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-rw-r--r--src/3rdparty/angle/src/libANGLE/VertexArray.h205
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diff --git a/src/3rdparty/angle/src/libANGLE/VertexArray.h b/src/3rdparty/angle/src/libANGLE/VertexArray.h
deleted file mode 100644
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--- a/src/3rdparty/angle/src/libANGLE/VertexArray.h
+++ /dev/null
@@ -1,205 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// This class contains prototypes for representing GLES 3 Vertex Array Objects:
-//
-// The buffer objects that are to be used by the vertex stage of the GL are collected
-// together to form a vertex array object. All state related to the definition of data used
-// by the vertex processor is encapsulated in a vertex array object.
-//
-
-#ifndef LIBANGLE_VERTEXARRAY_H_
-#define LIBANGLE_VERTEXARRAY_H_
-
-#include "libANGLE/RefCountObject.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Debug.h"
-#include "libANGLE/State.h"
-#include "libANGLE/VertexAttribute.h"
-
-#include <vector>
-
-namespace rx
-{
-class GLImplFactory;
-class VertexArrayImpl;
-} // namespace rx
-
-namespace gl
-{
-class Buffer;
-
-class VertexArrayState final : angle::NonCopyable
-{
- public:
- VertexArrayState(size_t maxAttribs, size_t maxBindings);
- ~VertexArrayState();
-
- const std::string &getLabel() const { return mLabel; }
-
- const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; }
- size_t getMaxAttribs() const { return mVertexAttributes.size(); }
- size_t getMaxBindings() const { return mVertexBindings.size(); }
- size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; }
- const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
- const VertexAttribute &getVertexAttribute(size_t attribIndex) const
- {
- return mVertexAttributes[attribIndex];
- }
- const std::vector<VertexBinding> &getVertexBindings() const { return mVertexBindings; }
- const VertexBinding &getVertexBinding(size_t bindingIndex) const
- {
- return mVertexBindings[bindingIndex];
- }
- const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const
- {
- return mVertexBindings[mVertexAttributes[attribIndex].bindingIndex];
- }
- size_t getBindingIndexFromAttribIndex(size_t attribIndex) const
- {
- return mVertexAttributes[attribIndex].bindingIndex;
- }
-
- private:
- friend class VertexArray;
- std::string mLabel;
- std::vector<VertexAttribute> mVertexAttributes;
- BindingPointer<Buffer> mElementArrayBuffer;
- std::vector<VertexBinding> mVertexBindings;
- size_t mMaxEnabledAttribute;
-};
-
-class VertexArray final : public LabeledObject
-{
- public:
- VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs, size_t maxAttribBindings);
-
- void onDestroy(const Context *context);
-
- GLuint id() const;
-
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
-
- const VertexBinding &getVertexBinding(size_t bindingIndex) const;
- const VertexAttribute &getVertexAttribute(size_t attribIndex) const;
- const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const
- {
- return mState.getBindingFromAttribIndex(attribIndex);
- }
-
- void detachBuffer(const Context *context, GLuint bufferName);
- void setVertexAttribDivisor(const Context *context, size_t index, GLuint divisor);
- void enableAttribute(size_t attribIndex, bool enabledState);
- void setVertexAttribPointer(const Context *context,
- size_t attribIndex,
- Buffer *boundBuffer,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLsizei stride,
- const void *pointer);
- void setVertexAttribFormat(size_t attribIndex,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLuint relativeOffset);
- void bindVertexBuffer(const Context *context,
- size_t bindingIndex,
- Buffer *boundBuffer,
- GLintptr offset,
- GLsizei stride);
- void setVertexAttribBinding(const Context *context, size_t attribIndex, GLuint bindingIndex);
- void setVertexBindingDivisor(size_t bindingIndex, GLuint divisor);
- void setVertexAttribFormatImpl(size_t attribIndex,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLuint relativeOffset);
- void bindVertexBufferImpl(const Context *context,
- size_t bindingIndex,
- Buffer *boundBuffer,
- GLintptr offset,
- GLsizei stride);
-
- void setElementArrayBuffer(const Context *context, Buffer *buffer);
-
- const BindingPointer<Buffer> &getElementArrayBuffer() const
- {
- return mState.getElementArrayBuffer();
- }
- size_t getMaxAttribs() const { return mState.getMaxAttribs(); }
- size_t getMaxBindings() const { return mState.getMaxBindings(); }
-
- const std::vector<VertexAttribute> &getVertexAttributes() const
- {
- return mState.getVertexAttributes();
- }
- const std::vector<VertexBinding> &getVertexBindings() const
- {
- return mState.getVertexBindings();
- }
-
- rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
-
- size_t getMaxEnabledAttribute() const { return mState.getMaxEnabledAttribute(); }
-
- enum DirtyBitType
- {
- DIRTY_BIT_ELEMENT_ARRAY_BUFFER,
-
- // Reserve bits for enabled flags
- DIRTY_BIT_ATTRIB_0_ENABLED,
- DIRTY_BIT_ATTRIB_MAX_ENABLED = DIRTY_BIT_ATTRIB_0_ENABLED + gl::MAX_VERTEX_ATTRIBS,
-
- // Reserve bits for attrib pointers
- DIRTY_BIT_ATTRIB_0_POINTER = DIRTY_BIT_ATTRIB_MAX_ENABLED,
- DIRTY_BIT_ATTRIB_MAX_POINTER = DIRTY_BIT_ATTRIB_0_POINTER + gl::MAX_VERTEX_ATTRIBS,
-
- // Reserve bits for changes to VertexAttribFormat
- DIRTY_BIT_ATTRIB_0_FORMAT = DIRTY_BIT_ATTRIB_MAX_POINTER,
- DIRTY_BIT_ATTRIB_MAX_FORMAT = DIRTY_BIT_ATTRIB_0_FORMAT + gl::MAX_VERTEX_ATTRIBS,
-
- // Reserve bits for changes to VertexAttribBinding
- DIRTY_BIT_ATTRIB_0_BINDING = DIRTY_BIT_ATTRIB_MAX_FORMAT,
- DIRTY_BIT_ATTRIB_MAX_BINDING = DIRTY_BIT_ATTRIB_0_BINDING + gl::MAX_VERTEX_ATTRIBS,
-
- // Reserve bits for changes to BindVertexBuffer
- DIRTY_BIT_BINDING_0_BUFFER = DIRTY_BIT_ATTRIB_MAX_BINDING,
- DIRTY_BIT_BINDING_MAX_BUFFER = DIRTY_BIT_BINDING_0_BUFFER + gl::MAX_VERTEX_ATTRIB_BINDINGS,
-
- // Reserve bits for binding divisors
- DIRTY_BIT_BINDING_0_DIVISOR = DIRTY_BIT_BINDING_MAX_BUFFER,
- DIRTY_BIT_BINDING_MAX_DIVISOR =
- DIRTY_BIT_BINDING_0_DIVISOR + gl::MAX_VERTEX_ATTRIB_BINDINGS,
-
- DIRTY_BIT_UNKNOWN = DIRTY_BIT_BINDING_MAX_DIVISOR,
- DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
- };
-
- using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
-
- static size_t GetVertexIndexFromDirtyBit(size_t dirtyBit);
-
- void syncState(const Context *context);
- bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
-
- private:
- ~VertexArray() override;
-
- GLuint mId;
-
- VertexArrayState mState;
- DirtyBits mDirtyBits;
-
- rx::VertexArrayImpl *mVertexArray;
-};
-
-} // namespace gl
-
-#endif // LIBANGLE_VERTEXARRAY_H_