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+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VaryingPacking:
+// Class which describes a mapping from varyings to registers, according
+// to the spec, or using custom packing algorithms. We also keep a register
+// allocation list for the D3D renderer.
+//
+
+#include "libANGLE/VaryingPacking.h"
+
+#include "common/utilities.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Shader.h"
+
+namespace gl
+{
+
+namespace
+{
+
+// true if varying x has a higher priority in packing than y
+bool ComparePackedVarying(const PackedVarying &x, const PackedVarying &y)
+{
+ // If the PackedVarying 'x' or 'y' to be compared is an array element, this clones an equivalent
+ // non-array shader variable 'vx' or 'vy' for actual comparison instead.
+ sh::ShaderVariable vx, vy;
+ const sh::ShaderVariable *px, *py;
+ if (x.isArrayElement())
+ {
+ vx = *x.varying;
+ vx.arraySizes.clear();
+ px = &vx;
+ }
+ else
+ {
+ px = x.varying;
+ }
+
+ if (y.isArrayElement())
+ {
+ vy = *y.varying;
+ vy.arraySizes.clear();
+ py = &vy;
+ }
+ else
+ {
+ py = y.varying;
+ }
+
+ return gl::CompareShaderVar(*px, *py);
+}
+
+} // anonymous namespace
+
+// Implementation of VaryingPacking
+VaryingPacking::VaryingPacking(GLuint maxVaryingVectors, PackMode packMode)
+ : mRegisterMap(maxVaryingVectors), mPackMode(packMode)
+{
+}
+
+VaryingPacking::~VaryingPacking() = default;
+
+// Packs varyings into generic varying registers, using the algorithm from
+// See [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
+// Also [OpenGL ES Shading Language 3.00 rev. 4] Section 11 page 119
+// Returns false if unsuccessful.
+bool VaryingPacking::packVarying(const PackedVarying &packedVarying)
+{
+ const auto &varying = *packedVarying.varying;
+
+ // "Non - square matrices of type matCxR consume the same space as a square matrix of type matN
+ // where N is the greater of C and R."
+ // Here we are a bit more conservative and allow packing non-square matrices more tightly.
+ // Make sure we use transposed matrix types to count registers correctly.
+ ASSERT(!varying.isStruct());
+ GLenum transposedType = gl::TransposeMatrixType(varying.type);
+ unsigned int varyingRows = gl::VariableRowCount(transposedType);
+ unsigned int varyingColumns = gl::VariableColumnCount(transposedType);
+
+ // "Variables of type mat2 occupies 2 complete rows."
+ // For non-WebGL contexts, we allow mat2 to occupy only two columns per row.
+ if (mPackMode == PackMode::WEBGL_STRICT && varying.type == GL_FLOAT_MAT2)
+ {
+ varyingColumns = 4;
+ }
+
+ // "Arrays of size N are assumed to take N times the size of the base type"
+ // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
+ // structures, so we may use getBasicTypeElementCount().
+ const unsigned int elementCount = varying.getBasicTypeElementCount();
+ varyingRows *= (packedVarying.isArrayElement() ? 1 : elementCount);
+
+ unsigned int maxVaryingVectors = static_cast<unsigned int>(mRegisterMap.size());
+
+ // Fail if we are packing a single over-large varying.
+ if (varyingRows > maxVaryingVectors)
+ {
+ return false;
+ }
+
+ // "For 2, 3 and 4 component variables packing is started using the 1st column of the 1st row.
+ // Variables are then allocated to successive rows, aligning them to the 1st column."
+ if (varyingColumns >= 2 && varyingColumns <= 4)
+ {
+ for (unsigned int row = 0; row <= maxVaryingVectors - varyingRows; ++row)
+ {
+ if (isFree(row, 0, varyingRows, varyingColumns))
+ {
+ insert(row, 0, packedVarying);
+ return true;
+ }
+ }
+
+ // "For 2 component variables, when there are no spare rows, the strategy is switched to
+ // using the highest numbered row and the lowest numbered column where the variable will
+ // fit."
+ if (varyingColumns == 2)
+ {
+ for (unsigned int r = maxVaryingVectors - varyingRows + 1; r-- >= 1;)
+ {
+ if (isFree(r, 2, varyingRows, 2))
+ {
+ insert(r, 2, packedVarying);
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ // "1 component variables have their own packing rule. They are packed in order of size, largest
+ // first. Each variable is placed in the column that leaves the least amount of space in the
+ // column and aligned to the lowest available rows within that column."
+ ASSERT(varyingColumns == 1);
+ unsigned int contiguousSpace[4] = {0};
+ unsigned int bestContiguousSpace[4] = {0};
+ unsigned int totalSpace[4] = {0};
+
+ for (unsigned int row = 0; row < maxVaryingVectors; ++row)
+ {
+ for (unsigned int column = 0; column < 4; ++column)
+ {
+ if (mRegisterMap[row][column])
+ {
+ contiguousSpace[column] = 0;
+ }
+ else
+ {
+ contiguousSpace[column]++;
+ totalSpace[column]++;
+
+ if (contiguousSpace[column] > bestContiguousSpace[column])
+ {
+ bestContiguousSpace[column] = contiguousSpace[column];
+ }
+ }
+ }
+ }
+
+ unsigned int bestColumn = 0;
+ for (unsigned int column = 1; column < 4; ++column)
+ {
+ if (bestContiguousSpace[column] >= varyingRows &&
+ (bestContiguousSpace[bestColumn] < varyingRows ||
+ totalSpace[column] < totalSpace[bestColumn]))
+ {
+ bestColumn = column;
+ }
+ }
+
+ if (bestContiguousSpace[bestColumn] >= varyingRows)
+ {
+ for (unsigned int row = 0; row < maxVaryingVectors; row++)
+ {
+ if (isFree(row, bestColumn, varyingRows, 1))
+ {
+ for (unsigned int arrayIndex = 0; arrayIndex < varyingRows; ++arrayIndex)
+ {
+ // If varyingRows > 1, it must be an array.
+ PackedVaryingRegister registerInfo;
+ registerInfo.packedVarying = &packedVarying;
+ registerInfo.registerRow = row + arrayIndex;
+ registerInfo.registerColumn = bestColumn;
+ registerInfo.varyingArrayIndex =
+ (packedVarying.isArrayElement() ? packedVarying.arrayIndex : arrayIndex);
+ registerInfo.varyingRowIndex = 0;
+ // Do not record register info for builtins.
+ // TODO(jmadill): Clean this up.
+ if (!packedVarying.varying->isBuiltIn())
+ {
+ mRegisterList.push_back(registerInfo);
+ }
+ mRegisterMap[row + arrayIndex][bestColumn] = true;
+ }
+ break;
+ }
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool VaryingPacking::isFree(unsigned int registerRow,
+ unsigned int registerColumn,
+ unsigned int varyingRows,
+ unsigned int varyingColumns) const
+{
+ for (unsigned int row = 0; row < varyingRows; ++row)
+ {
+ ASSERT(registerRow + row < mRegisterMap.size());
+ for (unsigned int column = 0; column < varyingColumns; ++column)
+ {
+ ASSERT(registerColumn + column < 4);
+ if (mRegisterMap[registerRow + row][registerColumn + column])
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+void VaryingPacking::insert(unsigned int registerRow,
+ unsigned int registerColumn,
+ const PackedVarying &packedVarying)
+{
+ unsigned int varyingRows = 0;
+ unsigned int varyingColumns = 0;
+
+ const auto &varying = *packedVarying.varying;
+ ASSERT(!varying.isStruct());
+ GLenum transposedType = gl::TransposeMatrixType(varying.type);
+ varyingRows = gl::VariableRowCount(transposedType);
+ varyingColumns = gl::VariableColumnCount(transposedType);
+
+ PackedVaryingRegister registerInfo;
+ registerInfo.packedVarying = &packedVarying;
+ registerInfo.registerColumn = registerColumn;
+
+ // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
+ // structures, so we may use getBasicTypeElementCount().
+ const unsigned int arrayElementCount = varying.getBasicTypeElementCount();
+ for (unsigned int arrayElement = 0; arrayElement < arrayElementCount; ++arrayElement)
+ {
+ if (packedVarying.isArrayElement() && arrayElement != packedVarying.arrayIndex)
+ {
+ continue;
+ }
+ for (unsigned int varyingRow = 0; varyingRow < varyingRows; ++varyingRow)
+ {
+ registerInfo.registerRow = registerRow + (arrayElement * varyingRows) + varyingRow;
+ registerInfo.varyingRowIndex = varyingRow;
+ registerInfo.varyingArrayIndex = arrayElement;
+ // Do not record register info for builtins.
+ // TODO(jmadill): Clean this up.
+ if (!packedVarying.varying->isBuiltIn())
+ {
+ mRegisterList.push_back(registerInfo);
+ }
+
+ for (unsigned int columnIndex = 0; columnIndex < varyingColumns; ++columnIndex)
+ {
+ mRegisterMap[registerInfo.registerRow][registerColumn + columnIndex] = true;
+ }
+ }
+ }
+}
+
+bool VaryingPacking::collectAndPackUserVaryings(gl::InfoLog &infoLog,
+ const Program::MergedVaryings &mergedVaryings,
+ const std::vector<std::string> &tfVaryings)
+{
+ std::set<std::string> uniqueFullNames;
+ mPackedVaryings.clear();
+
+ for (const auto &ref : mergedVaryings)
+ {
+ const sh::Varying *input = ref.second.vertex;
+ const sh::Varying *output = ref.second.fragment;
+
+ // Only pack statically used varyings that have a matched input or output, plus special
+ // builtins.
+ if (((input && output) || (output && output->isBuiltIn())) && output->staticUse)
+ {
+ // Will get the vertex shader interpolation by default.
+ auto interpolation = ref.second.get()->interpolation;
+
+ // Note that we lose the vertex shader static use information here. The data for the
+ // variable is taken from the fragment shader.
+ if (output->isStruct())
+ {
+ ASSERT(!output->isArray());
+ for (const auto &field : output->fields)
+ {
+ ASSERT(!field.isStruct() && !field.isArray());
+ mPackedVaryings.push_back(PackedVarying(field, interpolation, output->name));
+ uniqueFullNames.insert(mPackedVaryings.back().nameWithArrayIndex());
+ }
+ }
+ else
+ {
+ mPackedVaryings.push_back(PackedVarying(*output, interpolation));
+ uniqueFullNames.insert(mPackedVaryings.back().nameWithArrayIndex());
+ }
+ continue;
+ }
+
+ // Keep Transform FB varyings in the merged list always.
+ if (!input)
+ {
+ continue;
+ }
+
+ for (const std::string &tfVarying : tfVaryings)
+ {
+ std::vector<unsigned int> subscripts;
+ std::string baseName = ParseResourceName(tfVarying, &subscripts);
+ size_t subscript = GL_INVALID_INDEX;
+ if (!subscripts.empty())
+ {
+ subscript = subscripts.back();
+ }
+ // Already packed for fragment shader.
+ if (uniqueFullNames.count(tfVarying) > 0 || uniqueFullNames.count(baseName) > 0)
+ {
+ continue;
+ }
+ // Array as a whole and array element conflict has already been checked in
+ // linkValidateTransformFeedback.
+ if (baseName == input->name)
+ {
+ // Transform feedback for varying structs is underspecified.
+ // See Khronos bug 9856.
+ // TODO(jmadill): Figure out how to be spec-compliant here.
+ if (!input->isStruct() && tfVarying.compare(0, 3, "gl_") != 0)
+ {
+ mPackedVaryings.push_back(PackedVarying(*input, input->interpolation));
+ mPackedVaryings.back().vertexOnly = true;
+ mPackedVaryings.back().arrayIndex = static_cast<GLuint>(subscript);
+ uniqueFullNames.insert(tfVarying);
+ }
+ // Continue to match next array element for 'input' if the current match is array
+ // element.
+ if (subscript == GL_INVALID_INDEX)
+ {
+ break;
+ }
+ }
+ }
+ }
+
+ std::sort(mPackedVaryings.begin(), mPackedVaryings.end(), ComparePackedVarying);
+
+ return packUserVaryings(infoLog, mPackedVaryings, tfVaryings);
+}
+
+// See comment on packVarying.
+bool VaryingPacking::packUserVaryings(gl::InfoLog &infoLog,
+ const std::vector<PackedVarying> &packedVaryings,
+ const std::vector<std::string> &transformFeedbackVaryings)
+{
+
+ // "Variables are packed into the registers one at a time so that they each occupy a contiguous
+ // subrectangle. No splitting of variables is permitted."
+ for (const PackedVarying &packedVarying : packedVaryings)
+ {
+ if (!packVarying(packedVarying))
+ {
+ infoLog << "Could not pack varying " << packedVarying.nameWithArrayIndex();
+ return false;
+ }
+ }
+
+ // Sort the packed register list
+ std::sort(mRegisterList.begin(), mRegisterList.end());
+
+ // Assign semantic indices
+ for (unsigned int semanticIndex = 0;
+ semanticIndex < static_cast<unsigned int>(mRegisterList.size()); ++semanticIndex)
+ {
+ mRegisterList[semanticIndex].semanticIndex = semanticIndex;
+ }
+
+ return true;
+}
+
+unsigned int VaryingPacking::getRegisterCount() const
+{
+ unsigned int count = 0;
+
+ for (const Register &reg : mRegisterMap)
+ {
+ if (reg.data[0] || reg.data[1] || reg.data[2] || reg.data[3])
+ {
+ ++count;
+ }
+ }
+
+ return count;
+}
+
+} // namespace rx