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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/angletypes.inl')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/angletypes.inl | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/angletypes.inl b/src/3rdparty/angle/src/libANGLE/angletypes.inl new file mode 100644 index 0000000000..d51bcaaa78 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/angletypes.inl @@ -0,0 +1,78 @@ +// +// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// angletypes.inl : Inline definitions of some functions from angletypes.h + +namespace gl +{ + +template <typename T> +bool operator==(const Color<T> &a, const Color<T> &b) +{ + return a.red == b.red && + a.green == b.green && + a.blue == b.blue && + a.alpha == b.alpha; +} + +template <typename T> +bool operator!=(const Color<T> &a, const Color<T> &b) +{ + return !(a == b); +} + +inline bool operator==(const Rectangle &a, const Rectangle &b) +{ + return a.x == b.x && + a.y == b.y && + a.width == b.width && + a.height == b.height; +} + +inline bool operator!=(const Rectangle &a, const Rectangle &b) +{ + return !(a == b); +} + +inline bool operator==(const SamplerState &a, const SamplerState &b) +{ + return a.minFilter == b.minFilter && + a.magFilter == b.magFilter && + a.wrapS == b.wrapS && + a.wrapT == b.wrapT && + a.wrapR == b.wrapR && + a.maxAnisotropy == b.maxAnisotropy && + a.minLod == b.minLod && + a.maxLod == b.maxLod && + a.compareMode == b.compareMode && + a.compareFunc == b.compareFunc; +} + +inline bool operator!=(const SamplerState &a, const SamplerState &b) +{ + return !(a == b); +} + +inline bool operator==(const TextureState &a, const TextureState &b) +{ + return a.swizzleRed == b.swizzleRed && + a.swizzleGreen == b.swizzleGreen && + a.swizzleBlue == b.swizzleBlue && + a.swizzleAlpha == b.swizzleAlpha && + a.samplerState == b.samplerState && + a.baseLevel == b.baseLevel && + a.maxLevel == b.maxLevel && + a.immutableFormat == b.immutableFormat && + a.immutableLevels == b.immutableLevels && + a.usage == b.usage; +} + +inline bool operator!=(const TextureState &a, const TextureState &b) +{ + return !(a == b); +} + +} |