diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp | 458 |
1 files changed, 314 insertions, 144 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp index 78b03f2283..430576b318 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp @@ -13,11 +13,13 @@ #include "libANGLE/Buffer.h" #include "libANGLE/Config.h" #include "libANGLE/Framebuffer.h" +#include "libANGLE/Image.h" #include "libANGLE/Surface.h" #include "libANGLE/Texture.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/BufferImpl.h" #include "libANGLE/renderer/d3d/BufferD3D.h" +#include "libANGLE/renderer/d3d/EGLImageD3D.h" #include "libANGLE/renderer/d3d/ImageD3D.h" #include "libANGLE/renderer/d3d/RendererD3D.h" #include "libANGLE/renderer/d3d/RenderTargetD3D.h" @@ -157,16 +159,12 @@ bool TextureD3D::shouldUseSetData(const ImageD3D *image) const return (mTexStorage && !internalFormat.compressed); } -gl::Error TextureD3D::setImage(const gl::ImageIndex &index, GLenum type, - const gl::PixelUnpackState &unpack, const uint8_t *pixels, - ptrdiff_t layerOffset) +gl::Error TextureD3D::setImageImpl(const gl::ImageIndex &index, + GLenum type, + const gl::PixelUnpackState &unpack, + const uint8_t *pixels, + ptrdiff_t layerOffset) { - if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0) - { - UNIMPLEMENTED(); - return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state"); - } - ImageD3D *image = getImage(index); ASSERT(image); @@ -185,7 +183,7 @@ gl::Error TextureD3D::setImage(const gl::ImageIndex &index, GLenum type, return error; } - if (pixelData != NULL) + if (pixelData != nullptr) { if (shouldUseSetData(image)) { @@ -247,15 +245,11 @@ gl::Error TextureD3D::subImage(const gl::ImageIndex &index, const gl::Box &area, return gl::Error(GL_NO_ERROR); } -gl::Error TextureD3D::setCompressedImage(const gl::ImageIndex &index, const gl::PixelUnpackState &unpack, - const uint8_t *pixels, ptrdiff_t layerOffset) +gl::Error TextureD3D::setCompressedImageImpl(const gl::ImageIndex &index, + const gl::PixelUnpackState &unpack, + const uint8_t *pixels, + ptrdiff_t layerOffset) { - if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0) - { - UNIMPLEMENTED(); - return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state"); - } - // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. const uint8_t *pixelData = NULL; @@ -287,12 +281,6 @@ gl::Error TextureD3D::subImageCompressed(const gl::ImageIndex &index, const gl:: const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset) { - if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0) - { - UNIMPLEMENTED(); - return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state"); - } - const uint8_t *pixelData = NULL; gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData); if (error.isError()) @@ -325,6 +313,15 @@ bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum siz gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const uint8_t *pixels, const gl::Box &destArea, GLenum sizedInternalFormat, GLenum type, RenderTargetD3D *destRenderTarget) { + if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || + unpack.skipImages != 0) + { + // TODO(jmadill): additional unpack parameters + UNIMPLEMENTED(); + return gl::Error(GL_INVALID_OPERATION, + "Unimplemented pixel store parameters in fastUnpackPixels"); + } + // No-op if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) { @@ -337,7 +334,7 @@ gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const uintptr_t offset = reinterpret_cast<uintptr_t>(pixels); - gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); + gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, static_cast<unsigned int>(offset), destRenderTarget, sizedInternalFormat, type, destArea); if (error.isError()) { return error; @@ -376,7 +373,7 @@ ImageD3D *TextureD3D::getBaseLevelImage() const return getImage(getImageIndex(0, 0)); } -gl::Error TextureD3D::generateMipmaps() +gl::Error TextureD3D::generateMipmaps(const gl::TextureState &textureState) { GLint mipCount = mipLevels(); @@ -405,6 +402,38 @@ gl::Error TextureD3D::generateMipmaps() // Set up proper mipmap chain in our Image array. initMipmapsImages(); + if (mTexStorage && mTexStorage->supportsNativeMipmapFunction()) + { + gl::Error error = updateStorage(); + if (error.isError()) + { + return error; + } + + // Generate the mipmap chain using the ad-hoc DirectX function. + error = mRenderer->generateMipmapsUsingD3D(mTexStorage, textureState); + if (error.isError()) + { + return error; + } + } + else + { + // Generate the mipmap chain, one level at a time. + gl::Error error = generateMipmapsUsingImages(); + if (error.isError()) + { + return error; + } + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error TextureD3D::generateMipmapsUsingImages() +{ + GLint mipCount = mipLevels(); + // We know that all layers have the same dimension, for the texture to be complete GLint layerCount = static_cast<GLint>(getLayerCount(0)); @@ -421,9 +450,7 @@ gl::Error TextureD3D::generateMipmaps() gl::ImageIndex srcIndex = getImageIndex(0, layer); ImageD3D *image = getImage(srcIndex); - gl::Box area(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth()); - gl::Offset offset(0, 0, 0); - gl::Error error = image->copy(offset, area, srcIndex, mTexStorage); + gl::Error error = image->copyFromTexStorage(srcIndex, mTexStorage); if (error.isError()) { return error; @@ -576,9 +603,19 @@ gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box &r return gl::Error(GL_NO_ERROR); } +gl::Error TextureD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, + FramebufferAttachmentRenderTarget **rtOut) +{ + RenderTargetD3D *rtD3D = nullptr; + gl::Error error = getRenderTarget(target.textureIndex(), &rtD3D); + *rtOut = static_cast<FramebufferAttachmentRenderTarget *>(rtD3D); + return error; +} + TextureD3D_2D::TextureD3D_2D(RendererD3D *renderer) : TextureD3D(renderer) { + mEGLImageTarget = false; for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) { mImageArray[i] = renderer->createImage(); @@ -648,16 +685,23 @@ bool TextureD3D_2D::isDepth(GLint level) const return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -gl::Error TextureD3D_2D::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) +gl::Error TextureD3D_2D::setImage(GLenum target, + size_t imageLevel, + GLenum internalFormat, + const gl::Extents &size, + GLenum format, + GLenum type, + const gl::PixelUnpackState &unpack, + const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_2D && size.depth == 1); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); bool fastUnpacked = false; + GLint level = static_cast<GLint>(imageLevel); - redefineImage(level, sizedInternalFormat, size); + redefineImage(level, sizedInternalFormat, size, false); gl::ImageIndex index = gl::ImageIndex::Make2D(level); @@ -688,7 +732,7 @@ gl::Error TextureD3D_2D::setImage(GLenum target, size_t level, GLenum internalFo if (!fastUnpacked) { - gl::Error error = TextureD3D::setImage(index, type, unpack, pixels, 0); + gl::Error error = setImageImpl(index, type, unpack, pixels, 0); if (error.isError()) { return error; @@ -698,17 +742,17 @@ gl::Error TextureD3D_2D::setImage(GLenum target, size_t level, GLenum internalFo return gl::Error(GL_NO_ERROR); } -gl::Error TextureD3D_2D::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) +gl::Error TextureD3D_2D::setSubImage(GLenum target, + size_t imageLevel, + const gl::Box &area, + GLenum format, + GLenum type, + const gl::PixelUnpackState &unpack, + const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0); - if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0) - { - UNIMPLEMENTED(); - return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state"); - } - + GLint level = static_cast<GLint>(imageLevel); gl::ImageIndex index = gl::ImageIndex::Make2D(level); if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) { @@ -729,24 +773,29 @@ gl::Error TextureD3D_2D::setSubImage(GLenum target, size_t level, const gl::Box } } - -gl::Error TextureD3D_2D::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) +gl::Error TextureD3D_2D::setCompressedImage(GLenum target, + size_t imageLevel, + GLenum internalFormat, + const gl::Extents &size, + const gl::PixelUnpackState &unpack, + size_t imageSize, + const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_2D && size.depth == 1); + GLint level = static_cast<GLint>(imageLevel); // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly - redefineImage(level, internalFormat, size); + redefineImage(level, internalFormat, size, false); - return TextureD3D::setCompressedImage(gl::ImageIndex::Make2D(level), unpack, pixels, 0); + return setCompressedImageImpl(gl::ImageIndex::Make2D(level), unpack, pixels, 0); } gl::Error TextureD3D_2D::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) + const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0); - gl::ImageIndex index = gl::ImageIndex::Make2D(level); + gl::ImageIndex index = gl::ImageIndex::Make2D(static_cast<GLint>(level)); gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0); if (error.isError()) { @@ -756,13 +805,18 @@ gl::Error TextureD3D_2D::setCompressedSubImage(GLenum target, size_t level, cons return commitRegion(index, area); } -gl::Error TextureD3D_2D::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, +gl::Error TextureD3D_2D::copyImage(GLenum target, + size_t imageLevel, + const gl::Rectangle &sourceArea, + GLenum internalFormat, const gl::Framebuffer *source) { ASSERT(target == GL_TEXTURE_2D); + GLint level = static_cast<GLint>(imageLevel); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE); - redefineImage(level, sizedInternalFormat, gl::Extents(sourceArea.width, sourceArea.height, 1)); + redefineImage(level, sizedInternalFormat, gl::Extents(sourceArea.width, sourceArea.height, 1), + false); gl::ImageIndex index = gl::ImageIndex::Make2D(level); gl::Offset destOffset(0, 0, 0); @@ -771,7 +825,7 @@ gl::Error TextureD3D_2D::copyImage(GLenum target, size_t level, const gl::Rectan // so we should use the non-rendering copy path. if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround) { - gl::Error error = mImageArray[level]->copy(destOffset, sourceArea, source); + gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source); if (error.isError()) { return error; @@ -802,7 +856,10 @@ gl::Error TextureD3D_2D::copyImage(GLenum target, size_t level, const gl::Rectan return gl::Error(GL_NO_ERROR); } -gl::Error TextureD3D_2D::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, +gl::Error TextureD3D_2D::copySubImage(GLenum target, + size_t imageLevel, + const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, const gl::Framebuffer *source) { ASSERT(target == GL_TEXTURE_2D && destOffset.z == 0); @@ -810,13 +867,14 @@ gl::Error TextureD3D_2D::copySubImage(GLenum target, size_t level, const gl::Off // can only make our texture storage to a render target if level 0 is defined (with a width & height) and // the current level we're copying to is defined (with appropriate format, width & height) + GLint level = static_cast<GLint>(imageLevel); gl::ImageIndex index = gl::ImageIndex::Make2D(level); // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders, // so we should use the non-rendering copy path. if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround) { - gl::Error error = mImageArray[level]->copy(destOffset, sourceArea, source); + gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source); if (error.isError()) { return error; @@ -862,17 +920,18 @@ gl::Error TextureD3D_2D::setStorage(GLenum target, size_t levels, GLenum interna gl::Extents levelSize(std::max(1, size.width >> level), std::max(1, size.height >> level), 1); - mImageArray[level]->redefine(GL_TEXTURE_2D, internalFormat, levelSize, true); + redefineImage(level, internalFormat, levelSize, true); } - for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) + for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) { - mImageArray[level]->redefine(GL_TEXTURE_2D, GL_NONE, gl::Extents(0, 0, 0), true); + redefineImage(level, GL_NONE, gl::Extents(0, 0, 1), true); } // TODO(geofflang): Verify storage creation had no errors bool renderTarget = IsRenderTargetUsage(mUsage); - TextureStorage *storage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, size.width, size.height, levels, false); + TextureStorage *storage = mRenderer->createTextureStorage2D( + internalFormat, renderTarget, size.width, size.height, static_cast<int>(levels), false); gl::Error error = setCompleteTexStorage(storage); if (error.isError()) @@ -898,7 +957,7 @@ void TextureD3D_2D::bindTexImage(egl::Surface *surface) GLenum internalformat = surface->getConfig()->renderTargetFormat; gl::Extents size(surface->getWidth(), surface->getHeight(), 1); - mImageArray[0]->redefine(GL_TEXTURE_2D, internalformat, size, true); + redefineImage(0, internalformat, size, true); if (mTexStorage) { @@ -909,6 +968,7 @@ void TextureD3D_2D::bindTexImage(egl::Surface *surface) ASSERT(surfaceD3D); mTexStorage = mRenderer->createTextureStorage2D(surfaceD3D->getSwapChain()); + mEGLImageTarget = false; mDirtyImages = true; } @@ -922,8 +982,32 @@ void TextureD3D_2D::releaseTexImage() for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) { - mImageArray[i]->redefine(GL_TEXTURE_2D, GL_NONE, gl::Extents(0, 0, 0), true); + redefineImage(i, GL_NONE, gl::Extents(0, 0, 1), true); + } +} + +gl::Error TextureD3D_2D::setEGLImageTarget(GLenum target, egl::Image *image) +{ + EGLImageD3D *eglImaged3d = GetImplAs<EGLImageD3D>(image); + + // Set the properties of the base mip level from the EGL image + GLenum internalformat = image->getInternalFormat(); + gl::Extents size(static_cast<int>(image->getWidth()), static_cast<int>(image->getHeight()), 1); + redefineImage(0, internalformat, size, true); + + // Clear all other images. + for (size_t level = 1; level < ArraySize(mImageArray); level++) + { + redefineImage(level, GL_NONE, gl::Extents(0, 0, 1), true); } + + SafeDelete(mTexStorage); + mImageArray[0]->markClean(); + + mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d); + mEGLImageTarget = true; + + return gl::Error(GL_NO_ERROR); } void TextureD3D_2D::initMipmapsImages() @@ -936,16 +1020,10 @@ void TextureD3D_2D::initMipmapsImages() std::max(getBaseLevelHeight() >> level, 1), 1); - redefineImage(level, getBaseLevelInternalFormat(), levelSize); + redefineImage(level, getBaseLevelInternalFormat(), levelSize, false); } } -unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index) -{ - ASSERT(!index.hasLayer()); - return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); -} - gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) { ASSERT(!index.hasLayer()); @@ -1152,7 +1230,10 @@ gl::Error TextureD3D_2D::updateStorageLevel(int level) return gl::Error(GL_NO_ERROR); } -void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, const gl::Extents &size) +void TextureD3D_2D::redefineImage(size_t level, + GLenum internalformat, + const gl::Extents &size, + bool forceRelease) { ASSERT(size.depth == 1); @@ -1161,18 +1242,26 @@ void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, const gl:: const int storageHeight = std::max(1, getBaseLevelHeight() >> level); const GLenum storageFormat = getBaseLevelInternalFormat(); - mImageArray[level]->redefine(GL_TEXTURE_2D, internalformat, size, false); + mImageArray[level]->redefine(GL_TEXTURE_2D, internalformat, size, forceRelease); if (mTexStorage) { - const int storageLevels = mTexStorage->getLevelCount(); + const size_t storageLevels = mTexStorage->getLevelCount(); + + // If the storage was from an EGL image, copy it back into local images to preserve it + // while orphaning + if (level != 0 && mEGLImageTarget) + { + // TODO(jmadill): Don't discard error. + mImageArray[0]->copyFromTexStorage(gl::ImageIndex::Make2D(0), mTexStorage); + } if ((level >= storageLevels && storageLevels != 0) || size.width != storageWidth || size.height != storageHeight || internalformat != storageFormat) // Discard mismatched storage { - for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) + for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) { mImageArray[i]->markDirty(); } @@ -1181,6 +1270,9 @@ void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, const gl:: mDirtyImages = true; } } + + // Can't be an EGL image target after being redefined + mEGLImageTarget = false; } gl::ImageIndexIterator TextureD3D_2D::imageIterator() const @@ -1261,17 +1353,23 @@ bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; } +gl::Error TextureD3D_Cube::setEGLImageTarget(GLenum target, egl::Image *image) +{ + UNREACHABLE(); + return gl::Error(GL_INVALID_OPERATION); +} + gl::Error TextureD3D_Cube::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels) { ASSERT(size.depth == 1); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); - gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); + gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level)); - redefineImage(index.layerIndex, level, sizedInternalFormat, size); + redefineImage(index.layerIndex, static_cast<GLint>(level), sizedInternalFormat, size); - return TextureD3D::setImage(index, type, unpack, pixels, 0); + return setImageImpl(index, type, unpack, pixels, 0); } gl::Error TextureD3D_Cube::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, @@ -1279,30 +1377,30 @@ gl::Error TextureD3D_Cube::setSubImage(GLenum target, size_t level, const gl::Bo { ASSERT(area.depth == 1 && area.z == 0); - gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); + gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level)); return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0); } gl::Error TextureD3D_Cube::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) + const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) { ASSERT(size.depth == 1); // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly size_t faceIndex = gl::CubeMapTextureTargetToLayerIndex(target); - redefineImage(faceIndex, level, internalFormat, size); + redefineImage(static_cast<int>(faceIndex), static_cast<GLint>(level), internalFormat, size); - gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); - return TextureD3D::setCompressedImage(index, unpack, pixels, 0); + gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level)); + return setCompressedImageImpl(index, unpack, pixels, 0); } gl::Error TextureD3D_Cube::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) + const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) { ASSERT(area.depth == 1 && area.z == 0); - gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); + gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level)); gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0); if (error.isError()) @@ -1313,14 +1411,19 @@ gl::Error TextureD3D_Cube::setCompressedSubImage(GLenum target, size_t level, co return commitRegion(index, area); } -gl::Error TextureD3D_Cube::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, +gl::Error TextureD3D_Cube::copyImage(GLenum target, + size_t imageLevel, + const gl::Rectangle &sourceArea, + GLenum internalFormat, const gl::Framebuffer *source) { - size_t faceIndex = gl::CubeMapTextureTargetToLayerIndex(target); + int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target)); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE); + GLint level = static_cast<GLint>(imageLevel); + gl::Extents size(sourceArea.width, sourceArea.height, 1); - redefineImage(faceIndex, level, sizedInternalFormat, size); + redefineImage(static_cast<int>(faceIndex), level, sizedInternalFormat, size); gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); gl::Offset destOffset(0, 0, 0); @@ -1329,7 +1432,8 @@ gl::Error TextureD3D_Cube::copyImage(GLenum target, size_t level, const gl::Rect // so we should use the non-rendering copy path. if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround) { - gl::Error error = mImageArray[faceIndex][level]->copy(destOffset, sourceArea, source); + gl::Error error = + mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source); if (error.isError()) { return error; @@ -1362,18 +1466,23 @@ gl::Error TextureD3D_Cube::copyImage(GLenum target, size_t level, const gl::Rect return gl::Error(GL_NO_ERROR); } -gl::Error TextureD3D_Cube::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, +gl::Error TextureD3D_Cube::copySubImage(GLenum target, + size_t imageLevel, + const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, const gl::Framebuffer *source) { - size_t faceIndex = gl::CubeMapTextureTargetToLayerIndex(target); + int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target)); + GLint level = static_cast<GLint>(imageLevel); gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders, // so we should use the non-rendering copy path. if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround) { - gl::Error error = mImageArray[faceIndex][level]->copy(destOffset, sourceArea, source); + gl::Error error = + mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source); if (error.isError()) { return error; @@ -1423,7 +1532,7 @@ gl::Error TextureD3D_Cube::setStorage(GLenum target, size_t levels, GLenum inter } } - for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) + for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) { for (int faceIndex = 0; faceIndex < 6; faceIndex++) { @@ -1434,7 +1543,8 @@ gl::Error TextureD3D_Cube::setStorage(GLenum target, size_t levels, GLenum inter // TODO(geofflang): Verify storage creation had no errors bool renderTarget = IsRenderTargetUsage(mUsage); - TextureStorage *storage = mRenderer->createTextureStorageCube(internalFormat, renderTarget, size.width, levels, false); + TextureStorage *storage = mRenderer->createTextureStorageCube( + internalFormat, renderTarget, size.width, static_cast<int>(levels), false); gl::Error error = setCompleteTexStorage(storage); if (error.isError()) @@ -1508,11 +1618,6 @@ void TextureD3D_Cube::initMipmapsImages() } } -unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index) -{ - return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); -} - gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) { ASSERT(gl::IsCubeMapTextureTarget(index.type)); @@ -1851,12 +1956,25 @@ bool TextureD3D_3D::isDepth(GLint level) const return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -gl::Error TextureD3D_3D::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) +gl::Error TextureD3D_3D::setEGLImageTarget(GLenum target, egl::Image *image) +{ + UNREACHABLE(); + return gl::Error(GL_INVALID_OPERATION); +} + +gl::Error TextureD3D_3D::setImage(GLenum target, + size_t imageLevel, + GLenum internalFormat, + const gl::Extents &size, + GLenum format, + GLenum type, + const gl::PixelUnpackState &unpack, + const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_3D); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); + GLint level = static_cast<GLint>(imageLevel); redefineImage(level, sizedInternalFormat, size); bool fastUnpacked = false; @@ -1890,7 +2008,7 @@ gl::Error TextureD3D_3D::setImage(GLenum target, size_t level, GLenum internalFo if (!fastUnpacked) { - gl::Error error = TextureD3D::setImage(index, type, unpack, pixels, 0); + gl::Error error = setImageImpl(index, type, unpack, pixels, 0); if (error.isError()) { return error; @@ -1900,11 +2018,17 @@ gl::Error TextureD3D_3D::setImage(GLenum target, size_t level, GLenum internalFo return gl::Error(GL_NO_ERROR); } -gl::Error TextureD3D_3D::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) +gl::Error TextureD3D_3D::setSubImage(GLenum target, + size_t imageLevel, + const gl::Box &area, + GLenum format, + GLenum type, + const gl::PixelUnpackState &unpack, + const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_3D); + GLint level = static_cast<GLint>(imageLevel); gl::ImageIndex index = gl::ImageIndex::Make3D(level); // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer @@ -1927,24 +2051,30 @@ gl::Error TextureD3D_3D::setSubImage(GLenum target, size_t level, const gl::Box } } -gl::Error TextureD3D_3D::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) +gl::Error TextureD3D_3D::setCompressedImage(GLenum target, + size_t imageLevel, + GLenum internalFormat, + const gl::Extents &size, + const gl::PixelUnpackState &unpack, + size_t imageSize, + const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_3D); + GLint level = static_cast<GLint>(imageLevel); // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly redefineImage(level, internalFormat, size); gl::ImageIndex index = gl::ImageIndex::Make3D(level); - return TextureD3D::setCompressedImage(index, unpack, pixels, 0); + return setCompressedImageImpl(index, unpack, pixels, 0); } gl::Error TextureD3D_3D::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) + const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_3D); - gl::ImageIndex index = gl::ImageIndex::Make3D(level); + gl::ImageIndex index = gl::ImageIndex::Make3D(static_cast<GLint>(level)); gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0); if (error.isError()) { @@ -1961,16 +2091,20 @@ gl::Error TextureD3D_3D::copyImage(GLenum target, size_t level, const gl::Rectan return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented."); } -gl::Error TextureD3D_3D::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, +gl::Error TextureD3D_3D::copySubImage(GLenum target, + size_t imageLevel, + const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, const gl::Framebuffer *source) { ASSERT(target == GL_TEXTURE_3D); + GLint level = static_cast<GLint>(imageLevel); gl::ImageIndex index = gl::ImageIndex::Make3D(level); if (canCreateRenderTargetForImage(index)) { - gl::Error error = mImageArray[level]->copy(destOffset, sourceArea, source); + gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source); if (error.isError()) { return error; @@ -2019,14 +2153,16 @@ gl::Error TextureD3D_3D::setStorage(GLenum target, size_t levels, GLenum interna mImageArray[level]->redefine(GL_TEXTURE_3D, internalFormat, levelSize, true); } - for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) + for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) { mImageArray[level]->redefine(GL_TEXTURE_3D, GL_NONE, gl::Extents(0, 0, 0), true); } // TODO(geofflang): Verify storage creation had no errors bool renderTarget = IsRenderTargetUsage(mUsage); - TextureStorage *storage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, size.width, size.height, size.depth, levels); + TextureStorage *storage = + mRenderer->createTextureStorage3D(internalFormat, renderTarget, size.width, size.height, + size.depth, static_cast<int>(levels)); gl::Error error = setCompleteTexStorage(storage); if (error.isError()) @@ -2071,11 +2207,6 @@ void TextureD3D_3D::initMipmapsImages() } } -unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index) -{ - return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); -} - gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) { // ensure the underlying texture is created @@ -2384,23 +2515,37 @@ bool TextureD3D_2DArray::isDepth(GLint level) const return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -gl::Error TextureD3D_2DArray::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) +gl::Error TextureD3D_2DArray::setEGLImageTarget(GLenum target, egl::Image *image) +{ + UNREACHABLE(); + return gl::Error(GL_INVALID_OPERATION); +} + +gl::Error TextureD3D_2DArray::setImage(GLenum target, + size_t imageLevel, + GLenum internalFormat, + const gl::Extents &size, + GLenum format, + GLenum type, + const gl::PixelUnpackState &unpack, + const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_2D_ARRAY); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); + GLint level = static_cast<GLint>(imageLevel); redefineImage(level, sizedInternalFormat, size); const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); - GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, size.width, size.height, unpack.alignment, unpack.rowLength); + GLsizei inputDepthPitch = formatInfo.computeDepthPitch( + type, size.width, size.height, unpack.alignment, unpack.rowLength, unpack.imageHeight); for (int i = 0; i < size.depth; i++) { const ptrdiff_t layerOffset = (inputDepthPitch * i); gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i); - gl::Error error = TextureD3D::setImage(index, type, unpack, pixels, layerOffset); + gl::Error error = setImageImpl(index, type, unpack, pixels, layerOffset); if (error.isError()) { return error; @@ -2410,13 +2555,19 @@ gl::Error TextureD3D_2DArray::setImage(GLenum target, size_t level, GLenum inter return gl::Error(GL_NO_ERROR); } -gl::Error TextureD3D_2DArray::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) +gl::Error TextureD3D_2DArray::setSubImage(GLenum target, + size_t imageLevel, + const gl::Box &area, + GLenum format, + GLenum type, + const gl::PixelUnpackState &unpack, + const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_2D_ARRAY); - + GLint level = static_cast<GLint>(imageLevel); const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level)); - GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, area.width, area.height, unpack.alignment, unpack.rowLength); + GLsizei inputDepthPitch = formatInfo.computeDepthPitch( + type, area.width, area.height, unpack.alignment, unpack.rowLength, unpack.imageHeight); for (int i = 0; i < area.depth; i++) { @@ -2436,23 +2587,30 @@ gl::Error TextureD3D_2DArray::setSubImage(GLenum target, size_t level, const gl: return gl::Error(GL_NO_ERROR); } -gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) +gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, + size_t imageLevel, + GLenum internalFormat, + const gl::Extents &size, + const gl::PixelUnpackState &unpack, + size_t imageSize, + const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_2D_ARRAY); + GLint level = static_cast<GLint>(imageLevel); // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly redefineImage(level, internalFormat, size); const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); - GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height, 1, 0); + GLsizei inputDepthPitch = + formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height, 1, 0, 0); for (int i = 0; i < size.depth; i++) { const ptrdiff_t layerOffset = (inputDepthPitch * i); gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i); - gl::Error error = TextureD3D::setCompressedImage(index, unpack, pixels, layerOffset); + gl::Error error = setCompressedImageImpl(index, unpack, pixels, layerOffset); if (error.isError()) { return error; @@ -2463,12 +2621,13 @@ gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, size_t level, GL } gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, - const gl::PixelUnpackState &unpack, const uint8_t *pixels) + const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_2D_ARRAY); const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); - GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0); + GLsizei inputDepthPitch = + formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0); for (int i = 0; i < area.depth; i++) { @@ -2477,7 +2636,7 @@ gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level, gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1); - gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); + gl::ImageIndex index = gl::ImageIndex::Make2DArray(static_cast<GLint>(level), layer); gl::Error error = TextureD3D::subImageCompressed(index, layerArea, format, unpack, pixels, layerOffset); if (error.isError()) { @@ -2501,17 +2660,22 @@ gl::Error TextureD3D_2DArray::copyImage(GLenum target, size_t level, const gl::R return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented."); } -gl::Error TextureD3D_2DArray::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, +gl::Error TextureD3D_2DArray::copySubImage(GLenum target, + size_t imageLevel, + const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, const gl::Framebuffer *source) { ASSERT(target == GL_TEXTURE_2D_ARRAY); + GLint level = static_cast<GLint>(imageLevel); gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z); if (canCreateRenderTargetForImage(index)) { gl::Offset destLayerOffset(destOffset.x, destOffset.y, 0); - gl::Error error = mImageArray[level][destOffset.z]->copy(destLayerOffset, sourceArea, source); + gl::Error error = mImageArray[level][destOffset.z]->copyFromFramebuffer(destLayerOffset, + sourceArea, source); if (error.isError()) { return error; @@ -2575,7 +2739,9 @@ gl::Error TextureD3D_2DArray::setStorage(GLenum target, size_t levels, GLenum in // TODO(geofflang): Verify storage creation had no errors bool renderTarget = IsRenderTargetUsage(mUsage); - TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, size.width, size.height, size.depth, levels); + TextureStorage *storage = + mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, size.width, + size.height, size.depth, static_cast<int>(levels)); gl::Error error = setCompleteTexStorage(storage); if (error.isError()) @@ -2625,11 +2791,6 @@ void TextureD3D_2DArray::initMipmapsImages() } } -unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index) -{ - return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); -} - gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) { // ensure the underlying texture is created @@ -2840,21 +3001,30 @@ void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, const const int storageDepth = getLayerCount(0); const GLenum storageFormat = getBaseLevelInternalFormat(); - for (int layer = 0; layer < mLayerCounts[level]; layer++) + // Only reallocate the layers if the size doesn't match + if (size.depth != mLayerCounts[level]) { - delete mImageArray[level][layer]; + for (int layer = 0; layer < mLayerCounts[level]; layer++) + { + SafeDelete(mImageArray[level][layer]); + } + SafeDeleteArray(mImageArray[level]); + mLayerCounts[level] = size.depth; + + if (size.depth > 0) + { + mImageArray[level] = new ImageD3D*[size.depth]; + for (int layer = 0; layer < mLayerCounts[level]; layer++) + { + mImageArray[level][layer] = mRenderer->createImage(); + } + } } - delete[] mImageArray[level]; - mImageArray[level] = NULL; - mLayerCounts[level] = size.depth; if (size.depth > 0) { - mImageArray[level] = new ImageD3D*[size.depth](); - for (int layer = 0; layer < mLayerCounts[level]; layer++) { - mImageArray[level][layer] = mRenderer->createImage(); mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalformat, gl::Extents(size.width, size.height, 1), false); } |