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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h new file mode 100644 index 0000000000..0fe88a8f59 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h @@ -0,0 +1,84 @@ +// +// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ImageD3D.h: Defines the rx::ImageD3D class, an abstract base class for the +// renderer-specific classes which will define the interface to the underlying +// surfaces or resources. + +#ifndef LIBANGLE_RENDERER_D3D_IMAGED3D_H_ +#define LIBANGLE_RENDERER_D3D_IMAGED3D_H_ + +#include "common/debug.h" + +#include "libANGLE/Error.h" + +namespace gl +{ +class Framebuffer; +struct ImageIndex; +struct Box; +struct Extents; +struct Offset; +struct Rectangle; +struct PixelUnpackState; +} + +namespace rx +{ +class TextureStorage; +class RendererD3D; +class RenderTargetD3D; + +class ImageD3D : angle::NonCopyable +{ + public: + ImageD3D(); + virtual ~ImageD3D() {}; + + GLsizei getWidth() const { return mWidth; } + GLsizei getHeight() const { return mHeight; } + GLsizei getDepth() const { return mDepth; } + GLenum getInternalFormat() const { return mInternalFormat; } + GLenum getTarget() const { return mTarget; } + bool isRenderableFormat() const { return mRenderable; } + + void markDirty() { mDirty = true; } + void markClean() { mDirty = false; } + virtual bool isDirty() const = 0; + + virtual bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) = 0; + + virtual gl::Error loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input) = 0; + virtual gl::Error loadCompressedData(const gl::Box &area, const void *input) = 0; + + virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); }; + virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level) { return gl::Error(GL_NO_ERROR); }; + virtual gl::Error setManagedSurface3D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); }; + virtual gl::Error setManagedSurface2DArray(TextureStorage *storage, int layer, int level) { return gl::Error(GL_NO_ERROR); }; + virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) = 0; + + virtual gl::Error copy(const gl::Offset &destOffset, const gl::Box &sourceArea, + const gl::ImageIndex &sourceIndex, TextureStorage *source) = 0; + + gl::Error copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source); + + protected: + GLsizei mWidth; + GLsizei mHeight; + GLsizei mDepth; + GLenum mInternalFormat; + bool mRenderable; + GLenum mTarget; + + bool mDirty; + + private: + virtual gl::Error copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, RenderTargetD3D *source) = 0; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_IMAGED3D_H_ |