summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
new file mode 100644
index 0000000000..d5d2dae8bd
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
@@ -0,0 +1,111 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes.
+
+#ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
+#define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
+
+#include <vector>
+#include <cstdint>
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/FramebufferImpl.h"
+
+namespace gl
+{
+class FramebufferAttachment;
+struct PixelPackState;
+}
+
+namespace rx
+{
+class RenderTargetD3D;
+class RendererD3D;
+
+struct ClearParameters
+{
+ bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
+ gl::ColorF colorFClearValue;
+ gl::ColorI colorIClearValue;
+ gl::ColorUI colorUIClearValue;
+ GLenum colorClearType;
+ bool colorMaskRed;
+ bool colorMaskGreen;
+ bool colorMaskBlue;
+ bool colorMaskAlpha;
+
+ bool clearDepth;
+ float depthClearValue;
+
+ bool clearStencil;
+ GLint stencilClearValue;
+ GLuint stencilWriteMask;
+
+ bool scissorEnabled;
+ gl::Rectangle scissor;
+};
+
+class FramebufferD3D : public FramebufferImpl
+{
+ public:
+ FramebufferD3D(const gl::Framebuffer::Data &data, RendererD3D *renderer);
+ virtual ~FramebufferD3D();
+
+ void setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment) override;
+ void setDepthAttachment(const gl::FramebufferAttachment *attachment) override;
+ void setStencilAttachment(const gl::FramebufferAttachment *attachment) override;
+ void setDepthStencilAttachment(const gl::FramebufferAttachment *attachment) override;
+
+ void setDrawBuffers(size_t count, const GLenum *buffers) override;
+ void setReadBuffer(GLenum buffer) override;
+
+ gl::Error invalidate(size_t count, const GLenum *attachments) override;
+ gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
+
+ gl::Error clear(const gl::Data &data, GLbitfield mask) override;
+ gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) override;
+ gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) override;
+ gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) override;
+ gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override;
+
+ GLenum getImplementationColorReadFormat() const override;
+ GLenum getImplementationColorReadType() const override;
+ gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const override;
+
+ gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
+ GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override;
+
+ GLenum checkStatus() const override;
+
+ const gl::AttachmentList &getColorAttachmentsForRender(const Workarounds &workarounds) const;
+
+ protected:
+ // Cache variable
+ mutable gl::AttachmentList mColorAttachmentsForRender;
+ mutable bool mInvalidateColorAttachmentCache;
+
+ private:
+ RendererD3D *const mRenderer;
+
+ virtual gl::Error clear(const gl::State &state, const ClearParameters &clearParams) = 0;
+
+ virtual gl::Error readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch,
+ const gl::PixelPackState &pack, uint8_t *pixels) const = 0;
+
+ virtual gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
+ bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer) = 0;
+
+ virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0;
+};
+
+gl::Error GetAttachmentRenderTarget(const gl::FramebufferAttachment *attachment, RenderTargetD3D **outRT);
+unsigned int GetAttachmentSerial(const gl::FramebufferAttachment *attachment);
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_