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diff --git a/src/3rdparty/angle/src/libANGLE/Framebuffer.h b/src/3rdparty/angle/src/libANGLE/Framebuffer.h
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--- a/src/3rdparty/angle/src/libANGLE/Framebuffer.h
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-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
-// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
-
-#ifndef LIBANGLE_FRAMEBUFFER_H_
-#define LIBANGLE_FRAMEBUFFER_H_
-
-#include <vector>
-
-#include "common/Optional.h"
-#include "common/angleutils.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/RefCountObject.h"
-#include "libANGLE/signal_utils.h"
-
-namespace rx
-{
-class GLImplFactory;
-class FramebufferImpl;
-class RenderbufferImpl;
-class SurfaceImpl;
-}
-
-namespace egl
-{
-class Display;
-class Surface;
-}
-
-namespace gl
-{
-class Context;
-class ContextState;
-class Framebuffer;
-class Renderbuffer;
-class State;
-class Texture;
-class TextureCapsMap;
-class ValidationContext;
-struct Caps;
-struct Extensions;
-struct ImageIndex;
-struct Rectangle;
-
-class FramebufferState final : angle::NonCopyable
-{
- public:
- FramebufferState();
- explicit FramebufferState(const Caps &caps);
- ~FramebufferState();
-
- const std::string &getLabel();
- size_t getReadIndex() const;
-
- const FramebufferAttachment *getAttachment(GLenum attachment) const;
- const FramebufferAttachment *getReadAttachment() const;
- const FramebufferAttachment *getFirstNonNullAttachment() const;
- const FramebufferAttachment *getFirstColorAttachment() const;
- const FramebufferAttachment *getDepthOrStencilAttachment() const;
- const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
- const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
- const FramebufferAttachment *getDepthAttachment() const;
- const FramebufferAttachment *getStencilAttachment() const;
- const FramebufferAttachment *getDepthStencilAttachment() const;
-
- const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
- DrawBufferMask getEnabledDrawBuffers() const { return mEnabledDrawBuffers; }
- GLenum getReadBufferState() const { return mReadBufferState; }
- const std::vector<FramebufferAttachment> &getColorAttachments() const
- {
- return mColorAttachments;
- }
-
- bool attachmentsHaveSameDimensions() const;
- bool colorAttachmentsAreUniqueImages() const;
- Box getDimensions() const;
-
- const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
- size_t getDrawBufferCount() const;
-
- GLint getDefaultWidth() const { return mDefaultWidth; };
- GLint getDefaultHeight() const { return mDefaultHeight; };
- GLint getDefaultSamples() const { return mDefaultSamples; };
- bool getDefaultFixedSampleLocations() const { return mDefaultFixedSampleLocations; };
-
- bool hasDepth() const;
- bool hasStencil() const;
-
- GLenum getMultiviewLayout() const;
- GLsizei getNumViews() const;
- const std::vector<Offset> *getViewportOffsets() const;
- GLint getBaseViewIndex() const;
-
- private:
- friend class Framebuffer;
-
- std::string mLabel;
-
- std::vector<FramebufferAttachment> mColorAttachments;
- FramebufferAttachment mDepthAttachment;
- FramebufferAttachment mStencilAttachment;
-
- std::vector<GLenum> mDrawBufferStates;
- GLenum mReadBufferState;
- DrawBufferMask mEnabledDrawBuffers;
-
- GLint mDefaultWidth;
- GLint mDefaultHeight;
- GLint mDefaultSamples;
- bool mDefaultFixedSampleLocations;
-
- // It's necessary to store all this extra state so we can restore attachments
- // when DEPTH_STENCIL/DEPTH/STENCIL is unbound in WebGL 1.
- FramebufferAttachment mWebGLDepthStencilAttachment;
- FramebufferAttachment mWebGLDepthAttachment;
- FramebufferAttachment mWebGLStencilAttachment;
- bool mWebGLDepthStencilConsistent;
-
- // Tracks if we need to initialize the resources for each attachment.
- angle::BitSet<IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 2> mResourceNeedsInit;
-};
-
-class Framebuffer final : public LabeledObject, public OnAttachmentDirtyReceiver
-{
- public:
- // Constructor to build application-defined framebuffers
- Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
- // Constructor to build default framebuffers for a surface
- Framebuffer(const egl::Display *display, egl::Surface *surface);
- // Constructor to build a fake default framebuffer when surfaceless
- Framebuffer(rx::GLImplFactory *factory);
-
- ~Framebuffer() override;
- void onDestroy(const Context *context);
- void destroyDefault(const egl::Display *display);
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- rx::FramebufferImpl *getImplementation() const { return mImpl; }
-
- GLuint id() const { return mId; }
-
- void setAttachment(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource);
- void setAttachmentMultiviewLayered(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLint baseViewIndex);
- void setAttachmentMultiviewSideBySide(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- const GLint *viewportOffsets);
- void resetAttachment(const Context *context, GLenum binding);
-
- bool detachTexture(const Context *context, GLuint texture);
- bool detachRenderbuffer(const Context *context, GLuint renderbuffer);
-
- const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
- const FramebufferAttachment *getDepthbuffer() const;
- const FramebufferAttachment *getStencilbuffer() const;
- const FramebufferAttachment *getDepthStencilBuffer() const;
- const FramebufferAttachment *getDepthOrStencilbuffer() const;
- const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
- const FramebufferAttachment *getReadColorbuffer() const;
- GLenum getReadColorbufferType() const;
- const FramebufferAttachment *getFirstColorbuffer() const;
- const FramebufferAttachment *getFirstNonNullAttachment() const;
-
- const FramebufferAttachment *getAttachment(GLenum attachment) const;
- GLenum getMultiviewLayout() const;
- GLsizei getNumViews() const;
- GLint getBaseViewIndex() const;
- const std::vector<Offset> *getViewportOffsets() const;
-
- size_t getDrawbufferStateCount() const;
- GLenum getDrawBufferState(size_t drawBuffer) const;
- const std::vector<GLenum> &getDrawBufferStates() const;
- void setDrawBuffers(size_t count, const GLenum *buffers);
- const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
- GLenum getDrawbufferWriteType(size_t drawBuffer) const;
- bool hasEnabledDrawBuffer() const;
-
- GLenum getReadBufferState() const;
- void setReadBuffer(GLenum buffer);
-
- size_t getNumColorBuffers() const;
- bool hasDepth() const;
- bool hasStencil() const;
-
- bool usingExtendedDrawBuffers() const;
-
- // This method calls checkStatus.
- int getSamples(const Context *context);
-
- Error getSamplePosition(size_t index, GLfloat *xy) const;
-
- GLint getDefaultWidth() const;
- GLint getDefaultHeight() const;
- GLint getDefaultSamples() const;
- bool getDefaultFixedSampleLocations() const;
- void setDefaultWidth(GLint defaultWidth);
- void setDefaultHeight(GLint defaultHeight);
- void setDefaultSamples(GLint defaultSamples);
- void setDefaultFixedSampleLocations(bool defaultFixedSampleLocations);
-
- void invalidateCompletenessCache();
-
- GLenum checkStatus(const Context *context);
-
- // TODO(jmadill): Remove this kludge.
- GLenum checkStatus(const ValidationContext *context);
- int getSamples(const ValidationContext *context);
-
- // For when we don't want to check completeness in getSamples().
- int getCachedSamples(const Context *context);
-
- // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
- bool complete(const Context *context);
- bool cachedComplete() const;
-
- bool hasValidDepthStencil() const;
-
- Error discard(const Context *context, size_t count, const GLenum *attachments);
- Error invalidate(const Context *context, size_t count, const GLenum *attachments);
- Error invalidateSub(const Context *context,
- size_t count,
- const GLenum *attachments,
- const gl::Rectangle &area);
-
- Error clear(const gl::Context *context, GLbitfield mask);
- Error clearBufferfv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLfloat *values);
- Error clearBufferuiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLuint *values);
- Error clearBufferiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLint *values);
- Error clearBufferfi(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil);
-
- GLenum getImplementationColorReadFormat(const Context *context) const;
- GLenum getImplementationColorReadType(const Context *context) const;
- Error readPixels(const gl::Context *context,
- const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- void *pixels);
-
- Error blit(const gl::Context *context,
- const Rectangle &sourceArea,
- const Rectangle &destArea,
- GLbitfield mask,
- GLenum filter);
-
- enum DirtyBitType : size_t
- {
- DIRTY_BIT_COLOR_ATTACHMENT_0,
- DIRTY_BIT_COLOR_ATTACHMENT_MAX =
- DIRTY_BIT_COLOR_ATTACHMENT_0 + gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
- DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
- DIRTY_BIT_STENCIL_ATTACHMENT,
- DIRTY_BIT_DRAW_BUFFERS,
- DIRTY_BIT_READ_BUFFER,
- DIRTY_BIT_DEFAULT_WIDTH,
- DIRTY_BIT_DEFAULT_HEIGHT,
- DIRTY_BIT_DEFAULT_SAMPLES,
- DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS,
- DIRTY_BIT_UNKNOWN,
- DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN
- };
-
- typedef angle::BitSet<DIRTY_BIT_MAX> DirtyBits;
- bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
-
- void syncState(const Context *context);
-
- // OnAttachmentChangedReceiver implementation
- void signal(size_t dirtyBit, InitState state) override;
-
- bool formsRenderingFeedbackLoopWith(const State &state) const;
- bool formsCopyingFeedbackLoopWith(GLuint copyTextureID,
- GLint copyTextureLevel,
- GLint copyTextureLayer) const;
-
- Error ensureDrawAttachmentsInitialized(const Context *context);
- Error ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask);
- Box getDimensions() const;
-
- bool hasTextureAttachment(const Texture *texture) const;
-
- private:
- bool detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId);
- bool detachMatchingAttachment(const Context *context,
- FramebufferAttachment *attachment,
- GLenum matchType,
- GLuint matchId,
- size_t dirtyBit);
- GLenum checkStatusImpl(const Context *context);
- void setAttachment(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets);
- void commitWebGL1DepthStencilIfConsistent(const Context *context,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets);
- void setAttachmentImpl(const Context *context,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets);
- void updateAttachment(const Context *context,
- FramebufferAttachment *attachment,
- size_t dirtyBit,
- OnAttachmentDirtyBinding *onDirtyBinding,
- GLenum type,
- GLenum binding,
- const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource,
- GLsizei numViews,
- GLuint baseViewIndex,
- GLenum multiviewLayout,
- const GLint *viewportOffsets);
-
- void markDrawAttachmentsInitialized(bool color, bool depth, bool stencil);
- void markBufferInitialized(GLenum bufferType, GLint bufferIndex);
- Error ensureBufferInitialized(const Context *context, GLenum bufferType, GLint bufferIndex);
-
- // Checks that we have a partially masked clear:
- // * some color channels are masked out
- // * some stencil values are masked out
- // * scissor test partially overlaps the framebuffer
- bool partialClearNeedsInit(const Context *context, bool color, bool depth, bool stencil);
- bool partialBufferClearNeedsInit(const Context *context, GLenum bufferType);
-
- FramebufferState mState;
- rx::FramebufferImpl *mImpl;
- GLuint mId;
-
- Optional<GLenum> mCachedStatus;
- std::vector<OnAttachmentDirtyBinding> mDirtyColorAttachmentBindings;
- OnAttachmentDirtyBinding mDirtyDepthAttachmentBinding;
- OnAttachmentDirtyBinding mDirtyStencilAttachmentBinding;
-
- DirtyBits mDirtyBits;
-
- // A cache of attached textures for quick validation of feedback loops.
- mutable Optional<std::set<const FramebufferAttachmentObject *>> mAttachedTextures;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_FRAMEBUFFER_H_