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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp71
1 files changed, 0 insertions, 71 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
deleted file mode 100644
index 83a66bd1a5..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-//
-// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable.cpp: Implements a class to contain D3D shader executable
-// implementation details.
-
-#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
-
-#include "common/angleutils.h"
-
-namespace rx
-{
-
-ShaderExecutableD3D::ShaderExecutableD3D(const void *function, size_t length)
- : mFunctionBuffer(length)
-{
- memcpy(mFunctionBuffer.data(), function, length);
-}
-
-ShaderExecutableD3D::~ShaderExecutableD3D()
-{
-}
-
-const uint8_t *ShaderExecutableD3D::getFunction() const
-{
- return mFunctionBuffer.data();
-}
-
-size_t ShaderExecutableD3D::getLength() const
-{
- return mFunctionBuffer.size();
-}
-
-const std::string &ShaderExecutableD3D::getDebugInfo() const
-{
- return mDebugInfo;
-}
-
-void ShaderExecutableD3D::appendDebugInfo(const std::string &info)
-{
- mDebugInfo += info;
-}
-
-UniformStorageD3D::UniformStorageD3D(size_t initialSize) : mUniformData()
-{
- bool result = mUniformData.resize(initialSize);
- ASSERT(result);
-
- // Uniform data is zero-initialized by default.
- mUniformData.fill(0);
-}
-
-UniformStorageD3D::~UniformStorageD3D()
-{
-}
-
-size_t UniformStorageD3D::size() const
-{
- return mUniformData.size();
-}
-
-uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement)
-{
- size_t offset = ((registerIndex * 4 + registerElement) * sizeof(float));
- return mUniformData.data() + offset;
-}
-
-} // namespace rx