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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h56
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h
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index 0000000000..a46398f911
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h
@@ -0,0 +1,56 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferD3D.h: Defines the rx::BufferD3D class, an implementation of BufferImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
+#define LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
+
+#include "libANGLE/renderer/BufferImpl.h"
+#include "libANGLE/angletypes.h"
+
+#include <stdint.h>
+
+namespace rx
+{
+class BufferFactoryD3D;
+class StaticIndexBufferInterface;
+class StaticVertexBufferInterface;
+
+class BufferD3D : public BufferImpl
+{
+ public:
+ BufferD3D(BufferFactoryD3D *factory);
+ virtual ~BufferD3D();
+
+ unsigned int getSerial() const { return mSerial; }
+
+ virtual size_t getSize() const = 0;
+ virtual bool supportsDirectBinding() const = 0;
+ virtual void markTransformFeedbackUsage() = 0;
+
+ StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; }
+ StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; }
+
+ void initializeStaticData();
+ void invalidateStaticData();
+ void promoteStaticUsage(int dataSize);
+
+ protected:
+ void updateSerial();
+
+ BufferFactoryD3D *mFactory;
+ unsigned int mSerial;
+ static unsigned int mNextSerial;
+
+ StaticVertexBufferInterface *mStaticVertexBuffer;
+ StaticIndexBufferInterface *mStaticIndexBuffer;
+ unsigned int mUnmodifiedDataUse;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_BUFFERD3D_H_