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-rw-r--r--src/3rdparty/angle/src/libANGLE/formatutils.cpp1365
1 files changed, 971 insertions, 394 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/formatutils.cpp b/src/3rdparty/angle/src/libANGLE/formatutils.cpp
index f8b9a8bab8..67bb2efdea 100644
--- a/src/3rdparty/angle/src/libANGLE/formatutils.cpp
+++ b/src/3rdparty/angle/src/libANGLE/formatutils.cpp
@@ -6,11 +6,13 @@
// formatutils.cpp: Queries for GL image formats.
-#include "common/mathutil.h"
#include "libANGLE/formatutils.h"
+
+#include "common/mathutil.h"
#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
-#include "libANGLE/renderer/Renderer.h"
+
+using namespace angle;
namespace gl
{
@@ -18,116 +20,28 @@ namespace gl
// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
// format and type combinations.
+GLenum GetSizedFormatInternal(GLenum format, GLenum type);
-typedef std::pair<GLenum, GLenum> FormatTypePair;
-typedef std::pair<FormatTypePair, GLenum> FormatPair;
-typedef std::map<FormatTypePair, GLenum> FormatMap;
-
-// A helper function to insert data into the format map with fewer characters.
-static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat)
-{
- map->insert(FormatPair(FormatTypePair(format, type), internalFormat));
-}
-
-FormatMap BuildFormatMap()
-{
- FormatMap map;
-
- // | Format | Type | Internal format |
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8);
- InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM);
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4);
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1);
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2);
- InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F);
- InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F);
- InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F);
-
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI);
-
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8);
- InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM);
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565);
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F);
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5);
- InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F);
- InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F);
- InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F);
-
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI);
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I);
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI);
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I);
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI);
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I);
-
- InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8);
- InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM);
- InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F);
- InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F);
- InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F);
-
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI);
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I);
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI);
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I);
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI);
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I);
-
- InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8);
- InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM);
- InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F);
- InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F);
- InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F);
-
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI);
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I);
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI);
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I);
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI);
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I);
-
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT);
- InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT);
- InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT);
- InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT);
- InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT);
-
- InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT);
- InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX);
- InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX);
-
- InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8);
- InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8);
-
- InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
- InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
- InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
- InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
-
- InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16);
- InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES);
- InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F);
-
- InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8);
-
- InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8);
- InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8);
+namespace
+{
+using InternalFormatInfoMap =
+ std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>;
- return map;
+} // anonymous namespace
+
+FormatType::FormatType() : format(GL_NONE), type(GL_NONE)
+{
+}
+
+FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_)
+{
+}
+
+bool FormatType::operator<(const FormatType &other) const
+{
+ if (format != other.format)
+ return format < other.format;
+ return type < other.type;
}
Type::Type()
@@ -158,20 +72,20 @@ bool operator<(const Type& a, const Type& b)
}
// Information about internal formats
-static bool AlwaysSupported(GLuint, const Extensions &)
+static bool AlwaysSupported(const Version &, const Extensions &)
{
return true;
}
-static bool NeverSupported(GLuint, const Extensions &)
+static bool NeverSupported(const Version &, const Extensions &)
{
return false;
}
-template <GLuint minCoreGLVersion>
-static bool RequireES(GLuint clientVersion, const Extensions &)
+template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion>
+static bool RequireES(const Version &clientVersion, const Extensions &)
{
- return clientVersion >= minCoreGLVersion;
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion);
}
// Pointer to a boolean memeber of the Extensions struct
@@ -179,96 +93,192 @@ typedef bool(Extensions::*ExtensionBool);
// Check support for a single extension
template <ExtensionBool bool1>
-static bool RequireExt(GLuint, const Extensions & extensions)
+static bool RequireExt(const Version &, const Extensions &extensions)
{
return extensions.*bool1;
}
// Check for a minimum client version or a single extension
-template <GLuint minCoreGLVersion, ExtensionBool bool1>
-static bool RequireESOrExt(GLuint clientVersion, const Extensions &extensions)
+template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1>
+static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= minCoreGLVersion || extensions.*bool1;
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
+ extensions.*bool1;
}
// Check for a minimum client version or two extensions
-template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireESOrExtAndExt(GLuint clientVersion, const Extensions &extensions)
+template <GLuint minCoreGLMajorVersion,
+ GLuint minCoreGLMinorVersion,
+ ExtensionBool bool1,
+ ExtensionBool bool2>
+static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= minCoreGLVersion || (extensions.*bool1 && extensions.*bool2);
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
+ (extensions.*bool1 && extensions.*bool2);
}
// Check for a minimum client version or at least one of two extensions
-template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireESOrExtOrExt(GLuint clientVersion, const Extensions &extensions)
+template <GLuint minCoreGLMajorVersion,
+ GLuint minCoreGLMinorVersion,
+ ExtensionBool bool1,
+ ExtensionBool bool2>
+static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= minCoreGLVersion || extensions.*bool1 || extensions.*bool2;
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
+ extensions.*bool1 || extensions.*bool2;
}
// Check support for two extensions
template <ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireExtAndExt(GLuint, const Extensions &extensions)
+static bool RequireExtAndExt(const Version &, const Extensions &extensions)
{
return extensions.*bool1 && extensions.*bool2;
}
// Check support for either of two extensions
template <ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireExtOrExt(GLuint, const Extensions &extensions)
+static bool RequireExtOrExt(const Version &, const Extensions &extensions)
{
return extensions.*bool1 || extensions.*bool2;
}
// Special function for half float formats with three or four channels.
-static bool HalfFloatSupport(GLuint clientVersion, const Extensions &extensions)
+static bool HalfFloatSupport(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= 3 || extensions.textureHalfFloat;
+ return clientVersion >= Version(3, 0) || extensions.textureHalfFloat;
}
-static bool HalfFloatRenderableSupport(GLuint clientVersion, const Extensions &extensions)
+static bool HalfFloatRGBRenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
{
return HalfFloatSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
}
+static bool HalfFloatRGBARenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return HalfFloatSupport(clientVersion, extensions) &&
+ (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
+}
+
// Special function for half float formats with one or two channels.
-static bool HalfFloatSupportRG(GLuint clientVersion, const Extensions &extensions)
+
+// R16F, RG16F
+static bool HalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(3, 0) || (extensions.textureHalfFloat && extensions.textureRG);
+}
+
+// R16F, RG16F
+static bool HalfFloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= 3 || (extensions.textureHalfFloat && extensions.textureRG);
+ // It's unclear if EXT_color_buffer_half_float gives renderability to non-OES half float
+ // textures
+ return HalfFloatRGSupport(clientVersion, extensions) &&
+ (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
}
-static bool HalfFloatRenderableSupportRG(GLuint clientVersion, const Extensions &extensions)
+// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
+static bool UnsizedHalfFloatOESRGSupport(const Version &, const Extensions &extensions)
{
- return HalfFloatSupportRG(clientVersion, extensions) && extensions.colorBufferHalfFloat;
+ return extensions.textureHalfFloat && extensions.textureRG;
+}
+
+// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
+static bool UnsizedHalfFloatOESRGRenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return UnsizedHalfFloatOESRGSupport(clientVersion, extensions) &&
+ extensions.colorBufferHalfFloat;
+}
+
+// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
+static bool UnsizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return extensions.textureHalfFloat;
+}
+
+// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
+static bool UnsizedHalfFloatOESRenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return UnsizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
}
// Special function for float formats with three or four channels.
-static bool FloatSupport(GLuint clientVersion, const Extensions &extensions)
+
+// RGB32F, RGBA32F
+static bool FloatSupport(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= 3 || extensions.textureFloat;
+ return clientVersion >= Version(3, 0) || extensions.textureFloat;
}
-static bool FloatRenderableSupport(GLuint clientVersion, const Extensions &extensions)
+// RGB32F
+static bool FloatRGBRenderableSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return FloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
+}
+
+// RGBA32F
+static bool FloatRGBARenderableSupport(const Version &clientVersion, const Extensions &extensions)
{
- // We don't expose colorBufferFloat in ES2, but we silently support rendering to float.
return FloatSupport(clientVersion, extensions) &&
- (extensions.colorBufferFloat || clientVersion == 2);
+ (extensions.colorBufferFloat || extensions.colorBufferFloatRGBA);
+}
+
+// RGB + FLOAT, RGBA + FLOAT
+static bool UnsizedFloatSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return extensions.textureFloat;
+}
+
+// RGB + FLOAT
+static bool UnsizedFloatRGBRenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return UnsizedFloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
+}
+
+// RGBA + FLOAT
+static bool UnsizedFloatRGBARenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return UnsizedFloatSupport(clientVersion, extensions) &&
+ (extensions.colorBufferFloatRGBA || extensions.colorBufferFloat);
}
// Special function for float formats with one or two channels.
-static bool FloatSupportRG(GLuint clientVersion, const Extensions &extensions)
+
+// R32F, RG32F
+static bool FloatRGSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(3, 0) || (extensions.textureFloat && extensions.textureRG);
+}
+
+// R32F, RG32F
+static bool FloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= 3 || (extensions.textureFloat && extensions.textureRG);
+ return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
}
-static bool FloatRenderableSupportRG(GLuint clientVersion, const Extensions &extensions)
+// RED + FLOAT, RG + FLOAT
+static bool UnsizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
{
- // We don't expose colorBufferFloat in ES2, but we silently support rendering to float.
- return FloatSupportRG(clientVersion, extensions) &&
- (extensions.colorBufferFloat || clientVersion == 2);
+ return extensions.textureFloat && extensions.textureRG;
+}
+
+// RED + FLOAT, RG + FLOAT
+static bool UnsizedFloatRGRenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
}
InternalFormat::InternalFormat()
- : redBits(0),
+ : internalFormat(GL_NONE),
+ sized(false),
+ sizedInternalFormat(GL_NONE),
+ redBits(0),
greenBits(0),
blueBits(0),
luminanceBits(0),
@@ -291,32 +301,252 @@ InternalFormat::InternalFormat()
{
}
-static InternalFormat UnsizedFormat(GLenum format, InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
+InternalFormat::InternalFormat(const InternalFormat &other) = default;
+
+bool InternalFormat::isLUMA() const
{
- InternalFormat formatInfo;
- formatInfo.format = format;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
- return formatInfo;
+ return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 &&
+ (luminanceBits + alphaBits) > 0);
+}
+
+GLenum InternalFormat::getReadPixelsFormat() const
+{
+ return format;
}
-static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
- GLenum format, GLenum type, GLenum componentType, bool srgb,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
+GLenum InternalFormat::getReadPixelsType(const Version &version) const
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ if (version < Version(3, 0))
+ {
+ // The internal format may have a type of GL_HALF_FLOAT but when exposing this type
+ // as the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by
+ // OES_texture_half_float. HALF_FLOAT becomes core in ES3 and is acceptable to use
+ // as an IMPLEMENTATION_READ_TYPE.
+ return GL_HALF_FLOAT_OES;
+ }
+ else
+ {
+ return GL_HALF_FLOAT;
+ }
+
+ default:
+ return type;
+ }
+}
+
+bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const
+{
+ // GLES 3.0.5 section 4.4.2.2:
+ // "Implementations are required to support the same internal formats for renderbuffers as the
+ // required formats for textures enumerated in section 3.8.3.1, with the exception of the color
+ // formats labelled "texture-only"."
+ if (!sized || compressed)
+ {
+ return false;
+ }
+
+ // Luma formats.
+ if (isLUMA())
+ {
+ return false;
+ }
+
+ // Depth/stencil formats.
+ if (depthBits > 0 || stencilBits > 0)
+ {
+ // GLES 2.0.25 table 4.5.
+ // GLES 3.0.5 section 3.8.3.1.
+ // GLES 3.1 table 8.14.
+
+ // Required formats in all versions.
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ case GL_STENCIL_INDEX8:
+ // Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it
+ // is in section 4.4.2.2.
+ return true;
+ default:
+ break;
+ }
+ if (version.major < 3)
+ {
+ return false;
+ }
+ // Required formats in GLES 3.0 and up.
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT32F:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH32F_STENCIL8:
+ case GL_DEPTH24_STENCIL8:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ // RGBA formats.
+ // GLES 2.0.25 table 4.5.
+ // GLES 3.0.5 section 3.8.3.1.
+ // GLES 3.1 table 8.13.
+
+ // Required formats in all versions.
+ switch (internalFormat)
+ {
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ return true;
+ default:
+ break;
+ }
+ if (version.major < 3)
+ {
+ return false;
+ }
+
+ if (format == GL_BGRA_EXT)
+ {
+ return false;
+ }
+
+ switch (componentType)
+ {
+ case GL_SIGNED_NORMALIZED:
+ case GL_FLOAT:
+ return false;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ // Integer RGB formats are not required renderbuffer formats.
+ if (alphaBits == 0 && blueBits != 0)
+ {
+ return false;
+ }
+ // All integer R and RG formats are required.
+ // Integer RGBA formats including RGB10_A2_UI are required.
+ return true;
+ case GL_UNSIGNED_NORMALIZED:
+ if (internalFormat == GL_SRGB8)
+ {
+ return false;
+ }
+ return true;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat))
+{
+}
+
+Format::Format(const InternalFormat &internalFormat) : info(&internalFormat)
+{
+}
+
+Format::Format(GLenum internalFormat, GLenum type)
+ : info(&GetInternalFormatInfo(internalFormat, type))
+{
+}
+
+Format::Format(const Format &other) = default;
+Format &Format::operator=(const Format &other) = default;
+
+bool Format::valid() const
+{
+ return info->internalFormat != GL_NONE;
+}
+
+// static
+bool Format::SameSized(const Format &a, const Format &b)
+{
+ return a.info->sizedInternalFormat == b.info->sizedInternalFormat;
+}
+
+static GLenum EquivalentBlitInternalFormat(GLenum internalformat)
+{
+ // BlitFramebuffer works if the color channels are identically
+ // sized, even if there is a swizzle (for example, blitting from a
+ // multisampled RGBA8 renderbuffer to a BGRA8 texture). This could
+ // be expanded and/or autogenerated if that is found necessary.
+ if (internalformat == GL_BGRA8_EXT)
+ return GL_RGBA8;
+ return internalformat;
+}
+
+// static
+bool Format::EquivalentForBlit(const Format &a, const Format &b)
+{
+ return (EquivalentBlitInternalFormat(a.info->sizedInternalFormat) ==
+ EquivalentBlitInternalFormat(b.info->sizedInternalFormat));
+}
+
+// static
+Format Format::Invalid()
+{
+ static Format invalid(GL_NONE, GL_NONE);
+ return invalid;
+}
+
+std::ostream &operator<<(std::ostream &os, const Format &fmt)
+{
+ // TODO(ynovikov): return string representation when available
+ return FmtHexShort(os, fmt.info->sizedInternalFormat);
+}
+
+bool InternalFormat::operator==(const InternalFormat &other) const
+{
+ // We assume all internal formats are unique if they have the same internal format and type
+ return internalFormat == other.internalFormat && type == other.type;
+}
+
+bool InternalFormat::operator!=(const InternalFormat &other) const
+{
+ return !(*this == other);
+}
+
+void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo)
+{
+ ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0);
+ ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0);
+ (*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo;
+}
+
+void AddRGBAFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ bool sized,
+ GLuint red,
+ GLuint green,
+ GLuint blue,
+ GLuint alpha,
+ GLuint shared,
+ GLenum format,
+ GLenum type,
+ GLenum componentType,
+ bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.sized = sized;
+ formatInfo.sizedInternalFormat =
+ sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
formatInfo.redBits = red;
formatInfo.greenBits = green;
formatInfo.blueBits = blue;
formatInfo.alphaBits = alpha;
formatInfo.sharedBits = shared;
formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
- formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.componentCount =
+ ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
@@ -324,15 +554,27 @@ static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint a
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
- return formatInfo;
+
+ InsertFormatInfo(map, formatInfo);
}
-static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
+static void AddLUMAFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ bool sized,
+ GLuint luminance,
+ GLuint alpha,
+ GLenum format,
+ GLenum type,
+ GLenum componentType,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.sized = sized;
+ formatInfo.sizedInternalFormat =
+ sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
formatInfo.luminanceBits = luminance;
formatInfo.alphaBits = alpha;
formatInfo.pixelBytes = (luminance + alpha) / 8;
@@ -344,15 +586,28 @@ static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format,
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
- return formatInfo;
+
+ InsertFormatInfo(map, formatInfo);
}
-static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
- GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
+void AddDepthStencilFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ bool sized,
+ GLuint depthBits,
+ GLuint stencilBits,
+ GLuint unusedBits,
+ GLenum format,
+ GLenum type,
+ GLenum componentType,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.sized = sized;
+ formatInfo.sizedInternalFormat =
+ sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
formatInfo.depthBits = depthBits;
formatInfo.stencilBits = stencilBits;
formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
@@ -364,16 +619,27 @@ static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, G
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
- return formatInfo;
+
+ InsertFormatInfo(map, formatInfo);
}
-static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
- GLuint componentCount, GLenum format, GLenum type, bool srgb,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
+void AddCompressedFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ GLuint compressedBlockWidth,
+ GLuint compressedBlockHeight,
+ GLuint compressedBlockSize,
+ GLuint componentCount,
+ GLenum format,
+ GLenum type,
+ bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.sized = true;
+ formatInfo.sizedInternalFormat = internalFormat;
formatInfo.compressedBlockWidth = compressedBlockWidth;
formatInfo.compressedBlockHeight = compressedBlockHeight;
formatInfo.pixelBytes = compressedBlockSize / 8;
@@ -386,189 +652,279 @@ static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compr
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
- return formatInfo;
-}
-typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair;
-typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap;
+ InsertFormatInfo(map, formatInfo);
+}
static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
InternalFormatInfoMap map;
- // clang-format off
// From ES 3.0.1 spec, table 3.12
- map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
-
- // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
-
- map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map[GL_NONE][GL_NONE] = InternalFormat();
+
+ // clang-format off
+
+ // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_R8, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_R8_SNORM, true, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG8, true, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG8_SNORM, true, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB8_SNORM, true, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB565, true, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA4, true, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB5_A1, true, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA8_SNORM, true, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB10_A2, true, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB10_A2UI, true, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_SRGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_SRGB8_ALPHA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, RequireESOrExt<3, 0, &Extensions::sRGB>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB9_E5, true, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG8I, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG8UI, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG16I, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG16UI, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG32I, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R11F_G11F_B10F, true, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3, 0>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG32UI, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB8I, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB8UI, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB16I, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB16UI, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB32I, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB32UI, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA8I, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA8UI, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA16I, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA16UI, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA32I, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA32UI, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+
+ AddRGBAFormat(&map, GL_BGRA8_EXT, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_BGRA4_ANGLEX, true, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX, true, 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+
+ // Special format which is not really supported, so always false for all supports.
+ AddRGBAFormat(&map, GL_BGR565_ANGLEX, true, 5, 6, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported);
// Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
- // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
- // | | | | | | | type | | | | |
- map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupportRG, HalfFloatRenderableSupportRG, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupportRG, HalfFloatRenderableSupportRG, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRenderableSupport, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRenderableSupport, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, FloatSupportRG, FloatRenderableSupportRG, RequireExt<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, FloatSupportRG, FloatRenderableSupportRG, RequireExt<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRenderableSupport, RequireExt<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRenderableSupport, RequireExt<&Extensions::textureFloatLinear> )));
+ // | Internal format |sized| D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
+ // | | | | | | | type | | | | |
+ AddRGBAFormat(&map, GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBARenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RGBA32F, true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
// Depth stencil formats
- // | Internal format | | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, RequireESOrExt<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, &Extensions::depthTextures>, RequireESOrExtOrExt<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3>, RequireES<3>, AlwaysSupported )));
+ // | Internal format |sized| D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, true, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, true, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported );
+ AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, true, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextures>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported );
+ AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, true, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported );
// STENCIL_INDEX8 is special-cased, see around the bottom of the list.
// Luminance alpha formats
- // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
-
- // Unsized formats
- // | Internal format | | Format | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_ALPHA, UnsizedFormat(GL_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE, UnsizedFormat(GL_LUMINANCE, RequireES<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESOrExt<3, &Extensions::packedDepthStencil>, RequireESOrExt<3, &Extensions::packedDepthStencil>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
+ // | Internal format |sized| L | A | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddLUMAFormat(&map, GL_ALPHA8_EXT, true, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
+ AddLUMAFormat(&map, GL_LUMINANCE8_EXT, true, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
+ AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT, true, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
+ AddLUMAFormat(&map, GL_ALPHA16F_EXT, true, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE16F_EXT, true, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_ALPHA32F_EXT, true, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE32F_EXT, true, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
// Compressed formats, From ES 3.0.1 spec, table 3.16
- // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported)));
+ // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
// From GL_EXT_texture_compression_dxt1
- // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
+ // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported);
// From GL_ANGLE_texture_compression_dxt3
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT3>, NeverSupported, AlwaysSupported);
// From GL_ANGLE_texture_compression_dxt5
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported);
// From GL_OES_compressed_ETC1_RGB8_texture
- map.insert(InternalFormatInfoPair(GL_ETC1_RGB8_OES, CompressedFormat(4, 4, 64, 3, GL_ETC1_RGB8_OES, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported)));
+ AddCompressedFormat(&map, GL_ETC1_RGB8_OES, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported);
+
+ // From GL_EXT_texture_compression_s3tc_srgb
+ // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
// From KHR_texture_compression_astc_hdr
- // | Internal format | | W | H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_4x4_KHR, CompressedFormat( 4, 4, 128, 4, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_5x4_KHR, CompressedFormat( 5, 4, 128, 4, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_5x5_KHR, CompressedFormat( 5, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_6x5_KHR, CompressedFormat( 6, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_6x6_KHR, CompressedFormat( 6, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x5_KHR, CompressedFormat( 8, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x6_KHR, CompressedFormat( 8, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x8_KHR, CompressedFormat( 8, 8, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x5_KHR, CompressedFormat(10, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x6_KHR, CompressedFormat(10, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, CompressedFormat(10, 8, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x10_KHR, CompressedFormat(10, 10, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_12x10_KHR, CompressedFormat(12, 10, 128, 4, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_12x12_KHR, CompressedFormat(12, 12, 128, 4, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
-
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, CompressedFormat( 4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, CompressedFormat( 5, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, CompressedFormat( 5, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, CompressedFormat( 6, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, CompressedFormat( 6, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, CompressedFormat( 8, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, CompressedFormat( 8, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, CompressedFormat( 8, 8, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, CompressedFormat(10, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, CompressedFormat(10, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, CompressedFormat(10, 8, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, CompressedFormat(10, 10, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, CompressedFormat(12, 10, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, CompressedFormat(12, 12, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ // | Internal format | W | H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
// For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
// - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
// - All other stencil formats (all depth-stencil) are either float or normalized
// - It affects only validation of internalformat in RenderbufferStorageMultisample.
- // | Internal format | |D |S |X | Format | Type | Component type | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat(0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, NeverSupported)));
+ // | Internal format |sized|D |S |X | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);
// From GL_ANGLE_lossy_etc_decode
- map.insert(InternalFormatInfoPair(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, CompressedFormat(4, 4, 64, 3, GL_ETC1_RGB8_OES, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported)));
+ // | Internal format |W |H |BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
+
+ // From GL_EXT_texture_norm16
+ // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_R16_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_R16_SNORM_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG16_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG16_SNORM_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB16_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB16_SNORM_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA16_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ // Unsized formats
+ // | Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, AlwaysSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB, false, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGBA, false, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA, false, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA, false, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_SRGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, RequireExt<&Extensions::sRGB>, AlwaysSupported);
+
+ AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+
+ // Unsized integer formats
+ // |Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+
+ // Unsized floating point formats
+ // |Internal format |sized | R | G | B | A |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RED, false, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RG, false, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RGB, false, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RGB, false, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGB, false, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGBA, false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+
+ // Unsized luminance alpha formats
+ // | Internal format |sized | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddLUMAFormat(&map, GL_ALPHA, false, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
+ AddLUMAFormat(&map, GL_LUMINANCE, false, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
+ AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
+ AddLUMAFormat(&map, GL_ALPHA, false, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE, false, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE_ALPHA ,false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_ALPHA, false, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
+ AddLUMAFormat(&map, GL_LUMINANCE, false, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
+ AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
+
+ // Unsized depth stencil formats
+ // | Internal format |sized | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
+ AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
+ AddDepthStencilFormat(&map, GL_STENCIL, false, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);
// clang-format on
return map;
@@ -584,12 +940,18 @@ static FormatSet BuildAllSizedInternalFormatSet()
{
FormatSet result;
- const InternalFormatInfoMap &formats = GetInternalFormatMap();
- for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++)
+ for (const auto &internalFormat : GetInternalFormatMap())
{
- if (i->second.pixelBytes > 0)
+ for (const auto &type : internalFormat.second)
{
- result.insert(i->first);
+ if (type.second.sized)
+ {
+ // TODO(jmadill): Fix this hack.
+ if (internalFormat.first == GL_BGR565_ANGLEX)
+ continue;
+
+ result.insert(internalFormat.first);
+ }
}
}
@@ -652,107 +1014,199 @@ const Type &GetTypeInfo(GLenum type)
}
}
-const InternalFormat GetInternalFormatInfo(GLenum internalFormat)
+const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat)
{
+ static const InternalFormat defaultInternalFormat;
const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
- InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
- if (iter != formatMap.end())
+ auto iter = formatMap.find(internalFormat);
+
+ // Sized internal formats only have one type per entry
+ if (iter == formatMap.end() || iter->second.size() != 1)
{
- return iter->second;
+ return defaultInternalFormat;
}
- else
+
+ const InternalFormat &internalFormatInfo = iter->second.begin()->second;
+ if (!internalFormatInfo.sized)
{
- static const InternalFormat defaultInternalFormat;
return defaultInternalFormat;
}
+
+ return internalFormatInfo;
}
-GLuint InternalFormat::computeRowPitch(GLenum formatType, GLsizei width, GLint alignment, GLint rowLength) const
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type)
{
- ASSERT(alignment > 0 && isPow2(alignment));
- GLuint rowBytes;
- if (rowLength > 0)
+ static const InternalFormat defaultInternalFormat;
+ const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
+
+ auto internalFormatIter = formatMap.find(internalFormat);
+ if (internalFormatIter == formatMap.end())
{
- ASSERT(!compressed);
- rowBytes = pixelBytes * rowLength;
+ return defaultInternalFormat;
}
- else
+
+ // If the internal format is sized, simply return it without the type check.
+ if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized)
{
- rowBytes = computeBlockSize(formatType, width, 1);
+ return internalFormatIter->second.begin()->second;
}
- return rx::roundUp(rowBytes, static_cast<GLuint>(alignment));
+
+ auto typeIter = internalFormatIter->second.find(type);
+ if (typeIter == internalFormatIter->second.end())
+ {
+ return defaultInternalFormat;
+ }
+
+ return typeIter->second;
+}
+
+GLuint InternalFormat::computePixelBytes(GLenum formatType) const
+{
+ const auto &typeInfo = GetTypeInfo(formatType);
+ GLuint components = typeInfo.specialInterpretation ? 1u : componentCount;
+ return components * typeInfo.bytes;
}
-GLuint InternalFormat::computeDepthPitch(GLenum formatType,
- GLsizei width,
- GLsizei height,
- GLint alignment,
- GLint rowLength,
- GLint imageHeight) const
+ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLenum formatType,
+ GLsizei width,
+ GLint alignment,
+ GLint rowLength) const
{
- GLuint rows;
- if (imageHeight > 0)
+ // Compressed images do not use pack/unpack parameters.
+ if (compressed)
{
- rows = imageHeight;
+ ASSERT(rowLength == 0);
+ return computeCompressedImageSize(Extents(width, 1, 1));
}
- else
+
+ CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width);
+ CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType);
+
+ ASSERT(alignment > 0 && isPow2(alignment));
+ CheckedNumeric<GLuint> checkedAlignment(alignment);
+ auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment);
+ ANGLE_TRY_CHECKED_MATH(aligned);
+ return aligned.ValueOrDie();
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei height,
+ GLint imageHeight,
+ GLuint rowPitch) const
+{
+ GLuint rows =
+ (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height));
+ CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
+
+ auto depthPitch = checkedRowPitch * rows;
+ ANGLE_TRY_CHECKED_MATH(depthPitch);
+ return depthPitch.ValueOrDie();
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLenum formatType,
+ GLsizei width,
+ GLsizei height,
+ GLint alignment,
+ GLint rowLength,
+ GLint imageHeight) const
+{
+ GLuint rowPitch = 0;
+ ANGLE_TRY_RESULT(computeRowPitch(formatType, width, alignment, rowLength), rowPitch);
+ return computeDepthPitch(height, imageHeight, rowPitch);
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(const Extents &size) const
+{
+ CheckedNumeric<GLuint> checkedWidth(size.width);
+ CheckedNumeric<GLuint> checkedHeight(size.height);
+ CheckedNumeric<GLuint> checkedDepth(size.depth);
+ CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth);
+ CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
+
+ ASSERT(compressed);
+ auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth;
+ auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
+ auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth;
+ ANGLE_TRY_CHECKED_MATH(bytes);
+ return bytes.ValueOrDie();
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch,
+ GLuint depthPitch,
+ const PixelStoreStateBase &state,
+ bool is3D) const
+{
+ CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
+ CheckedNumeric<GLuint> checkedDepthPitch(depthPitch);
+ CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages));
+ CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows));
+ CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels));
+ CheckedNumeric<GLuint> checkedPixelBytes(pixelBytes);
+ auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch;
+ if (!is3D)
{
- rows = height;
+ checkedSkipImagesBytes = 0;
}
- return computeRowPitch(formatType, width, alignment, rowLength) * rows;
+ auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch +
+ checkedSkipPixels * checkedPixelBytes;
+ ANGLE_TRY_CHECKED_MATH(skipBytes);
+ return skipBytes.ValueOrDie();
}
-GLuint InternalFormat::computeBlockSize(GLenum formatType, GLsizei width, GLsizei height) const
+ErrorOrResult<GLuint> InternalFormat::computePackUnpackEndByte(
+ GLenum formatType,
+ const Extents &size,
+ const PixelStoreStateBase &state,
+ bool is3D) const
{
+ GLuint rowPitch = 0;
+ ANGLE_TRY_RESULT(computeRowPitch(formatType, size.width, state.alignment, state.rowLength),
+ rowPitch);
+
+ GLuint depthPitch = 0;
+ if (is3D)
+ {
+ ANGLE_TRY_RESULT(computeDepthPitch(size.height, state.imageHeight, rowPitch), depthPitch);
+ }
+
+ CheckedNumeric<GLuint> checkedCopyBytes = 0;
if (compressed)
{
- GLsizei numBlocksWide = (width + compressedBlockWidth - 1) / compressedBlockWidth;
- GLsizei numBlocksHight = (height + compressedBlockHeight - 1) / compressedBlockHeight;
- return (pixelBytes * numBlocksWide * numBlocksHight);
+ ANGLE_TRY_RESULT(computeCompressedImageSize(size), checkedCopyBytes);
}
- else
+ else if (size.height != 0 && (!is3D || size.depth != 0))
{
- const Type &typeInfo = GetTypeInfo(formatType);
- if (typeInfo.specialInterpretation)
- {
- return typeInfo.bytes * width * height;
- }
- else
+ CheckedNumeric<GLuint> bytes = computePixelBytes(formatType);
+ checkedCopyBytes += size.width * bytes;
+
+ CheckedNumeric<GLuint> heightMinusOne = size.height - 1;
+ checkedCopyBytes += heightMinusOne * rowPitch;
+
+ if (is3D)
{
- return componentCount * typeInfo.bytes * width * height;
+ CheckedNumeric<GLuint> depthMinusOne = size.depth - 1;
+ checkedCopyBytes += depthMinusOne * depthPitch;
}
}
-}
-GLuint InternalFormat::computeSkipPixels(GLint rowPitch,
- GLint depthPitch,
- GLint skipImages,
- GLint skipRows,
- GLint skipPixels) const
-{
- return skipImages * depthPitch + skipRows * rowPitch + skipPixels * pixelBytes;
+ CheckedNumeric<GLuint> checkedSkipBytes = 0;
+ ANGLE_TRY_RESULT(computeSkipBytes(rowPitch, depthPitch, state, is3D), checkedSkipBytes);
+
+ CheckedNumeric<GLuint> endByte = checkedCopyBytes + checkedSkipBytes;
+
+ ANGLE_TRY_CHECKED_MATH(endByte);
+ return endByte.ValueOrDie();
}
-GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type)
+GLenum GetUnsizedFormat(GLenum internalFormat)
{
- const InternalFormat& formatInfo = GetInternalFormatInfo(internalFormat);
- if (formatInfo.pixelBytes > 0)
+ auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat);
+ if (sizedFormatInfo.internalFormat != GL_NONE)
{
- return internalFormat;
- }
- else
- {
- static const FormatMap formatMap = BuildFormatMap();
- FormatMap::const_iterator iter = formatMap.find(FormatTypePair(internalFormat, type));
- if (iter != formatMap.end())
- {
- return iter->second;
- }
- else
- {
- return GL_NONE;
- }
+ return sizedFormatInfo.format;
}
+
+ return internalFormat;
}
const FormatSet &GetAllSizedInternalFormats()
@@ -1543,6 +1997,129 @@ const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType)
}
}
+size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType)
+{
+ switch (vertexFormatType)
+ {
+ case VERTEX_FORMAT_SBYTE1:
+ case VERTEX_FORMAT_SBYTE1_NORM:
+ case VERTEX_FORMAT_UBYTE1:
+ case VERTEX_FORMAT_UBYTE1_NORM:
+ case VERTEX_FORMAT_SBYTE1_INT:
+ case VERTEX_FORMAT_UBYTE1_INT:
+ return 1;
+
+ case VERTEX_FORMAT_SBYTE2:
+ case VERTEX_FORMAT_SBYTE2_NORM:
+ case VERTEX_FORMAT_UBYTE2:
+ case VERTEX_FORMAT_UBYTE2_NORM:
+ case VERTEX_FORMAT_SBYTE2_INT:
+ case VERTEX_FORMAT_UBYTE2_INT:
+ case VERTEX_FORMAT_SSHORT1:
+ case VERTEX_FORMAT_SSHORT1_NORM:
+ case VERTEX_FORMAT_USHORT1:
+ case VERTEX_FORMAT_USHORT1_NORM:
+ case VERTEX_FORMAT_SSHORT1_INT:
+ case VERTEX_FORMAT_USHORT1_INT:
+ case VERTEX_FORMAT_HALF1:
+ return 2;
+
+ case VERTEX_FORMAT_SBYTE3:
+ case VERTEX_FORMAT_SBYTE3_NORM:
+ case VERTEX_FORMAT_UBYTE3:
+ case VERTEX_FORMAT_UBYTE3_NORM:
+ case VERTEX_FORMAT_SBYTE3_INT:
+ case VERTEX_FORMAT_UBYTE3_INT:
+ return 3;
+
+ case VERTEX_FORMAT_SBYTE4:
+ case VERTEX_FORMAT_SBYTE4_NORM:
+ case VERTEX_FORMAT_UBYTE4:
+ case VERTEX_FORMAT_UBYTE4_NORM:
+ case VERTEX_FORMAT_SBYTE4_INT:
+ case VERTEX_FORMAT_UBYTE4_INT:
+ case VERTEX_FORMAT_SSHORT2:
+ case VERTEX_FORMAT_SSHORT2_NORM:
+ case VERTEX_FORMAT_USHORT2:
+ case VERTEX_FORMAT_USHORT2_NORM:
+ case VERTEX_FORMAT_SSHORT2_INT:
+ case VERTEX_FORMAT_USHORT2_INT:
+ case VERTEX_FORMAT_SINT1:
+ case VERTEX_FORMAT_SINT1_NORM:
+ case VERTEX_FORMAT_UINT1:
+ case VERTEX_FORMAT_UINT1_NORM:
+ case VERTEX_FORMAT_SINT1_INT:
+ case VERTEX_FORMAT_UINT1_INT:
+ case VERTEX_FORMAT_HALF2:
+ case VERTEX_FORMAT_FIXED1:
+ case VERTEX_FORMAT_FLOAT1:
+ case VERTEX_FORMAT_SINT210:
+ case VERTEX_FORMAT_UINT210:
+ case VERTEX_FORMAT_SINT210_NORM:
+ case VERTEX_FORMAT_UINT210_NORM:
+ case VERTEX_FORMAT_SINT210_INT:
+ case VERTEX_FORMAT_UINT210_INT:
+ return 4;
+
+ case VERTEX_FORMAT_SSHORT3:
+ case VERTEX_FORMAT_SSHORT3_NORM:
+ case VERTEX_FORMAT_USHORT3:
+ case VERTEX_FORMAT_USHORT3_NORM:
+ case VERTEX_FORMAT_SSHORT3_INT:
+ case VERTEX_FORMAT_USHORT3_INT:
+ case VERTEX_FORMAT_HALF3:
+ return 6;
+
+ case VERTEX_FORMAT_SSHORT4:
+ case VERTEX_FORMAT_SSHORT4_NORM:
+ case VERTEX_FORMAT_USHORT4:
+ case VERTEX_FORMAT_USHORT4_NORM:
+ case VERTEX_FORMAT_SSHORT4_INT:
+ case VERTEX_FORMAT_USHORT4_INT:
+ case VERTEX_FORMAT_SINT2:
+ case VERTEX_FORMAT_SINT2_NORM:
+ case VERTEX_FORMAT_UINT2:
+ case VERTEX_FORMAT_UINT2_NORM:
+ case VERTEX_FORMAT_SINT2_INT:
+ case VERTEX_FORMAT_UINT2_INT:
+ case VERTEX_FORMAT_HALF4:
+ case VERTEX_FORMAT_FIXED2:
+ case VERTEX_FORMAT_FLOAT2:
+ return 8;
+
+ case VERTEX_FORMAT_SINT3:
+ case VERTEX_FORMAT_SINT3_NORM:
+ case VERTEX_FORMAT_UINT3:
+ case VERTEX_FORMAT_UINT3_NORM:
+ case VERTEX_FORMAT_SINT3_INT:
+ case VERTEX_FORMAT_UINT3_INT:
+ case VERTEX_FORMAT_FIXED3:
+ case VERTEX_FORMAT_FLOAT3:
+ return 12;
+
+ case VERTEX_FORMAT_SINT4:
+ case VERTEX_FORMAT_SINT4_NORM:
+ case VERTEX_FORMAT_UINT4:
+ case VERTEX_FORMAT_UINT4_NORM:
+ case VERTEX_FORMAT_SINT4_INT:
+ case VERTEX_FORMAT_UINT4_INT:
+ case VERTEX_FORMAT_FIXED4:
+ case VERTEX_FORMAT_FLOAT4:
+ return 16;
+
+ case VERTEX_FORMAT_INVALID:
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+bool ValidES3InternalFormat(GLenum internalFormat)
+{
+ const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
+ return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end();
+}
+
VertexFormat::VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn)
: type(typeIn),
normalized(normalizedIn),