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-rw-r--r--src/3rdparty/angle/src/libANGLE/ResourceManager.h114
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diff --git a/src/3rdparty/angle/src/libANGLE/ResourceManager.h b/src/3rdparty/angle/src/libANGLE/ResourceManager.h
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+++ b/src/3rdparty/angle/src/libANGLE/ResourceManager.h
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ResourceManager.h : Defines the ResourceManager class, which tracks objects
+// shared by multiple GL contexts.
+
+#ifndef LIBANGLE_RESOURCEMANAGER_H_
+#define LIBANGLE_RESOURCEMANAGER_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/HandleAllocator.h"
+
+#include <map>
+
+namespace rx
+{
+class ImplFactory;
+}
+
+namespace gl
+{
+class Buffer;
+class Shader;
+class Program;
+class Texture;
+class Renderbuffer;
+class Sampler;
+class FenceSync;
+struct Data;
+
+class ResourceManager : angle::NonCopyable
+{
+ public:
+ explicit ResourceManager(rx::ImplFactory *factory);
+ ~ResourceManager();
+
+ void addRef();
+ void release();
+
+ GLuint createBuffer();
+ GLuint createShader(const gl::Data &data, GLenum type);
+ GLuint createProgram();
+ GLuint createTexture();
+ GLuint createRenderbuffer();
+ GLuint createSampler();
+ GLuint createFenceSync();
+
+ void deleteBuffer(GLuint buffer);
+ void deleteShader(GLuint shader);
+ void deleteProgram(GLuint program);
+ void deleteTexture(GLuint texture);
+ void deleteRenderbuffer(GLuint renderbuffer);
+ void deleteSampler(GLuint sampler);
+ void deleteFenceSync(GLuint fenceSync);
+
+ Buffer *getBuffer(GLuint handle);
+ Shader *getShader(GLuint handle);
+ Program *getProgram(GLuint handle) const;
+ Texture *getTexture(GLuint handle);
+ Renderbuffer *getRenderbuffer(GLuint handle);
+ Sampler *getSampler(GLuint handle);
+ FenceSync *getFenceSync(GLuint handle);
+
+ void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
+
+ void checkBufferAllocation(GLuint handle);
+ void checkTextureAllocation(GLuint handle, GLenum type);
+ void checkRenderbufferAllocation(GLuint handle);
+ void checkSamplerAllocation(GLuint sampler);
+
+ bool isSampler(GLuint sampler);
+
+ private:
+ void createTextureInternal(GLuint handle);
+
+ rx::ImplFactory *mFactory;
+ std::size_t mRefCount;
+
+ typedef std::map<GLuint, Buffer*> BufferMap;
+ BufferMap mBufferMap;
+ HandleAllocator mBufferHandleAllocator;
+
+ typedef std::map<GLuint, Shader*> ShaderMap;
+ ShaderMap mShaderMap;
+
+ typedef std::map<GLuint, Program*> ProgramMap;
+ ProgramMap mProgramMap;
+ HandleAllocator mProgramShaderHandleAllocator;
+
+ typedef std::map<GLuint, Texture*> TextureMap;
+ TextureMap mTextureMap;
+ HandleAllocator mTextureHandleAllocator;
+
+ typedef std::map<GLuint, Renderbuffer*> RenderbufferMap;
+ RenderbufferMap mRenderbufferMap;
+ HandleAllocator mRenderbufferHandleAllocator;
+
+ typedef std::map<GLuint, Sampler*> SamplerMap;
+ SamplerMap mSamplerMap;
+ HandleAllocator mSamplerHandleAllocator;
+
+ typedef std::map<GLuint, FenceSync*> FenceMap;
+ FenceMap mFenceSyncMap;
+ HandleAllocator mFenceSyncHandleAllocator;
+};
+
+}
+
+#endif // LIBANGLE_RESOURCEMANAGER_H_