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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp458
1 files changed, 314 insertions, 144 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
index 78b03f2283..430576b318 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
@@ -13,11 +13,13 @@
#include "libANGLE/Buffer.h"
#include "libANGLE/Config.h"
#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Image.h"
#include "libANGLE/Surface.h"
#include "libANGLE/Texture.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/BufferImpl.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/EGLImageD3D.h"
#include "libANGLE/renderer/d3d/ImageD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
@@ -157,16 +159,12 @@ bool TextureD3D::shouldUseSetData(const ImageD3D *image) const
return (mTexStorage && !internalFormat.compressed);
}
-gl::Error TextureD3D::setImage(const gl::ImageIndex &index, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels,
- ptrdiff_t layerOffset)
+gl::Error TextureD3D::setImageImpl(const gl::ImageIndex &index,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset)
{
- if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
- {
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state");
- }
-
ImageD3D *image = getImage(index);
ASSERT(image);
@@ -185,7 +183,7 @@ gl::Error TextureD3D::setImage(const gl::ImageIndex &index, GLenum type,
return error;
}
- if (pixelData != NULL)
+ if (pixelData != nullptr)
{
if (shouldUseSetData(image))
{
@@ -247,15 +245,11 @@ gl::Error TextureD3D::subImage(const gl::ImageIndex &index, const gl::Box &area,
return gl::Error(GL_NO_ERROR);
}
-gl::Error TextureD3D::setCompressedImage(const gl::ImageIndex &index, const gl::PixelUnpackState &unpack,
- const uint8_t *pixels, ptrdiff_t layerOffset)
+gl::Error TextureD3D::setCompressedImageImpl(const gl::ImageIndex &index,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset)
{
- if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
- {
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state");
- }
-
// We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
// From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
const uint8_t *pixelData = NULL;
@@ -287,12 +281,6 @@ gl::Error TextureD3D::subImageCompressed(const gl::ImageIndex &index, const gl::
const gl::PixelUnpackState &unpack, const uint8_t *pixels,
ptrdiff_t layerOffset)
{
- if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
- {
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state");
- }
-
const uint8_t *pixelData = NULL;
gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData);
if (error.isError())
@@ -325,6 +313,15 @@ bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum siz
gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const uint8_t *pixels, const gl::Box &destArea,
GLenum sizedInternalFormat, GLenum type, RenderTargetD3D *destRenderTarget)
{
+ if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 ||
+ unpack.skipImages != 0)
+ {
+ // TODO(jmadill): additional unpack parameters
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION,
+ "Unimplemented pixel store parameters in fastUnpackPixels");
+ }
+
// No-op
if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
{
@@ -337,7 +334,7 @@ gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const
uintptr_t offset = reinterpret_cast<uintptr_t>(pixels);
- gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
+ gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, static_cast<unsigned int>(offset), destRenderTarget, sizedInternalFormat, type, destArea);
if (error.isError())
{
return error;
@@ -376,7 +373,7 @@ ImageD3D *TextureD3D::getBaseLevelImage() const
return getImage(getImageIndex(0, 0));
}
-gl::Error TextureD3D::generateMipmaps()
+gl::Error TextureD3D::generateMipmaps(const gl::TextureState &textureState)
{
GLint mipCount = mipLevels();
@@ -405,6 +402,38 @@ gl::Error TextureD3D::generateMipmaps()
// Set up proper mipmap chain in our Image array.
initMipmapsImages();
+ if (mTexStorage && mTexStorage->supportsNativeMipmapFunction())
+ {
+ gl::Error error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // Generate the mipmap chain using the ad-hoc DirectX function.
+ error = mRenderer->generateMipmapsUsingD3D(mTexStorage, textureState);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ // Generate the mipmap chain, one level at a time.
+ gl::Error error = generateMipmapsUsingImages();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D::generateMipmapsUsingImages()
+{
+ GLint mipCount = mipLevels();
+
// We know that all layers have the same dimension, for the texture to be complete
GLint layerCount = static_cast<GLint>(getLayerCount(0));
@@ -421,9 +450,7 @@ gl::Error TextureD3D::generateMipmaps()
gl::ImageIndex srcIndex = getImageIndex(0, layer);
ImageD3D *image = getImage(srcIndex);
- gl::Box area(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth());
- gl::Offset offset(0, 0, 0);
- gl::Error error = image->copy(offset, area, srcIndex, mTexStorage);
+ gl::Error error = image->copyFromTexStorage(srcIndex, mTexStorage);
if (error.isError())
{
return error;
@@ -576,9 +603,19 @@ gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box &r
return gl::Error(GL_NO_ERROR);
}
+gl::Error TextureD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut)
+{
+ RenderTargetD3D *rtD3D = nullptr;
+ gl::Error error = getRenderTarget(target.textureIndex(), &rtD3D);
+ *rtOut = static_cast<FramebufferAttachmentRenderTarget *>(rtD3D);
+ return error;
+}
+
TextureD3D_2D::TextureD3D_2D(RendererD3D *renderer)
: TextureD3D(renderer)
{
+ mEGLImageTarget = false;
for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
mImageArray[i] = renderer->createImage();
@@ -648,16 +685,23 @@ bool TextureD3D_2D::isDepth(GLint level) const
return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-gl::Error TextureD3D_2D::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_2D::setImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_2D && size.depth == 1);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
bool fastUnpacked = false;
+ GLint level = static_cast<GLint>(imageLevel);
- redefineImage(level, sizedInternalFormat, size);
+ redefineImage(level, sizedInternalFormat, size, false);
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
@@ -688,7 +732,7 @@ gl::Error TextureD3D_2D::setImage(GLenum target, size_t level, GLenum internalFo
if (!fastUnpacked)
{
- gl::Error error = TextureD3D::setImage(index, type, unpack, pixels, 0);
+ gl::Error error = setImageImpl(index, type, unpack, pixels, 0);
if (error.isError())
{
return error;
@@ -698,17 +742,17 @@ gl::Error TextureD3D_2D::setImage(GLenum target, size_t level, GLenum internalFo
return gl::Error(GL_NO_ERROR);
}
-gl::Error TextureD3D_2D::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_2D::setSubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0);
- if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
- {
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state");
- }
-
+ GLint level = static_cast<GLint>(imageLevel);
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
{
@@ -729,24 +773,29 @@ gl::Error TextureD3D_2D::setSubImage(GLenum target, size_t level, const gl::Box
}
}
-
-gl::Error TextureD3D_2D::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_2D::setCompressedImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_2D && size.depth == 1);
+ GLint level = static_cast<GLint>(imageLevel);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, internalFormat, size);
+ redefineImage(level, internalFormat, size, false);
- return TextureD3D::setCompressedImage(gl::ImageIndex::Make2D(level), unpack, pixels, 0);
+ return setCompressedImageImpl(gl::ImageIndex::Make2D(level), unpack, pixels, 0);
}
gl::Error TextureD3D_2D::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0);
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ gl::ImageIndex index = gl::ImageIndex::Make2D(static_cast<GLint>(level));
gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0);
if (error.isError())
{
@@ -756,13 +805,18 @@ gl::Error TextureD3D_2D::setCompressedSubImage(GLenum target, size_t level, cons
return commitRegion(index, area);
}
-gl::Error TextureD3D_2D::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+gl::Error TextureD3D_2D::copyImage(GLenum target,
+ size_t imageLevel,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
const gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D);
+ GLint level = static_cast<GLint>(imageLevel);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE);
- redefineImage(level, sizedInternalFormat, gl::Extents(sourceArea.width, sourceArea.height, 1));
+ redefineImage(level, sizedInternalFormat, gl::Extents(sourceArea.width, sourceArea.height, 1),
+ false);
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
gl::Offset destOffset(0, 0, 0);
@@ -771,7 +825,7 @@ gl::Error TextureD3D_2D::copyImage(GLenum target, size_t level, const gl::Rectan
// so we should use the non-rendering copy path.
if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- gl::Error error = mImageArray[level]->copy(destOffset, sourceArea, source);
+ gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source);
if (error.isError())
{
return error;
@@ -802,7 +856,10 @@ gl::Error TextureD3D_2D::copyImage(GLenum target, size_t level, const gl::Rectan
return gl::Error(GL_NO_ERROR);
}
-gl::Error TextureD3D_2D::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+gl::Error TextureD3D_2D::copySubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
const gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D && destOffset.z == 0);
@@ -810,13 +867,14 @@ gl::Error TextureD3D_2D::copySubImage(GLenum target, size_t level, const gl::Off
// can only make our texture storage to a render target if level 0 is defined (with a width & height) and
// the current level we're copying to is defined (with appropriate format, width & height)
+ GLint level = static_cast<GLint>(imageLevel);
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
// If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
// so we should use the non-rendering copy path.
if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- gl::Error error = mImageArray[level]->copy(destOffset, sourceArea, source);
+ gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source);
if (error.isError())
{
return error;
@@ -862,17 +920,18 @@ gl::Error TextureD3D_2D::setStorage(GLenum target, size_t levels, GLenum interna
gl::Extents levelSize(std::max(1, size.width >> level),
std::max(1, size.height >> level),
1);
- mImageArray[level]->redefine(GL_TEXTURE_2D, internalFormat, levelSize, true);
+ redefineImage(level, internalFormat, levelSize, true);
}
- for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
- mImageArray[level]->redefine(GL_TEXTURE_2D, GL_NONE, gl::Extents(0, 0, 0), true);
+ redefineImage(level, GL_NONE, gl::Extents(0, 0, 1), true);
}
// TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, size.width, size.height, levels, false);
+ TextureStorage *storage = mRenderer->createTextureStorage2D(
+ internalFormat, renderTarget, size.width, size.height, static_cast<int>(levels), false);
gl::Error error = setCompleteTexStorage(storage);
if (error.isError())
@@ -898,7 +957,7 @@ void TextureD3D_2D::bindTexImage(egl::Surface *surface)
GLenum internalformat = surface->getConfig()->renderTargetFormat;
gl::Extents size(surface->getWidth(), surface->getHeight(), 1);
- mImageArray[0]->redefine(GL_TEXTURE_2D, internalformat, size, true);
+ redefineImage(0, internalformat, size, true);
if (mTexStorage)
{
@@ -909,6 +968,7 @@ void TextureD3D_2D::bindTexImage(egl::Surface *surface)
ASSERT(surfaceD3D);
mTexStorage = mRenderer->createTextureStorage2D(surfaceD3D->getSwapChain());
+ mEGLImageTarget = false;
mDirtyImages = true;
}
@@ -922,8 +982,32 @@ void TextureD3D_2D::releaseTexImage()
for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
- mImageArray[i]->redefine(GL_TEXTURE_2D, GL_NONE, gl::Extents(0, 0, 0), true);
+ redefineImage(i, GL_NONE, gl::Extents(0, 0, 1), true);
+ }
+}
+
+gl::Error TextureD3D_2D::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ EGLImageD3D *eglImaged3d = GetImplAs<EGLImageD3D>(image);
+
+ // Set the properties of the base mip level from the EGL image
+ GLenum internalformat = image->getInternalFormat();
+ gl::Extents size(static_cast<int>(image->getWidth()), static_cast<int>(image->getHeight()), 1);
+ redefineImage(0, internalformat, size, true);
+
+ // Clear all other images.
+ for (size_t level = 1; level < ArraySize(mImageArray); level++)
+ {
+ redefineImage(level, GL_NONE, gl::Extents(0, 0, 1), true);
}
+
+ SafeDelete(mTexStorage);
+ mImageArray[0]->markClean();
+
+ mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d);
+ mEGLImageTarget = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2D::initMipmapsImages()
@@ -936,16 +1020,10 @@ void TextureD3D_2D::initMipmapsImages()
std::max(getBaseLevelHeight() >> level, 1),
1);
- redefineImage(level, getBaseLevelInternalFormat(), levelSize);
+ redefineImage(level, getBaseLevelInternalFormat(), levelSize, false);
}
}
-unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index)
-{
- ASSERT(!index.hasLayer());
- return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
-}
-
gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
{
ASSERT(!index.hasLayer());
@@ -1152,7 +1230,10 @@ gl::Error TextureD3D_2D::updateStorageLevel(int level)
return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, const gl::Extents &size)
+void TextureD3D_2D::redefineImage(size_t level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease)
{
ASSERT(size.depth == 1);
@@ -1161,18 +1242,26 @@ void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, const gl::
const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
const GLenum storageFormat = getBaseLevelInternalFormat();
- mImageArray[level]->redefine(GL_TEXTURE_2D, internalformat, size, false);
+ mImageArray[level]->redefine(GL_TEXTURE_2D, internalformat, size, forceRelease);
if (mTexStorage)
{
- const int storageLevels = mTexStorage->getLevelCount();
+ const size_t storageLevels = mTexStorage->getLevelCount();
+
+ // If the storage was from an EGL image, copy it back into local images to preserve it
+ // while orphaning
+ if (level != 0 && mEGLImageTarget)
+ {
+ // TODO(jmadill): Don't discard error.
+ mImageArray[0]->copyFromTexStorage(gl::ImageIndex::Make2D(0), mTexStorage);
+ }
if ((level >= storageLevels && storageLevels != 0) ||
size.width != storageWidth ||
size.height != storageHeight ||
internalformat != storageFormat) // Discard mismatched storage
{
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mImageArray[i]->markDirty();
}
@@ -1181,6 +1270,9 @@ void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, const gl::
mDirtyImages = true;
}
}
+
+ // Can't be an EGL image target after being redefined
+ mEGLImageTarget = false;
}
gl::ImageIndexIterator TextureD3D_2D::imageIterator() const
@@ -1261,17 +1353,23 @@ bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const
return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0;
}
+gl::Error TextureD3D_Cube::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
gl::Error TextureD3D_Cube::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
const gl::PixelUnpackState &unpack, const uint8_t *pixels)
{
ASSERT(size.depth == 1);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
- redefineImage(index.layerIndex, level, sizedInternalFormat, size);
+ redefineImage(index.layerIndex, static_cast<GLint>(level), sizedInternalFormat, size);
- return TextureD3D::setImage(index, type, unpack, pixels, 0);
+ return setImageImpl(index, type, unpack, pixels, 0);
}
gl::Error TextureD3D_Cube::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
@@ -1279,30 +1377,30 @@ gl::Error TextureD3D_Cube::setSubImage(GLenum target, size_t level, const gl::Bo
{
ASSERT(area.depth == 1 && area.z == 0);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0);
}
gl::Error TextureD3D_Cube::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
{
ASSERT(size.depth == 1);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
size_t faceIndex = gl::CubeMapTextureTargetToLayerIndex(target);
- redefineImage(faceIndex, level, internalFormat, size);
+ redefineImage(static_cast<int>(faceIndex), static_cast<GLint>(level), internalFormat, size);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- return TextureD3D::setCompressedImage(index, unpack, pixels, 0);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
+ return setCompressedImageImpl(index, unpack, pixels, 0);
}
gl::Error TextureD3D_Cube::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
{
ASSERT(area.depth == 1 && area.z == 0);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0);
if (error.isError())
@@ -1313,14 +1411,19 @@ gl::Error TextureD3D_Cube::setCompressedSubImage(GLenum target, size_t level, co
return commitRegion(index, area);
}
-gl::Error TextureD3D_Cube::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+gl::Error TextureD3D_Cube::copyImage(GLenum target,
+ size_t imageLevel,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
const gl::Framebuffer *source)
{
- size_t faceIndex = gl::CubeMapTextureTargetToLayerIndex(target);
+ int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE);
+ GLint level = static_cast<GLint>(imageLevel);
+
gl::Extents size(sourceArea.width, sourceArea.height, 1);
- redefineImage(faceIndex, level, sizedInternalFormat, size);
+ redefineImage(static_cast<int>(faceIndex), level, sizedInternalFormat, size);
gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
gl::Offset destOffset(0, 0, 0);
@@ -1329,7 +1432,8 @@ gl::Error TextureD3D_Cube::copyImage(GLenum target, size_t level, const gl::Rect
// so we should use the non-rendering copy path.
if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- gl::Error error = mImageArray[faceIndex][level]->copy(destOffset, sourceArea, source);
+ gl::Error error =
+ mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source);
if (error.isError())
{
return error;
@@ -1362,18 +1466,23 @@ gl::Error TextureD3D_Cube::copyImage(GLenum target, size_t level, const gl::Rect
return gl::Error(GL_NO_ERROR);
}
-gl::Error TextureD3D_Cube::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+gl::Error TextureD3D_Cube::copySubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
const gl::Framebuffer *source)
{
- size_t faceIndex = gl::CubeMapTextureTargetToLayerIndex(target);
+ int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
+ GLint level = static_cast<GLint>(imageLevel);
gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
// If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
// so we should use the non-rendering copy path.
if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- gl::Error error = mImageArray[faceIndex][level]->copy(destOffset, sourceArea, source);
+ gl::Error error =
+ mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source);
if (error.isError())
{
return error;
@@ -1423,7 +1532,7 @@ gl::Error TextureD3D_Cube::setStorage(GLenum target, size_t levels, GLenum inter
}
}
- for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
@@ -1434,7 +1543,8 @@ gl::Error TextureD3D_Cube::setStorage(GLenum target, size_t levels, GLenum inter
// TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage = mRenderer->createTextureStorageCube(internalFormat, renderTarget, size.width, levels, false);
+ TextureStorage *storage = mRenderer->createTextureStorageCube(
+ internalFormat, renderTarget, size.width, static_cast<int>(levels), false);
gl::Error error = setCompleteTexStorage(storage);
if (error.isError())
@@ -1508,11 +1618,6 @@ void TextureD3D_Cube::initMipmapsImages()
}
}
-unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index)
-{
- return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
-}
-
gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
{
ASSERT(gl::IsCubeMapTextureTarget(index.type));
@@ -1851,12 +1956,25 @@ bool TextureD3D_3D::isDepth(GLint level) const
return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-gl::Error TextureD3D_3D::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_3D::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_3D::setImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ GLint level = static_cast<GLint>(imageLevel);
redefineImage(level, sizedInternalFormat, size);
bool fastUnpacked = false;
@@ -1890,7 +2008,7 @@ gl::Error TextureD3D_3D::setImage(GLenum target, size_t level, GLenum internalFo
if (!fastUnpacked)
{
- gl::Error error = TextureD3D::setImage(index, type, unpack, pixels, 0);
+ gl::Error error = setImageImpl(index, type, unpack, pixels, 0);
if (error.isError())
{
return error;
@@ -1900,11 +2018,17 @@ gl::Error TextureD3D_3D::setImage(GLenum target, size_t level, GLenum internalFo
return gl::Error(GL_NO_ERROR);
}
-gl::Error TextureD3D_3D::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_3D::setSubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
+ GLint level = static_cast<GLint>(imageLevel);
gl::ImageIndex index = gl::ImageIndex::Make3D(level);
// Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
@@ -1927,24 +2051,30 @@ gl::Error TextureD3D_3D::setSubImage(GLenum target, size_t level, const gl::Box
}
}
-gl::Error TextureD3D_3D::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_3D::setCompressedImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
+ GLint level = static_cast<GLint>(imageLevel);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, internalFormat, size);
gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- return TextureD3D::setCompressedImage(index, unpack, pixels, 0);
+ return setCompressedImageImpl(index, unpack, pixels, 0);
}
gl::Error TextureD3D_3D::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ gl::ImageIndex index = gl::ImageIndex::Make3D(static_cast<GLint>(level));
gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0);
if (error.isError())
{
@@ -1961,16 +2091,20 @@ gl::Error TextureD3D_3D::copyImage(GLenum target, size_t level, const gl::Rectan
return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented.");
}
-gl::Error TextureD3D_3D::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+gl::Error TextureD3D_3D::copySubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
const gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_3D);
+ GLint level = static_cast<GLint>(imageLevel);
gl::ImageIndex index = gl::ImageIndex::Make3D(level);
if (canCreateRenderTargetForImage(index))
{
- gl::Error error = mImageArray[level]->copy(destOffset, sourceArea, source);
+ gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source);
if (error.isError())
{
return error;
@@ -2019,14 +2153,16 @@ gl::Error TextureD3D_3D::setStorage(GLenum target, size_t levels, GLenum interna
mImageArray[level]->redefine(GL_TEXTURE_3D, internalFormat, levelSize, true);
}
- for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
mImageArray[level]->redefine(GL_TEXTURE_3D, GL_NONE, gl::Extents(0, 0, 0), true);
}
// TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, size.width, size.height, size.depth, levels);
+ TextureStorage *storage =
+ mRenderer->createTextureStorage3D(internalFormat, renderTarget, size.width, size.height,
+ size.depth, static_cast<int>(levels));
gl::Error error = setCompleteTexStorage(storage);
if (error.isError())
@@ -2071,11 +2207,6 @@ void TextureD3D_3D::initMipmapsImages()
}
}
-unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index)
-{
- return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
-}
-
gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
{
// ensure the underlying texture is created
@@ -2384,23 +2515,37 @@ bool TextureD3D_2DArray::isDepth(GLint level) const
return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-gl::Error TextureD3D_2DArray::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_2DArray::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_2DArray::setImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ GLint level = static_cast<GLint>(imageLevel);
redefineImage(level, sizedInternalFormat, size);
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, size.width, size.height, unpack.alignment, unpack.rowLength);
+ GLsizei inputDepthPitch = formatInfo.computeDepthPitch(
+ type, size.width, size.height, unpack.alignment, unpack.rowLength, unpack.imageHeight);
for (int i = 0; i < size.depth; i++)
{
const ptrdiff_t layerOffset = (inputDepthPitch * i);
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
- gl::Error error = TextureD3D::setImage(index, type, unpack, pixels, layerOffset);
+ gl::Error error = setImageImpl(index, type, unpack, pixels, layerOffset);
if (error.isError())
{
return error;
@@ -2410,13 +2555,19 @@ gl::Error TextureD3D_2DArray::setImage(GLenum target, size_t level, GLenum inter
return gl::Error(GL_NO_ERROR);
}
-gl::Error TextureD3D_2DArray::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_2DArray::setSubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
+ GLint level = static_cast<GLint>(imageLevel);
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level));
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, area.width, area.height, unpack.alignment, unpack.rowLength);
+ GLsizei inputDepthPitch = formatInfo.computeDepthPitch(
+ type, area.width, area.height, unpack.alignment, unpack.rowLength, unpack.imageHeight);
for (int i = 0; i < area.depth; i++)
{
@@ -2436,23 +2587,30 @@ gl::Error TextureD3D_2DArray::setSubImage(GLenum target, size_t level, const gl:
return gl::Error(GL_NO_ERROR);
}
-gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
+ GLint level = static_cast<GLint>(imageLevel);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, internalFormat, size);
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height, 1, 0);
+ GLsizei inputDepthPitch =
+ formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height, 1, 0, 0);
for (int i = 0; i < size.depth; i++)
{
const ptrdiff_t layerOffset = (inputDepthPitch * i);
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
- gl::Error error = TextureD3D::setCompressedImage(index, unpack, pixels, layerOffset);
+ gl::Error error = setCompressedImageImpl(index, unpack, pixels, layerOffset);
if (error.isError())
{
return error;
@@ -2463,12 +2621,13 @@ gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, size_t level, GL
}
gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0);
+ GLsizei inputDepthPitch =
+ formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0);
for (int i = 0; i < area.depth; i++)
{
@@ -2477,7 +2636,7 @@ gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level,
gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1);
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(static_cast<GLint>(level), layer);
gl::Error error = TextureD3D::subImageCompressed(index, layerArea, format, unpack, pixels, layerOffset);
if (error.isError())
{
@@ -2501,17 +2660,22 @@ gl::Error TextureD3D_2DArray::copyImage(GLenum target, size_t level, const gl::R
return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented.");
}
-gl::Error TextureD3D_2DArray::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+gl::Error TextureD3D_2DArray::copySubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
const gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
+ GLint level = static_cast<GLint>(imageLevel);
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z);
if (canCreateRenderTargetForImage(index))
{
gl::Offset destLayerOffset(destOffset.x, destOffset.y, 0);
- gl::Error error = mImageArray[level][destOffset.z]->copy(destLayerOffset, sourceArea, source);
+ gl::Error error = mImageArray[level][destOffset.z]->copyFromFramebuffer(destLayerOffset,
+ sourceArea, source);
if (error.isError())
{
return error;
@@ -2575,7 +2739,9 @@ gl::Error TextureD3D_2DArray::setStorage(GLenum target, size_t levels, GLenum in
// TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, size.width, size.height, size.depth, levels);
+ TextureStorage *storage =
+ mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, size.width,
+ size.height, size.depth, static_cast<int>(levels));
gl::Error error = setCompleteTexStorage(storage);
if (error.isError())
@@ -2625,11 +2791,6 @@ void TextureD3D_2DArray::initMipmapsImages()
}
}
-unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index)
-{
- return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
-}
-
gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
{
// ensure the underlying texture is created
@@ -2840,21 +3001,30 @@ void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, const
const int storageDepth = getLayerCount(0);
const GLenum storageFormat = getBaseLevelInternalFormat();
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ // Only reallocate the layers if the size doesn't match
+ if (size.depth != mLayerCounts[level])
{
- delete mImageArray[level][layer];
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ SafeDelete(mImageArray[level][layer]);
+ }
+ SafeDeleteArray(mImageArray[level]);
+ mLayerCounts[level] = size.depth;
+
+ if (size.depth > 0)
+ {
+ mImageArray[level] = new ImageD3D*[size.depth];
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer] = mRenderer->createImage();
+ }
+ }
}
- delete[] mImageArray[level];
- mImageArray[level] = NULL;
- mLayerCounts[level] = size.depth;
if (size.depth > 0)
{
- mImageArray[level] = new ImageD3D*[size.depth]();
-
for (int layer = 0; layer < mLayerCounts[level]; layer++)
{
- mImageArray[level][layer] = mRenderer->createImage();
mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalformat,
gl::Extents(size.width, size.height, 1), false);
}