diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp | 163 |
1 files changed, 95 insertions, 68 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp index 8961a36ec5..df0257e370 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp @@ -5,21 +5,20 @@ // #include "libANGLE/renderer/d3d/HLSLCompiler.h" -#include "libANGLE/Program.h" -#include "libANGLE/features.h" #include "common/utilities.h" - +#include "libANGLE/Program.h" +#include "libANGLE/features.h" +#include "libANGLE/histogram_macros.h" #include "third_party/trace_event/trace_event.h" #ifndef QT_D3DCOMPILER_DLL #define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL #endif -// Definitions local to the translation unit +#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED namespace { - #ifdef CREATE_COMPILER_FLAG_INFO #undef CREATE_COMPILER_FLAG_INFO #endif @@ -89,19 +88,8 @@ bool IsCompilerFlagSet(UINT mask, UINT flag) return isFlagSet; } } - -const char *GetCompilerFlagName(UINT mask, size_t flagIx) -{ - const CompilerFlagInfo &flagInfo = CompilerFlagInfos[flagIx]; - if (IsCompilerFlagSet(mask, flagInfo.mFlag)) - { - return flagInfo.mName; - } - - return nullptr; -} - -} +} // anonymous namespace +#endif // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED namespace rx { @@ -119,9 +107,10 @@ CompileConfig::CompileConfig(UINT flags, const std::string &name) } HLSLCompiler::HLSLCompiler() - : mD3DCompilerModule(NULL), - mD3DCompileFunc(NULL), - mD3DDisassembleFunc(NULL) + : mInitialized(false), + mD3DCompilerModule(nullptr), + mD3DCompileFunc(nullptr), + mD3DDisassembleFunc(nullptr) { } @@ -130,9 +119,14 @@ HLSLCompiler::~HLSLCompiler() release(); } -bool HLSLCompiler::initialize() +gl::Error HLSLCompiler::initialize() { - TRACE_EVENT0("gpu", "initializeCompiler"); + if (mInitialized) + { + return gl::Error(GL_NO_ERROR); + } + + TRACE_EVENT0("gpu.angle", "HLSLCompiler::initialize"); #if !defined(ANGLE_ENABLE_WINDOWS_STORE) #if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES) // Find a D3DCompiler module that had already been loaded based on a predefined list of versions. @@ -168,6 +162,7 @@ bool HLSLCompiler::initialize() break; } + if (!mD3DCompilerModule) { // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. @@ -176,8 +171,7 @@ bool HLSLCompiler::initialize() if (!mD3DCompilerModule) { - ERR("No D3D compiler module found - aborting!\n"); - return false; + return gl::Error(GL_INVALID_OPERATION, "No D3D compiler module found - aborting!\n"); } mD3DCompileFunc = reinterpret_cast<pD3DCompile>(GetProcAddress(mD3DCompilerModule, "D3DCompile")); @@ -189,29 +183,42 @@ bool HLSLCompiler::initialize() #else // D3D Shader compiler is linked already into this module, so the export // can be directly assigned. - mD3DCompilerModule = NULL; + mD3DCompilerModule = nullptr; mD3DCompileFunc = reinterpret_cast<pD3DCompile>(D3DCompile); mD3DDisassembleFunc = reinterpret_cast<pD3DDisassemble>(D3DDisassemble); #endif - return mD3DCompileFunc != NULL; + if (mD3DCompileFunc == nullptr) + { + return gl::Error(GL_INVALID_OPERATION, "Error finding D3DCompile entry point"); + } + + mInitialized = true; + return gl::Error(GL_NO_ERROR); } void HLSLCompiler::release() { - if (mD3DCompilerModule) + if (mInitialized) { FreeLibrary(mD3DCompilerModule); - mD3DCompilerModule = NULL; - mD3DCompileFunc = NULL; - mD3DDisassembleFunc = NULL; + mD3DCompilerModule = nullptr; + mD3DCompileFunc = nullptr; + mD3DDisassembleFunc = nullptr; + mInitialized = false; } } gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile, const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros, - ID3DBlob **outCompiledBlob, std::string *outDebugInfo) const + ID3DBlob **outCompiledBlob, std::string *outDebugInfo) { + gl::Error error = initialize(); + if (error.isError()) + { + return error; + } + #if !defined(ANGLE_ENABLE_WINDOWS_STORE) ASSERT(mD3DCompilerModule); #endif @@ -226,15 +233,21 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string } #endif - const D3D_SHADER_MACRO *macros = overrideMacros ? overrideMacros : NULL; + const D3D_SHADER_MACRO *macros = overrideMacros ? overrideMacros : nullptr; for (size_t i = 0; i < configs.size(); ++i) { - ID3DBlob *errorMessage = NULL; - ID3DBlob *binary = NULL; + ID3DBlob *errorMessage = nullptr; + ID3DBlob *binary = nullptr; + HRESULT result = S_OK; - HRESULT result = mD3DCompileFunc(hlsl.c_str(), hlsl.length(), gl::g_fakepath, macros, NULL, "main", profile.c_str(), - configs[i].flags, 0, &binary, &errorMessage); + { + TRACE_EVENT0("gpu.angle", "D3DCompile"); + SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.D3DCompileMS"); + result = mD3DCompileFunc(hlsl.c_str(), hlsl.length(), gl::g_fakepath, macros, nullptr, + "main", profile.c_str(), configs[i].flags, 0, &binary, + &errorMessage); + } if (errorMessage) { @@ -245,13 +258,14 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string TRACE("\n%s", hlsl.c_str()); TRACE("\n%s", message.c_str()); - if (message.find("error X3531:") != std::string::npos || // "can't unroll loops marked with loop attribute" - message.find("error X4014:") != std::string::npos) // "cannot have gradient operations inside loops with divergent flow control", - // even though it is counter-intuitive to disable unrolling for this error, - // some very long shaders have trouble deciding which loops to unroll and - // turning off forced unrolls allows them to compile properly. + if ((message.find("error X3531:") != std::string::npos || // "can't unroll loops marked with loop attribute" + message.find("error X4014:") != std::string::npos) && // "cannot have gradient operations inside loops with divergent flow control", + // even though it is counter-intuitive to disable unrolling for this error, + // some very long shaders have trouble deciding which loops to unroll and + // turning off forced unrolls allows them to compile properly. + macros != nullptr) { - macros = NULL; // Disable [loop] and [flatten] + macros = nullptr; // Disable [loop] and [flatten] // Retry without changing compiler flags i--; @@ -263,16 +277,16 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string { *outCompiledBlob = binary; -#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED (*outDebugInfo) += "// COMPILER INPUT HLSL BEGIN\n\n" + hlsl + "\n// COMPILER INPUT HLSL END\n"; + +#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED (*outDebugInfo) += "\n\n// ASSEMBLY BEGIN\n\n"; (*outDebugInfo) += "// Compiler configuration: " + configs[i].name + "\n// Flags:\n"; for (size_t fIx = 0; fIx < ArraySize(CompilerFlagInfos); ++fIx) { - const char *flagName = GetCompilerFlagName(configs[i].flags, fIx); - if (flagName != nullptr) + if (IsCompilerFlagSet(configs[i].flags, CompilerFlagInfos[fIx].mFlag)) { - (*outDebugInfo) += std::string("// ") + flagName + "\n"; + (*outDebugInfo) += std::string("// ") + CompilerFlagInfos[fIx].mName + "\n"; } } @@ -289,52 +303,65 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string } } - (*outDebugInfo) += "\n" + disassembleBinary(binary) + "\n// ASSEMBLY END\n"; -#endif - + std::string disassembly; + error = disassembleBinary(binary, &disassembly); + if (error.isError()) + { + return error; + } + (*outDebugInfo) += "\n" + disassembly + "\n// ASSEMBLY END\n"; +#endif // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED return gl::Error(GL_NO_ERROR); } - else + + if (result == E_OUTOFMEMORY) { - if (result == E_OUTOFMEMORY) - { - *outCompiledBlob = NULL; - return gl::Error(GL_OUT_OF_MEMORY, "HLSL compiler had an unexpected failure, result: 0x%X.", result); - } + *outCompiledBlob = nullptr; + return gl::Error(GL_OUT_OF_MEMORY, "HLSL compiler had an unexpected failure, result: 0x%X.", result); + } - infoLog.append("Warning: D3D shader compilation failed with %s flags.", configs[i].name.c_str()); + infoLog << "Warning: D3D shader compilation failed with " << configs[i].name << " flags. (" + << profile << ")"; - if (i + 1 < configs.size()) - { - infoLog.append(" Retrying with %s.\n", configs[i + 1].name.c_str()); - } + if (i + 1 < configs.size()) + { + infoLog << " Retrying with " << configs[i + 1].name; } } // None of the configurations succeeded in compiling this shader but the compiler is still intact - *outCompiledBlob = NULL; + *outCompiledBlob = nullptr; return gl::Error(GL_NO_ERROR); } -std::string HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary) const +gl::Error HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut) { + gl::Error error = initialize(); + if (error.isError()) + { + return error; + } + // Retrieve disassembly UINT flags = D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS | D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING; - ID3DBlob *disassembly = NULL; + ID3DBlob *disassembly = nullptr; pD3DDisassemble disassembleFunc = reinterpret_cast<pD3DDisassemble>(mD3DDisassembleFunc); LPCVOID buffer = shaderBinary->GetBufferPointer(); SIZE_T bufSize = shaderBinary->GetBufferSize(); HRESULT result = disassembleFunc(buffer, bufSize, flags, "", &disassembly); - std::string asmSrc; if (SUCCEEDED(result)) { - asmSrc = reinterpret_cast<const char*>(disassembly->GetBufferPointer()); + *disassemblyOut = std::string(reinterpret_cast<const char*>(disassembly->GetBufferPointer())); + } + else + { + *disassemblyOut = ""; } SafeRelease(disassembly); - return asmSrc; + return gl::Error(GL_NO_ERROR); } -} +} // namespace rx |