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-rw-r--r--src/3rdparty/angle/src/libANGLE/queryconversions.cpp283
1 files changed, 0 insertions, 283 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
deleted file mode 100644
index 78d219365e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
+++ /dev/null
@@ -1,283 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// queryconversions.cpp: Implementation of state query cast conversions
-
-#include "libANGLE/queryconversions.h"
-
-#include <vector>
-
-#include "libANGLE/Context.h"
-#include "common/utilities.h"
-
-namespace gl
-{
-
-namespace
-{
-
-GLint64 ExpandFloatToInteger(GLfloat value)
-{
- return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
-}
-
-template <typename QueryT, typename NativeT>
-QueryT CastFromStateValueToInt(GLenum pname, NativeT value)
-{
- GLenum nativeType = GLTypeToGLenum<NativeT>::value;
-
- if (nativeType == GL_FLOAT)
- {
- // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
- if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
- {
- return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
- }
- else
- {
- return clampCast<QueryT>(std::round(value));
- }
- }
-
- return clampCast<QueryT>(value);
-}
-
-template <typename NativeT, typename QueryT>
-NativeT CastQueryValueToInt(GLenum pname, QueryT value)
-{
- GLenum queryType = GLTypeToGLenum<QueryT>::value;
-
- if (queryType == GL_FLOAT)
- {
- return static_cast<NativeT>(std::round(value));
- }
-
- return static_cast<NativeT>(value);
-}
-
-} // anonymous namespace
-
-// ES 3.10 Section 2.2.2
-// When querying bitmasks(such as SAMPLE_MASK_VALUE or STENCIL_WRITEMASK) with GetIntegerv, the
-// mask value is treated as a signed integer, so that mask values with the high bit set will not be
-// clamped when returned as signed integers.
-GLint CastMaskValue(const Context *context, GLuint value)
-{
- return (context->getClientVersion() >= Version(3, 1) ? static_cast<GLint>(value)
- : clampCast<GLint>(value));
-}
-
-template <typename QueryT, typename InternalT>
-QueryT CastFromGLintStateValue(GLenum pname, InternalT value)
-{
- return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value));
-}
-
-template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value);
-template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value);
-template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value);
-template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value);
-template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value);
-template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value);
-template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value);
-
-template <typename QueryT, typename NativeT>
-QueryT CastFromStateValue(GLenum pname, NativeT value)
-{
- GLenum queryType = GLTypeToGLenum<QueryT>::value;
-
- switch (queryType)
- {
- case GL_INT:
- case GL_INT_64_ANGLEX:
- case GL_UNSIGNED_INT:
- case GL_UINT_64_ANGLEX:
- return CastFromStateValueToInt<QueryT, NativeT>(pname, value);
- case GL_FLOAT:
- return static_cast<QueryT>(value);
- case GL_BOOL:
- return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
- default:
- UNREACHABLE();
- return 0;
- }
-}
-template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value);
-template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value);
-template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value);
-template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value);
-template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value);
-template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value);
-template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value);
-template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value);
-template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value);
-template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value);
-template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value);
-template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value);
-template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value);
-template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value);
-
-template <typename NativeT, typename QueryT>
-NativeT CastQueryValueTo(GLenum pname, QueryT value)
-{
- GLenum nativeType = GLTypeToGLenum<NativeT>::value;
-
- switch (nativeType)
- {
- case GL_INT:
- case GL_INT_64_ANGLEX:
- case GL_UNSIGNED_INT:
- case GL_UINT_64_ANGLEX:
- return CastQueryValueToInt<NativeT, QueryT>(pname, value);
- case GL_FLOAT:
- return static_cast<NativeT>(value);
- case GL_BOOL:
- return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE);
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value);
-template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value);
-template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value);
-template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value);
-template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value);
-template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value);
-template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value);
-
-template <typename QueryT>
-void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
- unsigned int numParams, QueryT *outParams)
-{
- if (nativeType == GL_INT)
- {
- std::vector<GLint> intParams(numParams, 0);
- context->getIntegervImpl(pname, intParams.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
- }
- }
- else if (nativeType == GL_BOOL)
- {
- std::vector<GLboolean> boolParams(numParams, GL_FALSE);
- context->getBooleanvImpl(pname, boolParams.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
- }
- }
- else if (nativeType == GL_FLOAT)
- {
- std::vector<GLfloat> floatParams(numParams, 0.0f);
- context->getFloatvImpl(pname, floatParams.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]);
- }
- }
- else if (nativeType == GL_INT_64_ANGLEX)
- {
- std::vector<GLint64> int64Params(numParams, 0);
- context->getInteger64v(pname, int64Params.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
- }
- }
- else UNREACHABLE();
-}
-
-// Explicit template instantiation (how we export template functions in different files)
-// The calls below will make CastStateValues successfully link with the GL state query types
-// The GL state query API types are: bool, int, uint, float, int64, uint64
-
-template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
-template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
-template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *);
-template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
-template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
-
-template <typename QueryT>
-void CastIndexedStateValues(Context *context,
- GLenum nativeType,
- GLenum pname,
- GLuint index,
- unsigned int numParams,
- QueryT *outParams)
-{
- if (nativeType == GL_INT)
- {
- std::vector<GLint> intParams(numParams, 0);
- context->getIntegeri_v(pname, index, intParams.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
- }
- }
- else if (nativeType == GL_BOOL)
- {
- std::vector<GLboolean> boolParams(numParams, GL_FALSE);
- context->getBooleani_v(pname, index, boolParams.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] =
- (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
- }
- }
- else if (nativeType == GL_INT_64_ANGLEX)
- {
- std::vector<GLint64> int64Params(numParams, 0);
- context->getInteger64i_v(pname, index, int64Params.data());
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
- }
- }
- else
- UNREACHABLE();
-}
-
-template void CastIndexedStateValues<GLboolean>(Context *,
- GLenum,
- GLenum,
- GLuint index,
- unsigned int,
- GLboolean *);
-template void CastIndexedStateValues<GLint>(Context *,
- GLenum,
- GLenum,
- GLuint index,
- unsigned int,
- GLint *);
-template void CastIndexedStateValues<GLuint>(Context *,
- GLenum,
- GLenum,
- GLuint index,
- unsigned int,
- GLuint *);
-template void CastIndexedStateValues<GLfloat>(Context *,
- GLenum,
- GLenum,
- GLuint index,
- unsigned int,
- GLfloat *);
-template void CastIndexedStateValues<GLint64>(Context *,
- GLenum,
- GLenum,
- GLuint index,
- unsigned int,
- GLint64 *);
-}