diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp new file mode 100644 index 0000000000..8d3df291d3 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp @@ -0,0 +1,119 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// ContextImpl: +// Implementation-specific functionality associated with a GL Context. +// + +#include "libANGLE/renderer/ContextImpl.h" + +namespace rx +{ + +ContextImpl::ContextImpl(const gl::ContextState &state) + : mState(state), mMemoryProgramCache(nullptr) +{ +} + +ContextImpl::~ContextImpl() +{ +} + +void ContextImpl::stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask) +{ + UNREACHABLE(); +} + +void ContextImpl::stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask) +{ + UNREACHABLE(); +} + +void ContextImpl::coverFillPath(const gl::Path *path, GLenum coverMode) +{ + UNREACHABLE(); +} + +void ContextImpl::coverStrokePath(const gl::Path *path, GLenum coverMode) +{ + UNREACHABLE(); +} + +void ContextImpl::stencilThenCoverFillPath(const gl::Path *path, + GLenum fillMode, + GLuint mask, + GLenum coverMode) +{ + UNREACHABLE(); +} + +void ContextImpl::stencilThenCoverStrokePath(const gl::Path *path, + GLint reference, + GLuint mask, + GLenum coverMode) +{ + UNREACHABLE(); +} + +void ContextImpl::coverFillPathInstanced(const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLenum transformType, + const GLfloat *transformValues) +{ + UNREACHABLE(); +} + +void ContextImpl::coverStrokePathInstanced(const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLenum transformType, + const GLfloat *transformValues) +{ + UNREACHABLE(); +} + +void ContextImpl::stencilFillPathInstanced(const std::vector<gl::Path *> &paths, + GLenum fillMode, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues) +{ + UNREACHABLE(); +} + +void ContextImpl::stencilStrokePathInstanced(const std::vector<gl::Path *> &paths, + GLint reference, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues) +{ + UNREACHABLE(); +} + +void ContextImpl::stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLenum fillMode, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues) +{ + UNREACHABLE(); +} + +void ContextImpl::stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLint reference, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues) +{ + UNREACHABLE(); +} + +void ContextImpl::setMemoryProgramCache(gl::MemoryProgramCache *memoryProgramCache) +{ + mMemoryProgramCache = memoryProgramCache; +} + +} // namespace rx |