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-rw-r--r--src/3rdparty/angle/src/libANGLE/angletypes.cpp246
1 files changed, 246 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/angletypes.cpp b/src/3rdparty/angle/src/libANGLE/angletypes.cpp
new file mode 100644
index 0000000000..16879f8041
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/angletypes.cpp
@@ -0,0 +1,246 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/State.h"
+#include "libANGLE/VertexArray.h"
+
+namespace gl
+{
+
+bool operator==(const Rectangle &a, const Rectangle &b)
+{
+ return a.x == b.x &&
+ a.y == b.y &&
+ a.width == b.width &&
+ a.height == b.height;
+}
+
+bool operator!=(const Rectangle &a, const Rectangle &b)
+{
+ return !(a == b);
+}
+
+SamplerState::SamplerState()
+ : minFilter(GL_NEAREST_MIPMAP_LINEAR),
+ magFilter(GL_LINEAR),
+ wrapS(GL_REPEAT),
+ wrapT(GL_REPEAT),
+ wrapR(GL_REPEAT),
+ maxAnisotropy(1.0f),
+ baseLevel(0),
+ maxLevel(1000),
+ minLod(-1000.0f),
+ maxLod(1000.0f),
+ compareMode(GL_NONE),
+ compareFunc(GL_LEQUAL),
+ swizzleRed(GL_RED),
+ swizzleGreen(GL_GREEN),
+ swizzleBlue(GL_BLUE),
+ swizzleAlpha(GL_ALPHA)
+{}
+
+bool SamplerState::swizzleRequired() const
+{
+ return swizzleRed != GL_RED || swizzleGreen != GL_GREEN ||
+ swizzleBlue != GL_BLUE || swizzleAlpha != GL_ALPHA;
+}
+
+bool SamplerState::operator==(const SamplerState &other) const
+{
+ return minFilter == other.minFilter &&
+ magFilter == other.magFilter &&
+ wrapS == other.wrapS &&
+ wrapT == other.wrapT &&
+ wrapR == other.wrapR &&
+ maxAnisotropy == other.maxAnisotropy &&
+ baseLevel == other.baseLevel &&
+ maxLevel == other.maxLevel &&
+ minLod == other.minLod &&
+ maxLod == other.maxLod &&
+ compareMode == other.compareMode &&
+ compareFunc == other.compareFunc &&
+ swizzleRed == other.swizzleRed &&
+ swizzleGreen == other.swizzleGreen &&
+ swizzleBlue == other.swizzleBlue &&
+ swizzleAlpha == other.swizzleAlpha;
+}
+
+bool SamplerState::operator!=(const SamplerState &other) const
+{
+ return !(*this == other);
+}
+
+static void MinMax(int a, int b, int *minimum, int *maximum)
+{
+ if (a < b)
+ {
+ *minimum = a;
+ *maximum = b;
+ }
+ else
+ {
+ *minimum = b;
+ *maximum = a;
+ }
+}
+
+bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
+{
+ int minSourceX, maxSourceX, minSourceY, maxSourceY;
+ MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX);
+ MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY);
+
+ int minClipX, maxClipX, minClipY, maxClipY;
+ MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX);
+ MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY);
+
+ if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY)
+ {
+ if (intersection)
+ {
+ intersection->x = minSourceX;
+ intersection->y = maxSourceY;
+ intersection->width = maxSourceX - minSourceX;
+ intersection->height = maxSourceY - minSourceY;
+ }
+
+ return false;
+ }
+ else
+ {
+ if (intersection)
+ {
+ intersection->x = std::max(minSourceX, minClipX);
+ intersection->y = std::max(minSourceY, minClipY);
+ intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX);
+ intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY);
+ }
+
+ return true;
+ }
+}
+
+VertexFormat::VertexFormat()
+ : mType(GL_NONE),
+ mNormalized(GL_FALSE),
+ mComponents(0),
+ mPureInteger(false)
+{}
+
+VertexFormat::VertexFormat(GLenum type, GLboolean normalized, GLuint components, bool pureInteger)
+ : mType(type),
+ mNormalized(normalized),
+ mComponents(components),
+ mPureInteger(pureInteger)
+{
+ // Float data can not be normalized, so ignore the user setting
+ if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
+ {
+ mNormalized = GL_FALSE;
+ }
+}
+
+VertexFormat::VertexFormat(const VertexAttribute &attrib)
+ : mType(attrib.type),
+ mNormalized(attrib.normalized ? GL_TRUE : GL_FALSE),
+ mComponents(attrib.size),
+ mPureInteger(attrib.pureInteger)
+{
+ // Ensure we aren't initializing a vertex format which should be using
+ // the current-value type
+ ASSERT(attrib.enabled);
+
+ // Float data can not be normalized, so ignore the user setting
+ if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
+ {
+ mNormalized = GL_FALSE;
+ }
+}
+
+VertexFormat::VertexFormat(const VertexAttribute &attrib, GLenum currentValueType)
+ : mType(attrib.type),
+ mNormalized(attrib.normalized ? GL_TRUE : GL_FALSE),
+ mComponents(attrib.size),
+ mPureInteger(attrib.pureInteger)
+{
+ if (!attrib.enabled)
+ {
+ mType = currentValueType;
+ mNormalized = GL_FALSE;
+ mComponents = 4;
+ mPureInteger = (currentValueType != GL_FLOAT);
+ }
+
+ // Float data can not be normalized, so ignore the user setting
+ if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
+ {
+ mNormalized = GL_FALSE;
+ }
+}
+
+void VertexFormat::GetInputLayout(VertexFormat *inputLayout,
+ Program *program,
+ const State &state)
+{
+ const std::vector<VertexAttribute> &vertexAttributes = state.getVertexArray()->getVertexAttributes();
+ for (unsigned int attributeIndex = 0; attributeIndex < vertexAttributes.size(); attributeIndex++)
+ {
+ int semanticIndex = program->getSemanticIndex(attributeIndex);
+
+ if (semanticIndex != -1)
+ {
+ inputLayout[semanticIndex] = VertexFormat(vertexAttributes[attributeIndex], state.getVertexAttribCurrentValue(attributeIndex).Type);
+ }
+ }
+}
+
+bool VertexFormat::operator==(const VertexFormat &other) const
+{
+ return (mType == other.mType &&
+ mComponents == other.mComponents &&
+ mNormalized == other.mNormalized &&
+ mPureInteger == other.mPureInteger );
+}
+
+bool VertexFormat::operator!=(const VertexFormat &other) const
+{
+ return !(*this == other);
+}
+
+bool VertexFormat::operator<(const VertexFormat& other) const
+{
+ if (mType != other.mType)
+ {
+ return mType < other.mType;
+ }
+ if (mNormalized != other.mNormalized)
+ {
+ return mNormalized < other.mNormalized;
+ }
+ if (mComponents != other.mComponents)
+ {
+ return mComponents < other.mComponents;
+ }
+ return mPureInteger < other.mPureInteger;
+}
+
+bool Box::operator==(const Box &other) const
+{
+ return (x == other.x && y == other.y && z == other.z &&
+ width == other.width && height == other.height && depth == other.depth);
+}
+
+bool Box::operator!=(const Box &other) const
+{
+ return !(*this == other);
+}
+
+}