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-rw-r--r--src/3rdparty/angle/src/libANGLE/Uniform.h126
1 files changed, 0 insertions, 126 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Uniform.h b/src/3rdparty/angle/src/libANGLE/Uniform.h
deleted file mode 100644
index 14c39387a6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Uniform.h
+++ /dev/null
@@ -1,126 +0,0 @@
-//
-// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef LIBANGLE_UNIFORM_H_
-#define LIBANGLE_UNIFORM_H_
-
-#include <string>
-#include <vector>
-
-#include "angle_gl.h"
-#include "common/debug.h"
-#include "common/MemoryBuffer.h"
-#include "compiler/translator/blocklayout.h"
-#include "libANGLE/angletypes.h"
-
-namespace gl
-{
-struct UniformTypeInfo;
-
-struct StaticallyUsed
-{
- StaticallyUsed();
- StaticallyUsed(const StaticallyUsed &rhs);
- virtual ~StaticallyUsed();
-
- StaticallyUsed &operator=(const StaticallyUsed &rhs);
-
- void setStaticUse(GLenum shaderType, bool used);
- void unionReferencesWith(const StaticallyUsed &other);
-
- bool vertexStaticUse;
- bool fragmentStaticUse;
- bool computeStaticUse;
-};
-
-// Helper struct representing a single shader uniform
-struct LinkedUniform : public sh::Uniform, public StaticallyUsed
-{
- LinkedUniform();
- LinkedUniform(GLenum type,
- GLenum precision,
- const std::string &name,
- const std::vector<unsigned int> &arraySizes,
- const int binding,
- const int offset,
- const int location,
- const int bufferIndex,
- const sh::BlockMemberInfo &blockInfo);
- LinkedUniform(const sh::Uniform &uniform);
- LinkedUniform(const LinkedUniform &uniform);
- LinkedUniform &operator=(const LinkedUniform &uniform);
- ~LinkedUniform() override;
-
- bool isSampler() const;
- bool isImage() const;
- bool isAtomicCounter() const;
- bool isInDefaultBlock() const;
- bool isField() const;
- size_t getElementSize() const;
- size_t getElementComponents() const;
-
- const UniformTypeInfo *typeInfo;
-
- // Identifies the containing buffer backed resource -- interface block or atomic counter buffer.
- int bufferIndex;
- sh::BlockMemberInfo blockInfo;
-};
-
-struct BufferVariable : public sh::ShaderVariable, public StaticallyUsed
-{
- BufferVariable();
- BufferVariable(GLenum type,
- GLenum precision,
- const std::string &name,
- const std::vector<unsigned int> &arraySizes,
- const int bufferIndex,
- const sh::BlockMemberInfo &blockInfo);
- ~BufferVariable() override;
-
- int bufferIndex;
- sh::BlockMemberInfo blockInfo;
-
- int topLevelArraySize;
-};
-
-// Parent struct for atomic counter, uniform block, and shader storage block buffer, which all
-// contain a group of shader variables, and have a GL buffer backed.
-struct ShaderVariableBuffer : public StaticallyUsed
-{
- ShaderVariableBuffer();
- ShaderVariableBuffer(const ShaderVariableBuffer &other);
- ~ShaderVariableBuffer() override;
- int numActiveVariables() const;
-
- int binding;
- unsigned int dataSize;
- std::vector<unsigned int> memberIndexes;
-};
-
-using AtomicCounterBuffer = ShaderVariableBuffer;
-
-// Helper struct representing a single shader interface block
-struct InterfaceBlock : public ShaderVariableBuffer
-{
- InterfaceBlock();
- InterfaceBlock(const std::string &nameIn,
- const std::string &mappedNameIn,
- bool isArrayIn,
- unsigned int arrayElementIn,
- int bindingIn);
-
- std::string nameWithArrayIndex() const;
- std::string mappedNameWithArrayIndex() const;
-
- std::string name;
- std::string mappedName;
- bool isArray;
- unsigned int arrayElement;
-};
-
-}
-
-#endif // LIBANGLE_UNIFORM_H_