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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Uniform.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/Uniform.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Uniform.h b/src/3rdparty/angle/src/libANGLE/Uniform.h new file mode 100644 index 0000000000..dcf30f23cc --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/Uniform.h @@ -0,0 +1,77 @@ +// +// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef LIBANGLE_UNIFORM_H_ +#define LIBANGLE_UNIFORM_H_ + +#include <string> +#include <vector> + +#include "angle_gl.h" +#include "common/debug.h" +#include "compiler/translator/blocklayout.h" +#include "libANGLE/angletypes.h" + +namespace gl +{ + +// Helper struct representing a single shader uniform +struct LinkedUniform : angle::NonCopyable +{ + LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo); + + ~LinkedUniform(); + + bool isArray() const; + unsigned int elementCount() const; + bool isReferencedByVertexShader() const; + bool isReferencedByFragmentShader() const; + bool isInDefaultBlock() const; + size_t dataSize() const; + bool isSampler() const; + + const GLenum type; + const GLenum precision; + const std::string name; + const unsigned int arraySize; + const int blockIndex; + const sh::BlockMemberInfo blockInfo; + + unsigned char *data; + bool dirty; + + unsigned int psRegisterIndex; + unsigned int vsRegisterIndex; + unsigned int registerCount; + + // Register "elements" are used for uniform structs in ES3, to appropriately identify single uniforms + // inside aggregate types, which are packed according C-like structure rules. + unsigned int registerElement; +}; + +// Helper struct representing a single shader uniform block +struct UniformBlock : angle::NonCopyable +{ + // use GL_INVALID_INDEX for non-array elements + UniformBlock(const std::string &name, unsigned int elementIndex, unsigned int dataSize); + + bool isArrayElement() const; + bool isReferencedByVertexShader() const; + bool isReferencedByFragmentShader() const; + + const std::string name; + const unsigned int elementIndex; + const unsigned int dataSize; + + std::vector<unsigned int> memberUniformIndexes; + + unsigned int psRegisterIndex; + unsigned int vsRegisterIndex; +}; + +} + +#endif // LIBANGLE_UNIFORM_H_ |