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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h
@@ -0,0 +1,68 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class.
+
+#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
+#define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Framebuffer.h"
+
+namespace gl
+{
+class State;
+class Framebuffer;
+class FramebufferAttachment;
+struct Rectangle;
+}
+
+namespace rx
+{
+
+class FramebufferImpl : angle::NonCopyable
+{
+ public:
+ explicit FramebufferImpl(const gl::Framebuffer::Data &data) : mData(data) { }
+ virtual ~FramebufferImpl() { }
+
+ virtual void setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment) = 0;
+ virtual void setDepthAttachment(const gl::FramebufferAttachment *attachment) = 0;
+ virtual void setStencilAttachment(const gl::FramebufferAttachment *attachment) = 0;
+ virtual void setDepthStencilAttachment(const gl::FramebufferAttachment *attachment) = 0;
+
+ virtual void setDrawBuffers(size_t count, const GLenum *buffers) = 0;
+ virtual void setReadBuffer(GLenum buffer) = 0;
+
+ virtual gl::Error invalidate(size_t count, const GLenum *attachments) = 0;
+ virtual gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) = 0;
+
+ virtual gl::Error clear(const gl::Data &data, GLbitfield mask) = 0;
+ virtual gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) = 0;
+ virtual gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) = 0;
+ virtual gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) = 0;
+ virtual gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0;
+
+ virtual GLenum getImplementationColorReadFormat() const = 0;
+ virtual GLenum getImplementationColorReadType() const = 0;
+ virtual gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const = 0;
+
+ virtual gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
+ GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) = 0;
+
+ virtual GLenum checkStatus() const = 0;
+
+ const gl::Framebuffer::Data &getData() const { return mData; }
+
+ protected:
+ const gl::Framebuffer::Data &mData;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_