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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp190
1 files changed, 0 insertions, 190 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp
deleted file mode 100644
index 7769ab2b75..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp
+++ /dev/null
@@ -1,190 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferD3D.cpp Defines common functionality between the Buffer9 and Buffer11 classes.
-
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-#include "libANGLE/renderer/d3d/IndexBuffer.h"
-#include "libANGLE/renderer/d3d/VertexBuffer.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-
-namespace rx
-{
-
-unsigned int BufferD3D::mNextSerial = 1;
-
-BufferD3D::BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory)
- : BufferImpl(state),
- mFactory(factory),
- mStaticIndexBuffer(nullptr),
- mStaticBufferCacheTotalSize(0),
- mStaticVertexBufferOutOfDate(false),
- mUnmodifiedDataUse(0),
- mUsage(D3DBufferUsage::STATIC)
-{
- updateSerial();
-}
-
-BufferD3D::~BufferD3D()
-{
- SafeDelete(mStaticIndexBuffer);
-}
-
-void BufferD3D::emptyStaticBufferCache()
-{
- mStaticVertexBuffers.clear();
- mStaticBufferCacheTotalSize = 0;
-}
-
-void BufferD3D::updateSerial()
-{
- mSerial = mNextSerial++;
-}
-
-void BufferD3D::updateD3DBufferUsage(const gl::Context *context, gl::BufferUsage usage)
-{
- switch (usage)
- {
- case gl::BufferUsage::StaticCopy:
- case gl::BufferUsage::StaticDraw:
- case gl::BufferUsage::StaticRead:
- mUsage = D3DBufferUsage::STATIC;
- initializeStaticData(context);
- break;
-
- case gl::BufferUsage::DynamicCopy:
- case gl::BufferUsage::DynamicDraw:
- case gl::BufferUsage::DynamicRead:
- case gl::BufferUsage::StreamCopy:
- case gl::BufferUsage::StreamDraw:
- case gl::BufferUsage::StreamRead:
- mUsage = D3DBufferUsage::DYNAMIC;
- break;
- default:
- UNREACHABLE();
- }
-}
-
-void BufferD3D::initializeStaticData(const gl::Context *context)
-{
- if (mStaticVertexBuffers.empty())
- {
- StaticVertexBufferInterface *newStaticBuffer = new StaticVertexBufferInterface(mFactory);
- mStaticVertexBuffers.push_back(
- std::unique_ptr<StaticVertexBufferInterface>(newStaticBuffer));
- }
- if (!mStaticIndexBuffer)
- {
- mStaticIndexBuffer = new StaticIndexBufferInterface(mFactory);
- }
-}
-
-StaticIndexBufferInterface *BufferD3D::getStaticIndexBuffer()
-{
- return mStaticIndexBuffer;
-}
-
-StaticVertexBufferInterface *BufferD3D::getStaticVertexBuffer(const gl::VertexAttribute &attribute,
- const gl::VertexBinding &binding)
-{
- if (mStaticVertexBuffers.empty())
- {
- // Early out if there aren't any static buffers at all
- return nullptr;
- }
-
- // Early out, the attribute can be added to mStaticVertexBuffer.
- if (mStaticVertexBuffers.size() == 1 && mStaticVertexBuffers[0]->empty())
- {
- return mStaticVertexBuffers[0].get();
- }
-
- // Cache size limiting: track the total allocated buffer sizes.
- size_t currentTotalSize = 0;
-
- // At this point, see if any of the existing static buffers contains the attribute data
- // If there is a cached static buffer that already contains the attribute, then return it
- for (const auto &staticBuffer : mStaticVertexBuffers)
- {
- if (staticBuffer->matchesAttribute(attribute, binding))
- {
- return staticBuffer.get();
- }
-
- currentTotalSize += staticBuffer->getBufferSize();
- }
-
- // Cache size limiting: Clean-up threshold is four times the base buffer size, with a minimum.
- ASSERT(getSize() < std::numeric_limits<size_t>::max() / 4u);
- size_t sizeThreshold = std::max(getSize() * 4u, static_cast<size_t>(0x1000u));
-
- // If we're past the threshold, clear the buffer cache. Note that this will release buffers
- // that are currenly bound, and in an edge case can even translate the same attribute twice
- // in the same draw call. It will not delete currently bound buffers, however, because they
- // are ref counted.
- if (currentTotalSize > sizeThreshold)
- {
- emptyStaticBufferCache();
- }
-
- // At this point, we must create a new static buffer for the attribute data.
- StaticVertexBufferInterface *newStaticBuffer = new StaticVertexBufferInterface(mFactory);
- newStaticBuffer->setAttribute(attribute, binding);
- mStaticVertexBuffers.push_back(std::unique_ptr<StaticVertexBufferInterface>(newStaticBuffer));
- return newStaticBuffer;
-}
-
-void BufferD3D::invalidateStaticData(const gl::Context *context)
-{
- emptyStaticBufferCache();
-
- if (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0)
- {
- SafeDelete(mStaticIndexBuffer);
- }
-
- // If the buffer was created with a static usage then we recreate the static
- // buffers so that they are populated the next time we use this buffer.
- if (mUsage == D3DBufferUsage::STATIC)
- {
- initializeStaticData(context);
- }
-
- mUnmodifiedDataUse = 0;
-}
-
-// Creates static buffers if sufficient used data has been left unmodified
-void BufferD3D::promoteStaticUsage(const gl::Context *context, int dataSize)
-{
- if (mUsage == D3DBufferUsage::DYNAMIC)
- {
- mUnmodifiedDataUse += dataSize;
-
- if (mUnmodifiedDataUse > 3 * getSize())
- {
- updateD3DBufferUsage(context, gl::BufferUsage::StaticDraw);
- }
- }
-}
-
-gl::Error BufferD3D::getIndexRange(const gl::Context *context,
- GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- gl::IndexRange *outRange)
-{
- const uint8_t *data = nullptr;
- ANGLE_TRY(getData(context, &data));
-
- *outRange = gl::ComputeIndexRange(type, data + offset, count, primitiveRestartEnabled);
- return gl::NoError();
-}
-
-} // namespace rx