diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h | 66 |
1 files changed, 36 insertions, 30 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h index d5d2dae8bd..eb839c4364 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h @@ -12,6 +12,7 @@ #include <vector> #include <cstdint> +#include "common/Optional.h" #include "libANGLE/angletypes.h" #include "libANGLE/renderer/FramebufferImpl.h" @@ -19,12 +20,16 @@ namespace gl { class FramebufferAttachment; struct PixelPackState; + +typedef std::vector<const FramebufferAttachment *> AttachmentList; + } namespace rx { -class RenderTargetD3D; class RendererD3D; +class RenderTargetD3D; +struct WorkaroundsD3D; struct ClearParameters { @@ -55,22 +60,24 @@ class FramebufferD3D : public FramebufferImpl FramebufferD3D(const gl::Framebuffer::Data &data, RendererD3D *renderer); virtual ~FramebufferD3D(); - void setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment) override; - void setDepthAttachment(const gl::FramebufferAttachment *attachment) override; - void setStencilAttachment(const gl::FramebufferAttachment *attachment) override; - void setDepthStencilAttachment(const gl::FramebufferAttachment *attachment) override; - - void setDrawBuffers(size_t count, const GLenum *buffers) override; - void setReadBuffer(GLenum buffer) override; - - gl::Error invalidate(size_t count, const GLenum *attachments) override; - gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override; - gl::Error clear(const gl::Data &data, GLbitfield mask) override; - gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) override; - gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) override; - gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) override; - gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override; + gl::Error clearBufferfv(const gl::Data &data, + GLenum buffer, + GLint drawbuffer, + const GLfloat *values) override; + gl::Error clearBufferuiv(const gl::Data &data, + GLenum buffer, + GLint drawbuffer, + const GLuint *values) override; + gl::Error clearBufferiv(const gl::Data &data, + GLenum buffer, + GLint drawbuffer, + const GLint *values) override; + gl::Error clearBufferfi(const gl::Data &data, + GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil) override; GLenum getImplementationColorReadFormat() const override; GLenum getImplementationColorReadType() const override; @@ -79,32 +86,31 @@ class FramebufferD3D : public FramebufferImpl gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override; - GLenum checkStatus() const override; + bool checkStatus() const override; - const gl::AttachmentList &getColorAttachmentsForRender(const Workarounds &workarounds) const; + void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override; - protected: - // Cache variable - mutable gl::AttachmentList mColorAttachmentsForRender; - mutable bool mInvalidateColorAttachmentCache; + const gl::AttachmentList &getColorAttachmentsForRender() const; private: - RendererD3D *const mRenderer; - - virtual gl::Error clear(const gl::State &state, const ClearParameters &clearParams) = 0; + virtual gl::Error clear(const gl::Data &data, const ClearParameters &clearParams) = 0; - virtual gl::Error readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, - const gl::PixelPackState &pack, uint8_t *pixels) const = 0; + virtual gl::Error readPixelsImpl(const gl::Rectangle &area, + GLenum format, + GLenum type, + size_t outputPitch, + const gl::PixelPackState &pack, + uint8_t *pixels) const = 0; virtual gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter, const gl::Framebuffer *sourceFramebuffer) = 0; virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0; -}; -gl::Error GetAttachmentRenderTarget(const gl::FramebufferAttachment *attachment, RenderTargetD3D **outRT); -unsigned int GetAttachmentSerial(const gl::FramebufferAttachment *attachment); + RendererD3D *mRenderer; + Optional<gl::AttachmentList> mColorAttachmentsForRender; +}; } |