diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/queryconversions.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/queryconversions.cpp | 206 |
1 files changed, 166 insertions, 40 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp index 3a6059a89c..78d219365e 100644 --- a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp +++ b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp @@ -24,18 +24,9 @@ GLint64 ExpandFloatToInteger(GLfloat value) return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0); } -template <typename QueryT> -QueryT ClampToQueryRange(GLint64 value) -{ - const GLint64 min = static_cast<GLint64>(std::numeric_limits<QueryT>::min()); - const GLint64 max = static_cast<GLint64>(std::numeric_limits<QueryT>::max()); - return static_cast<QueryT>(clamp(value, min, max)); -} - template <typename QueryT, typename NativeT> -QueryT CastStateValueToInt(GLenum pname, NativeT value) +QueryT CastFromStateValueToInt(GLenum pname, NativeT value) { - GLenum queryType = GLTypeToGLenum<QueryT>::value; GLenum nativeType = GLTypeToGLenum<NativeT>::value; if (nativeType == GL_FLOAT) @@ -43,37 +34,68 @@ QueryT CastStateValueToInt(GLenum pname, NativeT value) // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) { - return ClampToQueryRange<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value))); + return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value))); } else { - return gl::iround<QueryT>(static_cast<GLfloat>(value)); + return clampCast<QueryT>(std::round(value)); } } - // Clamp 64-bit int values when casting to int - if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT) + return clampCast<QueryT>(value); +} + +template <typename NativeT, typename QueryT> +NativeT CastQueryValueToInt(GLenum pname, QueryT value) +{ + GLenum queryType = GLTypeToGLenum<QueryT>::value; + + if (queryType == GL_FLOAT) { - GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min()); - GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max()); - GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue); - return static_cast<QueryT>(clampedValue); + return static_cast<NativeT>(std::round(value)); } - return static_cast<QueryT>(value); + return static_cast<NativeT>(value); +} + +} // anonymous namespace + +// ES 3.10 Section 2.2.2 +// When querying bitmasks(such as SAMPLE_MASK_VALUE or STENCIL_WRITEMASK) with GetIntegerv, the +// mask value is treated as a signed integer, so that mask values with the high bit set will not be +// clamped when returned as signed integers. +GLint CastMaskValue(const Context *context, GLuint value) +{ + return (context->getClientVersion() >= Version(3, 1) ? static_cast<GLint>(value) + : clampCast<GLint>(value)); +} + +template <typename QueryT, typename InternalT> +QueryT CastFromGLintStateValue(GLenum pname, InternalT value) +{ + return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value)); } +template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value); +template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value); +template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value); +template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value); +template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value); +template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value); +template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value); + template <typename QueryT, typename NativeT> -QueryT CastStateValue(GLenum pname, NativeT value) +QueryT CastFromStateValue(GLenum pname, NativeT value) { GLenum queryType = GLTypeToGLenum<QueryT>::value; switch (queryType) { case GL_INT: - return CastStateValueToInt<QueryT, NativeT>(pname, value); case GL_INT_64_ANGLEX: - return CastStateValueToInt<QueryT, NativeT>(pname, value); + case GL_UNSIGNED_INT: + case GL_UINT_64_ANGLEX: + return CastFromStateValueToInt<QueryT, NativeT>(pname, value); case GL_FLOAT: return static_cast<QueryT>(value); case GL_BOOL: @@ -83,19 +105,50 @@ QueryT CastStateValue(GLenum pname, NativeT value) return 0; } } +template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value); +template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value); +template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value); +template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value); +template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value); +template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value); +template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value); +template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value); +template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value); +template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value); +template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value); +template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value); +template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value); +template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value); -} // anonymous namespace +template <typename NativeT, typename QueryT> +NativeT CastQueryValueTo(GLenum pname, QueryT value) +{ + GLenum nativeType = GLTypeToGLenum<NativeT>::value; + + switch (nativeType) + { + case GL_INT: + case GL_INT_64_ANGLEX: + case GL_UNSIGNED_INT: + case GL_UINT_64_ANGLEX: + return CastQueryValueToInt<NativeT, QueryT>(pname, value); + case GL_FLOAT: + return static_cast<NativeT>(value); + case GL_BOOL: + return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE); + default: + UNREACHABLE(); + return 0; + } +} -template <> -GLenum GLTypeToGLenum<GLint>::value = GL_INT; -template <> -GLenum GLTypeToGLenum<GLuint>::value = GL_UNSIGNED_INT; -template <> -GLenum GLTypeToGLenum<GLboolean>::value = GL_BOOL; -template <> -GLenum GLTypeToGLenum<GLint64>::value = GL_INT_64_ANGLEX; -template <> -GLenum GLTypeToGLenum<GLfloat>::value = GL_FLOAT; +template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value); +template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value); +template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value); +template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value); +template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value); +template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value); +template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value); template <typename QueryT> void CastStateValues(Context *context, GLenum nativeType, GLenum pname, @@ -104,17 +157,17 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname, if (nativeType == GL_INT) { std::vector<GLint> intParams(numParams, 0); - context->getIntegerv(pname, intParams.data()); + context->getIntegervImpl(pname, intParams.data()); for (unsigned int i = 0; i < numParams; ++i) { - outParams[i] = CastStateValue<QueryT>(pname, intParams[i]); + outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]); } } else if (nativeType == GL_BOOL) { std::vector<GLboolean> boolParams(numParams, GL_FALSE); - context->getBooleanv(pname, boolParams.data()); + context->getBooleanvImpl(pname, boolParams.data()); for (unsigned int i = 0; i < numParams; ++i) { @@ -124,11 +177,11 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname, else if (nativeType == GL_FLOAT) { std::vector<GLfloat> floatParams(numParams, 0.0f); - context->getFloatv(pname, floatParams.data()); + context->getFloatvImpl(pname, floatParams.data()); for (unsigned int i = 0; i < numParams; ++i) { - outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]); + outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]); } } else if (nativeType == GL_INT_64_ANGLEX) @@ -138,7 +191,7 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname, for (unsigned int i = 0; i < numParams; ++i) { - outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]); + outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]); } } else UNREACHABLE(); @@ -146,7 +199,7 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname, // Explicit template instantiation (how we export template functions in different files) // The calls below will make CastStateValues successfully link with the GL state query types -// The GL state query API types are: bool, int, uint, float, int64 +// The GL state query API types are: bool, int, uint, float, int64, uint64 template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *); template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *); @@ -154,4 +207,77 @@ template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, G template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *); template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *); +template <typename QueryT> +void CastIndexedStateValues(Context *context, + GLenum nativeType, + GLenum pname, + GLuint index, + unsigned int numParams, + QueryT *outParams) +{ + if (nativeType == GL_INT) + { + std::vector<GLint> intParams(numParams, 0); + context->getIntegeri_v(pname, index, intParams.data()); + + for (unsigned int i = 0; i < numParams; ++i) + { + outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]); + } + } + else if (nativeType == GL_BOOL) + { + std::vector<GLboolean> boolParams(numParams, GL_FALSE); + context->getBooleani_v(pname, index, boolParams.data()); + + for (unsigned int i = 0; i < numParams; ++i) + { + outParams[i] = + (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); + } + } + else if (nativeType == GL_INT_64_ANGLEX) + { + std::vector<GLint64> int64Params(numParams, 0); + context->getInteger64i_v(pname, index, int64Params.data()); + + for (unsigned int i = 0; i < numParams; ++i) + { + outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]); + } + } + else + UNREACHABLE(); +} + +template void CastIndexedStateValues<GLboolean>(Context *, + GLenum, + GLenum, + GLuint index, + unsigned int, + GLboolean *); +template void CastIndexedStateValues<GLint>(Context *, + GLenum, + GLenum, + GLuint index, + unsigned int, + GLint *); +template void CastIndexedStateValues<GLuint>(Context *, + GLenum, + GLenum, + GLuint index, + unsigned int, + GLuint *); +template void CastIndexedStateValues<GLfloat>(Context *, + GLenum, + GLenum, + GLuint index, + unsigned int, + GLfloat *); +template void CastIndexedStateValues<GLint64>(Context *, + GLenum, + GLenum, + GLuint index, + unsigned int, + GLint64 *); } |