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diff --git a/src/3rdparty/angle/src/libANGLE/Program.h b/src/3rdparty/angle/src/libANGLE/Program.h
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+++ b/src/3rdparty/angle/src/libANGLE/Program.h
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+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Program.h: Defines the gl::Program class. Implements GL program objects
+// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
+
+#ifndef LIBANGLE_PROGRAM_H_
+#define LIBANGLE_PROGRAM_H_
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/RefCountObject.h"
+
+#include "common/angleutils.h"
+
+#include <GLES2/gl2.h>
+#include <GLSLANG/ShaderLang.h>
+
+#include <vector>
+#include <string>
+#include <set>
+
+namespace rx
+{
+class Renderer;
+class Renderer;
+struct TranslatedAttribute;
+class ProgramImpl;
+}
+
+namespace gl
+{
+struct Caps;
+struct Data;
+class ResourceManager;
+class Shader;
+class InfoLog;
+class AttributeBindings;
+class Buffer;
+class Framebuffer;
+struct UniformBlock;
+struct LinkedUniform;
+
+extern const char * const g_fakepath;
+
+class AttributeBindings
+{
+ public:
+ AttributeBindings();
+ ~AttributeBindings();
+
+ void bindAttributeLocation(GLuint index, const char *name);
+ int getAttributeBinding(const std::string &name) const;
+
+ private:
+ std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
+};
+
+class InfoLog : angle::NonCopyable
+{
+ public:
+ InfoLog();
+ ~InfoLog();
+
+ int getLength() const;
+ void getLog(GLsizei bufSize, GLsizei *length, char *infoLog);
+
+ void appendSanitized(const char *message);
+ void append(const char *info, ...);
+ void reset();
+ private:
+ char *mInfoLog;
+};
+
+// Struct used for correlating uniforms/elements of uniform arrays to handles
+struct VariableLocation
+{
+ VariableLocation();
+ VariableLocation(const std::string &name, unsigned int element, unsigned int index);
+
+ std::string name;
+ unsigned int element;
+ unsigned int index;
+};
+
+struct LinkedVarying
+{
+ LinkedVarying();
+ LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
+ unsigned int semanticIndex, unsigned int semanticIndexCount);
+
+ // Original GL name
+ std::string name;
+
+ GLenum type;
+ GLsizei size;
+
+ // DirectX semantic information
+ std::string semanticName;
+ unsigned int semanticIndex;
+ unsigned int semanticIndexCount;
+};
+
+class Program : angle::NonCopyable
+{
+ public:
+ Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle);
+ ~Program();
+
+ GLuint id() const { return mHandle; }
+
+ rx::ProgramImpl *getImplementation() { return mProgram; }
+ const rx::ProgramImpl *getImplementation() const { return mProgram; }
+
+ bool attachShader(Shader *shader);
+ bool detachShader(Shader *shader);
+ int getAttachedShadersCount() const;
+
+ void bindAttributeLocation(GLuint index, const char *name);
+
+ Error link(const Data &data);
+ bool isLinked();
+
+ Error loadBinary(GLenum binaryFormat, const void *binary, GLsizei length);
+ Error saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const;
+ GLint getBinaryLength() const;
+
+ int getInfoLogLength() const;
+ void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
+ void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
+
+ GLuint getAttributeLocation(const std::string &name);
+ int getSemanticIndex(int attributeIndex);
+
+ void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLint getActiveAttributeCount();
+ GLint getActiveAttributeMaxLength();
+
+ GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps);
+ GLenum getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
+ GLint getUsedSamplerRange(SamplerType type);
+ bool usesPointSize() const;
+
+ GLint getFragDataLocation(const std::string &name) const;
+
+ void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLint getActiveUniformCount();
+ GLint getActiveUniformMaxLength();
+ GLint getActiveUniformi(GLuint index, GLenum pname) const;
+ bool isValidUniformLocation(GLint location) const;
+ LinkedUniform *getUniformByLocation(GLint location) const;
+ LinkedUniform *getUniformByName(const std::string &name) const;
+
+ GLint getUniformLocation(const std::string &name);
+ GLuint getUniformIndex(const std::string &name);
+ void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform1iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform2iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform3iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform4iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ void getUniformfv(GLint location, GLfloat *params);
+ void getUniformiv(GLint location, GLint *params);
+ void getUniformuiv(GLint location, GLuint *params);
+
+ Error applyUniforms();
+ Error applyUniformBuffers(const gl::Data &data);
+
+ void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
+ void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
+ GLuint getActiveUniformBlockCount();
+ GLint getActiveUniformBlockMaxLength();
+
+ GLuint getUniformBlockIndex(const std::string &name);
+
+ void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
+
+ const UniformBlock *getUniformBlockByIndex(GLuint index) const;
+
+ void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
+ void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
+ GLsizei getTransformFeedbackVaryingCount() const;
+ GLsizei getTransformFeedbackVaryingMaxLength() const;
+ GLenum getTransformFeedbackBufferMode() const;
+
+ static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
+ static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
+ static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
+
+ void addRef();
+ void release();
+ unsigned int getRefCount() const;
+ void flagForDeletion();
+ bool isFlaggedForDeletion() const;
+
+ void validate(const Caps &caps);
+ bool validateSamplers(InfoLog *infoLog, const Caps &caps);
+ bool isValidated() const;
+ void updateSamplerMapping();
+
+ private:
+ void unlink(bool destroy = false);
+ void resetUniformBlockBindings();
+
+ bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader);
+ bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
+ bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
+ const sh::InterfaceBlock &fragmentInterfaceBlock);
+
+ static bool linkValidateVariablesBase(InfoLog &infoLog,
+ const std::string &variableName,
+ const sh::ShaderVariable &vertexVariable,
+ const sh::ShaderVariable &fragmentVariable,
+ bool validatePrecision);
+
+ static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
+ bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
+ const std::vector<std::string> &transformFeedbackVaryingNames,
+ GLenum transformFeedbackBufferMode,
+ std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
+ const Caps &caps) const;
+ bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
+ void defineOutputVariables(Shader *fragmentShader);
+
+ rx::ProgramImpl *mProgram;
+
+ sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
+
+ std::map<int, VariableLocation> mOutputVariables;
+
+ bool mValidated;
+
+ Shader *mFragmentShader;
+ Shader *mVertexShader;
+
+ AttributeBindings mAttributeBindings;
+
+ GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
+
+ std::vector<std::string> mTransformFeedbackVaryings;
+ GLenum mTransformFeedbackBufferMode;
+
+ bool mLinked;
+ bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
+
+ unsigned int mRefCount;
+
+ ResourceManager *mResourceManager;
+ const GLuint mHandle;
+
+ InfoLog mInfoLog;
+};
+}
+
+#endif // LIBANGLE_PROGRAM_H_