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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h new file mode 100644 index 0000000000..d0237b5985 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h @@ -0,0 +1,89 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ShaderD3D.h: Defines the rx::ShaderD3D class which implements rx::ShaderImpl. + +#ifndef LIBANGLE_RENDERER_D3D_SHADERD3D_H_ +#define LIBANGLE_RENDERER_D3D_SHADERD3D_H_ + +#include "libANGLE/renderer/ShaderImpl.h" +#include "libANGLE/renderer/Workarounds.h" +#include "libANGLE/Shader.h" + +#include <map> + +namespace rx +{ +class DynamicHLSL; +class RendererD3D; + +class ShaderD3D : public ShaderImpl +{ + friend class DynamicHLSL; + + public: + ShaderD3D(GLenum type); + virtual ~ShaderD3D(); + + static ShaderD3D *makeShaderD3D(ShaderImpl *impl); + static const ShaderD3D *makeShaderD3D(const ShaderImpl *impl); + + // ShaderImpl implementation + virtual std::string getDebugInfo() const; + + // D3D-specific methods + virtual void uncompile(); + void resetVaryingsRegisterAssignment(); + unsigned int getUniformRegister(const std::string &uniformName) const; + unsigned int getInterfaceBlockRegister(const std::string &blockName) const; + void appendDebugInfo(const std::string &info) { mDebugInfo += info; } + + void generateWorkarounds(D3DCompilerWorkarounds *workarounds) const; + int getShaderVersion() const { return mShaderVersion; } + bool usesDepthRange() const { return mUsesDepthRange; } + bool usesPointSize() const { return mUsesPointSize; } + bool usesDeferredInit() const { return mUsesDeferredInit; } + + GLenum getShaderType() const; + ShShaderOutput getCompilerOutputType() const; + + virtual bool compile(gl::Compiler *compiler, const std::string &source); + + private: + void compileToHLSL(ShHandle compiler, const std::string &source); + void parseVaryings(ShHandle compiler); + + void parseAttributes(ShHandle compiler); + + static bool compareVarying(const gl::PackedVarying &x, const gl::PackedVarying &y); + + GLenum mShaderType; + + int mShaderVersion; + + bool mUsesMultipleRenderTargets; + bool mUsesFragColor; + bool mUsesFragData; + bool mUsesFragCoord; + bool mUsesFrontFacing; + bool mUsesPointSize; + bool mUsesPointCoord; + bool mUsesDepthRange; + bool mUsesFragDepth; + bool mUsesDiscardRewriting; + bool mUsesNestedBreak; + bool mUsesDeferredInit; + bool mRequiresIEEEStrictCompiling; + + ShShaderOutput mCompilerOutputType; + std::string mDebugInfo; + std::map<std::string, unsigned int> mUniformRegisterMap; + std::map<std::string, unsigned int> mInterfaceBlockRegisterMap; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_SHADERD3D_H_ |