+ updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
+ &mDirtyDepthAttachmentBinding, type, binding, textureIndex, resource,
+ numViews, baseViewIndex, multiviewLayout, viewportOffsets);
break;
- case GL_BACK:
- mData.mColorAttachments[0].attach(type, binding, textureIndex, resource);
- mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
+
+ case GL_STENCIL:
+ case GL_STENCIL_ATTACHMENT:
+ updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
+ &mDirtyStencilAttachmentBinding, type, binding, textureIndex, resource,
+ numViews, baseViewIndex, multiviewLayout, viewportOffsets);
break;
+
+ case GL_BACK:
+ mState.mColorAttachments[0].attach(context, type, binding, textureIndex, resource,
+ numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+ mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
+ // No need for a resource binding for the default FBO, it's always complete.
+ break;
+
+ default:
+ {
+ size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
+ ASSERT(colorIndex < mState.mColorAttachments.size());
+ size_t dirtyBit = DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex;
+ updateAttachment(context, &mState.mColorAttachments[colorIndex], dirtyBit,
+ &mDirtyColorAttachmentBindings[colorIndex], type, binding,
+ textureIndex, resource, numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+
+ // TODO(jmadill): ASSERT instead of checking the attachment exists in
+ // formsRenderingFeedbackLoopWith
+ bool enabled = (type != GL_NONE && getDrawBufferState(colorIndex) != GL_NONE);
+ mState.mEnabledDrawBuffers.set(colorIndex, enabled);
+ }
+ break;
+ }
+
+ mAttachedTextures.reset();
+}
+
+void Framebuffer::updateAttachment(const Context *context,
+ FramebufferAttachment *attachment,
+ size_t dirtyBit,
+ OnAttachmentDirtyBinding *onDirtyBinding,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets)
+{
+ attachment->attach(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
+ multiviewLayout, viewportOffsets);
+ mDirtyBits.set(dirtyBit);
+ mState.mResourceNeedsInit.set(dirtyBit, attachment->initState() == InitState::MayNeedInit);
+ BindResourceChannel(onDirtyBinding, resource);
+}
+
+void Framebuffer::resetAttachment(const Context *context, GLenum binding)
+{
+ setAttachment(context, GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
+}
+
+void Framebuffer::syncState(const Context *context)
+{
+ if (mDirtyBits.any())
+ {
+ mImpl->syncState(context, mDirtyBits);
+ mDirtyBits.reset();
+ if (mId != 0)
+ {
+ mCachedStatus.reset();
+ }
+ }
+}
+
+void Framebuffer::signal(size_t dirtyBit, InitState state)
+{
+ // TOOD(jmadill): Make this only update individual attachments to do less work.
+ mCachedStatus.reset();
+
+ // Mark the appropriate init flag.
+ mState.mResourceNeedsInit.set(dirtyBit, state == InitState::MayNeedInit);
+}
+
+bool Framebuffer::complete(const Context *context)
+{
+ return (checkStatus(context) == GL_FRAMEBUFFER_COMPLETE);
+}
+
+bool Framebuffer::cachedComplete() const
+{
+ return (mCachedStatus.valid() && mCachedStatus == GL_FRAMEBUFFER_COMPLETE);
+}
+
+bool Framebuffer::formsRenderingFeedbackLoopWith(const State &state) const
+{
+ const Program *program = state.getProgram();
+
+ // TODO(jmadill): Default framebuffer feedback loops.
+ if (mId == 0)
+ {
+ return false;
+ }
+
+ // The bitset will skip inactive draw buffers.
+ for (size_t drawIndex : mState.mEnabledDrawBuffers)
+ {
+ const FramebufferAttachment &attachment = mState.mColorAttachments[drawIndex];
+ ASSERT(attachment.isAttached());
+ if (attachment.type() == GL_TEXTURE)
+ {
+ // Validate the feedback loop.
+ if (program->samplesFromTexture(state, attachment.id()))
+ {
+ return true;
+ }
+ }
+ }
+
+ // Validate depth-stencil feedback loop.
+ const auto &dsState = state.getDepthStencilState();
+
+ // We can skip the feedback loop checks if depth/stencil is masked out or disabled.
+ const FramebufferAttachment *depth = getDepthbuffer();
+ if (depth && depth->type() == GL_TEXTURE && dsState.depthTest && dsState.depthMask)
+ {
+ if (program->samplesFromTexture(state, depth->id()))
+ {
+ return true;
+ }
+ }
+
+ // Note: we assume the front and back masks are the same for WebGL.
+ const FramebufferAttachment *stencil = getStencilbuffer();
+ ASSERT(dsState.stencilBackWritemask == dsState.stencilWritemask);
+ if (stencil && stencil->type() == GL_TEXTURE && dsState.stencilTest &&
+ dsState.stencilWritemask != 0)
+ {
+ // Skip the feedback loop check if depth/stencil point to the same resource.
+ if (!depth || *stencil != *depth)
+ {
+ if (program->samplesFromTexture(state, stencil->id()))
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool Framebuffer::formsCopyingFeedbackLoopWith(GLuint copyTextureID,
+ GLint copyTextureLevel,
+ GLint copyTextureLayer) const
+{
+ if (mId == 0)
+ {
+ // It seems impossible to form a texture copying feedback loop with the default FBO.
+ return false;
+ }
+
+ const FramebufferAttachment *readAttachment = getReadColorbuffer();
+ ASSERT(readAttachment);
+
+ if (readAttachment->isTextureWithId(copyTextureID))
+ {
+ const auto &imageIndex = readAttachment->getTextureImageIndex();
+ if (imageIndex.mipIndex == copyTextureLevel)
+ {
+ // Check 3D/Array texture layers.
+ return imageIndex.layerIndex == ImageIndex::ENTIRE_LEVEL ||
+ copyTextureLayer == ImageIndex::ENTIRE_LEVEL ||
+ imageIndex.layerIndex == copyTextureLayer;
+ }
+ }
+ return false;
+}
+
+GLint Framebuffer::getDefaultWidth() const
+{
+ return mState.getDefaultWidth();
+}
+
+GLint Framebuffer::getDefaultHeight() const
+{
+ return mState.getDefaultHeight();
+}
+
+GLint Framebuffer::getDefaultSamples() const
+{
+ return mState.getDefaultSamples();
+}
+
+bool Framebuffer::getDefaultFixedSampleLocations() const
+{
+ return mState.getDefaultFixedSampleLocations();
+}
+
+void Framebuffer::setDefaultWidth(GLint defaultWidth)
+{
+ mState.mDefaultWidth = defaultWidth;
+ mDirtyBits.set(DIRTY_BIT_DEFAULT_WIDTH);
+}
+
+void Framebuffer::setDefaultHeight(GLint defaultHeight)
+{
+ mState.mDefaultHeight = defaultHeight;
+ mDirtyBits.set(DIRTY_BIT_DEFAULT_HEIGHT);
+}
+
+void Framebuffer::setDefaultSamples(GLint defaultSamples)
+{
+ mState.mDefaultSamples = defaultSamples;
+ mDirtyBits.set(DIRTY_BIT_DEFAULT_SAMPLES);
+}
+
+void Framebuffer::setDefaultFixedSampleLocations(bool defaultFixedSampleLocations)
+{
+ mState.mDefaultFixedSampleLocations = defaultFixedSampleLocations;
+ mDirtyBits.set(DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS);
+}
+
+// TODO(jmadill): Remove this kludge.
+GLenum Framebuffer::checkStatus(const ValidationContext *context)
+{
+ return checkStatus(static_cast<const Context *>(context));
+}
+
+int Framebuffer::getSamples(const ValidationContext *context)
+{
+ return getSamples(static_cast<const Context *>(context));
+}
+
+GLsizei Framebuffer::getNumViews() const
+{
+ return mState.getNumViews();
+}
+
+GLint Framebuffer::getBaseViewIndex() const
+{
+ return mState.getBaseViewIndex();
+}
+
+const std::vector<Offset> *Framebuffer::getViewportOffsets() const
+{
+ return mState.getViewportOffsets();
+}
+
+GLenum Framebuffer::getMultiviewLayout() const
+{
+ return mState.getMultiviewLayout();
+}
+
+Error Framebuffer::ensureDrawAttachmentsInitialized(const Context *context)
+{
+ if (!context->isRobustResourceInitEnabled())
+ {
+ return NoError();
+ }
+
+ // Note: we don't actually filter by the draw attachment enum. Just init everything.
+ for (size_t bit : mState.mResourceNeedsInit)
+ {
+ switch (bit)
+ {
+ case DIRTY_BIT_DEPTH_ATTACHMENT:
+ ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
+ break;
+ case DIRTY_BIT_STENCIL_ATTACHMENT:
+ ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
+ break;
default:
+ ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bit]));
+ break;
+ }
+ }
+
+ mState.mResourceNeedsInit.reset();
+ return NoError();
+}
+
+Error Framebuffer::ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask)
+{
+ if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
+ {
+ return NoError();
+ }
+
+ if ((blitMask & GL_COLOR_BUFFER_BIT) != 0 && mState.mReadBufferState != GL_NONE)
+ {
+ size_t readIndex = mState.getReadIndex();
+ if (mState.mResourceNeedsInit[readIndex])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[readIndex]));
+ mState.mResourceNeedsInit.reset(readIndex);
+ }
+ }
+
+ if ((blitMask & GL_DEPTH_BUFFER_BIT) != 0 && hasDepth())
+ {
+ if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
+ }
+ }
+
+ if ((blitMask & GL_STENCIL_BUFFER_BIT) != 0 && hasStencil())
+ {
+ if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+ }
+
+ return NoError();
+}
+
+void Framebuffer::markDrawAttachmentsInitialized(bool color, bool depth, bool stencil)
+{
+ // Mark attachments as initialized.
+ if (color)
+ {
+ for (auto colorIndex : mState.mEnabledDrawBuffers)
+ {
+ auto &colorAttachment = mState.mColorAttachments[colorIndex];
+ ASSERT(colorAttachment.isAttached());
+ colorAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(colorIndex);
+ }
+ }
+
+ if (depth && mState.mDepthAttachment.isAttached())
+ {
+ mState.mDepthAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
+ }
+
+ if (stencil && mState.mStencilAttachment.isAttached())
+ {
+ mState.mStencilAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+}
+
+void Framebuffer::markBufferInitialized(GLenum bufferType, GLint bufferIndex)
+{
+ switch (bufferType)
+ {
+ case GL_COLOR:
+ {
+ ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
+ if (mState.mColorAttachments[bufferIndex].isAttached())
+ {
+ mState.mColorAttachments[bufferIndex].setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(bufferIndex);
+ }
+ break;
+ }
+ case GL_DEPTH:
+ {
+ if (mState.mDepthAttachment.isAttached())
{
- size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
- ASSERT(colorIndex < mData.mColorAttachments.size());
- mData.mColorAttachments[colorIndex].attach(type, binding, textureIndex, resource);
- mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
+ mState.mDepthAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
}
break;
}
+ case GL_STENCIL:
+ {
+ if (mState.mStencilAttachment.isAttached())
+ {
+ mState.mStencilAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+ break;
+ }
+ case GL_DEPTH_STENCIL:
+ {
+ if (mState.mDepthAttachment.isAttached())
+ {
+ mState.mDepthAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
+ }
+ if (mState.mStencilAttachment.isAttached())
+ {
+ mState.mStencilAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+ break;
+ }
+ default:
+ UNREACHABLE();
+ break;
}
}
-void Framebuffer::resetAttachment(GLenum binding)
+Box Framebuffer::getDimensions() const
{
- setAttachment(GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
+ return mState.getDimensions();
}
-void Framebuffer::syncState() const
+Error Framebuffer::ensureBufferInitialized(const Context *context,
+ GLenum bufferType,
+ GLint bufferIndex)
{
- if (mDirtyBits.any())
+ ASSERT(context->isRobustResourceInitEnabled());
+
+ if (mState.mResourceNeedsInit.none())
{
- mImpl->syncState(mDirtyBits);
- mDirtyBits.reset();
+ return NoError();
+ }
+
+ switch (bufferType)
+ {
+ case GL_COLOR:
+ {
+ ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
+ if (mState.mResourceNeedsInit[bufferIndex])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bufferIndex]));
+ mState.mResourceNeedsInit.reset(bufferIndex);
+ }
+ break;
+ }
+ case GL_DEPTH:
+ {
+ if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
+ }
+ break;
+ }
+ case GL_STENCIL:
+ {
+ if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+ break;
+ }
+ case GL_DEPTH_STENCIL:
+ {
+ if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
+ }
+ if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+ break;
+ }
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return NoError();
+}
+
+bool Framebuffer::partialBufferClearNeedsInit(const Context *context, GLenum bufferType)
+{
+ if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
+ {
+ return false;
}
+
+ switch (bufferType)
+ {
+ case GL_COLOR:
+ return partialClearNeedsInit(context, true, false, false);
+ case GL_DEPTH:
+ return partialClearNeedsInit(context, false, true, false);
+ case GL_STENCIL:
+ return partialClearNeedsInit(context, false, false, true);
+ case GL_DEPTH_STENCIL:
+ return partialClearNeedsInit(context, false, true, true);
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool Framebuffer::hasTextureAttachment(const Texture *texture) const
+{
+ if (!mAttachedTextures.valid())
+ {
+ std::set<const FramebufferAttachmentObject *> attachedTextures;
+
+ for (const auto &colorAttachment : mState.mColorAttachments)
+ {
+ if (colorAttachment.isAttached() && colorAttachment.type() == GL_TEXTURE)
+ {
+ attachedTextures.insert(colorAttachment.getResource());
+ }
+ }
+
+ if (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.type() == GL_TEXTURE)
+ {
+ attachedTextures.insert(mState.mDepthAttachment.getResource());
+ }
+
+ if (mState.mStencilAttachment.isAttached() &&
+ mState.mStencilAttachment.type() == GL_TEXTURE)
+ {
+ attachedTextures.insert(mState.mStencilAttachment.getResource());
+ }
+
+ mAttachedTextures = std::move(attachedTextures);
+ }
+
+ return (mAttachedTextures.value().count(texture) > 0);
}
} // namespace gl