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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp396
1 files changed, 396 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
new file mode 100644
index 0000000000..4fde295443
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
@@ -0,0 +1,396 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceD3D.cpp: D3D implementation of an EGL surface
+
+#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+
+#include "libANGLE/Display.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/SwapChainD3D.h"
+
+#include <tchar.h>
+#include <EGL/eglext.h>
+#include <algorithm>
+
+namespace rx
+{
+
+SurfaceD3D *SurfaceD3D::createOffscreen(RendererD3D *renderer, egl::Display *display, const egl::Config *config, EGLClientBuffer shareHandle,
+ EGLint width, EGLint height)
+{
+ return new SurfaceD3D(renderer, display, config, width, height, EGL_TRUE, shareHandle, NULL);
+}
+
+SurfaceD3D *SurfaceD3D::createFromWindow(RendererD3D *renderer, egl::Display *display, const egl::Config *config, EGLNativeWindowType window,
+ EGLint fixedSize, EGLint width, EGLint height)
+{
+ return new SurfaceD3D(renderer, display, config, width, height, fixedSize, static_cast<EGLClientBuffer>(0), window);
+}
+
+SurfaceD3D::SurfaceD3D(RendererD3D *renderer, egl::Display *display, const egl::Config *config, EGLint width, EGLint height, EGLint fixedSize,
+ EGLClientBuffer shareHandle, EGLNativeWindowType window)
+ : SurfaceImpl(),
+ mRenderer(renderer),
+ mDisplay(display),
+ mFixedSize(fixedSize == EGL_TRUE),
+ mRenderTargetFormat(config->renderTargetFormat),
+ mDepthStencilFormat(config->depthStencilFormat),
+ mSwapChain(nullptr),
+ mSwapIntervalDirty(true),
+ mWindowSubclassed(false),
+ mNativeWindow(window),
+ mWidth(width),
+ mHeight(height),
+ mSwapInterval(1),
+ mShareHandle(reinterpret_cast<HANDLE*>(shareHandle))
+{
+ subclassWindow();
+}
+
+SurfaceD3D::~SurfaceD3D()
+{
+ unsubclassWindow();
+ releaseSwapChain();
+}
+
+void SurfaceD3D::releaseSwapChain()
+{
+ SafeDelete(mSwapChain);
+}
+
+egl::Error SurfaceD3D::initialize()
+{
+ if (mNativeWindow.getNativeWindow())
+ {
+ if (!mNativeWindow.initialize())
+ {
+ return egl::Error(EGL_BAD_SURFACE);
+ }
+ }
+
+ egl::Error error = resetSwapChain();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::bindTexImage(EGLint)
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::releaseTexImage(EGLint)
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::resetSwapChain()
+{
+ ASSERT(!mSwapChain);
+
+ int width;
+ int height;
+
+ if (!mFixedSize)
+ {
+ RECT windowRect;
+ if (!mNativeWindow.getClientRect(&windowRect))
+ {
+ ASSERT(false);
+
+ return egl::Error(EGL_BAD_SURFACE, "Could not retrieve the window dimensions");
+ }
+
+ width = windowRect.right - windowRect.left;
+ height = windowRect.bottom - windowRect.top;
+ }
+ else
+ {
+ // non-window surface - size is determined at creation
+ width = mWidth;
+ height = mHeight;
+ }
+
+ mSwapChain = mRenderer->createSwapChain(mNativeWindow, mShareHandle, mRenderTargetFormat, mDepthStencilFormat);
+ if (!mSwapChain)
+ {
+ return egl::Error(EGL_BAD_ALLOC);
+ }
+
+ egl::Error error = resetSwapChain(width, height);
+ if (error.isError())
+ {
+ SafeDelete(mSwapChain);
+ return error;
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::resizeSwapChain(int backbufferWidth, int backbufferHeight)
+{
+ ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
+ ASSERT(mSwapChain);
+
+ EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight));
+
+ if (status == EGL_CONTEXT_LOST)
+ {
+ mDisplay->notifyDeviceLost();
+ return egl::Error(status);
+ }
+ else if (status != EGL_SUCCESS)
+ {
+ return egl::Error(status);
+ }
+
+ mWidth = backbufferWidth;
+ mHeight = backbufferHeight;
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::resetSwapChain(int backbufferWidth, int backbufferHeight)
+{
+ ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
+ ASSERT(mSwapChain);
+
+ EGLint status = mSwapChain->reset(std::max(1, backbufferWidth), std::max(1, backbufferHeight), mSwapInterval);
+
+ if (status == EGL_CONTEXT_LOST)
+ {
+ mRenderer->notifyDeviceLost();
+ return egl::Error(status);
+ }
+ else if (status != EGL_SUCCESS)
+ {
+ return egl::Error(status);
+ }
+
+ mWidth = backbufferWidth;
+ mHeight = backbufferHeight;
+ mSwapIntervalDirty = false;
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ if (!mSwapChain)
+ {
+ return egl::Error(EGL_SUCCESS);
+ }
+
+ if (x + width > mWidth)
+ {
+ width = mWidth - x;
+ }
+
+ if (y + height > mHeight)
+ {
+ height = mHeight - y;
+ }
+
+ if (width == 0 || height == 0)
+ {
+ return egl::Error(EGL_SUCCESS);
+ }
+
+ EGLint status = mSwapChain->swapRect(x, y, width, height);
+
+ if (status == EGL_CONTEXT_LOST)
+ {
+ mRenderer->notifyDeviceLost();
+ return egl::Error(status);
+ }
+ else if (status != EGL_SUCCESS)
+ {
+ return egl::Error(status);
+ }
+
+ checkForOutOfDateSwapChain();
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
+#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
+
+static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
+{
+ if (message == WM_SIZE)
+ {
+ SurfaceD3D* surf = reinterpret_cast<SurfaceD3D*>(GetProp(hwnd, kSurfaceProperty));
+ if(surf)
+ {
+ surf->checkForOutOfDateSwapChain();
+ }
+ }
+ WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
+ return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
+}
+#endif
+
+void SurfaceD3D::subclassWindow()
+{
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ HWND window = mNativeWindow.getNativeWindow();
+ if (!window)
+ {
+ return;
+ }
+
+ DWORD processId;
+ DWORD threadId = GetWindowThreadProcessId(window, &processId);
+ if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId())
+ {
+ return;
+ }
+
+ SetLastError(0);
+ LONG_PTR oldWndProc = SetWindowLongPtr(window, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
+ if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS)
+ {
+ mWindowSubclassed = false;
+ return;
+ }
+
+ SetProp(window, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
+ SetProp(window, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
+ mWindowSubclassed = true;
+#endif
+}
+
+void SurfaceD3D::unsubclassWindow()
+{
+ if (!mWindowSubclassed)
+ {
+ return;
+ }
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ HWND window = mNativeWindow.getNativeWindow();
+ if (!window)
+ {
+ return;
+ }
+
+ // un-subclass
+ LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(window, kParentWndProc));
+
+ // Check the windowproc is still SurfaceWindowProc.
+ // If this assert fails, then it is likely the application has subclassed the
+ // hwnd as well and did not unsubclass before destroying its EGL context. The
+ // application should be modified to either subclass before initializing the
+ // EGL context, or to unsubclass before destroying the EGL context.
+ if(parentWndFunc)
+ {
+ LONG_PTR prevWndFunc = SetWindowLongPtr(window, GWLP_WNDPROC, parentWndFunc);
+ UNUSED_ASSERTION_VARIABLE(prevWndFunc);
+ ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
+ }
+
+ RemoveProp(window, kSurfaceProperty);
+ RemoveProp(window, kParentWndProc);
+#endif
+ mWindowSubclassed = false;
+}
+
+bool SurfaceD3D::checkForOutOfDateSwapChain()
+{
+ RECT client;
+ int clientWidth = getWidth();
+ int clientHeight = getHeight();
+ bool sizeDirty = false;
+ if (!mFixedSize && !mNativeWindow.isIconic())
+ {
+ // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
+ // because that's not a useful size to render to.
+ if (!mNativeWindow.getClientRect(&client))
+ {
+ ASSERT(false);
+ return false;
+ }
+
+ // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
+ clientWidth = client.right - client.left;
+ clientHeight = client.bottom - client.top;
+ sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
+ }
+
+ bool wasDirty = (mSwapIntervalDirty || sizeDirty);
+
+ if (mSwapIntervalDirty)
+ {
+ resetSwapChain(clientWidth, clientHeight);
+ }
+ else if (sizeDirty)
+ {
+ resizeSwapChain(clientWidth, clientHeight);
+ }
+
+ return wasDirty;
+}
+
+egl::Error SurfaceD3D::swap()
+{
+ return swapRect(0, 0, mWidth, mHeight);
+}
+
+egl::Error SurfaceD3D::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ return swapRect(x, y, width, height);
+}
+
+rx::SwapChainD3D *SurfaceD3D::getSwapChain() const
+{
+ return mSwapChain;
+}
+
+void SurfaceD3D::setSwapInterval(EGLint interval)
+{
+ if (mSwapInterval == interval)
+ {
+ return;
+ }
+
+ mSwapInterval = interval;
+ mSwapIntervalDirty = true;
+}
+
+EGLint SurfaceD3D::getWidth() const
+{
+ return mWidth;
+}
+
+EGLint SurfaceD3D::getHeight() const
+{
+ return mHeight;
+}
+
+EGLint SurfaceD3D::isPostSubBufferSupported() const
+{
+ // post sub buffer is always possible on D3D surfaces
+ return EGL_TRUE;
+}
+
+egl::Error SurfaceD3D::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ ASSERT(attribute == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || attribute == EGL_DEVICE_EXT);
+ if (attribute == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE)
+ *value = mSwapChain->getShareHandle();
+ else if (attribute == EGL_DEVICE_EXT)
+ *value = mSwapChain->getDevice();
+ return egl::Error(EGL_SUCCESS);
+}
+
+}