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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h391
1 files changed, 203 insertions, 188 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h
index f956f037e2..dcc98f2ec6 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h
@@ -9,19 +9,21 @@
#ifndef LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
#define LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
-#include "common/debug.h"
+#include <array>
+
+#include "common/Color.h"
#include "common/MemoryBuffer.h"
-#include "libANGLE/Data.h"
+#include "common/debug.h"
+#include "libANGLE/ContextState.h"
#include "libANGLE/Device.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/WorkerThread.h"
+#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/Renderer.h"
#include "libANGLE/renderer/d3d/VertexDataManager.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
-#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
-
-//FIXME(jmadill): std::array is currently prohibited by Chromium style guide
-#include <array>
+#include "libANGLE/renderer/renderer_utils.h"
+#include "platform/WorkaroundsD3D.h"
namespace egl
{
@@ -30,7 +32,7 @@ class ConfigSet;
namespace gl
{
-class DebugAnnotator;
+class FramebufferState;
class InfoLog;
class Texture;
struct LinkedVarying;
@@ -38,28 +40,24 @@ struct LinkedVarying;
namespace rx
{
+class ContextImpl;
struct D3DUniform;
struct D3DVarying;
class DeviceD3D;
class EGLImageD3D;
+class FramebufferImpl;
class ImageD3D;
class IndexBuffer;
+class NativeWindowD3D;
class ProgramD3D;
class RenderTargetD3D;
class ShaderExecutableD3D;
class SwapChainD3D;
class TextureStorage;
+struct TranslatedIndexData;
class UniformStorageD3D;
class VertexBuffer;
-enum ShaderType
-{
- SHADER_VERTEX,
- SHADER_PIXEL,
- SHADER_GEOMETRY,
- SHADER_TYPE_MAX
-};
-
struct DeviceIdentifier
{
UINT VendorId;
@@ -76,7 +74,7 @@ enum RendererClass
};
// Useful for unit testing
-class BufferFactoryD3D
+class BufferFactoryD3D : angle::NonCopyable
{
public:
BufferFactoryD3D() {}
@@ -88,52 +86,32 @@ class BufferFactoryD3D
// TODO(jmadill): add VertexFormatCaps
virtual VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const = 0;
virtual GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const = 0;
+
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
+ virtual gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances) const = 0;
};
-class RendererD3D : public Renderer, public BufferFactoryD3D
+using AttribIndexArray = std::array<int, gl::MAX_VERTEX_ATTRIBS>;
+
+class RendererD3D : public BufferFactoryD3D, public MultisampleTextureInitializer
{
public:
explicit RendererD3D(egl::Display *display);
- virtual ~RendererD3D();
+ ~RendererD3D() override;
virtual egl::Error initialize() = 0;
- virtual egl::ConfigSet generateConfigs() const = 0;
+ virtual egl::ConfigSet generateConfigs() = 0;
virtual void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const = 0;
- gl::Error drawArrays(const gl::Data &data, GLenum mode, GLint first, GLsizei count) override;
- gl::Error drawArraysInstanced(const gl::Data &data,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount) override;
-
- gl::Error drawElements(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const gl::IndexRange &indexRange) override;
- gl::Error drawElementsInstanced(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances,
- const gl::IndexRange &indexRange) override;
- gl::Error drawRangeElements(const gl::Data &data,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const gl::IndexRange &indexRange) override;
-
- bool isDeviceLost() const override;
- std::string getVendorString() const override;
-
- SamplerImpl *createSampler() override;
+ virtual ContextImpl *createContext(const gl::ContextState &state) = 0;
+
+ std::string getVendorString() const;
virtual int getMinorShaderModel() const = 0;
virtual std::string getShaderModelSuffix() const = 0;
@@ -141,204 +119,241 @@ class RendererD3D : public Renderer, public BufferFactoryD3D
// Direct3D Specific methods
virtual DeviceIdentifier getAdapterIdentifier() const = 0;
- virtual SwapChainD3D *createSwapChain(NativeWindow nativeWindow,
+ virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
+ virtual NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *config,
+ const egl::AttributeMap &attribs) const = 0;
+
+ virtual SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
HANDLE shareHandle,
+ IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
- EGLint orientation) = 0;
-
- virtual gl::Error generateSwizzle(gl::Texture *texture) = 0;
- virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler) = 0;
- virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
-
- virtual gl::Error setUniformBuffers(const gl::Data &data,
- const std::vector<GLint> &vertexUniformBuffers,
- const std::vector<GLint> &fragmentUniformBuffers) = 0;
-
- virtual gl::Error updateState(const gl::Data &data, GLenum drawMode) = 0;
-
- virtual gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) = 0;
- virtual gl::Error applyUniforms(const ProgramD3D &programD3D,
- GLenum drawMode,
- const std::vector<D3DUniform *> &uniformArray) = 0;
- virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount, bool usesPointSize) = 0;
- virtual gl::Error applyVertexBuffer(const gl::State &state,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances,
- TranslatedIndexData *indexInfo) = 0;
- virtual gl::Error applyIndexBuffer(const gl::Data &data,
- const GLvoid *indices,
- GLsizei count,
- GLenum mode,
- GLenum type,
- TranslatedIndexData *indexInfo) = 0;
- virtual void applyTransformFeedbackBuffers(const gl::State& state) = 0;
-
- virtual unsigned int getReservedVertexUniformVectors() const = 0;
- virtual unsigned int getReservedFragmentUniformVectors() const = 0;
- virtual unsigned int getReservedVertexUniformBuffers() const = 0;
- virtual unsigned int getReservedFragmentUniformBuffers() const = 0;
+ EGLint orientation,
+ EGLint samples) = 0;
+ virtual egl::Error getD3DTextureInfo(const egl::Config *configuration,
+ IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const = 0;
+ virtual egl::Error validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const = 0;
virtual int getMajorShaderModel() const = 0;
- const WorkaroundsD3D &getWorkarounds() const;
+ const angle::WorkaroundsD3D &getWorkarounds() const;
// Pixel operations
- virtual gl::Error copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level) = 0;
- virtual gl::Error copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level) = 0;
- virtual gl::Error copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level) = 0;
- virtual gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level) = 0;
+ virtual gl::Error copyImage2D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) = 0;
+ virtual gl::Error copyImageCube(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level) = 0;
+ virtual gl::Error copyImage3D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) = 0;
+ virtual gl::Error copyImage2DArray(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) = 0;
+
+ virtual gl::Error copyTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum destTarget,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) = 0;
+ virtual gl::Error copyCompressedTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel) = 0;
// RenderTarget creation
virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT) = 0;
virtual gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) = 0;
// Shader operations
- virtual gl::Error loadExecutable(const void *function,
+ virtual gl::Error loadExecutable(const uint8_t *function,
size_t length,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
- ShaderExecutableD3D **outExecutable) = 0;
+ ShaderExecutableD3D **outExecutable) = 0;
virtual gl::Error compileToExecutable(gl::InfoLog &infoLog,
const std::string &shaderHLSL,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
- const D3DCompilerWorkarounds &workarounds,
+ const angle::CompilerWorkaroundsD3D &workarounds,
ShaderExecutableD3D **outExectuable) = 0;
+ virtual gl::Error ensureHLSLCompilerInitialized() = 0;
+
virtual UniformStorageD3D *createUniformStorage(size_t storageSize) = 0;
// Image operations
virtual ImageD3D *createImage() = 0;
- virtual gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) = 0;
- virtual gl::Error generateMipmapsUsingD3D(TextureStorage *storage,
- const gl::TextureState &textureState) = 0;
+ virtual gl::Error generateMipmap(const gl::Context *context,
+ ImageD3D *dest,
+ ImageD3D *source) = 0;
+ virtual gl::Error generateMipmapUsingD3D(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::TextureState &textureState) = 0;
+ virtual gl::Error copyImage(const gl::Context *context,
+ ImageD3D *dest,
+ ImageD3D *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) = 0;
virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) = 0;
- virtual TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage) = 0;
+ virtual TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D) = 0;
+ virtual TextureStorage *createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) = 0;
virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly) = 0;
virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly) = 0;
virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+ virtual TextureStorage *createTextureStorage2DMultisample(GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ int samples,
+ bool fixedSampleLocations) = 0;
// Buffer-to-texture and Texture-to-buffer copies
virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0;
- virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0;
+ virtual gl::Error fastCopyBufferToTexture(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea) = 0;
// Device lost
- void notifyDeviceLost() override;
+ GLenum getResetStatus();
+ void notifyDeviceLost();
virtual bool resetDevice() = 0;
+ virtual bool testDeviceLost() = 0;
+ virtual bool testDeviceResettable() = 0;
+
virtual RendererClass getRendererClass() const = 0;
virtual void *getD3DDevice() = 0;
- gl::Error getScratchMemoryBuffer(size_t requestedSize, MemoryBuffer **bufferOut);
-
- // EXT_debug_marker
- void insertEventMarker(GLsizei length, const char *marker) override;
- void pushGroupMarker(GLsizei length, const char *marker) override;
- void popGroupMarker() override;
-
void setGPUDisjoint();
- GLint getGPUDisjoint() override;
- GLint64 getTimestamp() override;
-
- void onMakeCurrent(const gl::Data &data) override;
+ GLint getGPUDisjoint();
+ GLint64 getTimestamp();
- // In D3D11, faster than calling setTexture a jillion times
- virtual gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) = 0;
+ virtual gl::Error clearRenderTarget(RenderTargetD3D *renderTarget,
+ const gl::ColorF &clearColorValue,
+ const float clearDepthValue,
+ const unsigned int clearStencilValue) = 0;
virtual egl::Error getEGLDevice(DeviceImpl **device) = 0;
bool presentPathFastEnabled() const { return mPresentPathFastEnabled; }
+ // Stream creation
+ virtual StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) = 0;
+
+ const gl::Caps &getNativeCaps() const;
+ const gl::TextureCapsMap &getNativeTextureCaps() const;
+ const gl::Extensions &getNativeExtensions() const;
+ const gl::Limitations &getNativeLimitations() const;
+
+ // Necessary hack for default framebuffers in D3D.
+ virtual FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) = 0;
+
+ virtual gl::Version getMaxSupportedESVersion() const = 0;
+
+ gl::Error initRenderTarget(RenderTargetD3D *renderTarget);
+
+ angle::WorkerThreadPool *getWorkerThreadPool();
+
+ gl::Error getIncompleteTexture(const gl::Context *context,
+ GLenum type,
+ gl::Texture **textureOut);
+
+ Serial generateSerial();
+
+ virtual bool canSelectViewInVertexShader() const = 0;
+
+ gl::Error initializeMultisampleTextureToBlack(const gl::Context *context,
+ gl::Texture *glTexture) override;
+
protected:
virtual bool getLUID(LUID *adapterLuid) const = 0;
- virtual gl::Error applyShadersImpl(const gl::Data &data, GLenum drawMode) = 0;
+ virtual void generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations *outLimitations) const = 0;
void cleanup();
- virtual void createAnnotator() = 0;
-
- static unsigned int GetBlendSampleMask(const gl::Data &data, int samples);
- // dirtyPointer is a special value that will make the comparison with any valid pointer fail and force the renderer to re-apply the state.
+ bool skipDraw(const gl::State &glState, GLenum drawMode);
egl::Display *mDisplay;
- bool mDeviceLost;
-
- void initializeDebugAnnotator();
- gl::DebugAnnotator *mAnnotator;
-
- std::vector<TranslatedAttribute> mTranslatedAttribCache;
bool mPresentPathFastEnabled;
private:
- gl::Error genericDrawArrays(const gl::Data &data,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances);
-
- gl::Error genericDrawElements(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances,
- const gl::IndexRange &indexRange);
-
- virtual gl::Error drawArraysImpl(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLsizei instances) = 0;
- virtual gl::Error drawElementsImpl(const gl::Data &data,
- const TranslatedIndexData &indexInfo,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances) = 0;
-
- //FIXME(jmadill): std::array is currently prohibited by Chromium style guide
- typedef std::array<gl::Texture*, gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS> FramebufferTextureArray;
-
- gl::Error generateSwizzles(const gl::Data &data, gl::SamplerType type);
- gl::Error generateSwizzles(const gl::Data &data);
-
- gl::Error applyState(const gl::Data &data, GLenum drawMode);
- gl::Error applyShaders(const gl::Data &data, GLenum drawMode);
- gl::Error applyTextures(const gl::Data &data, gl::SamplerType shaderType,
- const FramebufferTextureArray &framebufferTextures, size_t framebufferTextureCount);
- gl::Error applyTextures(const gl::Data &data);
-
- bool skipDraw(const gl::Data &data, GLenum drawMode);
- void markTransformFeedbackUsage(const gl::Data &data);
-
- size_t getBoundFramebufferTextures(const gl::Data &data, FramebufferTextureArray *outTextureArray);
- gl::Texture *getIncompleteTexture(GLenum type);
-
- gl::DebugAnnotator *getAnnotator();
-
- virtual WorkaroundsD3D generateWorkarounds() const = 0;
-
- gl::TextureMap mIncompleteTextures;
- MemoryBuffer mScratchMemoryBuffer;
- unsigned int mScratchMemoryBufferResetCounter;
+ void ensureCapsInitialized() const;
+
+ virtual angle::WorkaroundsD3D generateWorkarounds() const = 0;
+
+ mutable bool mCapsInitialized;
+ mutable gl::Caps mNativeCaps;
+ mutable gl::TextureCapsMap mNativeTextureCaps;
+ mutable gl::Extensions mNativeExtensions;
+ mutable gl::Limitations mNativeLimitations;
+
+ IncompleteTextureSet mIncompleteTextures;
mutable bool mWorkaroundsInitialized;
- mutable WorkaroundsD3D mWorkarounds;
+ mutable angle::WorkaroundsD3D mWorkarounds;
bool mDisjoint;
+ bool mDeviceLost;
+
+ angle::WorkerThreadPool mWorkerThreadPool;
+
+ SerialFactory mSerialFactory;
};
-}
+unsigned int GetBlendSampleMask(const gl::State &glState, int samples);
+bool InstancedPointSpritesActive(ProgramD3D *programD3D, GLenum mode);
+
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_RENDERERD3D_H_