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-rw-r--r--src/3rdparty/angle/src/libANGLE/queryconversions.cpp206
1 files changed, 166 insertions, 40 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
index 3a6059a89c..78d219365e 100644
--- a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
+++ b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
@@ -24,18 +24,9 @@ GLint64 ExpandFloatToInteger(GLfloat value)
return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
}
-template <typename QueryT>
-QueryT ClampToQueryRange(GLint64 value)
-{
- const GLint64 min = static_cast<GLint64>(std::numeric_limits<QueryT>::min());
- const GLint64 max = static_cast<GLint64>(std::numeric_limits<QueryT>::max());
- return static_cast<QueryT>(clamp(value, min, max));
-}
-
template <typename QueryT, typename NativeT>
-QueryT CastStateValueToInt(GLenum pname, NativeT value)
+QueryT CastFromStateValueToInt(GLenum pname, NativeT value)
{
- GLenum queryType = GLTypeToGLenum<QueryT>::value;
GLenum nativeType = GLTypeToGLenum<NativeT>::value;
if (nativeType == GL_FLOAT)
@@ -43,37 +34,68 @@ QueryT CastStateValueToInt(GLenum pname, NativeT value)
// RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
{
- return ClampToQueryRange<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
+ return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
}
else
{
- return gl::iround<QueryT>(static_cast<GLfloat>(value));
+ return clampCast<QueryT>(std::round(value));
}
}
- // Clamp 64-bit int values when casting to int
- if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT)
+ return clampCast<QueryT>(value);
+}
+
+template <typename NativeT, typename QueryT>
+NativeT CastQueryValueToInt(GLenum pname, QueryT value)
+{
+ GLenum queryType = GLTypeToGLenum<QueryT>::value;
+
+ if (queryType == GL_FLOAT)
{
- GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min());
- GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max());
- GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue);
- return static_cast<QueryT>(clampedValue);
+ return static_cast<NativeT>(std::round(value));
}
- return static_cast<QueryT>(value);
+ return static_cast<NativeT>(value);
+}
+
+} // anonymous namespace
+
+// ES 3.10 Section 2.2.2
+// When querying bitmasks(such as SAMPLE_MASK_VALUE or STENCIL_WRITEMASK) with GetIntegerv, the
+// mask value is treated as a signed integer, so that mask values with the high bit set will not be
+// clamped when returned as signed integers.
+GLint CastMaskValue(const Context *context, GLuint value)
+{
+ return (context->getClientVersion() >= Version(3, 1) ? static_cast<GLint>(value)
+ : clampCast<GLint>(value));
+}
+
+template <typename QueryT, typename InternalT>
+QueryT CastFromGLintStateValue(GLenum pname, InternalT value)
+{
+ return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value));
}
+template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value);
+template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value);
+template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value);
+template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value);
+template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value);
+template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value);
+template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value);
+
template <typename QueryT, typename NativeT>
-QueryT CastStateValue(GLenum pname, NativeT value)
+QueryT CastFromStateValue(GLenum pname, NativeT value)
{
GLenum queryType = GLTypeToGLenum<QueryT>::value;
switch (queryType)
{
case GL_INT:
- return CastStateValueToInt<QueryT, NativeT>(pname, value);
case GL_INT_64_ANGLEX:
- return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_UNSIGNED_INT:
+ case GL_UINT_64_ANGLEX:
+ return CastFromStateValueToInt<QueryT, NativeT>(pname, value);
case GL_FLOAT:
return static_cast<QueryT>(value);
case GL_BOOL:
@@ -83,19 +105,50 @@ QueryT CastStateValue(GLenum pname, NativeT value)
return 0;
}
}
+template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value);
+template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value);
+template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value);
+template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value);
+template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value);
+template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value);
+template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value);
+template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value);
+template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value);
+template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value);
+template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value);
+template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value);
+template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value);
+template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value);
-} // anonymous namespace
+template <typename NativeT, typename QueryT>
+NativeT CastQueryValueTo(GLenum pname, QueryT value)
+{
+ GLenum nativeType = GLTypeToGLenum<NativeT>::value;
+
+ switch (nativeType)
+ {
+ case GL_INT:
+ case GL_INT_64_ANGLEX:
+ case GL_UNSIGNED_INT:
+ case GL_UINT_64_ANGLEX:
+ return CastQueryValueToInt<NativeT, QueryT>(pname, value);
+ case GL_FLOAT:
+ return static_cast<NativeT>(value);
+ case GL_BOOL:
+ return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE);
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
-template <>
-GLenum GLTypeToGLenum<GLint>::value = GL_INT;
-template <>
-GLenum GLTypeToGLenum<GLuint>::value = GL_UNSIGNED_INT;
-template <>
-GLenum GLTypeToGLenum<GLboolean>::value = GL_BOOL;
-template <>
-GLenum GLTypeToGLenum<GLint64>::value = GL_INT_64_ANGLEX;
-template <>
-GLenum GLTypeToGLenum<GLfloat>::value = GL_FLOAT;
+template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value);
+template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value);
+template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value);
+template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value);
+template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value);
+template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value);
+template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value);
template <typename QueryT>
void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
@@ -104,17 +157,17 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
if (nativeType == GL_INT)
{
std::vector<GLint> intParams(numParams, 0);
- context->getIntegerv(pname, intParams.data());
+ context->getIntegervImpl(pname, intParams.data());
for (unsigned int i = 0; i < numParams; ++i)
{
- outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
+ outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
}
}
else if (nativeType == GL_BOOL)
{
std::vector<GLboolean> boolParams(numParams, GL_FALSE);
- context->getBooleanv(pname, boolParams.data());
+ context->getBooleanvImpl(pname, boolParams.data());
for (unsigned int i = 0; i < numParams; ++i)
{
@@ -124,11 +177,11 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
else if (nativeType == GL_FLOAT)
{
std::vector<GLfloat> floatParams(numParams, 0.0f);
- context->getFloatv(pname, floatParams.data());
+ context->getFloatvImpl(pname, floatParams.data());
for (unsigned int i = 0; i < numParams; ++i)
{
- outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]);
+ outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]);
}
}
else if (nativeType == GL_INT_64_ANGLEX)
@@ -138,7 +191,7 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
for (unsigned int i = 0; i < numParams; ++i)
{
- outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
+ outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
}
}
else UNREACHABLE();
@@ -146,7 +199,7 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
// Explicit template instantiation (how we export template functions in different files)
// The calls below will make CastStateValues successfully link with the GL state query types
-// The GL state query API types are: bool, int, uint, float, int64
+// The GL state query API types are: bool, int, uint, float, int64, uint64
template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
@@ -154,4 +207,77 @@ template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, G
template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
+template <typename QueryT>
+void CastIndexedStateValues(Context *context,
+ GLenum nativeType,
+ GLenum pname,
+ GLuint index,
+ unsigned int numParams,
+ QueryT *outParams)
+{
+ if (nativeType == GL_INT)
+ {
+ std::vector<GLint> intParams(numParams, 0);
+ context->getIntegeri_v(pname, index, intParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
+ }
+ }
+ else if (nativeType == GL_BOOL)
+ {
+ std::vector<GLboolean> boolParams(numParams, GL_FALSE);
+ context->getBooleani_v(pname, index, boolParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] =
+ (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
+ }
+ }
+ else if (nativeType == GL_INT_64_ANGLEX)
+ {
+ std::vector<GLint64> int64Params(numParams, 0);
+ context->getInteger64i_v(pname, index, int64Params.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
+ }
+ }
+ else
+ UNREACHABLE();
+}
+
+template void CastIndexedStateValues<GLboolean>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLboolean *);
+template void CastIndexedStateValues<GLint>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLint *);
+template void CastIndexedStateValues<GLuint>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLuint *);
+template void CastIndexedStateValues<GLfloat>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLfloat *);
+template void CastIndexedStateValues<GLint64>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLint64 *);
}