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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h new file mode 100644 index 0000000000..d5d2dae8bd --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h @@ -0,0 +1,111 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes. + +#ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ +#define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ + +#include <vector> +#include <cstdint> + +#include "libANGLE/angletypes.h" +#include "libANGLE/renderer/FramebufferImpl.h" + +namespace gl +{ +class FramebufferAttachment; +struct PixelPackState; +} + +namespace rx +{ +class RenderTargetD3D; +class RendererD3D; + +struct ClearParameters +{ + bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS]; + gl::ColorF colorFClearValue; + gl::ColorI colorIClearValue; + gl::ColorUI colorUIClearValue; + GLenum colorClearType; + bool colorMaskRed; + bool colorMaskGreen; + bool colorMaskBlue; + bool colorMaskAlpha; + + bool clearDepth; + float depthClearValue; + + bool clearStencil; + GLint stencilClearValue; + GLuint stencilWriteMask; + + bool scissorEnabled; + gl::Rectangle scissor; +}; + +class FramebufferD3D : public FramebufferImpl +{ + public: + FramebufferD3D(const gl::Framebuffer::Data &data, RendererD3D *renderer); + virtual ~FramebufferD3D(); + + void setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment) override; + void setDepthAttachment(const gl::FramebufferAttachment *attachment) override; + void setStencilAttachment(const gl::FramebufferAttachment *attachment) override; + void setDepthStencilAttachment(const gl::FramebufferAttachment *attachment) override; + + void setDrawBuffers(size_t count, const GLenum *buffers) override; + void setReadBuffer(GLenum buffer) override; + + gl::Error invalidate(size_t count, const GLenum *attachments) override; + gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override; + + gl::Error clear(const gl::Data &data, GLbitfield mask) override; + gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) override; + gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) override; + gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) override; + gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override; + + GLenum getImplementationColorReadFormat() const override; + GLenum getImplementationColorReadType() const override; + gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const override; + + gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, + GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override; + + GLenum checkStatus() const override; + + const gl::AttachmentList &getColorAttachmentsForRender(const Workarounds &workarounds) const; + + protected: + // Cache variable + mutable gl::AttachmentList mColorAttachmentsForRender; + mutable bool mInvalidateColorAttachmentCache; + + private: + RendererD3D *const mRenderer; + + virtual gl::Error clear(const gl::State &state, const ClearParameters &clearParams) = 0; + + virtual gl::Error readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, + const gl::PixelPackState &pack, uint8_t *pixels) const = 0; + + virtual gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor, + bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter, + const gl::Framebuffer *sourceFramebuffer) = 0; + + virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0; +}; + +gl::Error GetAttachmentRenderTarget(const gl::FramebufferAttachment *attachment, RenderTargetD3D **outRT); +unsigned int GetAttachmentSerial(const gl::FramebufferAttachment *attachment); + +} + +#endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ |