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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Uniform.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/Uniform.h | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Uniform.h b/src/3rdparty/angle/src/libANGLE/Uniform.h deleted file mode 100644 index 14c39387a6..0000000000 --- a/src/3rdparty/angle/src/libANGLE/Uniform.h +++ /dev/null @@ -1,126 +0,0 @@ -// -// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -#ifndef LIBANGLE_UNIFORM_H_ -#define LIBANGLE_UNIFORM_H_ - -#include <string> -#include <vector> - -#include "angle_gl.h" -#include "common/debug.h" -#include "common/MemoryBuffer.h" -#include "compiler/translator/blocklayout.h" -#include "libANGLE/angletypes.h" - -namespace gl -{ -struct UniformTypeInfo; - -struct StaticallyUsed -{ - StaticallyUsed(); - StaticallyUsed(const StaticallyUsed &rhs); - virtual ~StaticallyUsed(); - - StaticallyUsed &operator=(const StaticallyUsed &rhs); - - void setStaticUse(GLenum shaderType, bool used); - void unionReferencesWith(const StaticallyUsed &other); - - bool vertexStaticUse; - bool fragmentStaticUse; - bool computeStaticUse; -}; - -// Helper struct representing a single shader uniform -struct LinkedUniform : public sh::Uniform, public StaticallyUsed -{ - LinkedUniform(); - LinkedUniform(GLenum type, - GLenum precision, - const std::string &name, - const std::vector<unsigned int> &arraySizes, - const int binding, - const int offset, - const int location, - const int bufferIndex, - const sh::BlockMemberInfo &blockInfo); - LinkedUniform(const sh::Uniform &uniform); - LinkedUniform(const LinkedUniform &uniform); - LinkedUniform &operator=(const LinkedUniform &uniform); - ~LinkedUniform() override; - - bool isSampler() const; - bool isImage() const; - bool isAtomicCounter() const; - bool isInDefaultBlock() const; - bool isField() const; - size_t getElementSize() const; - size_t getElementComponents() const; - - const UniformTypeInfo *typeInfo; - - // Identifies the containing buffer backed resource -- interface block or atomic counter buffer. - int bufferIndex; - sh::BlockMemberInfo blockInfo; -}; - -struct BufferVariable : public sh::ShaderVariable, public StaticallyUsed -{ - BufferVariable(); - BufferVariable(GLenum type, - GLenum precision, - const std::string &name, - const std::vector<unsigned int> &arraySizes, - const int bufferIndex, - const sh::BlockMemberInfo &blockInfo); - ~BufferVariable() override; - - int bufferIndex; - sh::BlockMemberInfo blockInfo; - - int topLevelArraySize; -}; - -// Parent struct for atomic counter, uniform block, and shader storage block buffer, which all -// contain a group of shader variables, and have a GL buffer backed. -struct ShaderVariableBuffer : public StaticallyUsed -{ - ShaderVariableBuffer(); - ShaderVariableBuffer(const ShaderVariableBuffer &other); - ~ShaderVariableBuffer() override; - int numActiveVariables() const; - - int binding; - unsigned int dataSize; - std::vector<unsigned int> memberIndexes; -}; - -using AtomicCounterBuffer = ShaderVariableBuffer; - -// Helper struct representing a single shader interface block -struct InterfaceBlock : public ShaderVariableBuffer -{ - InterfaceBlock(); - InterfaceBlock(const std::string &nameIn, - const std::string &mappedNameIn, - bool isArrayIn, - unsigned int arrayElementIn, - int bindingIn); - - std::string nameWithArrayIndex() const; - std::string mappedNameWithArrayIndex() const; - - std::string name; - std::string mappedName; - bool isArray; - unsigned int arrayElement; -}; - -} - -#endif // LIBANGLE_UNIFORM_H_ |