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-rw-r--r--src/3rdparty/angle/src/libANGLE/ImageIndex.cpp130
1 files changed, 103 insertions, 27 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp b/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
index c84e7c5d65..6f99f8ab54 100644
--- a/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
+++ b/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
@@ -1,3 +1,4 @@
+#include "ImageIndex.h"
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -16,7 +17,8 @@ namespace gl
ImageIndex::ImageIndex(const ImageIndex &other)
: type(other.type),
mipIndex(other.mipIndex),
- layerIndex(other.layerIndex)
+ layerIndex(other.layerIndex),
+ numLayers(other.numLayers)
{}
ImageIndex &ImageIndex::operator=(const ImageIndex &other)
@@ -24,29 +26,45 @@ ImageIndex &ImageIndex::operator=(const ImageIndex &other)
type = other.type;
mipIndex = other.mipIndex;
layerIndex = other.layerIndex;
+ numLayers = other.numLayers;
return *this;
}
+bool ImageIndex::is3D() const
+{
+ return type == GL_TEXTURE_3D || type == GL_TEXTURE_2D_ARRAY;
+}
+
ImageIndex ImageIndex::Make2D(GLint mipIndex)
{
- return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL);
+ return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL, 1);
+}
+
+ImageIndex ImageIndex::MakeRectangle(GLint mipIndex)
+{
+ return ImageIndex(GL_TEXTURE_RECTANGLE_ANGLE, mipIndex, ENTIRE_LEVEL, 1);
}
ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex)
{
ASSERT(gl::IsCubeMapTextureTarget(target));
return ImageIndex(target, mipIndex,
- static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target)));
+ static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target)), 1);
}
ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex)
{
- return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex);
+ return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex, 1);
+}
+
+ImageIndex ImageIndex::Make2DArrayRange(GLint mipIndex, GLint layerIndex, GLint numLayers)
+{
+ return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex, numLayers);
}
ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
{
- return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
+ return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex, 1);
}
ImageIndex ImageIndex::MakeGeneric(GLenum target, GLint mipIndex)
@@ -54,12 +72,17 @@ ImageIndex ImageIndex::MakeGeneric(GLenum target, GLint mipIndex)
GLint layerIndex = IsCubeMapTextureTarget(target)
? static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target))
: ENTIRE_LEVEL;
- return ImageIndex(target, mipIndex, layerIndex);
+ return ImageIndex(target, mipIndex, layerIndex, 1);
+}
+
+ImageIndex ImageIndex::Make2DMultisample()
+{
+ return ImageIndex(GL_TEXTURE_2D_MULTISAMPLE, 0, ENTIRE_LEVEL, 1);
}
ImageIndex ImageIndex::MakeInvalid()
{
- return ImageIndex(GL_NONE, -1, -1);
+ return ImageIndex(GL_NONE, -1, -1, -1);
}
bool ImageIndex::operator<(const ImageIndex &other) const
@@ -72,33 +95,58 @@ bool ImageIndex::operator<(const ImageIndex &other) const
{
return mipIndex < other.mipIndex;
}
- else
+ else if (layerIndex != other.layerIndex)
{
return layerIndex < other.layerIndex;
}
+ else
+ {
+ return numLayers < other.numLayers;
+ }
+}
+
+bool ImageIndex::operator==(const ImageIndex &other) const
+{
+ return (type == other.type) && (mipIndex == other.mipIndex) &&
+ (layerIndex == other.layerIndex) && (numLayers == other.numLayers);
}
-ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
- : type(typeIn),
- mipIndex(mipIndexIn),
- layerIndex(layerIndexIn)
+bool ImageIndex::operator!=(const ImageIndex &other) const
+{
+ return !(*this == other);
+}
+
+ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn, GLint numLayersIn)
+ : type(typeIn), mipIndex(mipIndexIn), layerIndex(layerIndexIn), numLayers(numLayersIn)
{}
+ImageIndexIterator::ImageIndexIterator(const ImageIndexIterator &other) = default;
+
ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip)
{
return ImageIndexIterator(GL_TEXTURE_2D, Range<GLint>(minMip, maxMip),
- Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), NULL);
+ Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL),
+ nullptr);
+}
+
+ImageIndexIterator ImageIndexIterator::MakeRectangle(GLint minMip, GLint maxMip)
+{
+ return ImageIndexIterator(GL_TEXTURE_RECTANGLE_ANGLE, Range<GLint>(minMip, maxMip),
+ Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL),
+ nullptr);
}
ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip)
{
- return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, Range<GLint>(minMip, maxMip), Range<GLint>(0, 6), NULL);
+ return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, Range<GLint>(minMip, maxMip), Range<GLint>(0, 6),
+ nullptr);
}
ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip,
GLint minLayer, GLint maxLayer)
{
- return ImageIndexIterator(GL_TEXTURE_3D, Range<GLint>(minMip, maxMip), Range<GLint>(minLayer, maxLayer), NULL);
+ return ImageIndexIterator(GL_TEXTURE_3D, Range<GLint>(minMip, maxMip),
+ Range<GLint>(minLayer, maxLayer), nullptr);
}
ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip,
@@ -108,19 +156,33 @@ ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip,
Range<GLint>(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), layerCounts);
}
-ImageIndexIterator::ImageIndexIterator(GLenum type, const Range<GLint> &mipRange,
- const Range<GLint> &layerRange, const GLsizei *layerCounts)
+ImageIndexIterator ImageIndexIterator::Make2DMultisample()
+{
+ return ImageIndexIterator(GL_TEXTURE_2D_MULTISAMPLE, Range<GLint>(0, 0),
+ Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL),
+ nullptr);
+}
+
+ImageIndexIterator::ImageIndexIterator(GLenum type,
+ const Range<GLint> &mipRange,
+ const Range<GLint> &layerRange,
+ const GLsizei *layerCounts)
: mType(type),
mMipRange(mipRange),
mLayerRange(layerRange),
mLayerCounts(layerCounts),
- mCurrentMip(mipRange.start),
- mCurrentLayer(layerRange.start)
+ mCurrentMip(mipRange.low()),
+ mCurrentLayer(layerRange.low())
{}
GLint ImageIndexIterator::maxLayer() const
{
- return (mLayerCounts ? static_cast<GLint>(mLayerCounts[mCurrentMip]) : mLayerRange.end);
+ if (mLayerCounts)
+ {
+ ASSERT(mCurrentMip >= 0);
+ return (mCurrentMip < mMipRange.high()) ? mLayerCounts[mCurrentMip] : 0;
+ }
+ return mLayerRange.high();
}
ImageIndex ImageIndexIterator::next()
@@ -134,20 +196,28 @@ ImageIndex ImageIndexIterator::next()
if (mCurrentLayer != ImageIndex::ENTIRE_LEVEL)
{
- if (mCurrentLayer < maxLayer()-1)
+ if (mCurrentLayer < maxLayer() - 1)
{
mCurrentLayer++;
}
- else if (mCurrentMip < mMipRange.end-1)
+ else if (mCurrentMip < mMipRange.high() - 1)
{
mCurrentMip++;
- mCurrentLayer = mLayerRange.start;
+ mCurrentLayer = mLayerRange.low();
+ }
+ else
+ {
+ done();
}
}
- else if (mCurrentMip < mMipRange.end-1)
+ else if (mCurrentMip < mMipRange.high() - 1)
{
mCurrentMip++;
- mCurrentLayer = mLayerRange.start;
+ mCurrentLayer = mLayerRange.low();
+ }
+ else
+ {
+ done();
}
return value;
@@ -155,7 +225,7 @@ ImageIndex ImageIndexIterator::next()
ImageIndex ImageIndexIterator::current() const
{
- ImageIndex value(mType, mCurrentMip, mCurrentLayer);
+ ImageIndex value(mType, mCurrentMip, mCurrentLayer, 1);
if (mType == GL_TEXTURE_CUBE_MAP)
{
@@ -167,7 +237,13 @@ ImageIndex ImageIndexIterator::current() const
bool ImageIndexIterator::hasNext() const
{
- return (mCurrentMip < mMipRange.end || mCurrentLayer < maxLayer());
+ return (mCurrentMip < mMipRange.high() || mCurrentLayer < maxLayer());
}
+void ImageIndexIterator::done()
+{
+ mCurrentMip = mMipRange.high();
+ mCurrentLayer = maxLayer();
}
+
+} // namespace gl