diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/queryconversions.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/queryconversions.cpp | 283 |
1 files changed, 0 insertions, 283 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp deleted file mode 100644 index 78d219365e..0000000000 --- a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp +++ /dev/null @@ -1,283 +0,0 @@ -// -// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// queryconversions.cpp: Implementation of state query cast conversions - -#include "libANGLE/queryconversions.h" - -#include <vector> - -#include "libANGLE/Context.h" -#include "common/utilities.h" - -namespace gl -{ - -namespace -{ - -GLint64 ExpandFloatToInteger(GLfloat value) -{ - return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0); -} - -template <typename QueryT, typename NativeT> -QueryT CastFromStateValueToInt(GLenum pname, NativeT value) -{ - GLenum nativeType = GLTypeToGLenum<NativeT>::value; - - if (nativeType == GL_FLOAT) - { - // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5 - if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) - { - return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value))); - } - else - { - return clampCast<QueryT>(std::round(value)); - } - } - - return clampCast<QueryT>(value); -} - -template <typename NativeT, typename QueryT> -NativeT CastQueryValueToInt(GLenum pname, QueryT value) -{ - GLenum queryType = GLTypeToGLenum<QueryT>::value; - - if (queryType == GL_FLOAT) - { - return static_cast<NativeT>(std::round(value)); - } - - return static_cast<NativeT>(value); -} - -} // anonymous namespace - -// ES 3.10 Section 2.2.2 -// When querying bitmasks(such as SAMPLE_MASK_VALUE or STENCIL_WRITEMASK) with GetIntegerv, the -// mask value is treated as a signed integer, so that mask values with the high bit set will not be -// clamped when returned as signed integers. -GLint CastMaskValue(const Context *context, GLuint value) -{ - return (context->getClientVersion() >= Version(3, 1) ? static_cast<GLint>(value) - : clampCast<GLint>(value)); -} - -template <typename QueryT, typename InternalT> -QueryT CastFromGLintStateValue(GLenum pname, InternalT value) -{ - return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value)); -} - -template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value); -template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value); -template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value); -template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value); -template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value); -template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value); -template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value); - -template <typename QueryT, typename NativeT> -QueryT CastFromStateValue(GLenum pname, NativeT value) -{ - GLenum queryType = GLTypeToGLenum<QueryT>::value; - - switch (queryType) - { - case GL_INT: - case GL_INT_64_ANGLEX: - case GL_UNSIGNED_INT: - case GL_UINT_64_ANGLEX: - return CastFromStateValueToInt<QueryT, NativeT>(pname, value); - case GL_FLOAT: - return static_cast<QueryT>(value); - case GL_BOOL: - return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE); - default: - UNREACHABLE(); - return 0; - } -} -template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value); -template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value); -template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value); -template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value); -template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value); -template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value); -template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value); -template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value); -template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value); -template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value); -template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value); -template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value); -template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value); -template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value); - -template <typename NativeT, typename QueryT> -NativeT CastQueryValueTo(GLenum pname, QueryT value) -{ - GLenum nativeType = GLTypeToGLenum<NativeT>::value; - - switch (nativeType) - { - case GL_INT: - case GL_INT_64_ANGLEX: - case GL_UNSIGNED_INT: - case GL_UINT_64_ANGLEX: - return CastQueryValueToInt<NativeT, QueryT>(pname, value); - case GL_FLOAT: - return static_cast<NativeT>(value); - case GL_BOOL: - return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE); - default: - UNREACHABLE(); - return 0; - } -} - -template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value); -template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value); -template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value); -template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value); -template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value); -template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value); -template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value); - -template <typename QueryT> -void CastStateValues(Context *context, GLenum nativeType, GLenum pname, - unsigned int numParams, QueryT *outParams) -{ - if (nativeType == GL_INT) - { - std::vector<GLint> intParams(numParams, 0); - context->getIntegervImpl(pname, intParams.data()); - - for (unsigned int i = 0; i < numParams; ++i) - { - outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]); - } - } - else if (nativeType == GL_BOOL) - { - std::vector<GLboolean> boolParams(numParams, GL_FALSE); - context->getBooleanvImpl(pname, boolParams.data()); - - for (unsigned int i = 0; i < numParams; ++i) - { - outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); - } - } - else if (nativeType == GL_FLOAT) - { - std::vector<GLfloat> floatParams(numParams, 0.0f); - context->getFloatvImpl(pname, floatParams.data()); - - for (unsigned int i = 0; i < numParams; ++i) - { - outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]); - } - } - else if (nativeType == GL_INT_64_ANGLEX) - { - std::vector<GLint64> int64Params(numParams, 0); - context->getInteger64v(pname, int64Params.data()); - - for (unsigned int i = 0; i < numParams; ++i) - { - outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]); - } - } - else UNREACHABLE(); -} - -// Explicit template instantiation (how we export template functions in different files) -// The calls below will make CastStateValues successfully link with the GL state query types -// The GL state query API types are: bool, int, uint, float, int64, uint64 - -template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *); -template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *); -template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *); -template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *); -template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *); - -template <typename QueryT> -void CastIndexedStateValues(Context *context, - GLenum nativeType, - GLenum pname, - GLuint index, - unsigned int numParams, - QueryT *outParams) -{ - if (nativeType == GL_INT) - { - std::vector<GLint> intParams(numParams, 0); - context->getIntegeri_v(pname, index, intParams.data()); - - for (unsigned int i = 0; i < numParams; ++i) - { - outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]); - } - } - else if (nativeType == GL_BOOL) - { - std::vector<GLboolean> boolParams(numParams, GL_FALSE); - context->getBooleani_v(pname, index, boolParams.data()); - - for (unsigned int i = 0; i < numParams; ++i) - { - outParams[i] = - (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); - } - } - else if (nativeType == GL_INT_64_ANGLEX) - { - std::vector<GLint64> int64Params(numParams, 0); - context->getInteger64i_v(pname, index, int64Params.data()); - - for (unsigned int i = 0; i < numParams; ++i) - { - outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]); - } - } - else - UNREACHABLE(); -} - -template void CastIndexedStateValues<GLboolean>(Context *, - GLenum, - GLenum, - GLuint index, - unsigned int, - GLboolean *); -template void CastIndexedStateValues<GLint>(Context *, - GLenum, - GLenum, - GLuint index, - unsigned int, - GLint *); -template void CastIndexedStateValues<GLuint>(Context *, - GLenum, - GLenum, - GLuint index, - unsigned int, - GLuint *); -template void CastIndexedStateValues<GLfloat>(Context *, - GLenum, - GLenum, - GLuint index, - unsigned int, - GLfloat *); -template void CastIndexedStateValues<GLint64>(Context *, - GLenum, - GLenum, - GLuint index, - unsigned int, - GLint64 *); -} |