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diff --git a/src/3rdparty/angle/src/libANGLE/Framebuffer.h b/src/3rdparty/angle/src/libANGLE/Framebuffer.h
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
+
+#ifndef LIBANGLE_FRAMEBUFFER_H_
+#define LIBANGLE_FRAMEBUFFER_H_
+
+#include <vector>
+
+#include "common/angleutils.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/RefCountObject.h"
+
+namespace rx
+{
+class ImplFactory;
+class FramebufferImpl;
+class RenderbufferImpl;
+struct Workarounds;
+}
+
+namespace egl
+{
+class Surface;
+}
+
+namespace gl
+{
+class FramebufferAttachment;
+class Renderbuffer;
+class State;
+class Texture;
+class TextureCapsMap;
+struct Caps;
+struct Data;
+struct Extensions;
+struct ImageIndex;
+struct Rectangle;
+
+typedef std::vector<FramebufferAttachment *> AttachmentList;
+
+class Framebuffer
+{
+ public:
+
+ class Data final : angle::NonCopyable
+ {
+ public:
+ explicit Data(const Caps &caps);
+ ~Data();
+
+ FramebufferAttachment *getReadAttachment() const;
+ FramebufferAttachment *getFirstColorAttachment() const;
+ FramebufferAttachment *getDepthOrStencilAttachment() const;
+
+ AttachmentList mColorAttachments;
+ FramebufferAttachment *mDepthAttachment;
+ FramebufferAttachment *mStencilAttachment;
+
+ std::vector<GLenum> mDrawBufferStates;
+ GLenum mReadBufferState;
+ };
+
+ Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id);
+ virtual ~Framebuffer();
+
+ const rx::FramebufferImpl *getImplementation() const { return mImpl; }
+ rx::FramebufferImpl *getImplementation() { return mImpl; }
+
+ GLuint id() const { return mId; }
+
+ void setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex);
+ void setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer);
+ void setNULLAttachment(GLenum attachment);
+
+ void detachTexture(GLuint texture);
+ void detachRenderbuffer(GLuint renderbuffer);
+
+ FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const;
+ FramebufferAttachment *getDepthbuffer() const;
+ FramebufferAttachment *getStencilbuffer() const;
+ FramebufferAttachment *getDepthStencilBuffer() const;
+ FramebufferAttachment *getDepthOrStencilbuffer() const;
+ FramebufferAttachment *getReadColorbuffer() const;
+ GLenum getReadColorbufferType() const;
+ FramebufferAttachment *getFirstColorbuffer() const;
+
+ FramebufferAttachment *getAttachment(GLenum attachment) const;
+
+ GLenum getDrawBufferState(unsigned int colorAttachment) const;
+ void setDrawBuffers(size_t count, const GLenum *buffers);
+
+ GLenum getReadBufferState() const;
+ void setReadBuffer(GLenum buffer);
+
+ bool isEnabledColorAttachment(unsigned int colorAttachment) const;
+ bool hasEnabledColorAttachment() const;
+ bool hasStencil() const;
+ int getSamples(const gl::Data &data) const;
+ bool usingExtendedDrawBuffers() const;
+
+ GLenum checkStatus(const gl::Data &data) const;
+ bool hasValidDepthStencil() const;
+
+ Error invalidate(size_t count, const GLenum *attachments);
+ Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
+
+ Error clear(const gl::Data &data, GLbitfield mask);
+ Error clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values);
+ Error clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values);
+ Error clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values);
+ Error clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+
+ GLenum getImplementationColorReadFormat() const;
+ GLenum getImplementationColorReadType() const;
+ Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const;
+
+ Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
+ GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer);
+
+ protected:
+ void setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj);
+ void detachResourceById(GLenum resourceType, GLuint resourceId);
+
+ Data mData;
+ rx::FramebufferImpl *mImpl;
+ GLuint mId;
+};
+
+class DefaultFramebuffer : public Framebuffer
+{
+ public:
+ DefaultFramebuffer(const gl::Caps &caps, rx::ImplFactory *factory, egl::Surface *surface);
+};
+
+}
+
+#endif // LIBANGLE_FRAMEBUFFER_H_