summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h116
1 files changed, 63 insertions, 53 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
index 692b6ac506..df8085d3cb 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
@@ -22,6 +22,7 @@
namespace gl
{
struct VertexAttribute;
+class VertexBinding;
struct VertexAttribCurrentValueData;
}
@@ -29,23 +30,25 @@ namespace rx
{
class BufferFactoryD3D;
+// Use a ref-counting scheme with self-deletion on release. We do this so that we can more
+// easily manage the static buffer cache, without deleting currently bound buffers.
class VertexBuffer : angle::NonCopyable
{
public:
VertexBuffer();
- virtual ~VertexBuffer();
virtual gl::Error initialize(unsigned int size, bool dynamicUsage) = 0;
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
GLenum currentValueType,
GLint start,
GLsizei count,
GLsizei instances,
unsigned int offset,
const uint8_t *sourceData) = 0;
- virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const = 0;
virtual unsigned int getBufferSize() const = 0;
virtual gl::Error setBufferSize(unsigned int size) = 0;
@@ -56,12 +59,18 @@ class VertexBuffer : angle::NonCopyable
// This may be overridden (e.g. by VertexBuffer11) if necessary.
virtual void hintUnmapResource() { };
+ // Reference counting.
+ void addRef();
+ void release();
+
protected:
void updateSerial();
+ virtual ~VertexBuffer();
private:
unsigned int mSerial;
static unsigned int mNextSerial;
+ unsigned int mRefCount;
};
class VertexBufferInterface : angle::NonCopyable
@@ -70,42 +79,24 @@ class VertexBufferInterface : angle::NonCopyable
VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic);
virtual ~VertexBufferInterface();
- gl::Error reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
-
unsigned int getBufferSize() const;
+ bool empty() const { return getBufferSize() == 0; }
unsigned int getSerial() const;
- virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int *outStreamOffset,
- const uint8_t *sourceData);
-
- bool directStoragePossible(const gl::VertexAttribute &attrib,
- GLenum currentValueType) const;
-
- VertexBuffer* getVertexBuffer() const;
+ VertexBuffer *getVertexBuffer() const;
protected:
- virtual gl::Error reserveSpace(unsigned int size) = 0;
-
- unsigned int getWritePosition() const;
- void setWritePosition(unsigned int writePosition);
-
gl::Error discard();
gl::Error setBufferSize(unsigned int size);
- private:
+ gl::ErrorOrResult<unsigned int> getSpaceRequired(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances) const;
BufferFactoryD3D *const mFactory;
-
- VertexBuffer* mVertexBuffer;
-
- unsigned int mWritePosition;
- unsigned int mReservedSpace;
+ VertexBuffer *mVertexBuffer;
bool mDynamic;
};
@@ -113,53 +104,72 @@ class StreamingVertexBufferInterface : public VertexBufferInterface
{
public:
StreamingVertexBufferInterface(BufferFactoryD3D *factory, std::size_t initialSize);
- ~StreamingVertexBufferInterface();
+ ~StreamingVertexBufferInterface() override;
- protected:
+ gl::Error storeDynamicAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLenum currentValueType,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ unsigned int *outStreamOffset,
+ const uint8_t *sourceData);
+
+ gl::Error reserveVertexSpace(const gl::VertexAttribute &attribute,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances);
+
+ private:
gl::Error reserveSpace(unsigned int size);
+
+ unsigned int mWritePosition;
+ unsigned int mReservedSpace;
};
class StaticVertexBufferInterface : public VertexBufferInterface
{
public:
explicit StaticVertexBufferInterface(BufferFactoryD3D *factory);
- ~StaticVertexBufferInterface();
+ ~StaticVertexBufferInterface() override;
- gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int *outStreamOffset,
- const uint8_t *sourceData) override;
-
- bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamFffset);
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using these
+ // functions.
+ gl::Error storeStaticAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ const uint8_t *sourceData);
- // If a static vertex buffer is committed then no more attribute data can be added to it
- // A new static vertex buffer should be created instead
- void commit();
- bool isCommitted() { return mIsCommitted; }
+ bool matchesAttribute(const gl::VertexAttribute &attribute,
+ const gl::VertexBinding &binding) const;
- protected:
- gl::Error reserveSpace(unsigned int size);
+ void setAttribute(const gl::VertexAttribute &attribute, const gl::VertexBinding &binding);
private:
- struct VertexElement
+ class AttributeSignature final : angle::NonCopyable
{
+ public:
+ AttributeSignature();
+
+ bool matchesAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding) const;
+
+ void set(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding);
+
+ private:
GLenum type;
GLuint size;
GLuint stride;
bool normalized;
bool pureInteger;
- size_t attributeOffset;
-
- unsigned int streamOffset;
+ size_t offset;
};
- bool mIsCommitted;
- std::vector<VertexElement> mCache;
+ AttributeSignature mSignature;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_