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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h new file mode 100644 index 0000000000..0f83e4f8c8 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h @@ -0,0 +1,48 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl. + +#ifndef LIBANGLE_RENDERER_COMPILERD3D_H_ +#define LIBANGLE_RENDERER_COMPILERD3D_H_ + +#include "libANGLE/renderer/CompilerImpl.h" +#include "libANGLE/Caps.h" + +#include "GLSLANG/ShaderLang.h" + +namespace gl +{ +struct Data; +} + +namespace rx +{ + +class CompilerD3D : public CompilerImpl +{ + public: + CompilerD3D(const gl::Data &data, ShShaderOutput outputType); + virtual ~CompilerD3D(); + + static CompilerD3D *makeCompilerD3D(CompilerImpl *compiler); + + gl::Error release() override; + + ShHandle getCompilerHandle(GLenum type); + + private: + ShShaderSpec mSpec; + ShShaderOutput mOutputType; + ShBuiltInResources mResources; + + ShHandle mFragmentCompiler; + ShHandle mVertexCompiler; +}; + +} + +#endif // LIBANGLE_RENDERER_COMPILERD3D_H_ |