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-rw-r--r--src/3rdparty/angle/src/libANGLE/queryutils.cpp1916
1 files changed, 1916 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/queryutils.cpp b/src/3rdparty/angle/src/libANGLE/queryutils.cpp
new file mode 100644
index 0000000000..16a989c688
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/queryutils.cpp
@@ -0,0 +1,1916 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryutils.cpp: Utilities for querying values from GL objects
+
+#include "libANGLE/queryutils.h"
+
+#include "common/utilities.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Fence.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Sampler.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/queryconversions.h"
+
+namespace gl
+{
+
+namespace
+{
+
+template <typename ParamType>
+void QueryTexLevelParameterBase(const Texture *texture,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ ParamType *params)
+{
+ ASSERT(texture != nullptr);
+ const InternalFormat *info = texture->getTextureState().getImageDesc(target, level).format.info;
+
+ switch (pname)
+ {
+ case GL_TEXTURE_RED_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->redBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_GREEN_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->greenBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_BLUE_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->blueBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_ALPHA_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->alphaBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_DEPTH_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->depthBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_RED_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->redBits);
+ break;
+ case GL_TEXTURE_GREEN_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->greenBits);
+ break;
+ case GL_TEXTURE_BLUE_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->blueBits);
+ break;
+ case GL_TEXTURE_ALPHA_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->alphaBits);
+ break;
+ case GL_TEXTURE_DEPTH_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->depthBits);
+ break;
+ case GL_TEXTURE_STENCIL_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->stencilBits);
+ break;
+ case GL_TEXTURE_SHARED_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->sharedBits);
+ break;
+ case GL_TEXTURE_INTERNAL_FORMAT:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->internalFormat ? info->internalFormat : GL_RGBA);
+ break;
+ case GL_TEXTURE_WIDTH:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, static_cast<uint32_t>(texture->getWidth(target, level)));
+ break;
+ case GL_TEXTURE_HEIGHT:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, static_cast<uint32_t>(texture->getHeight(target, level)));
+ break;
+ case GL_TEXTURE_DEPTH:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, static_cast<uint32_t>(texture->getDepth(target, level)));
+ break;
+ case GL_TEXTURE_SAMPLES:
+ *params = CastFromStateValue<ParamType>(pname, texture->getSamples(target, level));
+ break;
+ case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
+ *params = CastFromStateValue<ParamType>(
+ pname, static_cast<GLint>(texture->getFixedSampleLocations(target, level)));
+ break;
+ case GL_TEXTURE_COMPRESSED:
+ *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(info->compressed));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QueryTexParameterBase(const Texture *texture, GLenum pname, ParamType *params)
+{
+ ASSERT(texture != nullptr);
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getMagFilter());
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getMinFilter());
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapS());
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapT());
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapR());
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableFormat());
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableLevels());
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getUsage());
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = CastFromStateValue<ParamType>(pname, texture->getMaxAnisotropy());
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleRed());
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleGreen());
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleBlue());
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleAlpha());
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getBaseLevel());
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getMaxLevel());
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = CastFromStateValue<ParamType>(pname, texture->getSamplerState().minLod);
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = CastFromStateValue<ParamType>(pname, texture->getSamplerState().maxLod);
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareMode());
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareFunc());
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSRGBDecode());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void SetTexParameterBase(Context *context, Texture *texture, GLenum pname, const ParamType *params)
+{
+ ASSERT(texture != nullptr);
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ texture->setWrapS(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ texture->setWrapT(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_R:
+ texture->setWrapR(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ texture->setMinFilter(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ texture->setMagFilter(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ texture->setUsage(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ texture->setMaxAnisotropy(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ texture->setCompareMode(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ texture->setCompareFunc(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ texture->setSwizzleRed(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ texture->setSwizzleGreen(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ texture->setSwizzleBlue(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ texture->setSwizzleAlpha(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ {
+ context->handleError(texture->setBaseLevel(
+ context, clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0]))));
+ break;
+ }
+ case GL_TEXTURE_MAX_LEVEL:
+ texture->setMaxLevel(clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0])));
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ texture->setMinLod(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ texture->setMaxLod(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ texture->setDepthStencilTextureMode(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ texture->setSRGBDecode(ConvertToGLenum(pname, params[0]));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QuerySamplerParameterBase(const Sampler *sampler, GLenum pname, ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getMinFilter());
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getMagFilter());
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapS());
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapT());
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapR());
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = CastFromStateValue<ParamType>(pname, sampler->getMaxAnisotropy());
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = CastFromStateValue<ParamType>(pname, sampler->getMinLod());
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = CastFromStateValue<ParamType>(pname, sampler->getMaxLod());
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareMode());
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareFunc());
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getSRGBDecode());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void SetSamplerParameterBase(Sampler *sampler, GLenum pname, const ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ sampler->setWrapS(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ sampler->setWrapT(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_R:
+ sampler->setWrapR(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ sampler->setMinFilter(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ sampler->setMagFilter(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ sampler->setMaxAnisotropy(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ sampler->setCompareMode(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ sampler->setCompareFunc(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ sampler->setMinLod(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ sampler->setMaxLod(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ sampler->setSRGBDecode(ConvertToGLenum(pname, params[0]));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+template <typename ParamType, typename CurrentDataType, size_t CurrentValueCount>
+void QueryVertexAttribBase(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const CurrentDataType (&currentValueData)[CurrentValueCount],
+ GLenum pname,
+ ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_CURRENT_VERTEX_ATTRIB:
+ for (size_t i = 0; i < CurrentValueCount; ++i)
+ {
+ params[i] = CastFromStateValue<ParamType>(pname, currentValueData[i]);
+ }
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.enabled));
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.size);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.vertexAttribArrayStride);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.type);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.normalized));
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ *params = CastFromGLintStateValue<ParamType>(pname, binding.getBuffer().id());
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ *params = CastFromGLintStateValue<ParamType>(pname, binding.getDivisor());
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.pureInteger);
+ break;
+ case GL_VERTEX_ATTRIB_BINDING:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.bindingIndex);
+ break;
+ case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.relativeOffset);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QueryBufferParameterBase(const Buffer *buffer, GLenum pname, ParamType *params)
+{
+ ASSERT(buffer != nullptr);
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = CastFromGLintStateValue<ParamType>(pname, ToGLenum(buffer->getUsage()));
+ break;
+ case GL_BUFFER_SIZE:
+ *params = CastFromStateValue<ParamType>(pname, buffer->getSize());
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ *params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccessFlags());
+ break;
+ case GL_BUFFER_ACCESS_OES:
+ *params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccess());
+ break;
+ case GL_BUFFER_MAPPED:
+ *params = CastFromStateValue<ParamType>(pname, buffer->isMapped());
+ break;
+ case GL_BUFFER_MAP_OFFSET:
+ *params = CastFromStateValue<ParamType>(pname, buffer->getMapOffset());
+ break;
+ case GL_BUFFER_MAP_LENGTH:
+ *params = CastFromStateValue<ParamType>(pname, buffer->getMapLength());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+GLint GetCommonVariableProperty(const sh::ShaderVariable &var, GLenum prop)
+{
+ switch (prop)
+ {
+ case GL_TYPE:
+ return clampCast<GLint>(var.type);
+
+ case GL_ARRAY_SIZE:
+ // Queryable variables are guaranteed not to be arrays of arrays or arrays of structs,
+ // see GLES 3.1 spec section 7.3.1.1 page 77.
+ return clampCast<GLint>(var.getBasicTypeElementCount());
+
+ case GL_NAME_LENGTH:
+ // ES31 spec p84: This counts the terminating null char.
+ return clampCast<GLint>(var.name.size() + 1u);
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
+GLint GetInputResourceProperty(const Program *program, GLuint index, GLenum prop)
+{
+ const auto &attribute = program->getInputResource(index);
+ switch (prop)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ case GL_NAME_LENGTH:
+ return GetCommonVariableProperty(attribute, prop);
+
+ case GL_LOCATION:
+ return program->getAttributeLocation(attribute.name);
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return 1;
+
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
+GLint GetOutputResourceProperty(const Program *program, GLuint index, const GLenum prop)
+{
+ const auto &outputVariable = program->getOutputResource(index);
+ switch (prop)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ case GL_NAME_LENGTH:
+ return GetCommonVariableProperty(outputVariable, prop);
+
+ case GL_LOCATION:
+ return program->getFragDataLocation(outputVariable.name);
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return 0;
+
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return 1;
+
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
+GLint QueryProgramInterfaceActiveResources(const Program *program, GLenum programInterface)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ return clampCast<GLint>(program->getAttributes().size());
+
+ case GL_PROGRAM_OUTPUT:
+ return clampCast<GLint>(program->getState().getOutputVariables().size());
+
+ case GL_UNIFORM:
+ return clampCast<GLint>(program->getState().getUniforms().size());
+
+ case GL_UNIFORM_BLOCK:
+ return clampCast<GLint>(program->getState().getUniformBlocks().size());
+
+ case GL_ATOMIC_COUNTER_BUFFER:
+ return clampCast<GLint>(program->getState().getAtomicCounterBuffers().size());
+
+ case GL_BUFFER_VARIABLE:
+ return clampCast<GLint>(program->getState().getBufferVariables().size());
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return clampCast<GLint>(program->getState().getShaderStorageBlocks().size());
+
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+template <typename T, typename M>
+GLint FindMaxSize(const std::vector<T> &resources, M member)
+{
+ GLint max = 0;
+ for (const T &resource : resources)
+ {
+ max = std::max(max, clampCast<GLint>((resource.*member).size()));
+ }
+ return max;
+}
+
+GLint QueryProgramInterfaceMaxNameLength(const Program *program, GLenum programInterface)
+{
+ GLint maxNameLength = 0;
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ maxNameLength = FindMaxSize(program->getAttributes(), &sh::Attribute::name);
+ break;
+
+ case GL_PROGRAM_OUTPUT:
+ maxNameLength =
+ FindMaxSize(program->getState().getOutputVariables(), &sh::OutputVariable::name);
+ break;
+
+ case GL_UNIFORM:
+ maxNameLength = FindMaxSize(program->getState().getUniforms(), &LinkedUniform::name);
+ break;
+
+ case GL_UNIFORM_BLOCK:
+ maxNameLength =
+ FindMaxSize(program->getState().getUniformBlocks(), &InterfaceBlock::name);
+ break;
+
+ case GL_BUFFER_VARIABLE:
+ maxNameLength =
+ FindMaxSize(program->getState().getBufferVariables(), &BufferVariable::name);
+ break;
+
+ case GL_SHADER_STORAGE_BLOCK:
+ maxNameLength =
+ FindMaxSize(program->getState().getShaderStorageBlocks(), &InterfaceBlock::name);
+ break;
+
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+ // This length includes an extra character for the null terminator.
+ return (maxNameLength == 0 ? 0 : maxNameLength + 1);
+}
+
+GLint QueryProgramInterfaceMaxNumActiveVariables(const Program *program, GLenum programInterface)
+{
+ switch (programInterface)
+ {
+ case GL_UNIFORM_BLOCK:
+ return FindMaxSize(program->getState().getUniformBlocks(),
+ &InterfaceBlock::memberIndexes);
+ case GL_ATOMIC_COUNTER_BUFFER:
+ return FindMaxSize(program->getState().getAtomicCounterBuffers(),
+ &AtomicCounterBuffer::memberIndexes);
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return FindMaxSize(program->getState().getShaderStorageBlocks(),
+ &InterfaceBlock::memberIndexes);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLenum GetUniformPropertyEnum(GLenum prop)
+{
+ switch (prop)
+ {
+ case GL_UNIFORM_TYPE:
+ return GL_TYPE;
+ case GL_UNIFORM_SIZE:
+ return GL_ARRAY_SIZE;
+ case GL_UNIFORM_NAME_LENGTH:
+ return GL_NAME_LENGTH;
+ case GL_UNIFORM_BLOCK_INDEX:
+ return GL_BLOCK_INDEX;
+ case GL_UNIFORM_OFFSET:
+ return GL_OFFSET;
+ case GL_UNIFORM_ARRAY_STRIDE:
+ return GL_ARRAY_STRIDE;
+ case GL_UNIFORM_MATRIX_STRIDE:
+ return GL_MATRIX_STRIDE;
+ case GL_UNIFORM_IS_ROW_MAJOR:
+ return GL_IS_ROW_MAJOR;
+
+ default:
+ return prop;
+ }
+}
+
+GLenum GetUniformBlockPropertyEnum(GLenum prop)
+{
+ switch (prop)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ return GL_BUFFER_BINDING;
+
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ return GL_BUFFER_DATA_SIZE;
+
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ return GL_NAME_LENGTH;
+
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ return GL_NUM_ACTIVE_VARIABLES;
+
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ return GL_ACTIVE_VARIABLES;
+
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ return GL_REFERENCED_BY_VERTEX_SHADER;
+
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ return GL_REFERENCED_BY_FRAGMENT_SHADER;
+
+ default:
+ return prop;
+ }
+}
+
+void GetShaderVariableBufferResourceProperty(const ShaderVariableBuffer &buffer,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ switch (pname)
+ {
+ case GL_BUFFER_BINDING:
+ params[(*outputPosition)++] = buffer.binding;
+ break;
+ case GL_BUFFER_DATA_SIZE:
+ params[(*outputPosition)++] = clampCast<GLint>(buffer.dataSize);
+ break;
+ case GL_NUM_ACTIVE_VARIABLES:
+ params[(*outputPosition)++] = buffer.numActiveVariables();
+ break;
+ case GL_ACTIVE_VARIABLES:
+ for (size_t memberIndex = 0;
+ memberIndex < buffer.memberIndexes.size() && *outputPosition < bufSize;
+ ++memberIndex)
+ {
+ params[(*outputPosition)++] = clampCast<GLint>(buffer.memberIndexes[memberIndex]);
+ }
+ break;
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ params[(*outputPosition)++] = static_cast<GLint>(buffer.vertexStaticUse);
+ break;
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ params[(*outputPosition)++] = static_cast<GLint>(buffer.fragmentStaticUse);
+ break;
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ params[(*outputPosition)++] = static_cast<GLint>(buffer.computeStaticUse);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void GetInterfaceBlockResourceProperty(const InterfaceBlock &block,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+{
+ if (pname == GL_NAME_LENGTH)
+ {
+ params[(*outputPosition)++] = clampCast<GLint>(block.nameWithArrayIndex().size() + 1);
+ return;
+ }
+ GetShaderVariableBufferResourceProperty(block, pname, params, bufSize, outputPosition);
+}
+
+void GetUniformBlockResourceProperty(const Program *program,
+ GLuint blockIndex,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ ASSERT(*outputPosition < bufSize);
+ const auto &block = program->getUniformBlockByIndex(blockIndex);
+ GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
+}
+
+void GetShaderStorageBlockResourceProperty(const Program *program,
+ GLuint blockIndex,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ ASSERT(*outputPosition < bufSize);
+ const auto &block = program->getShaderStorageBlockByIndex(blockIndex);
+ GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
+}
+
+void GetAtomicCounterBufferResourceProperty(const Program *program,
+ GLuint index,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ ASSERT(*outputPosition < bufSize);
+ const auto &buffer = program->getState().getAtomicCounterBuffers()[index];
+ GetShaderVariableBufferResourceProperty(buffer, pname, params, bufSize, outputPosition);
+}
+
+} // anonymous namespace
+
+void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ ASSERT(framebuffer);
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+ if (attachmentObject == nullptr)
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = GL_NONE;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ *params = 0;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = attachmentObject->type();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ *params = attachmentObject->id();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ *params = attachmentObject->mipLevel();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ *params = attachmentObject->cubeMapFace();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ *params = attachmentObject->getRedSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ *params = attachmentObject->getGreenSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ *params = attachmentObject->getBlueSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ *params = attachmentObject->getAlphaSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ *params = attachmentObject->getDepthSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ *params = attachmentObject->getStencilSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ *params = attachmentObject->getComponentType();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ *params = attachmentObject->getColorEncoding();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ *params = attachmentObject->layer();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
+ *params = attachmentObject->getNumViews();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
+ *params = static_cast<GLint>(attachmentObject->getMultiviewLayout());
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
+ *params = attachmentObject->getBaseViewIndex();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
+ {
+ const std::vector<Offset> &offsets = attachmentObject->getMultiviewViewportOffsets();
+ for (size_t i = 0u; i < offsets.size(); ++i)
+ {
+ params[i * 2u] = offsets[i].x;
+ params[i * 2u + 1u] = offsets[i].y;
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
+{
+ QueryBufferParameterBase(buffer, pname, params);
+}
+
+void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params)
+{
+ QueryBufferParameterBase(buffer, pname, params);
+}
+
+void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params)
+{
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ *params = buffer->getMapPointer();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryProgramiv(const Context *context, const Program *program, GLenum pname, GLint *params)
+{
+ ASSERT(program != nullptr);
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ *params = program->isFlaggedForDeletion();
+ return;
+ case GL_LINK_STATUS:
+ *params = program->isLinked();
+ return;
+ case GL_VALIDATE_STATUS:
+ *params = program->isValidated();
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = program->getInfoLogLength();
+ return;
+ case GL_ATTACHED_SHADERS:
+ *params = program->getAttachedShadersCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = program->getActiveAttributeCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = program->getActiveAttributeMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ *params = program->getActiveUniformCount();
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = program->getActiveUniformMaxLength();
+ return;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = program->getBinaryLength(context);
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ *params = program->getActiveUniformBlockCount();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ *params = program->getActiveUniformBlockMaxLength();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ *params = program->getTransformFeedbackBufferMode();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ *params = program->getTransformFeedbackVaryingCount();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ *params = program->getTransformFeedbackVaryingMaxLength();
+ break;
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ *params = program->getBinaryRetrievableHint();
+ break;
+ case GL_PROGRAM_SEPARABLE:
+ *params = program->isSeparable();
+ break;
+ case GL_COMPUTE_WORK_GROUP_SIZE:
+ {
+ const sh::WorkGroupSize &localSize = program->getComputeShaderLocalSize();
+ params[0] = localSize[0];
+ params[1] = localSize[1];
+ params[2] = localSize[2];
+ }
+ break;
+ case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
+ *params = program->getActiveAtomicCounterBufferCount();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryRenderbufferiv(const Context *context,
+ const Renderbuffer *renderbuffer,
+ GLenum pname,
+ GLint *params)
+{
+ ASSERT(renderbuffer != nullptr);
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ *params = renderbuffer->getWidth();
+ break;
+ case GL_RENDERBUFFER_HEIGHT:
+ *params = renderbuffer->getHeight();
+ break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ // Special case the WebGL 1 DEPTH_STENCIL format.
+ if (context->isWebGL1() &&
+ renderbuffer->getFormat().info->internalFormat == GL_DEPTH24_STENCIL8)
+ {
+ *params = GL_DEPTH_STENCIL;
+ }
+ else
+ {
+ *params = renderbuffer->getFormat().info->internalFormat;
+ }
+ break;
+ case GL_RENDERBUFFER_RED_SIZE:
+ *params = renderbuffer->getRedSize();
+ break;
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ *params = renderbuffer->getGreenSize();
+ break;
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ *params = renderbuffer->getBlueSize();
+ break;
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ *params = renderbuffer->getAlphaSize();
+ break;
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ *params = renderbuffer->getDepthSize();
+ break;
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ *params = renderbuffer->getStencilSize();
+ break;
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ *params = renderbuffer->getSamples();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params)
+{
+ ASSERT(shader != nullptr);
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = shader->getType();
+ return;
+ case GL_DELETE_STATUS:
+ *params = shader->isFlaggedForDeletion();
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shader->isCompiled(context) ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = shader->getInfoLogLength(context);
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shader->getSourceLength();
+ return;
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ *params = shader->getTranslatedSourceWithDebugInfoLength(context);
+ return;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryTexLevelParameterfv(const Texture *texture,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params)
+{
+ QueryTexLevelParameterBase(texture, target, level, pname, params);
+}
+
+void QueryTexLevelParameteriv(const Texture *texture,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *params)
+{
+ QueryTexLevelParameterBase(texture, target, level, pname, params);
+}
+
+void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params)
+{
+ QueryTexParameterBase(texture, pname, params);
+}
+
+void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params)
+{
+ QueryTexParameterBase(texture, pname, params);
+}
+
+void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params)
+{
+ QuerySamplerParameterBase(sampler, pname, params);
+}
+
+void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params)
+{
+ QuerySamplerParameterBase(sampler, pname, params);
+}
+
+void QueryVertexAttribfv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLfloat *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.FloatValues, pname, params);
+}
+
+void QueryVertexAttribiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.FloatValues, pname, params);
+}
+
+void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_POINTER:
+ *pointer = const_cast<void *>(attrib.pointer);
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryVertexAttribIiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.IntValues, pname, params);
+}
+
+void QueryVertexAttribIuiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLuint *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.UnsignedIntValues, pname, params);
+}
+
+void QueryActiveUniformBlockiv(const Program *program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ GLenum prop = GetUniformBlockPropertyEnum(pname);
+ QueryProgramResourceiv(program, GL_UNIFORM_BLOCK, uniformBlockIndex, 1, &prop,
+ std::numeric_limits<GLsizei>::max(), nullptr, params);
+}
+
+void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ if (bufSize != 0)
+ {
+ *params = clampCast<GLint>(format.sampleCounts.size());
+ }
+ break;
+
+ case GL_SAMPLES:
+ {
+ size_t returnCount = std::min<size_t>(bufSize, format.sampleCounts.size());
+ auto sampleReverseIt = format.sampleCounts.rbegin();
+ for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
+ {
+ params[sampleIndex] = *sampleReverseIt++;
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params)
+{
+ ASSERT(framebuffer);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ *params = framebuffer->getDefaultWidth();
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ *params = framebuffer->getDefaultHeight();
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ *params = framebuffer->getDefaultSamples();
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ *params = ConvertToGLBoolean(framebuffer->getDefaultFixedSampleLocations());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+Error QuerySynciv(const Sync *sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ ASSERT(sync);
+
+ // All queries return one value, exit early if the buffer can't fit anything.
+ if (bufSize < 1)
+ {
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+ return NoError();
+ }
+
+ switch (pname)
+ {
+ case GL_OBJECT_TYPE:
+ *values = clampCast<GLint>(GL_SYNC_FENCE);
+ break;
+ case GL_SYNC_CONDITION:
+ *values = clampCast<GLint>(sync->getCondition());
+ break;
+ case GL_SYNC_FLAGS:
+ *values = clampCast<GLint>(sync->getFlags());
+ break;
+ case GL_SYNC_STATUS:
+ ANGLE_TRY(sync->getStatus(values));
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ if (length != nullptr)
+ {
+ *length = 1;
+ }
+
+ return NoError();
+}
+
+void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param)
+{
+ SetTexParameterBase(context, texture, pname, &param);
+}
+
+void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params)
+{
+ SetTexParameterBase(context, texture, pname, params);
+}
+
+void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param)
+{
+ SetTexParameterBase(context, texture, pname, &param);
+}
+
+void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params)
+{
+ SetTexParameterBase(context, texture, pname, params);
+}
+
+void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param)
+{
+ SetSamplerParameterBase(sampler, pname, &param);
+}
+
+void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params)
+{
+ SetSamplerParameterBase(sampler, pname, params);
+}
+
+void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param)
+{
+ SetSamplerParameterBase(sampler, pname, &param);
+}
+
+void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params)
+{
+ SetSamplerParameterBase(sampler, pname, params);
+}
+
+void SetFramebufferParameteri(Framebuffer *framebuffer, GLenum pname, GLint param)
+{
+ ASSERT(framebuffer);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ framebuffer->setDefaultWidth(param);
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ framebuffer->setDefaultHeight(param);
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ framebuffer->setDefaultSamples(param);
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ framebuffer->setDefaultFixedSampleLocations(ConvertToBool(param));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void SetProgramParameteri(Program *program, GLenum pname, GLint value)
+{
+ ASSERT(program);
+
+ switch (pname)
+ {
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ program->setBinaryRetrievableHint(ConvertToBool(value));
+ break;
+ case GL_PROGRAM_SEPARABLE:
+ program->setSeparable(ConvertToBool(value));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop)
+{
+ const auto &uniform = program->getUniformByIndex(index);
+ GLenum resourceProp = GetUniformPropertyEnum(prop);
+ switch (resourceProp)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ case GL_NAME_LENGTH:
+ return GetCommonVariableProperty(uniform, resourceProp);
+
+ case GL_LOCATION:
+ return program->getUniformLocation(uniform.name);
+
+ case GL_BLOCK_INDEX:
+ return (uniform.isAtomicCounter() ? -1 : uniform.bufferIndex);
+
+ case GL_OFFSET:
+ return uniform.blockInfo.offset;
+
+ case GL_ARRAY_STRIDE:
+ return uniform.blockInfo.arrayStride;
+
+ case GL_MATRIX_STRIDE:
+ return uniform.blockInfo.matrixStride;
+
+ case GL_IS_ROW_MAJOR:
+ return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return uniform.vertexStaticUse;
+
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return uniform.fragmentStaticUse;
+
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return uniform.computeStaticUse;
+
+ case GL_ATOMIC_COUNTER_BUFFER_INDEX:
+ return (uniform.isAtomicCounter() ? uniform.bufferIndex : -1);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLint GetBufferVariableResourceProperty(const Program *program, GLuint index, const GLenum prop)
+{
+ const auto &bufferVariable = program->getBufferVariableByIndex(index);
+ switch (prop)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ case GL_NAME_LENGTH:
+ return GetCommonVariableProperty(bufferVariable, prop);
+
+ case GL_BLOCK_INDEX:
+ return bufferVariable.bufferIndex;
+
+ case GL_OFFSET:
+ return bufferVariable.blockInfo.offset;
+
+ case GL_ARRAY_STRIDE:
+ return bufferVariable.blockInfo.arrayStride;
+
+ case GL_MATRIX_STRIDE:
+ return bufferVariable.blockInfo.matrixStride;
+
+ case GL_IS_ROW_MAJOR:
+ return static_cast<GLint>(bufferVariable.blockInfo.isRowMajorMatrix);
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return bufferVariable.vertexStaticUse;
+
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return bufferVariable.fragmentStaticUse;
+
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return bufferVariable.computeStaticUse;
+
+ case GL_TOP_LEVEL_ARRAY_SIZE:
+ return bufferVariable.topLevelArraySize;
+
+ case GL_TOP_LEVEL_ARRAY_STRIDE:
+ return bufferVariable.blockInfo.topLevelArrayStride;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint QueryProgramResourceIndex(const Program *program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ return program->getInputResourceIndex(name);
+
+ case GL_PROGRAM_OUTPUT:
+ return program->getOutputResourceIndex(name);
+
+ case GL_UNIFORM:
+ return program->getState().getUniformIndexFromName(name);
+
+ case GL_BUFFER_VARIABLE:
+ return program->getState().getBufferVariableIndexFromName(name);
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return program->getShaderStorageBlockIndex(name);
+
+ case GL_UNIFORM_BLOCK:
+ return program->getUniformBlockIndex(name);
+
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ return GL_INVALID_INDEX;
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_INDEX;
+ }
+}
+
+void QueryProgramResourceName(const Program *program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ program->getInputResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_PROGRAM_OUTPUT:
+ program->getOutputResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_UNIFORM:
+ program->getUniformResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_BUFFER_VARIABLE:
+ program->getBufferVariableResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_SHADER_STORAGE_BLOCK:
+ program->getActiveShaderStorageBlockName(index, bufSize, length, name);
+ break;
+
+ case GL_UNIFORM_BLOCK:
+ program->getActiveUniformBlockName(index, bufSize, length, name);
+ break;
+
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+GLint QueryProgramResourceLocation(const Program *program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ return program->getAttributeLocation(name);
+
+ case GL_PROGRAM_OUTPUT:
+ return program->getFragDataLocation(name);
+
+ case GL_UNIFORM:
+ return program->getUniformLocation(name);
+
+ default:
+ UNREACHABLE();
+ return -1;
+ }
+}
+
+void QueryProgramResourceiv(const Program *program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!program->isLinked())
+ {
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+ return;
+ }
+
+ GLsizei pos = 0;
+ for (GLsizei i = 0; i < propCount; i++)
+ {
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ params[i] = GetInputResourceProperty(program, index, props[i]);
+ ++pos;
+ break;
+
+ case GL_PROGRAM_OUTPUT:
+ params[i] = GetOutputResourceProperty(program, index, props[i]);
+ ++pos;
+ break;
+
+ case GL_UNIFORM:
+ params[i] = GetUniformResourceProperty(program, index, props[i]);
+ ++pos;
+ break;
+
+ case GL_BUFFER_VARIABLE:
+ params[i] = GetBufferVariableResourceProperty(program, index, props[i]);
+ ++pos;
+ break;
+
+ case GL_UNIFORM_BLOCK:
+ GetUniformBlockResourceProperty(program, index, props[i], params, bufSize, &pos);
+ break;
+
+ case GL_SHADER_STORAGE_BLOCK:
+ GetShaderStorageBlockResourceProperty(program, index, props[i], params, bufSize,
+ &pos);
+ break;
+
+ case GL_ATOMIC_COUNTER_BUFFER:
+ GetAtomicCounterBufferResourceProperty(program, index, props[i], params, bufSize,
+ &pos);
+ break;
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ params[i] = GL_INVALID_VALUE;
+ break;
+
+ default:
+ UNREACHABLE();
+ params[i] = GL_INVALID_VALUE;
+ }
+ if (pos == bufSize)
+ {
+ // Most properties return one value, but GL_ACTIVE_VARIABLES returns an array of values.
+ // This checks not to break buffer bounds for such case.
+ break;
+ }
+ }
+
+ if (length != nullptr)
+ {
+ *length = pos;
+ }
+}
+
+void QueryProgramInterfaceiv(const Program *program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
+{
+ switch (pname)
+ {
+ case GL_ACTIVE_RESOURCES:
+ *params = QueryProgramInterfaceActiveResources(program, programInterface);
+ break;
+
+ case GL_MAX_NAME_LENGTH:
+ *params = QueryProgramInterfaceMaxNameLength(program, programInterface);
+ break;
+
+ case GL_MAX_NUM_ACTIVE_VARIABLES:
+ *params = QueryProgramInterfaceMaxNumActiveVariables(program, programInterface);
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+} // namespace gl
+
+namespace egl
+{
+
+void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value)
+{
+ ASSERT(config != nullptr);
+ switch (attribute)
+ {
+ case EGL_BUFFER_SIZE:
+ *value = config->bufferSize;
+ break;
+ case EGL_ALPHA_SIZE:
+ *value = config->alphaSize;
+ break;
+ case EGL_BLUE_SIZE:
+ *value = config->blueSize;
+ break;
+ case EGL_GREEN_SIZE:
+ *value = config->greenSize;
+ break;
+ case EGL_RED_SIZE:
+ *value = config->redSize;
+ break;
+ case EGL_DEPTH_SIZE:
+ *value = config->depthSize;
+ break;
+ case EGL_STENCIL_SIZE:
+ *value = config->stencilSize;
+ break;
+ case EGL_CONFIG_CAVEAT:
+ *value = config->configCaveat;
+ break;
+ case EGL_CONFIG_ID:
+ *value = config->configID;
+ break;
+ case EGL_LEVEL:
+ *value = config->level;
+ break;
+ case EGL_NATIVE_RENDERABLE:
+ *value = config->nativeRenderable;
+ break;
+ case EGL_NATIVE_VISUAL_ID:
+ *value = config->nativeVisualID;
+ break;
+ case EGL_NATIVE_VISUAL_TYPE:
+ *value = config->nativeVisualType;
+ break;
+ case EGL_SAMPLES:
+ *value = config->samples;
+ break;
+ case EGL_SAMPLE_BUFFERS:
+ *value = config->sampleBuffers;
+ break;
+ case EGL_SURFACE_TYPE:
+ *value = config->surfaceType;
+ break;
+ case EGL_TRANSPARENT_TYPE:
+ *value = config->transparentType;
+ break;
+ case EGL_TRANSPARENT_BLUE_VALUE:
+ *value = config->transparentBlueValue;
+ break;
+ case EGL_TRANSPARENT_GREEN_VALUE:
+ *value = config->transparentGreenValue;
+ break;
+ case EGL_TRANSPARENT_RED_VALUE:
+ *value = config->transparentRedValue;
+ break;
+ case EGL_BIND_TO_TEXTURE_RGB:
+ *value = config->bindToTextureRGB;
+ break;
+ case EGL_BIND_TO_TEXTURE_RGBA:
+ *value = config->bindToTextureRGBA;
+ break;
+ case EGL_MIN_SWAP_INTERVAL:
+ *value = config->minSwapInterval;
+ break;
+ case EGL_MAX_SWAP_INTERVAL:
+ *value = config->maxSwapInterval;
+ break;
+ case EGL_LUMINANCE_SIZE:
+ *value = config->luminanceSize;
+ break;
+ case EGL_ALPHA_MASK_SIZE:
+ *value = config->alphaMaskSize;
+ break;
+ case EGL_COLOR_BUFFER_TYPE:
+ *value = config->colorBufferType;
+ break;
+ case EGL_RENDERABLE_TYPE:
+ *value = config->renderableType;
+ break;
+ case EGL_MATCH_NATIVE_PIXMAP:
+ *value = false;
+ UNIMPLEMENTED();
+ break;
+ case EGL_CONFORMANT:
+ *value = config->conformant;
+ break;
+ case EGL_MAX_PBUFFER_WIDTH:
+ *value = config->maxPBufferWidth;
+ break;
+ case EGL_MAX_PBUFFER_HEIGHT:
+ *value = config->maxPBufferHeight;
+ break;
+ case EGL_MAX_PBUFFER_PIXELS:
+ *value = config->maxPBufferPixels;
+ break;
+ case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
+ *value = config->optimalOrientation;
+ break;
+ case EGL_COLOR_COMPONENT_TYPE_EXT:
+ *value = config->colorComponentType;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value)
+{
+ switch (attribute)
+ {
+ case EGL_CONFIG_ID:
+ *value = context->getConfig()->configID;
+ break;
+ case EGL_CONTEXT_CLIENT_TYPE:
+ *value = context->getClientType();
+ break;
+ case EGL_CONTEXT_CLIENT_VERSION:
+ *value = context->getClientMajorVersion();
+ break;
+ case EGL_RENDER_BUFFER:
+ *value = context->getRenderBuffer();
+ break;
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ *value = context->isRobustResourceInitEnabled();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value)
+{
+ switch (attribute)
+ {
+ case EGL_GL_COLORSPACE:
+ *value = surface->getGLColorspace();
+ break;
+ case EGL_VG_ALPHA_FORMAT:
+ *value = surface->getVGAlphaFormat();
+ break;
+ case EGL_VG_COLORSPACE:
+ *value = surface->getVGColorspace();
+ break;
+ case EGL_CONFIG_ID:
+ *value = surface->getConfig()->configID;
+ break;
+ case EGL_HEIGHT:
+ *value = surface->getHeight();
+ break;
+ case EGL_HORIZONTAL_RESOLUTION:
+ *value = surface->getHorizontalResolution();
+ break;
+ case EGL_LARGEST_PBUFFER:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getLargestPbuffer();
+ }
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getMipmapTexture();
+ }
+ break;
+ case EGL_MIPMAP_LEVEL:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getMipmapLevel();
+ }
+ break;
+ case EGL_MULTISAMPLE_RESOLVE:
+ *value = surface->getMultisampleResolve();
+ break;
+ case EGL_PIXEL_ASPECT_RATIO:
+ *value = surface->getPixelAspectRatio();
+ break;
+ case EGL_RENDER_BUFFER:
+ *value = surface->getRenderBuffer();
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ *value = surface->getSwapBehavior();
+ break;
+ case EGL_TEXTURE_FORMAT:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getTextureFormat();
+ }
+ break;
+ case EGL_TEXTURE_TARGET:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getTextureTarget();
+ }
+ break;
+ case EGL_VERTICAL_RESOLUTION:
+ *value = surface->getVerticalResolution();
+ break;
+ case EGL_WIDTH:
+ *value = surface->getWidth();
+ break;
+ case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
+ *value = surface->isPostSubBufferSupported();
+ break;
+ case EGL_FIXED_SIZE_ANGLE:
+ *value = surface->isFixedSize();
+ break;
+ case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
+ *value = surface->flexibleSurfaceCompatibilityRequested();
+ break;
+ case EGL_SURFACE_ORIENTATION_ANGLE:
+ *value = surface->getOrientation();
+ break;
+ case EGL_DIRECT_COMPOSITION_ANGLE:
+ *value = surface->directComposition();
+ break;
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ *value = surface->isRobustResourceInitEnabled();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value)
+{
+ switch (attribute)
+ {
+ case EGL_MIPMAP_LEVEL:
+ surface->setMipmapLevel(value);
+ break;
+ case EGL_MULTISAMPLE_RESOLVE:
+ surface->setMultisampleResolve(value);
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ surface->setSwapBehavior(value);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+} // namespace egl