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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp86
1 files changed, 24 insertions, 62 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
index df0257e370..b38765070b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
@@ -6,16 +6,14 @@
#include "libANGLE/renderer/d3d/HLSLCompiler.h"
+#include <sstream>
+
#include "common/utilities.h"
#include "libANGLE/Program.h"
#include "libANGLE/features.h"
#include "libANGLE/histogram_macros.h"
#include "third_party/trace_event/trace_event.h"
-#ifndef QT_D3DCOMPILER_DLL
-#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
-#endif
-
#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
namespace
{
@@ -25,15 +23,6 @@ namespace
#define CREATE_COMPILER_FLAG_INFO(flag) { flag, #flag }
-#if defined(ANGLE_MINGW32_COMPAT)
-#ifndef D3DCOMPILE_RESERVED16
-#define D3DCOMPILE_RESERVED16 0x10000
-#endif
-#ifndef D3DCOMPILE_RESERVED17
-#define D3DCOMPILE_RESERVED17 0x20000
-#endif
-#endif
-
struct CompilerFlagInfo
{
UINT mFlag;
@@ -119,11 +108,11 @@ HLSLCompiler::~HLSLCompiler()
release();
}
-gl::Error HLSLCompiler::initialize()
+gl::Error HLSLCompiler::ensureInitialized()
{
if (mInitialized)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
TRACE_EVENT0("gpu.angle", "HLSLCompiler::initialize");
@@ -141,28 +130,6 @@ gl::Error HLSLCompiler::initialize()
}
#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
- // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
- const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
- if (!defaultCompiler)
- defaultCompiler = QT_D3DCOMPILER_DLL;
-
- const wchar_t *compilerDlls[] = {
- defaultCompiler,
- L"d3dcompiler_47.dll",
- L"d3dcompiler_46.dll",
- L"d3dcompiler_43.dll",
- 0
- };
-
- // Load the first available known compiler DLL
- for (int i = 0; compilerDlls[i]; ++i)
- {
- mD3DCompilerModule = LoadLibrary(compilerDlls[i]);
- if (mD3DCompilerModule)
- break;
- }
-
-
if (!mD3DCompilerModule)
{
// Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
@@ -171,7 +138,8 @@ gl::Error HLSLCompiler::initialize()
if (!mD3DCompilerModule)
{
- return gl::Error(GL_INVALID_OPERATION, "No D3D compiler module found - aborting!\n");
+ ERR() << "D3D compiler module not found.";
+ return gl::OutOfMemory() << "D3D compiler module not found.";
}
mD3DCompileFunc = reinterpret_cast<pD3DCompile>(GetProcAddress(mD3DCompilerModule, "D3DCompile"));
@@ -190,11 +158,11 @@ gl::Error HLSLCompiler::initialize()
if (mD3DCompileFunc == nullptr)
{
- return gl::Error(GL_INVALID_OPERATION, "Error finding D3DCompile entry point");
+ return gl::OutOfMemory() << "Error finding D3DCompile entry point.";
}
mInitialized = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void HLSLCompiler::release()
@@ -213,11 +181,7 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
ID3DBlob **outCompiledBlob, std::string *outDebugInfo)
{
- gl::Error error = initialize();
- if (error.isError())
- {
- return error;
- }
+ ASSERT(mInitialized);
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
ASSERT(mD3DCompilerModule);
@@ -228,7 +192,9 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
if (gl::DebugAnnotationsActive())
{
std::string sourcePath = getTempPath();
- std::string sourceText = FormatString("#line 2 \"%s\"\n\n%s", sourcePath.c_str(), hlsl.c_str());
+ std::ostringstream stream;
+ stream << "#line 2 \"" << sourcePath << "\"\n\n" << hlsl;
+ std::string sourceText = stream.str();
writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
}
#endif
@@ -255,8 +221,11 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
SafeRelease(errorMessage);
infoLog.appendSanitized(message.c_str());
- TRACE("\n%s", hlsl.c_str());
- TRACE("\n%s", message.c_str());
+
+ // This produces unbelievable amounts of spam in about:gpu.
+ // WARN() << std::endl << hlsl;
+
+ WARN() << std::endl << message;
if ((message.find("error X3531:") != std::string::npos || // "can't unroll loops marked with loop attribute"
message.find("error X4014:") != std::string::npos) && // "cannot have gradient operations inside loops with divergent flow control",
@@ -304,20 +273,17 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
}
std::string disassembly;
- error = disassembleBinary(binary, &disassembly);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(disassembleBinary(binary, &disassembly));
(*outDebugInfo) += "\n" + disassembly + "\n// ASSEMBLY END\n";
#endif // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
if (result == E_OUTOFMEMORY)
{
*outCompiledBlob = nullptr;
- return gl::Error(GL_OUT_OF_MEMORY, "HLSL compiler had an unexpected failure, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "HLSL compiler had an unexpected failure, " << gl::FmtHR(result);
}
infoLog << "Warning: D3D shader compilation failed with " << configs[i].name << " flags. ("
@@ -331,16 +297,12 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
// None of the configurations succeeded in compiling this shader but the compiler is still intact
*outCompiledBlob = nullptr;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut)
{
- gl::Error error = initialize();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureInitialized());
// Retrieve disassembly
UINT flags = D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS | D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING;
@@ -361,7 +323,7 @@ gl::Error HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary, std::string *d
SafeRelease(disassembly);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
} // namespace rx