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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h new file mode 100644 index 0000000000..728f949a0f --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h @@ -0,0 +1,68 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class. + +#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ +#define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ + +#include "angle_gl.h" +#include "common/angleutils.h" +#include "libANGLE/Error.h" +#include "libANGLE/Framebuffer.h" + +namespace gl +{ +class State; +class Framebuffer; +class FramebufferAttachment; +struct Rectangle; +} + +namespace rx +{ + +class FramebufferImpl : angle::NonCopyable +{ + public: + explicit FramebufferImpl(const gl::Framebuffer::Data &data) : mData(data) { } + virtual ~FramebufferImpl() { } + + virtual void setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment) = 0; + virtual void setDepthAttachment(const gl::FramebufferAttachment *attachment) = 0; + virtual void setStencilAttachment(const gl::FramebufferAttachment *attachment) = 0; + virtual void setDepthStencilAttachment(const gl::FramebufferAttachment *attachment) = 0; + + virtual void setDrawBuffers(size_t count, const GLenum *buffers) = 0; + virtual void setReadBuffer(GLenum buffer) = 0; + + virtual gl::Error invalidate(size_t count, const GLenum *attachments) = 0; + virtual gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) = 0; + + virtual gl::Error clear(const gl::Data &data, GLbitfield mask) = 0; + virtual gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) = 0; + virtual gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) = 0; + virtual gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) = 0; + virtual gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0; + + virtual GLenum getImplementationColorReadFormat() const = 0; + virtual GLenum getImplementationColorReadType() const = 0; + virtual gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const = 0; + + virtual gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, + GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) = 0; + + virtual GLenum checkStatus() const = 0; + + const gl::Framebuffer::Data &getData() const { return mData; } + + protected: + const gl::Framebuffer::Data &mData; +}; + +} + +#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ |