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-rw-r--r--src/3rdparty/angle/src/libANGLE/queryconversions.cpp98
1 files changed, 54 insertions, 44 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
index 460e346eac..3a6059a89c 100644
--- a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
+++ b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
@@ -6,41 +6,48 @@
// queryconversions.cpp: Implementation of state query cast conversions
+#include "libANGLE/queryconversions.h"
+
+#include <vector>
+
#include "libANGLE/Context.h"
#include "common/utilities.h"
namespace gl
{
-// Helper class for converting a GL type to a GLenum:
-// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
-// We restrict our use to CastStateValue, where it eliminates duplicate parameters.
+namespace
+{
-template <typename GLType>
-struct CastStateValueEnum { static GLenum mEnumForType; };
+GLint64 ExpandFloatToInteger(GLfloat value)
+{
+ return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
+}
-template <> GLenum CastStateValueEnum<GLint>::mEnumForType = GL_INT;
-template <> GLenum CastStateValueEnum<GLuint>::mEnumForType = GL_UNSIGNED_INT;
-template <> GLenum CastStateValueEnum<GLboolean>::mEnumForType = GL_BOOL;
-template <> GLenum CastStateValueEnum<GLint64>::mEnumForType = GL_INT_64_ANGLEX;
-template <> GLenum CastStateValueEnum<GLfloat>::mEnumForType = GL_FLOAT;
+template <typename QueryT>
+QueryT ClampToQueryRange(GLint64 value)
+{
+ const GLint64 min = static_cast<GLint64>(std::numeric_limits<QueryT>::min());
+ const GLint64 max = static_cast<GLint64>(std::numeric_limits<QueryT>::max());
+ return static_cast<QueryT>(clamp(value, min, max));
+}
template <typename QueryT, typename NativeT>
QueryT CastStateValueToInt(GLenum pname, NativeT value)
{
- GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType;
- GLenum nativeType = CastStateValueEnum<NativeT>::mEnumForType;
+ GLenum queryType = GLTypeToGLenum<QueryT>::value;
+ GLenum nativeType = GLTypeToGLenum<NativeT>::value;
if (nativeType == GL_FLOAT)
{
// RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
{
- return static_cast<QueryT>((static_cast<GLfloat>(0xFFFFFFFF) * value - 1.0f) / 2.0f);
+ return ClampToQueryRange<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
}
else
{
- return gl::iround<QueryT>(value);
+ return gl::iround<QueryT>(static_cast<GLfloat>(value));
}
}
@@ -59,77 +66,80 @@ QueryT CastStateValueToInt(GLenum pname, NativeT value)
template <typename QueryT, typename NativeT>
QueryT CastStateValue(GLenum pname, NativeT value)
{
- GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType;
+ GLenum queryType = GLTypeToGLenum<QueryT>::value;
switch (queryType)
{
- case GL_INT: return CastStateValueToInt<QueryT, NativeT>(pname, value);
- case GL_INT_64_ANGLEX: return CastStateValueToInt<QueryT, NativeT>(pname, value);
- case GL_FLOAT: return static_cast<QueryT>(value);
- case GL_BOOL: return (value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
- default: UNREACHABLE(); return 0;
+ case GL_INT:
+ return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_INT_64_ANGLEX:
+ return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_FLOAT:
+ return static_cast<QueryT>(value);
+ case GL_BOOL:
+ return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
+ default:
+ UNREACHABLE();
+ return 0;
}
}
+} // anonymous namespace
+
+template <>
+GLenum GLTypeToGLenum<GLint>::value = GL_INT;
+template <>
+GLenum GLTypeToGLenum<GLuint>::value = GL_UNSIGNED_INT;
+template <>
+GLenum GLTypeToGLenum<GLboolean>::value = GL_BOOL;
+template <>
+GLenum GLTypeToGLenum<GLint64>::value = GL_INT_64_ANGLEX;
+template <>
+GLenum GLTypeToGLenum<GLfloat>::value = GL_FLOAT;
+
template <typename QueryT>
void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
unsigned int numParams, QueryT *outParams)
{
if (nativeType == GL_INT)
{
- GLint *intParams = NULL;
- intParams = new GLint[numParams];
-
- context->getIntegerv(pname, intParams);
+ std::vector<GLint> intParams(numParams, 0);
+ context->getIntegerv(pname, intParams.data());
for (unsigned int i = 0; i < numParams; ++i)
{
outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
}
-
- delete [] intParams;
}
else if (nativeType == GL_BOOL)
{
- GLboolean *boolParams = NULL;
- boolParams = new GLboolean[numParams];
-
- context->getBooleanv(pname, boolParams);
+ std::vector<GLboolean> boolParams(numParams, GL_FALSE);
+ context->getBooleanv(pname, boolParams.data());
for (unsigned int i = 0; i < numParams; ++i)
{
outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
}
-
- delete [] boolParams;
}
else if (nativeType == GL_FLOAT)
{
- GLfloat *floatParams = NULL;
- floatParams = new GLfloat[numParams];
-
- context->getFloatv(pname, floatParams);
+ std::vector<GLfloat> floatParams(numParams, 0.0f);
+ context->getFloatv(pname, floatParams.data());
for (unsigned int i = 0; i < numParams; ++i)
{
outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]);
}
-
- delete [] floatParams;
}
else if (nativeType == GL_INT_64_ANGLEX)
{
- GLint64 *int64Params = NULL;
- int64Params = new GLint64[numParams];
-
- context->getInteger64v(pname, int64Params);
+ std::vector<GLint64> int64Params(numParams, 0);
+ context->getInteger64v(pname, int64Params.data());
for (unsigned int i = 0; i < numParams; ++i)
{
outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
}
-
- delete [] int64Params;
}
else UNREACHABLE();
}