summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/formatutils.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/formatutils.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/formatutils.cpp2133
1 files changed, 0 insertions, 2133 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/formatutils.cpp b/src/3rdparty/angle/src/libANGLE/formatutils.cpp
deleted file mode 100644
index 67bb2efdea..0000000000
--- a/src/3rdparty/angle/src/libANGLE/formatutils.cpp
+++ /dev/null
@@ -1,2133 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// formatutils.cpp: Queries for GL image formats.
-
-#include "libANGLE/formatutils.h"
-
-#include "common/mathutil.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Framebuffer.h"
-
-using namespace angle;
-
-namespace gl
-{
-
-// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
-// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
-// format and type combinations.
-GLenum GetSizedFormatInternal(GLenum format, GLenum type);
-
-namespace
-{
-using InternalFormatInfoMap =
- std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>;
-
-} // anonymous namespace
-
-FormatType::FormatType() : format(GL_NONE), type(GL_NONE)
-{
-}
-
-FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_)
-{
-}
-
-bool FormatType::operator<(const FormatType &other) const
-{
- if (format != other.format)
- return format < other.format;
- return type < other.type;
-}
-
-Type::Type()
- : bytes(0),
- bytesShift(0),
- specialInterpretation(false)
-{
-}
-
-static Type GenTypeInfo(GLuint bytes, bool specialInterpretation)
-{
- Type info;
- info.bytes = bytes;
- GLuint i = 0;
- while ((1u << i) < bytes)
- {
- ++i;
- }
- info.bytesShift = i;
- ASSERT((1u << info.bytesShift) == bytes);
- info.specialInterpretation = specialInterpretation;
- return info;
-}
-
-bool operator<(const Type& a, const Type& b)
-{
- return memcmp(&a, &b, sizeof(Type)) < 0;
-}
-
-// Information about internal formats
-static bool AlwaysSupported(const Version &, const Extensions &)
-{
- return true;
-}
-
-static bool NeverSupported(const Version &, const Extensions &)
-{
- return false;
-}
-
-template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion>
-static bool RequireES(const Version &clientVersion, const Extensions &)
-{
- return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion);
-}
-
-// Pointer to a boolean memeber of the Extensions struct
-typedef bool(Extensions::*ExtensionBool);
-
-// Check support for a single extension
-template <ExtensionBool bool1>
-static bool RequireExt(const Version &, const Extensions &extensions)
-{
- return extensions.*bool1;
-}
-
-// Check for a minimum client version or a single extension
-template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1>
-static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
- extensions.*bool1;
-}
-
-// Check for a minimum client version or two extensions
-template <GLuint minCoreGLMajorVersion,
- GLuint minCoreGLMinorVersion,
- ExtensionBool bool1,
- ExtensionBool bool2>
-static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
- (extensions.*bool1 && extensions.*bool2);
-}
-
-// Check for a minimum client version or at least one of two extensions
-template <GLuint minCoreGLMajorVersion,
- GLuint minCoreGLMinorVersion,
- ExtensionBool bool1,
- ExtensionBool bool2>
-static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
- extensions.*bool1 || extensions.*bool2;
-}
-
-// Check support for two extensions
-template <ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireExtAndExt(const Version &, const Extensions &extensions)
-{
- return extensions.*bool1 && extensions.*bool2;
-}
-
-// Check support for either of two extensions
-template <ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireExtOrExt(const Version &, const Extensions &extensions)
-{
- return extensions.*bool1 || extensions.*bool2;
-}
-
-// Special function for half float formats with three or four channels.
-static bool HalfFloatSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(3, 0) || extensions.textureHalfFloat;
-}
-
-static bool HalfFloatRGBRenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return HalfFloatSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
-}
-
-static bool HalfFloatRGBARenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return HalfFloatSupport(clientVersion, extensions) &&
- (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
-}
-
-// Special function for half float formats with one or two channels.
-
-// R16F, RG16F
-static bool HalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(3, 0) || (extensions.textureHalfFloat && extensions.textureRG);
-}
-
-// R16F, RG16F
-static bool HalfFloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
-{
- // It's unclear if EXT_color_buffer_half_float gives renderability to non-OES half float
- // textures
- return HalfFloatRGSupport(clientVersion, extensions) &&
- (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
-}
-
-// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
-static bool UnsizedHalfFloatOESRGSupport(const Version &, const Extensions &extensions)
-{
- return extensions.textureHalfFloat && extensions.textureRG;
-}
-
-// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
-static bool UnsizedHalfFloatOESRGRenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return UnsizedHalfFloatOESRGSupport(clientVersion, extensions) &&
- extensions.colorBufferHalfFloat;
-}
-
-// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
-static bool UnsizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return extensions.textureHalfFloat;
-}
-
-// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
-static bool UnsizedHalfFloatOESRenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return UnsizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
-}
-
-// Special function for float formats with three or four channels.
-
-// RGB32F, RGBA32F
-static bool FloatSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(3, 0) || extensions.textureFloat;
-}
-
-// RGB32F
-static bool FloatRGBRenderableSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return FloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
-}
-
-// RGBA32F
-static bool FloatRGBARenderableSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return FloatSupport(clientVersion, extensions) &&
- (extensions.colorBufferFloat || extensions.colorBufferFloatRGBA);
-}
-
-// RGB + FLOAT, RGBA + FLOAT
-static bool UnsizedFloatSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return extensions.textureFloat;
-}
-
-// RGB + FLOAT
-static bool UnsizedFloatRGBRenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return UnsizedFloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
-}
-
-// RGBA + FLOAT
-static bool UnsizedFloatRGBARenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return UnsizedFloatSupport(clientVersion, extensions) &&
- (extensions.colorBufferFloatRGBA || extensions.colorBufferFloat);
-}
-
-// Special function for float formats with one or two channels.
-
-// R32F, RG32F
-static bool FloatRGSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return clientVersion >= Version(3, 0) || (extensions.textureFloat && extensions.textureRG);
-}
-
-// R32F, RG32F
-static bool FloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
-}
-
-// RED + FLOAT, RG + FLOAT
-static bool UnsizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
-{
- return extensions.textureFloat && extensions.textureRG;
-}
-
-// RED + FLOAT, RG + FLOAT
-static bool UnsizedFloatRGRenderableSupport(const Version &clientVersion,
- const Extensions &extensions)
-{
- return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
-}
-
-InternalFormat::InternalFormat()
- : internalFormat(GL_NONE),
- sized(false),
- sizedInternalFormat(GL_NONE),
- redBits(0),
- greenBits(0),
- blueBits(0),
- luminanceBits(0),
- alphaBits(0),
- sharedBits(0),
- depthBits(0),
- stencilBits(0),
- pixelBytes(0),
- componentCount(0),
- compressed(false),
- compressedBlockWidth(0),
- compressedBlockHeight(0),
- format(GL_NONE),
- type(GL_NONE),
- componentType(GL_NONE),
- colorEncoding(GL_NONE),
- textureSupport(NeverSupported),
- renderSupport(NeverSupported),
- filterSupport(NeverSupported)
-{
-}
-
-InternalFormat::InternalFormat(const InternalFormat &other) = default;
-
-bool InternalFormat::isLUMA() const
-{
- return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 &&
- (luminanceBits + alphaBits) > 0);
-}
-
-GLenum InternalFormat::getReadPixelsFormat() const
-{
- return format;
-}
-
-GLenum InternalFormat::getReadPixelsType(const Version &version) const
-{
- switch (type)
- {
- case GL_HALF_FLOAT:
- case GL_HALF_FLOAT_OES:
- if (version < Version(3, 0))
- {
- // The internal format may have a type of GL_HALF_FLOAT but when exposing this type
- // as the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by
- // OES_texture_half_float. HALF_FLOAT becomes core in ES3 and is acceptable to use
- // as an IMPLEMENTATION_READ_TYPE.
- return GL_HALF_FLOAT_OES;
- }
- else
- {
- return GL_HALF_FLOAT;
- }
-
- default:
- return type;
- }
-}
-
-bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const
-{
- // GLES 3.0.5 section 4.4.2.2:
- // "Implementations are required to support the same internal formats for renderbuffers as the
- // required formats for textures enumerated in section 3.8.3.1, with the exception of the color
- // formats labelled "texture-only"."
- if (!sized || compressed)
- {
- return false;
- }
-
- // Luma formats.
- if (isLUMA())
- {
- return false;
- }
-
- // Depth/stencil formats.
- if (depthBits > 0 || stencilBits > 0)
- {
- // GLES 2.0.25 table 4.5.
- // GLES 3.0.5 section 3.8.3.1.
- // GLES 3.1 table 8.14.
-
- // Required formats in all versions.
- switch (internalFormat)
- {
- case GL_DEPTH_COMPONENT16:
- case GL_STENCIL_INDEX8:
- // Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it
- // is in section 4.4.2.2.
- return true;
- default:
- break;
- }
- if (version.major < 3)
- {
- return false;
- }
- // Required formats in GLES 3.0 and up.
- switch (internalFormat)
- {
- case GL_DEPTH_COMPONENT32F:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH32F_STENCIL8:
- case GL_DEPTH24_STENCIL8:
- return true;
- default:
- return false;
- }
- }
-
- // RGBA formats.
- // GLES 2.0.25 table 4.5.
- // GLES 3.0.5 section 3.8.3.1.
- // GLES 3.1 table 8.13.
-
- // Required formats in all versions.
- switch (internalFormat)
- {
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- return true;
- default:
- break;
- }
- if (version.major < 3)
- {
- return false;
- }
-
- if (format == GL_BGRA_EXT)
- {
- return false;
- }
-
- switch (componentType)
- {
- case GL_SIGNED_NORMALIZED:
- case GL_FLOAT:
- return false;
- case GL_UNSIGNED_INT:
- case GL_INT:
- // Integer RGB formats are not required renderbuffer formats.
- if (alphaBits == 0 && blueBits != 0)
- {
- return false;
- }
- // All integer R and RG formats are required.
- // Integer RGBA formats including RGB10_A2_UI are required.
- return true;
- case GL_UNSIGNED_NORMALIZED:
- if (internalFormat == GL_SRGB8)
- {
- return false;
- }
- return true;
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat))
-{
-}
-
-Format::Format(const InternalFormat &internalFormat) : info(&internalFormat)
-{
-}
-
-Format::Format(GLenum internalFormat, GLenum type)
- : info(&GetInternalFormatInfo(internalFormat, type))
-{
-}
-
-Format::Format(const Format &other) = default;
-Format &Format::operator=(const Format &other) = default;
-
-bool Format::valid() const
-{
- return info->internalFormat != GL_NONE;
-}
-
-// static
-bool Format::SameSized(const Format &a, const Format &b)
-{
- return a.info->sizedInternalFormat == b.info->sizedInternalFormat;
-}
-
-static GLenum EquivalentBlitInternalFormat(GLenum internalformat)
-{
- // BlitFramebuffer works if the color channels are identically
- // sized, even if there is a swizzle (for example, blitting from a
- // multisampled RGBA8 renderbuffer to a BGRA8 texture). This could
- // be expanded and/or autogenerated if that is found necessary.
- if (internalformat == GL_BGRA8_EXT)
- return GL_RGBA8;
- return internalformat;
-}
-
-// static
-bool Format::EquivalentForBlit(const Format &a, const Format &b)
-{
- return (EquivalentBlitInternalFormat(a.info->sizedInternalFormat) ==
- EquivalentBlitInternalFormat(b.info->sizedInternalFormat));
-}
-
-// static
-Format Format::Invalid()
-{
- static Format invalid(GL_NONE, GL_NONE);
- return invalid;
-}
-
-std::ostream &operator<<(std::ostream &os, const Format &fmt)
-{
- // TODO(ynovikov): return string representation when available
- return FmtHexShort(os, fmt.info->sizedInternalFormat);
-}
-
-bool InternalFormat::operator==(const InternalFormat &other) const
-{
- // We assume all internal formats are unique if they have the same internal format and type
- return internalFormat == other.internalFormat && type == other.type;
-}
-
-bool InternalFormat::operator!=(const InternalFormat &other) const
-{
- return !(*this == other);
-}
-
-void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo)
-{
- ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0);
- ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0);
- (*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo;
-}
-
-void AddRGBAFormat(InternalFormatInfoMap *map,
- GLenum internalFormat,
- bool sized,
- GLuint red,
- GLuint green,
- GLuint blue,
- GLuint alpha,
- GLuint shared,
- GLenum format,
- GLenum type,
- GLenum componentType,
- bool srgb,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.internalFormat = internalFormat;
- formatInfo.sized = sized;
- formatInfo.sizedInternalFormat =
- sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
- formatInfo.redBits = red;
- formatInfo.greenBits = green;
- formatInfo.blueBits = blue;
- formatInfo.alphaBits = alpha;
- formatInfo.sharedBits = shared;
- formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
- formatInfo.componentCount =
- ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = componentType;
- formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
-
- InsertFormatInfo(map, formatInfo);
-}
-
-static void AddLUMAFormat(InternalFormatInfoMap *map,
- GLenum internalFormat,
- bool sized,
- GLuint luminance,
- GLuint alpha,
- GLenum format,
- GLenum type,
- GLenum componentType,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.internalFormat = internalFormat;
- formatInfo.sized = sized;
- formatInfo.sizedInternalFormat =
- sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
- formatInfo.luminanceBits = luminance;
- formatInfo.alphaBits = alpha;
- formatInfo.pixelBytes = (luminance + alpha) / 8;
- formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = componentType;
- formatInfo.colorEncoding = GL_LINEAR;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
-
- InsertFormatInfo(map, formatInfo);
-}
-
-void AddDepthStencilFormat(InternalFormatInfoMap *map,
- GLenum internalFormat,
- bool sized,
- GLuint depthBits,
- GLuint stencilBits,
- GLuint unusedBits,
- GLenum format,
- GLenum type,
- GLenum componentType,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.internalFormat = internalFormat;
- formatInfo.sized = sized;
- formatInfo.sizedInternalFormat =
- sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
- formatInfo.depthBits = depthBits;
- formatInfo.stencilBits = stencilBits;
- formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
- formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = componentType;
- formatInfo.colorEncoding = GL_LINEAR;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
-
- InsertFormatInfo(map, formatInfo);
-}
-
-void AddCompressedFormat(InternalFormatInfoMap *map,
- GLenum internalFormat,
- GLuint compressedBlockWidth,
- GLuint compressedBlockHeight,
- GLuint compressedBlockSize,
- GLuint componentCount,
- GLenum format,
- GLenum type,
- bool srgb,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.internalFormat = internalFormat;
- formatInfo.sized = true;
- formatInfo.sizedInternalFormat = internalFormat;
- formatInfo.compressedBlockWidth = compressedBlockWidth;
- formatInfo.compressedBlockHeight = compressedBlockHeight;
- formatInfo.pixelBytes = compressedBlockSize / 8;
- formatInfo.componentCount = componentCount;
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
- formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
- formatInfo.compressed = true;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
-
- InsertFormatInfo(map, formatInfo);
-}
-
-static InternalFormatInfoMap BuildInternalFormatInfoMap()
-{
- InternalFormatInfoMap map;
-
- // From ES 3.0.1 spec, table 3.12
- map[GL_NONE][GL_NONE] = InternalFormat();
-
- // clang-format off
-
- // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
- AddRGBAFormat(&map, GL_R8, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
- AddRGBAFormat(&map, GL_R8_SNORM, true, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG8, true, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG8_SNORM, true, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB8_SNORM, true, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB565, true, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA4, true, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB5_A1, true, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA8_SNORM, true, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB10_A2, true, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB10_A2UI, true, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_SRGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_SRGB8_ALPHA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, RequireESOrExt<3, 0, &Extensions::sRGB>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB9_E5, true, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RG8I, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RG8UI, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RG16I, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RG16UI, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RG32I, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_R11F_G11F_B10F, true, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3, 0>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG32UI, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGB8I, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB8UI, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB16I, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB16UI, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB32I, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB32UI, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA8I, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA8UI, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA16I, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA16UI, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA32I, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA32UI, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
-
- AddRGBAFormat(&map, GL_BGRA8_EXT, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
- AddRGBAFormat(&map, GL_BGRA4_ANGLEX, true, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
- AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX, true, 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
-
- // Special format which is not really supported, so always false for all supports.
- AddRGBAFormat(&map, GL_BGR565_ANGLEX, true, 5, 6, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported);
-
- // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
- // | Internal format |sized| D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
- // | | | | | | | type | | | | |
- AddRGBAFormat(&map, GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBARenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RGBA32F, true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
-
- // Depth stencil formats
- // | Internal format |sized| D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, true, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, true, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported );
- AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, true, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextures>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported );
- AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, true, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported );
- // STENCIL_INDEX8 is special-cased, see around the bottom of the list.
-
- // Luminance alpha formats
- // | Internal format |sized| L | A | Format | Type | Component type | Supported | Renderable | Filterable |
- AddLUMAFormat(&map, GL_ALPHA8_EXT, true, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
- AddLUMAFormat(&map, GL_LUMINANCE8_EXT, true, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
- AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT, true, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
- AddLUMAFormat(&map, GL_ALPHA16F_EXT, true, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE16F_EXT, true, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_ALPHA32F_EXT, true, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE32F_EXT, true, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
-
- // Compressed formats, From ES 3.0.1 spec, table 3.16
- // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
-
- // From GL_EXT_texture_compression_dxt1
- // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported);
-
- // From GL_ANGLE_texture_compression_dxt3
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT3>, NeverSupported, AlwaysSupported);
-
- // From GL_ANGLE_texture_compression_dxt5
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported);
-
- // From GL_OES_compressed_ETC1_RGB8_texture
- AddCompressedFormat(&map, GL_ETC1_RGB8_OES, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported);
-
- // From GL_EXT_texture_compression_s3tc_srgb
- // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
-
- // From KHR_texture_compression_astc_hdr
- // | Internal format | W | H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
-
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
-
- // For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
- // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
- // - All other stencil formats (all depth-stencil) are either float or normalized
- // - It affects only validation of internalformat in RenderbufferStorageMultisample.
- // | Internal format |sized|D |S |X | Format | Type | Component type | Supported | Renderable | Filterable |
- AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);
-
- // From GL_ANGLE_lossy_etc_decode
- // | Internal format |W |H |BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
- AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
-
- // From GL_EXT_texture_norm16
- // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
- AddRGBAFormat(&map, GL_R16_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
- AddRGBAFormat(&map, GL_R16_SNORM_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG16_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG16_SNORM_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB16_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB16_SNORM_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA16_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
-
- // Unsized formats
- // | Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
- AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, AlwaysSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB, false, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGBA, false, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA, false, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA, false, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_SRGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, NeverSupported, AlwaysSupported);
- AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, RequireExt<&Extensions::sRGB>, AlwaysSupported);
-
- AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
-
- // Unsized integer formats
- // |Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture | Renderable | Filterable |
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
- AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
-
- // Unsized floating point formats
- // |Internal format |sized | R | G | B | A |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
- AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
- AddRGBAFormat(&map, GL_RED, false, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RG, false, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RGB, false, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
- AddRGBAFormat(&map, GL_RGB, false, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGB, false, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
- AddRGBAFormat(&map, GL_RGBA, false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
-
- // Unsized luminance alpha formats
- // | Internal format |sized | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
- AddLUMAFormat(&map, GL_ALPHA, false, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
- AddLUMAFormat(&map, GL_LUMINANCE, false, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
- AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
- AddLUMAFormat(&map, GL_ALPHA, false, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE, false, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_LUMINANCE_ALPHA ,false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
- AddLUMAFormat(&map, GL_ALPHA, false, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
- AddLUMAFormat(&map, GL_LUMINANCE, false, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
- AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
-
- // Unsized depth stencil formats
- // | Internal format |sized | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
- AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
- AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
- AddDepthStencilFormat(&map, GL_STENCIL, false, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);
- // clang-format on
-
- return map;
-}
-
-static const InternalFormatInfoMap &GetInternalFormatMap()
-{
- static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
- return formatMap;
-}
-
-static FormatSet BuildAllSizedInternalFormatSet()
-{
- FormatSet result;
-
- for (const auto &internalFormat : GetInternalFormatMap())
- {
- for (const auto &type : internalFormat.second)
- {
- if (type.second.sized)
- {
- // TODO(jmadill): Fix this hack.
- if (internalFormat.first == GL_BGR565_ANGLEX)
- continue;
-
- result.insert(internalFormat.first);
- }
- }
- }
-
- return result;
-}
-
-const Type &GetTypeInfo(GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_BYTE:
- {
- static const Type info = GenTypeInfo(1, false);
- return info;
- }
- case GL_UNSIGNED_SHORT:
- case GL_SHORT:
- case GL_HALF_FLOAT:
- case GL_HALF_FLOAT_OES:
- {
- static const Type info = GenTypeInfo(2, false);
- return info;
- }
- case GL_UNSIGNED_INT:
- case GL_INT:
- case GL_FLOAT:
- {
- static const Type info = GenTypeInfo(4, false);
- return info;
- }
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- {
- static const Type info = GenTypeInfo(2, true);
- return info;
- }
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT_24_8:
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- {
- ASSERT(GL_UNSIGNED_INT_24_8_OES == GL_UNSIGNED_INT_24_8);
- static const Type info = GenTypeInfo(4, true);
- return info;
- }
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- {
- static const Type info = GenTypeInfo(8, true);
- return info;
- }
- default:
- {
- static const Type defaultInfo;
- return defaultInfo;
- }
- }
-}
-
-const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat)
-{
- static const InternalFormat defaultInternalFormat;
- const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
- auto iter = formatMap.find(internalFormat);
-
- // Sized internal formats only have one type per entry
- if (iter == formatMap.end() || iter->second.size() != 1)
- {
- return defaultInternalFormat;
- }
-
- const InternalFormat &internalFormatInfo = iter->second.begin()->second;
- if (!internalFormatInfo.sized)
- {
- return defaultInternalFormat;
- }
-
- return internalFormatInfo;
-}
-
-const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type)
-{
- static const InternalFormat defaultInternalFormat;
- const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
-
- auto internalFormatIter = formatMap.find(internalFormat);
- if (internalFormatIter == formatMap.end())
- {
- return defaultInternalFormat;
- }
-
- // If the internal format is sized, simply return it without the type check.
- if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized)
- {
- return internalFormatIter->second.begin()->second;
- }
-
- auto typeIter = internalFormatIter->second.find(type);
- if (typeIter == internalFormatIter->second.end())
- {
- return defaultInternalFormat;
- }
-
- return typeIter->second;
-}
-
-GLuint InternalFormat::computePixelBytes(GLenum formatType) const
-{
- const auto &typeInfo = GetTypeInfo(formatType);
- GLuint components = typeInfo.specialInterpretation ? 1u : componentCount;
- return components * typeInfo.bytes;
-}
-
-ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLenum formatType,
- GLsizei width,
- GLint alignment,
- GLint rowLength) const
-{
- // Compressed images do not use pack/unpack parameters.
- if (compressed)
- {
- ASSERT(rowLength == 0);
- return computeCompressedImageSize(Extents(width, 1, 1));
- }
-
- CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width);
- CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType);
-
- ASSERT(alignment > 0 && isPow2(alignment));
- CheckedNumeric<GLuint> checkedAlignment(alignment);
- auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment);
- ANGLE_TRY_CHECKED_MATH(aligned);
- return aligned.ValueOrDie();
-}
-
-ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei height,
- GLint imageHeight,
- GLuint rowPitch) const
-{
- GLuint rows =
- (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height));
- CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
-
- auto depthPitch = checkedRowPitch * rows;
- ANGLE_TRY_CHECKED_MATH(depthPitch);
- return depthPitch.ValueOrDie();
-}
-
-ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLenum formatType,
- GLsizei width,
- GLsizei height,
- GLint alignment,
- GLint rowLength,
- GLint imageHeight) const
-{
- GLuint rowPitch = 0;
- ANGLE_TRY_RESULT(computeRowPitch(formatType, width, alignment, rowLength), rowPitch);
- return computeDepthPitch(height, imageHeight, rowPitch);
-}
-
-ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(const Extents &size) const
-{
- CheckedNumeric<GLuint> checkedWidth(size.width);
- CheckedNumeric<GLuint> checkedHeight(size.height);
- CheckedNumeric<GLuint> checkedDepth(size.depth);
- CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth);
- CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
-
- ASSERT(compressed);
- auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth;
- auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
- auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth;
- ANGLE_TRY_CHECKED_MATH(bytes);
- return bytes.ValueOrDie();
-}
-
-ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch,
- GLuint depthPitch,
- const PixelStoreStateBase &state,
- bool is3D) const
-{
- CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
- CheckedNumeric<GLuint> checkedDepthPitch(depthPitch);
- CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages));
- CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows));
- CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels));
- CheckedNumeric<GLuint> checkedPixelBytes(pixelBytes);
- auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch;
- if (!is3D)
- {
- checkedSkipImagesBytes = 0;
- }
- auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch +
- checkedSkipPixels * checkedPixelBytes;
- ANGLE_TRY_CHECKED_MATH(skipBytes);
- return skipBytes.ValueOrDie();
-}
-
-ErrorOrResult<GLuint> InternalFormat::computePackUnpackEndByte(
- GLenum formatType,
- const Extents &size,
- const PixelStoreStateBase &state,
- bool is3D) const
-{
- GLuint rowPitch = 0;
- ANGLE_TRY_RESULT(computeRowPitch(formatType, size.width, state.alignment, state.rowLength),
- rowPitch);
-
- GLuint depthPitch = 0;
- if (is3D)
- {
- ANGLE_TRY_RESULT(computeDepthPitch(size.height, state.imageHeight, rowPitch), depthPitch);
- }
-
- CheckedNumeric<GLuint> checkedCopyBytes = 0;
- if (compressed)
- {
- ANGLE_TRY_RESULT(computeCompressedImageSize(size), checkedCopyBytes);
- }
- else if (size.height != 0 && (!is3D || size.depth != 0))
- {
- CheckedNumeric<GLuint> bytes = computePixelBytes(formatType);
- checkedCopyBytes += size.width * bytes;
-
- CheckedNumeric<GLuint> heightMinusOne = size.height - 1;
- checkedCopyBytes += heightMinusOne * rowPitch;
-
- if (is3D)
- {
- CheckedNumeric<GLuint> depthMinusOne = size.depth - 1;
- checkedCopyBytes += depthMinusOne * depthPitch;
- }
- }
-
- CheckedNumeric<GLuint> checkedSkipBytes = 0;
- ANGLE_TRY_RESULT(computeSkipBytes(rowPitch, depthPitch, state, is3D), checkedSkipBytes);
-
- CheckedNumeric<GLuint> endByte = checkedCopyBytes + checkedSkipBytes;
-
- ANGLE_TRY_CHECKED_MATH(endByte);
- return endByte.ValueOrDie();
-}
-
-GLenum GetUnsizedFormat(GLenum internalFormat)
-{
- auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat);
- if (sizedFormatInfo.internalFormat != GL_NONE)
- {
- return sizedFormatInfo.format;
- }
-
- return internalFormat;
-}
-
-const FormatSet &GetAllSizedInternalFormats()
-{
- static FormatSet formatSet = BuildAllSizedInternalFormatSet();
- return formatSet;
-}
-
-AttributeType GetAttributeType(GLenum enumValue)
-{
- switch (enumValue)
- {
- case GL_FLOAT:
- return ATTRIBUTE_FLOAT;
- case GL_FLOAT_VEC2:
- return ATTRIBUTE_VEC2;
- case GL_FLOAT_VEC3:
- return ATTRIBUTE_VEC3;
- case GL_FLOAT_VEC4:
- return ATTRIBUTE_VEC4;
- case GL_INT:
- return ATTRIBUTE_INT;
- case GL_INT_VEC2:
- return ATTRIBUTE_IVEC2;
- case GL_INT_VEC3:
- return ATTRIBUTE_IVEC3;
- case GL_INT_VEC4:
- return ATTRIBUTE_IVEC4;
- case GL_UNSIGNED_INT:
- return ATTRIBUTE_UINT;
- case GL_UNSIGNED_INT_VEC2:
- return ATTRIBUTE_UVEC2;
- case GL_UNSIGNED_INT_VEC3:
- return ATTRIBUTE_UVEC3;
- case GL_UNSIGNED_INT_VEC4:
- return ATTRIBUTE_UVEC4;
- case GL_FLOAT_MAT2:
- return ATTRIBUTE_MAT2;
- case GL_FLOAT_MAT3:
- return ATTRIBUTE_MAT3;
- case GL_FLOAT_MAT4:
- return ATTRIBUTE_MAT4;
- case GL_FLOAT_MAT2x3:
- return ATTRIBUTE_MAT2x3;
- case GL_FLOAT_MAT2x4:
- return ATTRIBUTE_MAT2x4;
- case GL_FLOAT_MAT3x2:
- return ATTRIBUTE_MAT3x2;
- case GL_FLOAT_MAT3x4:
- return ATTRIBUTE_MAT3x4;
- case GL_FLOAT_MAT4x2:
- return ATTRIBUTE_MAT4x2;
- case GL_FLOAT_MAT4x3:
- return ATTRIBUTE_MAT4x3;
- default:
- UNREACHABLE();
- return ATTRIBUTE_FLOAT;
- }
-}
-
-VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger)
-{
- switch (type)
- {
- case GL_BYTE:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_SBYTE1_INT;
- if (normalized)
- return VERTEX_FORMAT_SBYTE1_NORM;
- return VERTEX_FORMAT_SBYTE1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_SBYTE2_INT;
- if (normalized)
- return VERTEX_FORMAT_SBYTE2_NORM;
- return VERTEX_FORMAT_SBYTE2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_SBYTE3_INT;
- if (normalized)
- return VERTEX_FORMAT_SBYTE3_NORM;
- return VERTEX_FORMAT_SBYTE3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_SBYTE4_INT;
- if (normalized)
- return VERTEX_FORMAT_SBYTE4_NORM;
- return VERTEX_FORMAT_SBYTE4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_UNSIGNED_BYTE:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_UBYTE1_INT;
- if (normalized)
- return VERTEX_FORMAT_UBYTE1_NORM;
- return VERTEX_FORMAT_UBYTE1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_UBYTE2_INT;
- if (normalized)
- return VERTEX_FORMAT_UBYTE2_NORM;
- return VERTEX_FORMAT_UBYTE2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_UBYTE3_INT;
- if (normalized)
- return VERTEX_FORMAT_UBYTE3_NORM;
- return VERTEX_FORMAT_UBYTE3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_UBYTE4_INT;
- if (normalized)
- return VERTEX_FORMAT_UBYTE4_NORM;
- return VERTEX_FORMAT_UBYTE4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_SHORT:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_SSHORT1_INT;
- if (normalized)
- return VERTEX_FORMAT_SSHORT1_NORM;
- return VERTEX_FORMAT_SSHORT1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_SSHORT2_INT;
- if (normalized)
- return VERTEX_FORMAT_SSHORT2_NORM;
- return VERTEX_FORMAT_SSHORT2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_SSHORT3_INT;
- if (normalized)
- return VERTEX_FORMAT_SSHORT3_NORM;
- return VERTEX_FORMAT_SSHORT3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_SSHORT4_INT;
- if (normalized)
- return VERTEX_FORMAT_SSHORT4_NORM;
- return VERTEX_FORMAT_SSHORT4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_UNSIGNED_SHORT:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_USHORT1_INT;
- if (normalized)
- return VERTEX_FORMAT_USHORT1_NORM;
- return VERTEX_FORMAT_USHORT1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_USHORT2_INT;
- if (normalized)
- return VERTEX_FORMAT_USHORT2_NORM;
- return VERTEX_FORMAT_USHORT2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_USHORT3_INT;
- if (normalized)
- return VERTEX_FORMAT_USHORT3_NORM;
- return VERTEX_FORMAT_USHORT3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_USHORT4_INT;
- if (normalized)
- return VERTEX_FORMAT_USHORT4_NORM;
- return VERTEX_FORMAT_USHORT4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_INT:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_SINT1_INT;
- if (normalized)
- return VERTEX_FORMAT_SINT1_NORM;
- return VERTEX_FORMAT_SINT1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_SINT2_INT;
- if (normalized)
- return VERTEX_FORMAT_SINT2_NORM;
- return VERTEX_FORMAT_SINT2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_SINT3_INT;
- if (normalized)
- return VERTEX_FORMAT_SINT3_NORM;
- return VERTEX_FORMAT_SINT3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_SINT4_INT;
- if (normalized)
- return VERTEX_FORMAT_SINT4_NORM;
- return VERTEX_FORMAT_SINT4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_UNSIGNED_INT:
- switch (components)
- {
- case 1:
- if (pureInteger)
- return VERTEX_FORMAT_UINT1_INT;
- if (normalized)
- return VERTEX_FORMAT_UINT1_NORM;
- return VERTEX_FORMAT_UINT1;
- case 2:
- if (pureInteger)
- return VERTEX_FORMAT_UINT2_INT;
- if (normalized)
- return VERTEX_FORMAT_UINT2_NORM;
- return VERTEX_FORMAT_UINT2;
- case 3:
- if (pureInteger)
- return VERTEX_FORMAT_UINT3_INT;
- if (normalized)
- return VERTEX_FORMAT_UINT3_NORM;
- return VERTEX_FORMAT_UINT3;
- case 4:
- if (pureInteger)
- return VERTEX_FORMAT_UINT4_INT;
- if (normalized)
- return VERTEX_FORMAT_UINT4_NORM;
- return VERTEX_FORMAT_UINT4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_FLOAT:
- switch (components)
- {
- case 1:
- return VERTEX_FORMAT_FLOAT1;
- case 2:
- return VERTEX_FORMAT_FLOAT2;
- case 3:
- return VERTEX_FORMAT_FLOAT3;
- case 4:
- return VERTEX_FORMAT_FLOAT4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_HALF_FLOAT:
- switch (components)
- {
- case 1:
- return VERTEX_FORMAT_HALF1;
- case 2:
- return VERTEX_FORMAT_HALF2;
- case 3:
- return VERTEX_FORMAT_HALF3;
- case 4:
- return VERTEX_FORMAT_HALF4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_FIXED:
- switch (components)
- {
- case 1:
- return VERTEX_FORMAT_FIXED1;
- case 2:
- return VERTEX_FORMAT_FIXED2;
- case 3:
- return VERTEX_FORMAT_FIXED3;
- case 4:
- return VERTEX_FORMAT_FIXED4;
- default:
- UNREACHABLE();
- break;
- }
- case GL_INT_2_10_10_10_REV:
- if (pureInteger)
- return VERTEX_FORMAT_SINT210_INT;
- if (normalized)
- return VERTEX_FORMAT_SINT210_NORM;
- return VERTEX_FORMAT_SINT210;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (pureInteger)
- return VERTEX_FORMAT_UINT210_INT;
- if (normalized)
- return VERTEX_FORMAT_UINT210_NORM;
- return VERTEX_FORMAT_UINT210;
- default:
- UNREACHABLE();
- break;
- }
- return VERTEX_FORMAT_UBYTE1;
-}
-
-VertexFormatType GetVertexFormatType(const VertexAttribute &attrib)
-{
- return GetVertexFormatType(attrib.type, attrib.normalized, attrib.size, attrib.pureInteger);
-}
-
-VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType)
-{
- if (!attrib.enabled)
- {
- return GetVertexFormatType(currentValueType, GL_FALSE, 4, (currentValueType != GL_FLOAT));
- }
- return GetVertexFormatType(attrib);
-}
-
-const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType)
-{
- switch (vertexFormatType)
- {
- case VERTEX_FORMAT_SBYTE1:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE1_NORM:
- {
- static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE2:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE2_NORM:
- {
- static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE3:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE3_NORM:
- {
- static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE4:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE4_NORM:
- {
- static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE1:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE1_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE2:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE2_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE3:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE3_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE4:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UBYTE4_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT1:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT1_NORM:
- {
- static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT2:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT2_NORM:
- {
- static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT3:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT3_NORM:
- {
- static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT4:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SSHORT4_NORM:
- {
- static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT1:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT1_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT2:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT2_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT3:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT3_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT4:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_USHORT4_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SINT1:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SINT1_NORM:
- {
- static const VertexFormat format(GL_INT, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_SINT2:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SINT2_NORM:
- {
- static const VertexFormat format(GL_INT, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_SINT3:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SINT3_NORM:
- {
- static const VertexFormat format(GL_INT, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_SINT4:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SINT4_NORM:
- {
- static const VertexFormat format(GL_INT, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UINT1:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_UINT1_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_UINT2:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_UINT2_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_UINT3:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_UINT3_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_UINT4:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UINT4_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SBYTE1_INT:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_SBYTE2_INT:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_SBYTE3_INT:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_SBYTE4_INT:
- {
- static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_UBYTE1_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_UBYTE2_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_UBYTE3_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_UBYTE4_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_SSHORT1_INT:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_SSHORT2_INT:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_SSHORT3_INT:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_SSHORT4_INT:
- {
- static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_USHORT1_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_USHORT2_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_USHORT3_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_USHORT4_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_SINT1_INT:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_SINT2_INT:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_SINT3_INT:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_SINT4_INT:
- {
- static const VertexFormat format(GL_INT, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_UINT1_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true);
- return format;
- }
- case VERTEX_FORMAT_UINT2_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true);
- return format;
- }
- case VERTEX_FORMAT_UINT3_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true);
- return format;
- }
- case VERTEX_FORMAT_UINT4_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_FIXED1:
- {
- static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_FIXED2:
- {
- static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_FIXED3:
- {
- static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_FIXED4:
- {
- static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_HALF1:
- {
- static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_HALF2:
- {
- static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_HALF3:
- {
- static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_HALF4:
- {
- static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_FLOAT1:
- {
- static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false);
- return format;
- }
- case VERTEX_FORMAT_FLOAT2:
- {
- static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false);
- return format;
- }
- case VERTEX_FORMAT_FLOAT3:
- {
- static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false);
- return format;
- }
- case VERTEX_FORMAT_FLOAT4:
- {
- static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SINT210:
- {
- static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UINT210:
- {
- static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SINT210_NORM:
- {
- static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_UINT210_NORM:
- {
- static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false);
- return format;
- }
- case VERTEX_FORMAT_SINT210_INT:
- {
- static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true);
- return format;
- }
- case VERTEX_FORMAT_UINT210_INT:
- {
- static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true);
- return format;
- }
- default:
- {
- static const VertexFormat format(GL_NONE, GL_FALSE, 0, false);
- return format;
- }
- }
-}
-
-size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType)
-{
- switch (vertexFormatType)
- {
- case VERTEX_FORMAT_SBYTE1:
- case VERTEX_FORMAT_SBYTE1_NORM:
- case VERTEX_FORMAT_UBYTE1:
- case VERTEX_FORMAT_UBYTE1_NORM:
- case VERTEX_FORMAT_SBYTE1_INT:
- case VERTEX_FORMAT_UBYTE1_INT:
- return 1;
-
- case VERTEX_FORMAT_SBYTE2:
- case VERTEX_FORMAT_SBYTE2_NORM:
- case VERTEX_FORMAT_UBYTE2:
- case VERTEX_FORMAT_UBYTE2_NORM:
- case VERTEX_FORMAT_SBYTE2_INT:
- case VERTEX_FORMAT_UBYTE2_INT:
- case VERTEX_FORMAT_SSHORT1:
- case VERTEX_FORMAT_SSHORT1_NORM:
- case VERTEX_FORMAT_USHORT1:
- case VERTEX_FORMAT_USHORT1_NORM:
- case VERTEX_FORMAT_SSHORT1_INT:
- case VERTEX_FORMAT_USHORT1_INT:
- case VERTEX_FORMAT_HALF1:
- return 2;
-
- case VERTEX_FORMAT_SBYTE3:
- case VERTEX_FORMAT_SBYTE3_NORM:
- case VERTEX_FORMAT_UBYTE3:
- case VERTEX_FORMAT_UBYTE3_NORM:
- case VERTEX_FORMAT_SBYTE3_INT:
- case VERTEX_FORMAT_UBYTE3_INT:
- return 3;
-
- case VERTEX_FORMAT_SBYTE4:
- case VERTEX_FORMAT_SBYTE4_NORM:
- case VERTEX_FORMAT_UBYTE4:
- case VERTEX_FORMAT_UBYTE4_NORM:
- case VERTEX_FORMAT_SBYTE4_INT:
- case VERTEX_FORMAT_UBYTE4_INT:
- case VERTEX_FORMAT_SSHORT2:
- case VERTEX_FORMAT_SSHORT2_NORM:
- case VERTEX_FORMAT_USHORT2:
- case VERTEX_FORMAT_USHORT2_NORM:
- case VERTEX_FORMAT_SSHORT2_INT:
- case VERTEX_FORMAT_USHORT2_INT:
- case VERTEX_FORMAT_SINT1:
- case VERTEX_FORMAT_SINT1_NORM:
- case VERTEX_FORMAT_UINT1:
- case VERTEX_FORMAT_UINT1_NORM:
- case VERTEX_FORMAT_SINT1_INT:
- case VERTEX_FORMAT_UINT1_INT:
- case VERTEX_FORMAT_HALF2:
- case VERTEX_FORMAT_FIXED1:
- case VERTEX_FORMAT_FLOAT1:
- case VERTEX_FORMAT_SINT210:
- case VERTEX_FORMAT_UINT210:
- case VERTEX_FORMAT_SINT210_NORM:
- case VERTEX_FORMAT_UINT210_NORM:
- case VERTEX_FORMAT_SINT210_INT:
- case VERTEX_FORMAT_UINT210_INT:
- return 4;
-
- case VERTEX_FORMAT_SSHORT3:
- case VERTEX_FORMAT_SSHORT3_NORM:
- case VERTEX_FORMAT_USHORT3:
- case VERTEX_FORMAT_USHORT3_NORM:
- case VERTEX_FORMAT_SSHORT3_INT:
- case VERTEX_FORMAT_USHORT3_INT:
- case VERTEX_FORMAT_HALF3:
- return 6;
-
- case VERTEX_FORMAT_SSHORT4:
- case VERTEX_FORMAT_SSHORT4_NORM:
- case VERTEX_FORMAT_USHORT4:
- case VERTEX_FORMAT_USHORT4_NORM:
- case VERTEX_FORMAT_SSHORT4_INT:
- case VERTEX_FORMAT_USHORT4_INT:
- case VERTEX_FORMAT_SINT2:
- case VERTEX_FORMAT_SINT2_NORM:
- case VERTEX_FORMAT_UINT2:
- case VERTEX_FORMAT_UINT2_NORM:
- case VERTEX_FORMAT_SINT2_INT:
- case VERTEX_FORMAT_UINT2_INT:
- case VERTEX_FORMAT_HALF4:
- case VERTEX_FORMAT_FIXED2:
- case VERTEX_FORMAT_FLOAT2:
- return 8;
-
- case VERTEX_FORMAT_SINT3:
- case VERTEX_FORMAT_SINT3_NORM:
- case VERTEX_FORMAT_UINT3:
- case VERTEX_FORMAT_UINT3_NORM:
- case VERTEX_FORMAT_SINT3_INT:
- case VERTEX_FORMAT_UINT3_INT:
- case VERTEX_FORMAT_FIXED3:
- case VERTEX_FORMAT_FLOAT3:
- return 12;
-
- case VERTEX_FORMAT_SINT4:
- case VERTEX_FORMAT_SINT4_NORM:
- case VERTEX_FORMAT_UINT4:
- case VERTEX_FORMAT_UINT4_NORM:
- case VERTEX_FORMAT_SINT4_INT:
- case VERTEX_FORMAT_UINT4_INT:
- case VERTEX_FORMAT_FIXED4:
- case VERTEX_FORMAT_FLOAT4:
- return 16;
-
- case VERTEX_FORMAT_INVALID:
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-bool ValidES3InternalFormat(GLenum internalFormat)
-{
- const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
- return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end();
-}
-
-VertexFormat::VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn)
- : type(typeIn),
- normalized(normalizedIn),
- components(componentsIn),
- pureInteger(pureIntegerIn)
-{
- // float -> !normalized
- ASSERT(!(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_FIXED) || normalized == GL_FALSE);
-}
-
-}