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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/Renderer.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Renderer.h b/src/3rdparty/angle/src/libANGLE/renderer/Renderer.h
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/Renderer.h
@@ -0,0 +1,91 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderer.h: Defines a back-end specific class that hides the details of the
+// implementation-specific renderer.
+
+#ifndef LIBANGLE_RENDERER_RENDERER_H_
+#define LIBANGLE_RENDERER_RENDERER_H_
+
+#include "libANGLE/Caps.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/ImplFactory.h"
+#include "libANGLE/renderer/Workarounds.h"
+#include "common/mathutil.h"
+
+#include <stdint.h>
+
+#include <EGL/egl.h>
+
+namespace egl
+{
+class AttributeMap;
+class Display;
+class Surface;
+}
+
+namespace gl
+{
+class Buffer;
+struct Data;
+}
+
+namespace rx
+{
+struct TranslatedIndexData;
+struct Workarounds;
+class DisplayImpl;
+
+class Renderer : public ImplFactory
+{
+ public:
+ Renderer();
+ virtual ~Renderer();
+
+ virtual gl::Error flush() = 0;
+ virtual gl::Error finish() = 0;
+
+ virtual gl::Error drawArrays(const gl::Data &data, GLenum mode,
+ GLint first, GLsizei count, GLsizei instances) = 0;
+ virtual gl::Error drawElements(const gl::Data &data, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei instances,
+ const RangeUI &indexRange) = 0;
+
+ // lost device
+ //TODO(jmadill): investigate if this stuff is necessary in GL
+ virtual void notifyDeviceLost() = 0;
+ virtual bool isDeviceLost() const = 0;
+ virtual bool testDeviceLost() = 0;
+ virtual bool testDeviceResettable() = 0;
+
+ virtual VendorID getVendorId() const = 0;
+ virtual std::string getVendorString() const = 0;
+ virtual std::string getRendererDescription() const = 0;
+
+ // Renderer capabilities
+ const gl::Caps &getRendererCaps() const;
+ const gl::TextureCapsMap &getRendererTextureCaps() const;
+ const gl::Extensions &getRendererExtensions() const;
+ const Workarounds &getWorkarounds() const;
+
+ private:
+ virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps, gl::Extensions *outExtensions) const = 0;
+ virtual Workarounds generateWorkarounds() const = 0;
+
+ mutable bool mCapsInitialized;
+ mutable gl::Caps mCaps;
+ mutable gl::TextureCapsMap mTextureCaps;
+ mutable gl::Extensions mExtensions;
+
+ mutable bool mWorkaroundsInitialized;
+ mutable Workarounds mWorkarounds;
+};
+
+}
+#endif // LIBANGLE_RENDERER_RENDERER_H_