diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/formatutils.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/formatutils.cpp | 2133 |
1 files changed, 0 insertions, 2133 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/formatutils.cpp b/src/3rdparty/angle/src/libANGLE/formatutils.cpp deleted file mode 100644 index 67bb2efdea..0000000000 --- a/src/3rdparty/angle/src/libANGLE/formatutils.cpp +++ /dev/null @@ -1,2133 +0,0 @@ -// -// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// formatutils.cpp: Queries for GL image formats. - -#include "libANGLE/formatutils.h" - -#include "common/mathutil.h" -#include "libANGLE/Context.h" -#include "libANGLE/Framebuffer.h" - -using namespace angle; - -namespace gl -{ - -// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation -// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid -// format and type combinations. -GLenum GetSizedFormatInternal(GLenum format, GLenum type); - -namespace -{ -using InternalFormatInfoMap = - std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>; - -} // anonymous namespace - -FormatType::FormatType() : format(GL_NONE), type(GL_NONE) -{ -} - -FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_) -{ -} - -bool FormatType::operator<(const FormatType &other) const -{ - if (format != other.format) - return format < other.format; - return type < other.type; -} - -Type::Type() - : bytes(0), - bytesShift(0), - specialInterpretation(false) -{ -} - -static Type GenTypeInfo(GLuint bytes, bool specialInterpretation) -{ - Type info; - info.bytes = bytes; - GLuint i = 0; - while ((1u << i) < bytes) - { - ++i; - } - info.bytesShift = i; - ASSERT((1u << info.bytesShift) == bytes); - info.specialInterpretation = specialInterpretation; - return info; -} - -bool operator<(const Type& a, const Type& b) -{ - return memcmp(&a, &b, sizeof(Type)) < 0; -} - -// Information about internal formats -static bool AlwaysSupported(const Version &, const Extensions &) -{ - return true; -} - -static bool NeverSupported(const Version &, const Extensions &) -{ - return false; -} - -template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion> -static bool RequireES(const Version &clientVersion, const Extensions &) -{ - return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion); -} - -// Pointer to a boolean memeber of the Extensions struct -typedef bool(Extensions::*ExtensionBool); - -// Check support for a single extension -template <ExtensionBool bool1> -static bool RequireExt(const Version &, const Extensions &extensions) -{ - return extensions.*bool1; -} - -// Check for a minimum client version or a single extension -template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1> -static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions) -{ - return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) || - extensions.*bool1; -} - -// Check for a minimum client version or two extensions -template <GLuint minCoreGLMajorVersion, - GLuint minCoreGLMinorVersion, - ExtensionBool bool1, - ExtensionBool bool2> -static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions) -{ - return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) || - (extensions.*bool1 && extensions.*bool2); -} - -// Check for a minimum client version or at least one of two extensions -template <GLuint minCoreGLMajorVersion, - GLuint minCoreGLMinorVersion, - ExtensionBool bool1, - ExtensionBool bool2> -static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions) -{ - return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) || - extensions.*bool1 || extensions.*bool2; -} - -// Check support for two extensions -template <ExtensionBool bool1, ExtensionBool bool2> -static bool RequireExtAndExt(const Version &, const Extensions &extensions) -{ - return extensions.*bool1 && extensions.*bool2; -} - -// Check support for either of two extensions -template <ExtensionBool bool1, ExtensionBool bool2> -static bool RequireExtOrExt(const Version &, const Extensions &extensions) -{ - return extensions.*bool1 || extensions.*bool2; -} - -// Special function for half float formats with three or four channels. -static bool HalfFloatSupport(const Version &clientVersion, const Extensions &extensions) -{ - return clientVersion >= Version(3, 0) || extensions.textureHalfFloat; -} - -static bool HalfFloatRGBRenderableSupport(const Version &clientVersion, - const Extensions &extensions) -{ - return HalfFloatSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat; -} - -static bool HalfFloatRGBARenderableSupport(const Version &clientVersion, - const Extensions &extensions) -{ - return HalfFloatSupport(clientVersion, extensions) && - (extensions.colorBufferHalfFloat || extensions.colorBufferFloat); -} - -// Special function for half float formats with one or two channels. - -// R16F, RG16F -static bool HalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions) -{ - return clientVersion >= Version(3, 0) || (extensions.textureHalfFloat && extensions.textureRG); -} - -// R16F, RG16F -static bool HalfFloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions) -{ - // It's unclear if EXT_color_buffer_half_float gives renderability to non-OES half float - // textures - return HalfFloatRGSupport(clientVersion, extensions) && - (extensions.colorBufferHalfFloat || extensions.colorBufferFloat); -} - -// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES -static bool UnsizedHalfFloatOESRGSupport(const Version &, const Extensions &extensions) -{ - return extensions.textureHalfFloat && extensions.textureRG; -} - -// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES -static bool UnsizedHalfFloatOESRGRenderableSupport(const Version &clientVersion, - const Extensions &extensions) -{ - return UnsizedHalfFloatOESRGSupport(clientVersion, extensions) && - extensions.colorBufferHalfFloat; -} - -// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES -static bool UnsizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions) -{ - return extensions.textureHalfFloat; -} - -// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES -static bool UnsizedHalfFloatOESRenderableSupport(const Version &clientVersion, - const Extensions &extensions) -{ - return UnsizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat; -} - -// Special function for float formats with three or four channels. - -// RGB32F, RGBA32F -static bool FloatSupport(const Version &clientVersion, const Extensions &extensions) -{ - return clientVersion >= Version(3, 0) || extensions.textureFloat; -} - -// RGB32F -static bool FloatRGBRenderableSupport(const Version &clientVersion, const Extensions &extensions) -{ - return FloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB; -} - -// RGBA32F -static bool FloatRGBARenderableSupport(const Version &clientVersion, const Extensions &extensions) -{ - return FloatSupport(clientVersion, extensions) && - (extensions.colorBufferFloat || extensions.colorBufferFloatRGBA); -} - -// RGB + FLOAT, RGBA + FLOAT -static bool UnsizedFloatSupport(const Version &clientVersion, const Extensions &extensions) -{ - return extensions.textureFloat; -} - -// RGB + FLOAT -static bool UnsizedFloatRGBRenderableSupport(const Version &clientVersion, - const Extensions &extensions) -{ - return UnsizedFloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB; -} - -// RGBA + FLOAT -static bool UnsizedFloatRGBARenderableSupport(const Version &clientVersion, - const Extensions &extensions) -{ - return UnsizedFloatSupport(clientVersion, extensions) && - (extensions.colorBufferFloatRGBA || extensions.colorBufferFloat); -} - -// Special function for float formats with one or two channels. - -// R32F, RG32F -static bool FloatRGSupport(const Version &clientVersion, const Extensions &extensions) -{ - return clientVersion >= Version(3, 0) || (extensions.textureFloat && extensions.textureRG); -} - -// R32F, RG32F -static bool FloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions) -{ - return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat; -} - -// RED + FLOAT, RG + FLOAT -static bool UnsizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions) -{ - return extensions.textureFloat && extensions.textureRG; -} - -// RED + FLOAT, RG + FLOAT -static bool UnsizedFloatRGRenderableSupport(const Version &clientVersion, - const Extensions &extensions) -{ - return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat; -} - -InternalFormat::InternalFormat() - : internalFormat(GL_NONE), - sized(false), - sizedInternalFormat(GL_NONE), - redBits(0), - greenBits(0), - blueBits(0), - luminanceBits(0), - alphaBits(0), - sharedBits(0), - depthBits(0), - stencilBits(0), - pixelBytes(0), - componentCount(0), - compressed(false), - compressedBlockWidth(0), - compressedBlockHeight(0), - format(GL_NONE), - type(GL_NONE), - componentType(GL_NONE), - colorEncoding(GL_NONE), - textureSupport(NeverSupported), - renderSupport(NeverSupported), - filterSupport(NeverSupported) -{ -} - -InternalFormat::InternalFormat(const InternalFormat &other) = default; - -bool InternalFormat::isLUMA() const -{ - return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 && - (luminanceBits + alphaBits) > 0); -} - -GLenum InternalFormat::getReadPixelsFormat() const -{ - return format; -} - -GLenum InternalFormat::getReadPixelsType(const Version &version) const -{ - switch (type) - { - case GL_HALF_FLOAT: - case GL_HALF_FLOAT_OES: - if (version < Version(3, 0)) - { - // The internal format may have a type of GL_HALF_FLOAT but when exposing this type - // as the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by - // OES_texture_half_float. HALF_FLOAT becomes core in ES3 and is acceptable to use - // as an IMPLEMENTATION_READ_TYPE. - return GL_HALF_FLOAT_OES; - } - else - { - return GL_HALF_FLOAT; - } - - default: - return type; - } -} - -bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const -{ - // GLES 3.0.5 section 4.4.2.2: - // "Implementations are required to support the same internal formats for renderbuffers as the - // required formats for textures enumerated in section 3.8.3.1, with the exception of the color - // formats labelled "texture-only"." - if (!sized || compressed) - { - return false; - } - - // Luma formats. - if (isLUMA()) - { - return false; - } - - // Depth/stencil formats. - if (depthBits > 0 || stencilBits > 0) - { - // GLES 2.0.25 table 4.5. - // GLES 3.0.5 section 3.8.3.1. - // GLES 3.1 table 8.14. - - // Required formats in all versions. - switch (internalFormat) - { - case GL_DEPTH_COMPONENT16: - case GL_STENCIL_INDEX8: - // Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it - // is in section 4.4.2.2. - return true; - default: - break; - } - if (version.major < 3) - { - return false; - } - // Required formats in GLES 3.0 and up. - switch (internalFormat) - { - case GL_DEPTH_COMPONENT32F: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH32F_STENCIL8: - case GL_DEPTH24_STENCIL8: - return true; - default: - return false; - } - } - - // RGBA formats. - // GLES 2.0.25 table 4.5. - // GLES 3.0.5 section 3.8.3.1. - // GLES 3.1 table 8.13. - - // Required formats in all versions. - switch (internalFormat) - { - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGB565: - return true; - default: - break; - } - if (version.major < 3) - { - return false; - } - - if (format == GL_BGRA_EXT) - { - return false; - } - - switch (componentType) - { - case GL_SIGNED_NORMALIZED: - case GL_FLOAT: - return false; - case GL_UNSIGNED_INT: - case GL_INT: - // Integer RGB formats are not required renderbuffer formats. - if (alphaBits == 0 && blueBits != 0) - { - return false; - } - // All integer R and RG formats are required. - // Integer RGBA formats including RGB10_A2_UI are required. - return true; - case GL_UNSIGNED_NORMALIZED: - if (internalFormat == GL_SRGB8) - { - return false; - } - return true; - default: - UNREACHABLE(); - return false; - } -} - -Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat)) -{ -} - -Format::Format(const InternalFormat &internalFormat) : info(&internalFormat) -{ -} - -Format::Format(GLenum internalFormat, GLenum type) - : info(&GetInternalFormatInfo(internalFormat, type)) -{ -} - -Format::Format(const Format &other) = default; -Format &Format::operator=(const Format &other) = default; - -bool Format::valid() const -{ - return info->internalFormat != GL_NONE; -} - -// static -bool Format::SameSized(const Format &a, const Format &b) -{ - return a.info->sizedInternalFormat == b.info->sizedInternalFormat; -} - -static GLenum EquivalentBlitInternalFormat(GLenum internalformat) -{ - // BlitFramebuffer works if the color channels are identically - // sized, even if there is a swizzle (for example, blitting from a - // multisampled RGBA8 renderbuffer to a BGRA8 texture). This could - // be expanded and/or autogenerated if that is found necessary. - if (internalformat == GL_BGRA8_EXT) - return GL_RGBA8; - return internalformat; -} - -// static -bool Format::EquivalentForBlit(const Format &a, const Format &b) -{ - return (EquivalentBlitInternalFormat(a.info->sizedInternalFormat) == - EquivalentBlitInternalFormat(b.info->sizedInternalFormat)); -} - -// static -Format Format::Invalid() -{ - static Format invalid(GL_NONE, GL_NONE); - return invalid; -} - -std::ostream &operator<<(std::ostream &os, const Format &fmt) -{ - // TODO(ynovikov): return string representation when available - return FmtHexShort(os, fmt.info->sizedInternalFormat); -} - -bool InternalFormat::operator==(const InternalFormat &other) const -{ - // We assume all internal formats are unique if they have the same internal format and type - return internalFormat == other.internalFormat && type == other.type; -} - -bool InternalFormat::operator!=(const InternalFormat &other) const -{ - return !(*this == other); -} - -void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo) -{ - ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0); - ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0); - (*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo; -} - -void AddRGBAFormat(InternalFormatInfoMap *map, - GLenum internalFormat, - bool sized, - GLuint red, - GLuint green, - GLuint blue, - GLuint alpha, - GLuint shared, - GLenum format, - GLenum type, - GLenum componentType, - bool srgb, - InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) -{ - InternalFormat formatInfo; - formatInfo.internalFormat = internalFormat; - formatInfo.sized = sized; - formatInfo.sizedInternalFormat = - sized ? internalFormat : GetSizedFormatInternal(internalFormat, type); - formatInfo.redBits = red; - formatInfo.greenBits = green; - formatInfo.blueBits = blue; - formatInfo.alphaBits = alpha; - formatInfo.sharedBits = shared; - formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8; - formatInfo.componentCount = - ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); - formatInfo.format = format; - formatInfo.type = type; - formatInfo.componentType = componentType; - formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR); - formatInfo.textureSupport = textureSupport; - formatInfo.renderSupport = renderSupport; - formatInfo.filterSupport = filterSupport; - - InsertFormatInfo(map, formatInfo); -} - -static void AddLUMAFormat(InternalFormatInfoMap *map, - GLenum internalFormat, - bool sized, - GLuint luminance, - GLuint alpha, - GLenum format, - GLenum type, - GLenum componentType, - InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) -{ - InternalFormat formatInfo; - formatInfo.internalFormat = internalFormat; - formatInfo.sized = sized; - formatInfo.sizedInternalFormat = - sized ? internalFormat : GetSizedFormatInternal(internalFormat, type); - formatInfo.luminanceBits = luminance; - formatInfo.alphaBits = alpha; - formatInfo.pixelBytes = (luminance + alpha) / 8; - formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); - formatInfo.format = format; - formatInfo.type = type; - formatInfo.componentType = componentType; - formatInfo.colorEncoding = GL_LINEAR; - formatInfo.textureSupport = textureSupport; - formatInfo.renderSupport = renderSupport; - formatInfo.filterSupport = filterSupport; - - InsertFormatInfo(map, formatInfo); -} - -void AddDepthStencilFormat(InternalFormatInfoMap *map, - GLenum internalFormat, - bool sized, - GLuint depthBits, - GLuint stencilBits, - GLuint unusedBits, - GLenum format, - GLenum type, - GLenum componentType, - InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) -{ - InternalFormat formatInfo; - formatInfo.internalFormat = internalFormat; - formatInfo.sized = sized; - formatInfo.sizedInternalFormat = - sized ? internalFormat : GetSizedFormatInternal(internalFormat, type); - formatInfo.depthBits = depthBits; - formatInfo.stencilBits = stencilBits; - formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8; - formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0); - formatInfo.format = format; - formatInfo.type = type; - formatInfo.componentType = componentType; - formatInfo.colorEncoding = GL_LINEAR; - formatInfo.textureSupport = textureSupport; - formatInfo.renderSupport = renderSupport; - formatInfo.filterSupport = filterSupport; - - InsertFormatInfo(map, formatInfo); -} - -void AddCompressedFormat(InternalFormatInfoMap *map, - GLenum internalFormat, - GLuint compressedBlockWidth, - GLuint compressedBlockHeight, - GLuint compressedBlockSize, - GLuint componentCount, - GLenum format, - GLenum type, - bool srgb, - InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) -{ - InternalFormat formatInfo; - formatInfo.internalFormat = internalFormat; - formatInfo.sized = true; - formatInfo.sizedInternalFormat = internalFormat; - formatInfo.compressedBlockWidth = compressedBlockWidth; - formatInfo.compressedBlockHeight = compressedBlockHeight; - formatInfo.pixelBytes = compressedBlockSize / 8; - formatInfo.componentCount = componentCount; - formatInfo.format = format; - formatInfo.type = type; - formatInfo.componentType = GL_UNSIGNED_NORMALIZED; - formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR); - formatInfo.compressed = true; - formatInfo.textureSupport = textureSupport; - formatInfo.renderSupport = renderSupport; - formatInfo.filterSupport = filterSupport; - - InsertFormatInfo(map, formatInfo); -} - -static InternalFormatInfoMap BuildInternalFormatInfoMap() -{ - InternalFormatInfoMap map; - - // From ES 3.0.1 spec, table 3.12 - map[GL_NONE][GL_NONE] = InternalFormat(); - - // clang-format off - - // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | - AddRGBAFormat(&map, GL_R8, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported); - AddRGBAFormat(&map, GL_R8_SNORM, true, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RG8, true, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported); - AddRGBAFormat(&map, GL_RG8_SNORM, true, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB8_SNORM, true, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB565, true, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA4, true, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB5_A1, true, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA8_SNORM, true, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB10_A2, true, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB10_A2UI, true, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_SRGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_SRGB8_ALPHA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, RequireESOrExt<3, 0, &Extensions::sRGB>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB9_E5, true, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RG8I, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RG8UI, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RG16I, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RG16UI, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RG32I, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R11F_G11F_B10F, true, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3, 0>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported); - AddRGBAFormat(&map, GL_RG32UI, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGB8I, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB8UI, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB16I, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB16UI, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB32I, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB32UI, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGBA8I, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGBA8UI, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGBA16I, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGBA16UI, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGBA32I, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGBA32UI, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - - AddRGBAFormat(&map, GL_BGRA8_EXT, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); - AddRGBAFormat(&map, GL_BGRA4_ANGLEX, true, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); - AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX, true, 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); - - // Special format which is not really supported, so always false for all supports. - AddRGBAFormat(&map, GL_BGR565_ANGLEX, true, 5, 6, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported); - - // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float - // | Internal format |sized| D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable | - // | | | | | | | type | | | | | - AddRGBAFormat(&map, GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddRGBAFormat(&map, GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddRGBAFormat(&map, GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddRGBAFormat(&map, GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBARenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddRGBAFormat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); - AddRGBAFormat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); - AddRGBAFormat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); - AddRGBAFormat(&map, GL_RGBA32F, true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); - - // Depth stencil formats - // | Internal format |sized| D |S | X | Format | Type | Component type | Supported | Renderable | Filterable | - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, true, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>); - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, true, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>); - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>); - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported ); - AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, true, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextures>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported ); - AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, true, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported ); - // STENCIL_INDEX8 is special-cased, see around the bottom of the list. - - // Luminance alpha formats - // | Internal format |sized| L | A | Format | Type | Component type | Supported | Renderable | Filterable | - AddLUMAFormat(&map, GL_ALPHA8_EXT, true, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported); - AddLUMAFormat(&map, GL_LUMINANCE8_EXT, true, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported); - AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT, true, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported); - AddLUMAFormat(&map, GL_ALPHA16F_EXT, true, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddLUMAFormat(&map, GL_LUMINANCE16F_EXT, true, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddLUMAFormat(&map, GL_ALPHA32F_EXT, true, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>); - AddLUMAFormat(&map, GL_LUMINANCE32F_EXT, true, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>); - AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>); - - // Compressed formats, From ES 3.0.1 spec, table 3.16 - // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported); - - // From GL_EXT_texture_compression_dxt1 - // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported); - - // From GL_ANGLE_texture_compression_dxt3 - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT3>, NeverSupported, AlwaysSupported); - - // From GL_ANGLE_texture_compression_dxt5 - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported); - - // From GL_OES_compressed_ETC1_RGB8_texture - AddCompressedFormat(&map, GL_ETC1_RGB8_OES, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported); - - // From GL_EXT_texture_compression_s3tc_srgb - // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported); - - // From KHR_texture_compression_astc_hdr - // | Internal format | W | H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); - - // For STENCIL_INDEX8 we chose a normalized component type for the following reasons: - // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8 - // - All other stencil formats (all depth-stencil) are either float or normalized - // - It affects only validation of internalformat in RenderbufferStorageMultisample. - // | Internal format |sized|D |S |X | Format | Type | Component type | Supported | Renderable | Filterable | - AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported); - - // From GL_ANGLE_lossy_etc_decode - // | Internal format |W |H |BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported); - AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported); - - // From GL_EXT_texture_norm16 - // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | - AddRGBAFormat(&map, GL_R16_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported); - AddRGBAFormat(&map, GL_R16_SNORM_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RG16_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported); - AddRGBAFormat(&map, GL_RG16_SNORM_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB16_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB16_SNORM_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA16_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported); - - // Unsized formats - // | Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | - AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported ); - AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported ); - AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, AlwaysSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB, false, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported ); - AddRGBAFormat(&map, GL_RGBA, false, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA, false, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA, false, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported ); - AddRGBAFormat(&map, GL_SRGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, RequireExt<&Extensions::sRGB>, AlwaysSupported); - - AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); - - // Unsized integer formats - // |Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture | Renderable | Filterable | - AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - - // Unsized floating point formats - // |Internal format |sized | R | G | B | A |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable | - AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); - AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); - AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); - AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); - AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); - AddRGBAFormat(&map, GL_RED, false, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); - AddRGBAFormat(&map, GL_RG, false, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); - AddRGBAFormat(&map, GL_RGB, false, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); - AddRGBAFormat(&map, GL_RGB, false, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); - AddRGBAFormat(&map, GL_RGB, false, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); - AddRGBAFormat(&map, GL_RGBA, false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); - - // Unsized luminance alpha formats - // | Internal format |sized | L | A | Format | Type | Component type | Supported | Renderable | Filterable | - AddLUMAFormat(&map, GL_ALPHA, false, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported ); - AddLUMAFormat(&map, GL_LUMINANCE, false, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported ); - AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported ); - AddLUMAFormat(&map, GL_ALPHA, false, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>); - AddLUMAFormat(&map, GL_LUMINANCE, false, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>); - AddLUMAFormat(&map, GL_LUMINANCE_ALPHA ,false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>); - AddLUMAFormat(&map, GL_ALPHA, false, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> ); - AddLUMAFormat(&map, GL_LUMINANCE, false, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> ); - AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> ); - - // Unsized depth stencil formats - // | Internal format |sized | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable | - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported); - AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported); - AddDepthStencilFormat(&map, GL_STENCIL, false, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported); - // clang-format on - - return map; -} - -static const InternalFormatInfoMap &GetInternalFormatMap() -{ - static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap(); - return formatMap; -} - -static FormatSet BuildAllSizedInternalFormatSet() -{ - FormatSet result; - - for (const auto &internalFormat : GetInternalFormatMap()) - { - for (const auto &type : internalFormat.second) - { - if (type.second.sized) - { - // TODO(jmadill): Fix this hack. - if (internalFormat.first == GL_BGR565_ANGLEX) - continue; - - result.insert(internalFormat.first); - } - } - } - - return result; -} - -const Type &GetTypeInfo(GLenum type) -{ - switch (type) - { - case GL_UNSIGNED_BYTE: - case GL_BYTE: - { - static const Type info = GenTypeInfo(1, false); - return info; - } - case GL_UNSIGNED_SHORT: - case GL_SHORT: - case GL_HALF_FLOAT: - case GL_HALF_FLOAT_OES: - { - static const Type info = GenTypeInfo(2, false); - return info; - } - case GL_UNSIGNED_INT: - case GL_INT: - case GL_FLOAT: - { - static const Type info = GenTypeInfo(4, false); - return info; - } - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: - case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: - { - static const Type info = GenTypeInfo(2, true); - return info; - } - case GL_UNSIGNED_INT_2_10_10_10_REV: - case GL_UNSIGNED_INT_24_8: - case GL_UNSIGNED_INT_10F_11F_11F_REV: - case GL_UNSIGNED_INT_5_9_9_9_REV: - { - ASSERT(GL_UNSIGNED_INT_24_8_OES == GL_UNSIGNED_INT_24_8); - static const Type info = GenTypeInfo(4, true); - return info; - } - case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - { - static const Type info = GenTypeInfo(8, true); - return info; - } - default: - { - static const Type defaultInfo; - return defaultInfo; - } - } -} - -const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat) -{ - static const InternalFormat defaultInternalFormat; - const InternalFormatInfoMap &formatMap = GetInternalFormatMap(); - auto iter = formatMap.find(internalFormat); - - // Sized internal formats only have one type per entry - if (iter == formatMap.end() || iter->second.size() != 1) - { - return defaultInternalFormat; - } - - const InternalFormat &internalFormatInfo = iter->second.begin()->second; - if (!internalFormatInfo.sized) - { - return defaultInternalFormat; - } - - return internalFormatInfo; -} - -const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type) -{ - static const InternalFormat defaultInternalFormat; - const InternalFormatInfoMap &formatMap = GetInternalFormatMap(); - - auto internalFormatIter = formatMap.find(internalFormat); - if (internalFormatIter == formatMap.end()) - { - return defaultInternalFormat; - } - - // If the internal format is sized, simply return it without the type check. - if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized) - { - return internalFormatIter->second.begin()->second; - } - - auto typeIter = internalFormatIter->second.find(type); - if (typeIter == internalFormatIter->second.end()) - { - return defaultInternalFormat; - } - - return typeIter->second; -} - -GLuint InternalFormat::computePixelBytes(GLenum formatType) const -{ - const auto &typeInfo = GetTypeInfo(formatType); - GLuint components = typeInfo.specialInterpretation ? 1u : componentCount; - return components * typeInfo.bytes; -} - -ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLenum formatType, - GLsizei width, - GLint alignment, - GLint rowLength) const -{ - // Compressed images do not use pack/unpack parameters. - if (compressed) - { - ASSERT(rowLength == 0); - return computeCompressedImageSize(Extents(width, 1, 1)); - } - - CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width); - CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType); - - ASSERT(alignment > 0 && isPow2(alignment)); - CheckedNumeric<GLuint> checkedAlignment(alignment); - auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment); - ANGLE_TRY_CHECKED_MATH(aligned); - return aligned.ValueOrDie(); -} - -ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei height, - GLint imageHeight, - GLuint rowPitch) const -{ - GLuint rows = - (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height)); - CheckedNumeric<GLuint> checkedRowPitch(rowPitch); - - auto depthPitch = checkedRowPitch * rows; - ANGLE_TRY_CHECKED_MATH(depthPitch); - return depthPitch.ValueOrDie(); -} - -ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLenum formatType, - GLsizei width, - GLsizei height, - GLint alignment, - GLint rowLength, - GLint imageHeight) const -{ - GLuint rowPitch = 0; - ANGLE_TRY_RESULT(computeRowPitch(formatType, width, alignment, rowLength), rowPitch); - return computeDepthPitch(height, imageHeight, rowPitch); -} - -ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(const Extents &size) const -{ - CheckedNumeric<GLuint> checkedWidth(size.width); - CheckedNumeric<GLuint> checkedHeight(size.height); - CheckedNumeric<GLuint> checkedDepth(size.depth); - CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth); - CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight); - - ASSERT(compressed); - auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth; - auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight; - auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth; - ANGLE_TRY_CHECKED_MATH(bytes); - return bytes.ValueOrDie(); -} - -ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch, - GLuint depthPitch, - const PixelStoreStateBase &state, - bool is3D) const -{ - CheckedNumeric<GLuint> checkedRowPitch(rowPitch); - CheckedNumeric<GLuint> checkedDepthPitch(depthPitch); - CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages)); - CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows)); - CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels)); - CheckedNumeric<GLuint> checkedPixelBytes(pixelBytes); - auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch; - if (!is3D) - { - checkedSkipImagesBytes = 0; - } - auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch + - checkedSkipPixels * checkedPixelBytes; - ANGLE_TRY_CHECKED_MATH(skipBytes); - return skipBytes.ValueOrDie(); -} - -ErrorOrResult<GLuint> InternalFormat::computePackUnpackEndByte( - GLenum formatType, - const Extents &size, - const PixelStoreStateBase &state, - bool is3D) const -{ - GLuint rowPitch = 0; - ANGLE_TRY_RESULT(computeRowPitch(formatType, size.width, state.alignment, state.rowLength), - rowPitch); - - GLuint depthPitch = 0; - if (is3D) - { - ANGLE_TRY_RESULT(computeDepthPitch(size.height, state.imageHeight, rowPitch), depthPitch); - } - - CheckedNumeric<GLuint> checkedCopyBytes = 0; - if (compressed) - { - ANGLE_TRY_RESULT(computeCompressedImageSize(size), checkedCopyBytes); - } - else if (size.height != 0 && (!is3D || size.depth != 0)) - { - CheckedNumeric<GLuint> bytes = computePixelBytes(formatType); - checkedCopyBytes += size.width * bytes; - - CheckedNumeric<GLuint> heightMinusOne = size.height - 1; - checkedCopyBytes += heightMinusOne * rowPitch; - - if (is3D) - { - CheckedNumeric<GLuint> depthMinusOne = size.depth - 1; - checkedCopyBytes += depthMinusOne * depthPitch; - } - } - - CheckedNumeric<GLuint> checkedSkipBytes = 0; - ANGLE_TRY_RESULT(computeSkipBytes(rowPitch, depthPitch, state, is3D), checkedSkipBytes); - - CheckedNumeric<GLuint> endByte = checkedCopyBytes + checkedSkipBytes; - - ANGLE_TRY_CHECKED_MATH(endByte); - return endByte.ValueOrDie(); -} - -GLenum GetUnsizedFormat(GLenum internalFormat) -{ - auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat); - if (sizedFormatInfo.internalFormat != GL_NONE) - { - return sizedFormatInfo.format; - } - - return internalFormat; -} - -const FormatSet &GetAllSizedInternalFormats() -{ - static FormatSet formatSet = BuildAllSizedInternalFormatSet(); - return formatSet; -} - -AttributeType GetAttributeType(GLenum enumValue) -{ - switch (enumValue) - { - case GL_FLOAT: - return ATTRIBUTE_FLOAT; - case GL_FLOAT_VEC2: - return ATTRIBUTE_VEC2; - case GL_FLOAT_VEC3: - return ATTRIBUTE_VEC3; - case GL_FLOAT_VEC4: - return ATTRIBUTE_VEC4; - case GL_INT: - return ATTRIBUTE_INT; - case GL_INT_VEC2: - return ATTRIBUTE_IVEC2; - case GL_INT_VEC3: - return ATTRIBUTE_IVEC3; - case GL_INT_VEC4: - return ATTRIBUTE_IVEC4; - case GL_UNSIGNED_INT: - return ATTRIBUTE_UINT; - case GL_UNSIGNED_INT_VEC2: - return ATTRIBUTE_UVEC2; - case GL_UNSIGNED_INT_VEC3: - return ATTRIBUTE_UVEC3; - case GL_UNSIGNED_INT_VEC4: - return ATTRIBUTE_UVEC4; - case GL_FLOAT_MAT2: - return ATTRIBUTE_MAT2; - case GL_FLOAT_MAT3: - return ATTRIBUTE_MAT3; - case GL_FLOAT_MAT4: - return ATTRIBUTE_MAT4; - case GL_FLOAT_MAT2x3: - return ATTRIBUTE_MAT2x3; - case GL_FLOAT_MAT2x4: - return ATTRIBUTE_MAT2x4; - case GL_FLOAT_MAT3x2: - return ATTRIBUTE_MAT3x2; - case GL_FLOAT_MAT3x4: - return ATTRIBUTE_MAT3x4; - case GL_FLOAT_MAT4x2: - return ATTRIBUTE_MAT4x2; - case GL_FLOAT_MAT4x3: - return ATTRIBUTE_MAT4x3; - default: - UNREACHABLE(); - return ATTRIBUTE_FLOAT; - } -} - -VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger) -{ - switch (type) - { - case GL_BYTE: - switch (components) - { - case 1: - if (pureInteger) - return VERTEX_FORMAT_SBYTE1_INT; - if (normalized) - return VERTEX_FORMAT_SBYTE1_NORM; - return VERTEX_FORMAT_SBYTE1; - case 2: - if (pureInteger) - return VERTEX_FORMAT_SBYTE2_INT; - if (normalized) - return VERTEX_FORMAT_SBYTE2_NORM; - return VERTEX_FORMAT_SBYTE2; - case 3: - if (pureInteger) - return VERTEX_FORMAT_SBYTE3_INT; - if (normalized) - return VERTEX_FORMAT_SBYTE3_NORM; - return VERTEX_FORMAT_SBYTE3; - case 4: - if (pureInteger) - return VERTEX_FORMAT_SBYTE4_INT; - if (normalized) - return VERTEX_FORMAT_SBYTE4_NORM; - return VERTEX_FORMAT_SBYTE4; - default: - UNREACHABLE(); - break; - } - case GL_UNSIGNED_BYTE: - switch (components) - { - case 1: - if (pureInteger) - return VERTEX_FORMAT_UBYTE1_INT; - if (normalized) - return VERTEX_FORMAT_UBYTE1_NORM; - return VERTEX_FORMAT_UBYTE1; - case 2: - if (pureInteger) - return VERTEX_FORMAT_UBYTE2_INT; - if (normalized) - return VERTEX_FORMAT_UBYTE2_NORM; - return VERTEX_FORMAT_UBYTE2; - case 3: - if (pureInteger) - return VERTEX_FORMAT_UBYTE3_INT; - if (normalized) - return VERTEX_FORMAT_UBYTE3_NORM; - return VERTEX_FORMAT_UBYTE3; - case 4: - if (pureInteger) - return VERTEX_FORMAT_UBYTE4_INT; - if (normalized) - return VERTEX_FORMAT_UBYTE4_NORM; - return VERTEX_FORMAT_UBYTE4; - default: - UNREACHABLE(); - break; - } - case GL_SHORT: - switch (components) - { - case 1: - if (pureInteger) - return VERTEX_FORMAT_SSHORT1_INT; - if (normalized) - return VERTEX_FORMAT_SSHORT1_NORM; - return VERTEX_FORMAT_SSHORT1; - case 2: - if (pureInteger) - return VERTEX_FORMAT_SSHORT2_INT; - if (normalized) - return VERTEX_FORMAT_SSHORT2_NORM; - return VERTEX_FORMAT_SSHORT2; - case 3: - if (pureInteger) - return VERTEX_FORMAT_SSHORT3_INT; - if (normalized) - return VERTEX_FORMAT_SSHORT3_NORM; - return VERTEX_FORMAT_SSHORT3; - case 4: - if (pureInteger) - return VERTEX_FORMAT_SSHORT4_INT; - if (normalized) - return VERTEX_FORMAT_SSHORT4_NORM; - return VERTEX_FORMAT_SSHORT4; - default: - UNREACHABLE(); - break; - } - case GL_UNSIGNED_SHORT: - switch (components) - { - case 1: - if (pureInteger) - return VERTEX_FORMAT_USHORT1_INT; - if (normalized) - return VERTEX_FORMAT_USHORT1_NORM; - return VERTEX_FORMAT_USHORT1; - case 2: - if (pureInteger) - return VERTEX_FORMAT_USHORT2_INT; - if (normalized) - return VERTEX_FORMAT_USHORT2_NORM; - return VERTEX_FORMAT_USHORT2; - case 3: - if (pureInteger) - return VERTEX_FORMAT_USHORT3_INT; - if (normalized) - return VERTEX_FORMAT_USHORT3_NORM; - return VERTEX_FORMAT_USHORT3; - case 4: - if (pureInteger) - return VERTEX_FORMAT_USHORT4_INT; - if (normalized) - return VERTEX_FORMAT_USHORT4_NORM; - return VERTEX_FORMAT_USHORT4; - default: - UNREACHABLE(); - break; - } - case GL_INT: - switch (components) - { - case 1: - if (pureInteger) - return VERTEX_FORMAT_SINT1_INT; - if (normalized) - return VERTEX_FORMAT_SINT1_NORM; - return VERTEX_FORMAT_SINT1; - case 2: - if (pureInteger) - return VERTEX_FORMAT_SINT2_INT; - if (normalized) - return VERTEX_FORMAT_SINT2_NORM; - return VERTEX_FORMAT_SINT2; - case 3: - if (pureInteger) - return VERTEX_FORMAT_SINT3_INT; - if (normalized) - return VERTEX_FORMAT_SINT3_NORM; - return VERTEX_FORMAT_SINT3; - case 4: - if (pureInteger) - return VERTEX_FORMAT_SINT4_INT; - if (normalized) - return VERTEX_FORMAT_SINT4_NORM; - return VERTEX_FORMAT_SINT4; - default: - UNREACHABLE(); - break; - } - case GL_UNSIGNED_INT: - switch (components) - { - case 1: - if (pureInteger) - return VERTEX_FORMAT_UINT1_INT; - if (normalized) - return VERTEX_FORMAT_UINT1_NORM; - return VERTEX_FORMAT_UINT1; - case 2: - if (pureInteger) - return VERTEX_FORMAT_UINT2_INT; - if (normalized) - return VERTEX_FORMAT_UINT2_NORM; - return VERTEX_FORMAT_UINT2; - case 3: - if (pureInteger) - return VERTEX_FORMAT_UINT3_INT; - if (normalized) - return VERTEX_FORMAT_UINT3_NORM; - return VERTEX_FORMAT_UINT3; - case 4: - if (pureInteger) - return VERTEX_FORMAT_UINT4_INT; - if (normalized) - return VERTEX_FORMAT_UINT4_NORM; - return VERTEX_FORMAT_UINT4; - default: - UNREACHABLE(); - break; - } - case GL_FLOAT: - switch (components) - { - case 1: - return VERTEX_FORMAT_FLOAT1; - case 2: - return VERTEX_FORMAT_FLOAT2; - case 3: - return VERTEX_FORMAT_FLOAT3; - case 4: - return VERTEX_FORMAT_FLOAT4; - default: - UNREACHABLE(); - break; - } - case GL_HALF_FLOAT: - switch (components) - { - case 1: - return VERTEX_FORMAT_HALF1; - case 2: - return VERTEX_FORMAT_HALF2; - case 3: - return VERTEX_FORMAT_HALF3; - case 4: - return VERTEX_FORMAT_HALF4; - default: - UNREACHABLE(); - break; - } - case GL_FIXED: - switch (components) - { - case 1: - return VERTEX_FORMAT_FIXED1; - case 2: - return VERTEX_FORMAT_FIXED2; - case 3: - return VERTEX_FORMAT_FIXED3; - case 4: - return VERTEX_FORMAT_FIXED4; - default: - UNREACHABLE(); - break; - } - case GL_INT_2_10_10_10_REV: - if (pureInteger) - return VERTEX_FORMAT_SINT210_INT; - if (normalized) - return VERTEX_FORMAT_SINT210_NORM; - return VERTEX_FORMAT_SINT210; - case GL_UNSIGNED_INT_2_10_10_10_REV: - if (pureInteger) - return VERTEX_FORMAT_UINT210_INT; - if (normalized) - return VERTEX_FORMAT_UINT210_NORM; - return VERTEX_FORMAT_UINT210; - default: - UNREACHABLE(); - break; - } - return VERTEX_FORMAT_UBYTE1; -} - -VertexFormatType GetVertexFormatType(const VertexAttribute &attrib) -{ - return GetVertexFormatType(attrib.type, attrib.normalized, attrib.size, attrib.pureInteger); -} - -VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType) -{ - if (!attrib.enabled) - { - return GetVertexFormatType(currentValueType, GL_FALSE, 4, (currentValueType != GL_FLOAT)); - } - return GetVertexFormatType(attrib); -} - -const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType) -{ - switch (vertexFormatType) - { - case VERTEX_FORMAT_SBYTE1: - { - static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false); - return format; - } - case VERTEX_FORMAT_SBYTE1_NORM: - { - static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false); - return format; - } - case VERTEX_FORMAT_SBYTE2: - { - static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false); - return format; - } - case VERTEX_FORMAT_SBYTE2_NORM: - { - static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false); - return format; - } - case VERTEX_FORMAT_SBYTE3: - { - static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false); - return format; - } - case VERTEX_FORMAT_SBYTE3_NORM: - { - static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false); - return format; - } - case VERTEX_FORMAT_SBYTE4: - { - static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_SBYTE4_NORM: - { - static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false); - return format; - } - case VERTEX_FORMAT_UBYTE1: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false); - return format; - } - case VERTEX_FORMAT_UBYTE1_NORM: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false); - return format; - } - case VERTEX_FORMAT_UBYTE2: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false); - return format; - } - case VERTEX_FORMAT_UBYTE2_NORM: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false); - return format; - } - case VERTEX_FORMAT_UBYTE3: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false); - return format; - } - case VERTEX_FORMAT_UBYTE3_NORM: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false); - return format; - } - case VERTEX_FORMAT_UBYTE4: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_UBYTE4_NORM: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false); - return format; - } - case VERTEX_FORMAT_SSHORT1: - { - static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false); - return format; - } - case VERTEX_FORMAT_SSHORT1_NORM: - { - static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false); - return format; - } - case VERTEX_FORMAT_SSHORT2: - { - static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false); - return format; - } - case VERTEX_FORMAT_SSHORT2_NORM: - { - static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false); - return format; - } - case VERTEX_FORMAT_SSHORT3: - { - static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false); - return format; - } - case VERTEX_FORMAT_SSHORT3_NORM: - { - static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false); - return format; - } - case VERTEX_FORMAT_SSHORT4: - { - static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_SSHORT4_NORM: - { - static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false); - return format; - } - case VERTEX_FORMAT_USHORT1: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false); - return format; - } - case VERTEX_FORMAT_USHORT1_NORM: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false); - return format; - } - case VERTEX_FORMAT_USHORT2: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false); - return format; - } - case VERTEX_FORMAT_USHORT2_NORM: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false); - return format; - } - case VERTEX_FORMAT_USHORT3: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false); - return format; - } - case VERTEX_FORMAT_USHORT3_NORM: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false); - return format; - } - case VERTEX_FORMAT_USHORT4: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_USHORT4_NORM: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false); - return format; - } - case VERTEX_FORMAT_SINT1: - { - static const VertexFormat format(GL_INT, GL_FALSE, 1, false); - return format; - } - case VERTEX_FORMAT_SINT1_NORM: - { - static const VertexFormat format(GL_INT, GL_TRUE, 1, false); - return format; - } - case VERTEX_FORMAT_SINT2: - { - static const VertexFormat format(GL_INT, GL_FALSE, 2, false); - return format; - } - case VERTEX_FORMAT_SINT2_NORM: - { - static const VertexFormat format(GL_INT, GL_TRUE, 2, false); - return format; - } - case VERTEX_FORMAT_SINT3: - { - static const VertexFormat format(GL_INT, GL_FALSE, 3, false); - return format; - } - case VERTEX_FORMAT_SINT3_NORM: - { - static const VertexFormat format(GL_INT, GL_TRUE, 3, false); - return format; - } - case VERTEX_FORMAT_SINT4: - { - static const VertexFormat format(GL_INT, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_SINT4_NORM: - { - static const VertexFormat format(GL_INT, GL_TRUE, 4, false); - return format; - } - case VERTEX_FORMAT_UINT1: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false); - return format; - } - case VERTEX_FORMAT_UINT1_NORM: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false); - return format; - } - case VERTEX_FORMAT_UINT2: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false); - return format; - } - case VERTEX_FORMAT_UINT2_NORM: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false); - return format; - } - case VERTEX_FORMAT_UINT3: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false); - return format; - } - case VERTEX_FORMAT_UINT3_NORM: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false); - return format; - } - case VERTEX_FORMAT_UINT4: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_UINT4_NORM: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false); - return format; - } - case VERTEX_FORMAT_SBYTE1_INT: - { - static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true); - return format; - } - case VERTEX_FORMAT_SBYTE2_INT: - { - static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true); - return format; - } - case VERTEX_FORMAT_SBYTE3_INT: - { - static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true); - return format; - } - case VERTEX_FORMAT_SBYTE4_INT: - { - static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true); - return format; - } - case VERTEX_FORMAT_UBYTE1_INT: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true); - return format; - } - case VERTEX_FORMAT_UBYTE2_INT: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true); - return format; - } - case VERTEX_FORMAT_UBYTE3_INT: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true); - return format; - } - case VERTEX_FORMAT_UBYTE4_INT: - { - static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true); - return format; - } - case VERTEX_FORMAT_SSHORT1_INT: - { - static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true); - return format; - } - case VERTEX_FORMAT_SSHORT2_INT: - { - static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true); - return format; - } - case VERTEX_FORMAT_SSHORT3_INT: - { - static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true); - return format; - } - case VERTEX_FORMAT_SSHORT4_INT: - { - static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true); - return format; - } - case VERTEX_FORMAT_USHORT1_INT: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true); - return format; - } - case VERTEX_FORMAT_USHORT2_INT: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true); - return format; - } - case VERTEX_FORMAT_USHORT3_INT: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true); - return format; - } - case VERTEX_FORMAT_USHORT4_INT: - { - static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true); - return format; - } - case VERTEX_FORMAT_SINT1_INT: - { - static const VertexFormat format(GL_INT, GL_FALSE, 1, true); - return format; - } - case VERTEX_FORMAT_SINT2_INT: - { - static const VertexFormat format(GL_INT, GL_FALSE, 2, true); - return format; - } - case VERTEX_FORMAT_SINT3_INT: - { - static const VertexFormat format(GL_INT, GL_FALSE, 3, true); - return format; - } - case VERTEX_FORMAT_SINT4_INT: - { - static const VertexFormat format(GL_INT, GL_FALSE, 4, true); - return format; - } - case VERTEX_FORMAT_UINT1_INT: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true); - return format; - } - case VERTEX_FORMAT_UINT2_INT: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true); - return format; - } - case VERTEX_FORMAT_UINT3_INT: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true); - return format; - } - case VERTEX_FORMAT_UINT4_INT: - { - static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true); - return format; - } - case VERTEX_FORMAT_FIXED1: - { - static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false); - return format; - } - case VERTEX_FORMAT_FIXED2: - { - static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false); - return format; - } - case VERTEX_FORMAT_FIXED3: - { - static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false); - return format; - } - case VERTEX_FORMAT_FIXED4: - { - static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_HALF1: - { - static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false); - return format; - } - case VERTEX_FORMAT_HALF2: - { - static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false); - return format; - } - case VERTEX_FORMAT_HALF3: - { - static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false); - return format; - } - case VERTEX_FORMAT_HALF4: - { - static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_FLOAT1: - { - static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false); - return format; - } - case VERTEX_FORMAT_FLOAT2: - { - static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false); - return format; - } - case VERTEX_FORMAT_FLOAT3: - { - static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false); - return format; - } - case VERTEX_FORMAT_FLOAT4: - { - static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_SINT210: - { - static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_UINT210: - { - static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false); - return format; - } - case VERTEX_FORMAT_SINT210_NORM: - { - static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false); - return format; - } - case VERTEX_FORMAT_UINT210_NORM: - { - static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false); - return format; - } - case VERTEX_FORMAT_SINT210_INT: - { - static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true); - return format; - } - case VERTEX_FORMAT_UINT210_INT: - { - static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true); - return format; - } - default: - { - static const VertexFormat format(GL_NONE, GL_FALSE, 0, false); - return format; - } - } -} - -size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType) -{ - switch (vertexFormatType) - { - case VERTEX_FORMAT_SBYTE1: - case VERTEX_FORMAT_SBYTE1_NORM: - case VERTEX_FORMAT_UBYTE1: - case VERTEX_FORMAT_UBYTE1_NORM: - case VERTEX_FORMAT_SBYTE1_INT: - case VERTEX_FORMAT_UBYTE1_INT: - return 1; - - case VERTEX_FORMAT_SBYTE2: - case VERTEX_FORMAT_SBYTE2_NORM: - case VERTEX_FORMAT_UBYTE2: - case VERTEX_FORMAT_UBYTE2_NORM: - case VERTEX_FORMAT_SBYTE2_INT: - case VERTEX_FORMAT_UBYTE2_INT: - case VERTEX_FORMAT_SSHORT1: - case VERTEX_FORMAT_SSHORT1_NORM: - case VERTEX_FORMAT_USHORT1: - case VERTEX_FORMAT_USHORT1_NORM: - case VERTEX_FORMAT_SSHORT1_INT: - case VERTEX_FORMAT_USHORT1_INT: - case VERTEX_FORMAT_HALF1: - return 2; - - case VERTEX_FORMAT_SBYTE3: - case VERTEX_FORMAT_SBYTE3_NORM: - case VERTEX_FORMAT_UBYTE3: - case VERTEX_FORMAT_UBYTE3_NORM: - case VERTEX_FORMAT_SBYTE3_INT: - case VERTEX_FORMAT_UBYTE3_INT: - return 3; - - case VERTEX_FORMAT_SBYTE4: - case VERTEX_FORMAT_SBYTE4_NORM: - case VERTEX_FORMAT_UBYTE4: - case VERTEX_FORMAT_UBYTE4_NORM: - case VERTEX_FORMAT_SBYTE4_INT: - case VERTEX_FORMAT_UBYTE4_INT: - case VERTEX_FORMAT_SSHORT2: - case VERTEX_FORMAT_SSHORT2_NORM: - case VERTEX_FORMAT_USHORT2: - case VERTEX_FORMAT_USHORT2_NORM: - case VERTEX_FORMAT_SSHORT2_INT: - case VERTEX_FORMAT_USHORT2_INT: - case VERTEX_FORMAT_SINT1: - case VERTEX_FORMAT_SINT1_NORM: - case VERTEX_FORMAT_UINT1: - case VERTEX_FORMAT_UINT1_NORM: - case VERTEX_FORMAT_SINT1_INT: - case VERTEX_FORMAT_UINT1_INT: - case VERTEX_FORMAT_HALF2: - case VERTEX_FORMAT_FIXED1: - case VERTEX_FORMAT_FLOAT1: - case VERTEX_FORMAT_SINT210: - case VERTEX_FORMAT_UINT210: - case VERTEX_FORMAT_SINT210_NORM: - case VERTEX_FORMAT_UINT210_NORM: - case VERTEX_FORMAT_SINT210_INT: - case VERTEX_FORMAT_UINT210_INT: - return 4; - - case VERTEX_FORMAT_SSHORT3: - case VERTEX_FORMAT_SSHORT3_NORM: - case VERTEX_FORMAT_USHORT3: - case VERTEX_FORMAT_USHORT3_NORM: - case VERTEX_FORMAT_SSHORT3_INT: - case VERTEX_FORMAT_USHORT3_INT: - case VERTEX_FORMAT_HALF3: - return 6; - - case VERTEX_FORMAT_SSHORT4: - case VERTEX_FORMAT_SSHORT4_NORM: - case VERTEX_FORMAT_USHORT4: - case VERTEX_FORMAT_USHORT4_NORM: - case VERTEX_FORMAT_SSHORT4_INT: - case VERTEX_FORMAT_USHORT4_INT: - case VERTEX_FORMAT_SINT2: - case VERTEX_FORMAT_SINT2_NORM: - case VERTEX_FORMAT_UINT2: - case VERTEX_FORMAT_UINT2_NORM: - case VERTEX_FORMAT_SINT2_INT: - case VERTEX_FORMAT_UINT2_INT: - case VERTEX_FORMAT_HALF4: - case VERTEX_FORMAT_FIXED2: - case VERTEX_FORMAT_FLOAT2: - return 8; - - case VERTEX_FORMAT_SINT3: - case VERTEX_FORMAT_SINT3_NORM: - case VERTEX_FORMAT_UINT3: - case VERTEX_FORMAT_UINT3_NORM: - case VERTEX_FORMAT_SINT3_INT: - case VERTEX_FORMAT_UINT3_INT: - case VERTEX_FORMAT_FIXED3: - case VERTEX_FORMAT_FLOAT3: - return 12; - - case VERTEX_FORMAT_SINT4: - case VERTEX_FORMAT_SINT4_NORM: - case VERTEX_FORMAT_UINT4: - case VERTEX_FORMAT_UINT4_NORM: - case VERTEX_FORMAT_SINT4_INT: - case VERTEX_FORMAT_UINT4_INT: - case VERTEX_FORMAT_FIXED4: - case VERTEX_FORMAT_FLOAT4: - return 16; - - case VERTEX_FORMAT_INVALID: - default: - UNREACHABLE(); - return 0; - } -} - -bool ValidES3InternalFormat(GLenum internalFormat) -{ - const InternalFormatInfoMap &formatMap = GetInternalFormatMap(); - return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end(); -} - -VertexFormat::VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn) - : type(typeIn), - normalized(normalizedIn), - components(componentsIn), - pureInteger(pureIntegerIn) -{ - // float -> !normalized - ASSERT(!(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_FIXED) || normalized == GL_FALSE); -} - -} |