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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp750
1 files changed, 482 insertions, 268 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
index b392d0f4da..54ad5e54f5 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
@@ -9,25 +9,38 @@
#include "libANGLE/renderer/d3d/VertexDataManager.h"
+#include "common/bitset_utils.h"
#include "libANGLE/Buffer.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Program.h"
#include "libANGLE/State.h"
-#include "libANGLE/VertexAttribute.h"
#include "libANGLE/VertexArray.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/VertexBuffer.h"
-namespace
-{
- enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
- // This has to be at least 4k or else it fails on ATI cards.
- enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
-}
+using namespace angle;
namespace rx
{
+namespace
+{
+enum
+{
+ INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024
+};
+// This has to be at least 4k or else it fails on ATI cards.
+enum
+{
+ CONSTANT_VERTEX_BUFFER_SIZE = 4096
+};
-static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+int ElementsInBuffer(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ unsigned int size)
{
// Size cannot be larger than a GLsizei
if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
@@ -35,15 +48,139 @@ static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size
size = static_cast<unsigned int>(std::numeric_limits<int>::max());
}
- GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib));
- return (size - attrib.offset % stride +
+ GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib, binding));
+ GLsizei offset = static_cast<GLsizei>(ComputeVertexAttributeOffset(attrib, binding));
+ return (size - offset % stride +
(stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
stride;
}
-VertexDataManager::CurrentValueState::CurrentValueState()
- : buffer(nullptr),
- offset(0)
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+bool DirectStoragePossible(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding)
+{
+ // Current value attribs may not use direct storage.
+ if (!attrib.enabled)
+ {
+ return false;
+ }
+
+ gl::Buffer *buffer = binding.getBuffer().get();
+ if (!buffer)
+ {
+ return false;
+ }
+
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+ ASSERT(bufferD3D);
+ if (!bufferD3D->supportsDirectBinding())
+ {
+ return false;
+ }
+
+ // Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a
+ // 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed)
+ size_t alignment = 4;
+
+ // TODO(jmadill): add VertexFormatCaps
+ BufferFactoryD3D *factory = bufferD3D->getFactory();
+
+ gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
+
+ // CPU-converted vertex data must be converted (naturally).
+ if ((factory->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_CPU) != 0)
+ {
+ return false;
+ }
+
+ if (attrib.type != GL_FLOAT)
+ {
+ auto errorOrElementSize = factory->getVertexSpaceRequired(attrib, binding, 1, 0);
+ if (errorOrElementSize.isError())
+ {
+ ERR() << "Unlogged error in DirectStoragePossible.";
+ return false;
+ }
+
+ alignment = std::min<size_t>(errorOrElementSize.getResult(), 4);
+ }
+
+ GLintptr offset = ComputeVertexAttributeOffset(attrib, binding);
+ // Final alignment check - unaligned data must be converted.
+ return (static_cast<size_t>(ComputeVertexAttributeStride(attrib, binding)) % alignment == 0) &&
+ (static_cast<size_t>(offset) % alignment == 0);
+}
+} // anonymous namespace
+
+TranslatedAttribute::TranslatedAttribute()
+ : active(false),
+ attribute(nullptr),
+ binding(nullptr),
+ currentValueType(GL_NONE),
+ baseOffset(0),
+ usesFirstVertexOffset(false),
+ stride(0),
+ vertexBuffer(),
+ storage(nullptr),
+ serial(0),
+ divisor(0)
+{
+}
+
+TranslatedAttribute::TranslatedAttribute(const TranslatedAttribute &other) = default;
+
+gl::ErrorOrResult<unsigned int> TranslatedAttribute::computeOffset(GLint startVertex) const
+{
+ if (!usesFirstVertexOffset)
+ {
+ return baseOffset;
+ }
+
+ CheckedNumeric<unsigned int> offset;
+
+ offset = baseOffset + stride * static_cast<unsigned int>(startVertex);
+ ANGLE_TRY_CHECKED_MATH(offset);
+ return offset.ValueOrDie();
+}
+
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding)
+{
+ // If attribute is disabled, we use the current value.
+ if (!attrib.enabled)
+ {
+ return VertexStorageType::CURRENT_VALUE;
+ }
+
+ // If specified with immediate data, we must use dynamic storage.
+ auto *buffer = binding.getBuffer().get();
+ if (!buffer)
+ {
+ return VertexStorageType::DYNAMIC;
+ }
+
+ // Check if the buffer supports direct storage.
+ if (DirectStoragePossible(attrib, binding))
+ {
+ return VertexStorageType::DIRECT;
+ }
+
+ // Otherwise the storage is static or dynamic.
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+ ASSERT(bufferD3D);
+ switch (bufferD3D->getUsage())
+ {
+ case D3DBufferUsage::DYNAMIC:
+ return VertexStorageType::DYNAMIC;
+ case D3DBufferUsage::STATIC:
+ return VertexStorageType::STATIC;
+ default:
+ UNREACHABLE();
+ return VertexStorageType::UNKNOWN;
+ }
+}
+
+VertexDataManager::CurrentValueState::CurrentValueState() : buffer(), offset(0)
{
data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
@@ -54,379 +191,456 @@ VertexDataManager::CurrentValueState::CurrentValueState()
VertexDataManager::CurrentValueState::~CurrentValueState()
{
- SafeDelete(buffer);
}
VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
- : mFactory(factory),
- mStreamingBuffer(nullptr),
- // TODO(jmadill): use context caps
- mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
+ : mFactory(factory), mStreamingBuffer(), mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
{
- mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE);
-
- if (!mStreamingBuffer)
- {
- ERR("Failed to allocate the streaming vertex buffer.");
- }
-
- // TODO(jmadill): use context caps
- mActiveEnabledAttributes.reserve(gl::MAX_VERTEX_ATTRIBS);
- mActiveDisabledAttributes.reserve(gl::MAX_VERTEX_ATTRIBS);
}
VertexDataManager::~VertexDataManager()
{
- SafeDelete(mStreamingBuffer);
}
-void VertexDataManager::hintUnmapAllResources(const std::vector<gl::VertexAttribute> &vertexAttributes)
+gl::Error VertexDataManager::initialize()
{
- mStreamingBuffer->getVertexBuffer()->hintUnmapResource();
-
- for (const TranslatedAttribute *translated : mActiveEnabledAttributes)
+ mStreamingBuffer.reset(
+ new StreamingVertexBufferInterface(mFactory, INITIAL_STREAM_BUFFER_SIZE));
+ if (!mStreamingBuffer)
{
- gl::Buffer *buffer = translated->attribute->buffer.get();
- BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
- StaticVertexBufferInterface *staticBuffer =
- storage
- ? storage->getStaticVertexBuffer(*translated->attribute, D3D_BUFFER_DO_NOT_CREATE)
- : nullptr;
-
- if (staticBuffer)
- {
- // Commit all the static vertex buffers. This fixes them in size/contents, and forces
- // ANGLE to use a new static buffer (or recreate the static buffers) next time
- staticBuffer->commit();
-
- staticBuffer->getVertexBuffer()->hintUnmapResource();
- }
+ return gl::OutOfMemory() << "Failed to allocate the streaming vertex buffer.";
}
- for (auto &currentValue : mCurrentValueCache)
- {
- if (currentValue.buffer != nullptr)
- {
- currentValue.buffer->getVertexBuffer()->hintUnmapResource();
- }
- }
+ return gl::NoError();
}
-gl::Error VertexDataManager::prepareVertexData(const gl::State &state,
+void VertexDataManager::deinitialize()
+{
+ mStreamingBuffer.reset();
+ mCurrentValueCache.clear();
+}
+
+gl::Error VertexDataManager::prepareVertexData(const gl::Context *context,
GLint start,
GLsizei count,
std::vector<TranslatedAttribute> *translatedAttribs,
GLsizei instances)
{
- if (!mStreamingBuffer)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL.");
- }
+ ASSERT(mStreamingBuffer);
- // Compute active enabled and active disable attributes, for speed.
- // TODO(jmadill): don't recompute if there was no state change
+ const gl::State &state = context->getGLState();
const gl::VertexArray *vertexArray = state.getVertexArray();
- const gl::Program *program = state.getProgram();
const auto &vertexAttributes = vertexArray->getVertexAttributes();
+ const auto &vertexBindings = vertexArray->getVertexBindings();
+
+ mDynamicAttribsMaskCache.reset();
+ const gl::Program *program = state.getProgram();
- mActiveEnabledAttributes.clear();
- mActiveDisabledAttributes.clear();
translatedAttribs->clear();
for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
{
- if (program->isAttribLocationActive(attribIndex))
- {
- // Resize automatically puts in empty attribs
- translatedAttribs->resize(attribIndex + 1);
+ // Skip attrib locations the program doesn't use.
+ if (!program->isAttribLocationActive(attribIndex))
+ continue;
+
+ const auto &attrib = vertexAttributes[attribIndex];
+ const auto &binding = vertexBindings[attrib.bindingIndex];
- TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
+ // Resize automatically puts in empty attribs
+ translatedAttribs->resize(attribIndex + 1);
- // Record the attribute now
- translated->active = true;
- translated->attribute = &vertexAttributes[attribIndex];
- translated->currentValueType =
- state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)).Type;
- translated->divisor = vertexAttributes[attribIndex].divisor;
+ TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
+ auto currentValueData = state.getVertexAttribCurrentValue(attribIndex);
- if (vertexAttributes[attribIndex].enabled)
+ // Record the attribute now
+ translated->active = true;
+ translated->attribute = &attrib;
+ translated->binding = &binding;
+ translated->currentValueType = currentValueData.Type;
+ translated->divisor = binding.getDivisor();
+
+ switch (ClassifyAttributeStorage(attrib, binding))
+ {
+ case VertexStorageType::STATIC:
{
- mActiveEnabledAttributes.push_back(translated);
-
- gl::Buffer *buffer = vertexAttributes[attribIndex].buffer.get();
- if (buffer)
- {
- // Also reinitialize static buffers which didn't contain matching data
- // last time they were used
- BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer);
- bufferImpl->reinitOutOfDateStaticData();
- }
+ // Store static attribute.
+ ANGLE_TRY(StoreStaticAttrib(context, translated));
+ break;
}
- else
+ case VertexStorageType::DYNAMIC:
+ // Dynamic attributes must be handled together.
+ mDynamicAttribsMaskCache.set(attribIndex);
+ break;
+ case VertexStorageType::DIRECT:
+ // Update translated data for direct attributes.
+ StoreDirectAttrib(translated);
+ break;
+ case VertexStorageType::CURRENT_VALUE:
{
- mActiveDisabledAttributes.push_back(attribIndex);
+ ANGLE_TRY(storeCurrentValue(currentValueData, translated, attribIndex));
+ break;
}
+ default:
+ UNREACHABLE();
+ break;
}
}
- // Reserve the required space in the buffers
- for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes)
+ if (mDynamicAttribsMaskCache.none())
{
- gl::Error error = reserveSpaceForAttrib(*activeAttrib, count, instances);
- if (error.isError())
- {
- return error;
- }
+ return gl::NoError();
}
- // Perform the vertex data translations
- for (TranslatedAttribute *activeAttrib : mActiveEnabledAttributes)
+ ANGLE_TRY(storeDynamicAttribs(context, translatedAttribs, mDynamicAttribsMaskCache, start,
+ count, instances));
+
+ PromoteDynamicAttribs(context, *translatedAttribs, mDynamicAttribsMaskCache, count);
+
+ return gl::NoError();
+}
+
+// static
+void VertexDataManager::StoreDirectAttrib(TranslatedAttribute *directAttrib)
+{
+ ASSERT(directAttrib->attribute && directAttrib->binding);
+ const auto &attrib = *directAttrib->attribute;
+ const auto &binding = *directAttrib->binding;
+
+ gl::Buffer *buffer = binding.getBuffer().get();
+ ASSERT(buffer);
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+
+ ASSERT(DirectStoragePossible(attrib, binding));
+ directAttrib->vertexBuffer.set(nullptr);
+ directAttrib->storage = bufferD3D;
+ directAttrib->serial = bufferD3D->getSerial();
+ directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding));
+ directAttrib->baseOffset =
+ static_cast<unsigned int>(ComputeVertexAttributeOffset(attrib, binding));
+
+ // Instanced vertices do not apply the 'start' offset
+ directAttrib->usesFirstVertexOffset = (binding.getDivisor() == 0);
+}
+
+// static
+gl::Error VertexDataManager::StoreStaticAttrib(const gl::Context *context,
+ TranslatedAttribute *translated)
+{
+ ASSERT(translated->attribute && translated->binding);
+ const auto &attrib = *translated->attribute;
+ const auto &binding = *translated->binding;
+
+ gl::Buffer *buffer = binding.getBuffer().get();
+ ASSERT(buffer && attrib.enabled && !DirectStoragePossible(attrib, binding));
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+
+ // Compute source data pointer
+ const uint8_t *sourceData = nullptr;
+ const int offset = static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
+
+ ANGLE_TRY(bufferD3D->getData(context, &sourceData));
+ sourceData += offset;
+
+ unsigned int streamOffset = 0;
+
+ translated->storage = nullptr;
+ ANGLE_TRY_RESULT(bufferD3D->getFactory()->getVertexSpaceRequired(attrib, binding, 1, 0),
+ translated->stride);
+
+ auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib, binding);
+ ASSERT(staticBuffer);
+
+ if (staticBuffer->empty())
{
- gl::Error error = storeAttribute(activeAttrib, start, count, instances);
+ // Convert the entire buffer
+ int totalCount =
+ ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize()));
+ int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding));
- if (error.isError())
- {
- hintUnmapAllResources(vertexAttributes);
- return error;
- }
+ ANGLE_TRY(staticBuffer->storeStaticAttribute(attrib, binding, -startIndex, totalCount, 0,
+ sourceData));
}
- for (size_t attribIndex : mActiveDisabledAttributes)
+ unsigned int firstElementOffset =
+ (static_cast<unsigned int>(offset) /
+ static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) *
+ translated->stride;
+
+ VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer();
+
+ CheckedNumeric<unsigned int> checkedOffset(streamOffset);
+ checkedOffset += firstElementOffset;
+
+ if (!checkedOffset.IsValid())
{
- if (mCurrentValueCache[attribIndex].buffer == nullptr)
- {
- mCurrentValueCache[attribIndex].buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
- }
+ return gl::InternalError() << "Integer overflow in VertexDataManager::StoreStaticAttrib";
+ }
+
+ translated->vertexBuffer.set(vertexBuffer);
+ translated->serial = vertexBuffer->getSerial();
+ translated->baseOffset = streamOffset + firstElementOffset;
+
+ // Instanced vertices do not apply the 'start' offset
+ translated->usesFirstVertexOffset = (binding.getDivisor() == 0);
- gl::Error error = storeCurrentValue(
- state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)),
- &(*translatedAttribs)[attribIndex], &mCurrentValueCache[attribIndex]);
- if (error.isError())
+ return gl::NoError();
+}
+
+gl::Error VertexDataManager::storeDynamicAttribs(
+ const gl::Context *context,
+ std::vector<TranslatedAttribute> *translatedAttribs,
+ const gl::AttributesMask &dynamicAttribsMask,
+ GLint start,
+ GLsizei count,
+ GLsizei instances)
+{
+ // Instantiating this class will ensure the streaming buffer is never left mapped.
+ class StreamingBufferUnmapper final : NonCopyable
+ {
+ public:
+ StreamingBufferUnmapper(StreamingVertexBufferInterface *streamingBuffer)
+ : mStreamingBuffer(streamingBuffer)
{
- hintUnmapAllResources(vertexAttributes);
- return error;
+ ASSERT(mStreamingBuffer);
}
+ ~StreamingBufferUnmapper() { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); }
+
+ private:
+ StreamingVertexBufferInterface *mStreamingBuffer;
+ };
+
+ // Will trigger unmapping on return.
+ StreamingBufferUnmapper localUnmapper(mStreamingBuffer.get());
+
+ // Reserve the required space for the dynamic buffers.
+ for (auto attribIndex : dynamicAttribsMask)
+ {
+ const auto &dynamicAttrib = (*translatedAttribs)[attribIndex];
+ ANGLE_TRY(reserveSpaceForAttrib(dynamicAttrib, start, count, instances));
+ }
+
+ // Store dynamic attributes
+ for (auto attribIndex : dynamicAttribsMask)
+ {
+ auto *dynamicAttrib = &(*translatedAttribs)[attribIndex];
+ ANGLE_TRY(storeDynamicAttrib(context, dynamicAttrib, start, count, instances));
}
- // Hint to unmap all the resources
- hintUnmapAllResources(vertexAttributes);
+ return gl::NoError();
+}
- for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes)
+void VertexDataManager::PromoteDynamicAttribs(
+ const gl::Context *context,
+ const std::vector<TranslatedAttribute> &translatedAttribs,
+ const gl::AttributesMask &dynamicAttribsMask,
+ GLsizei count)
+{
+ for (auto attribIndex : dynamicAttribsMask)
{
- gl::Buffer *buffer = activeAttrib->attribute->buffer.get();
+ const auto &dynamicAttrib = translatedAttribs[attribIndex];
+ ASSERT(dynamicAttrib.attribute && dynamicAttrib.binding);
+ const auto &binding = *dynamicAttrib.binding;
+ gl::Buffer *buffer = binding.getBuffer().get();
if (buffer)
{
BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
- size_t typeSize = ComputeVertexAttributeTypeSize(*activeAttrib->attribute);
- bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize));
+ size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib.attribute);
+ bufferD3D->promoteStaticUsage(context, count * static_cast<int>(typeSize));
}
}
-
- return gl::Error(GL_NO_ERROR);
}
gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
+ GLint start,
GLsizei count,
GLsizei instances) const
{
- const gl::VertexAttribute &attrib = *translatedAttrib.attribute;
- gl::Buffer *buffer = attrib.buffer.get();
- BufferD3D *bufferImpl = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
- StaticVertexBufferInterface *staticBuffer =
- bufferImpl ? bufferImpl->getStaticVertexBuffer(attrib, D3D_BUFFER_CREATE_IF_NECESSARY)
- : NULL;
- VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
-
- if (!vertexBuffer->directStoragePossible(attrib, translatedAttrib.currentValueType))
+ ASSERT(translatedAttrib.attribute && translatedAttrib.binding);
+ const auto &attrib = *translatedAttrib.attribute;
+ const auto &binding = *translatedAttrib.binding;
+
+ ASSERT(!DirectStoragePossible(attrib, binding));
+
+ gl::Buffer *buffer = binding.getBuffer().get();
+ BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
+ ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib, binding) == nullptr);
+
+ size_t totalCount = gl::ComputeVertexBindingElementCount(
+ binding.getDivisor(), static_cast<size_t>(count), static_cast<size_t>(instances));
+ // TODO(jiajia.qin@intel.com): force the index buffer to clamp any out of range indices instead
+ // of invalid operation here.
+ if (bufferD3D)
{
- if (staticBuffer)
+ // Vertices do not apply the 'start' offset when the divisor is non-zero even when doing
+ // a non-instanced draw call
+ GLint firstVertexIndex = binding.getDivisor() > 0 ? 0 : start;
+ int64_t maxVertexCount =
+ static_cast<int64_t>(firstVertexIndex) + static_cast<int64_t>(totalCount);
+ int elementsInBuffer =
+ ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize()));
+
+ if (maxVertexCount > elementsInBuffer)
{
- if (staticBuffer->getBufferSize() == 0)
- {
- int totalCount =
- ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize()));
- gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0);
- if (error.isError())
- {
- return error;
- }
- }
- }
- else
- {
- size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
- ASSERT(!bufferImpl ||
- ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize())) >=
- static_cast<int>(totalCount));
-
- gl::Error error = mStreamingBuffer->reserveVertexSpace(
- attrib, static_cast<GLsizei>(totalCount), instances);
- if (error.isError())
- {
- return error;
- }
+ return gl::InvalidOperation() << "Vertex buffer is not big enough for the draw call.";
}
}
-
- return gl::Error(GL_NO_ERROR);
+ return mStreamingBuffer->reserveVertexSpace(attrib, binding, static_cast<GLsizei>(totalCount),
+ instances);
}
-gl::Error VertexDataManager::storeAttribute(TranslatedAttribute *translated,
- GLint start,
- GLsizei count,
- GLsizei instances)
+gl::Error VertexDataManager::storeDynamicAttrib(const gl::Context *context,
+ TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances)
{
- const gl::VertexAttribute &attrib = *translated->attribute;
+ ASSERT(translated->attribute && translated->binding);
+ const auto &attrib = *translated->attribute;
+ const auto &binding = *translated->binding;
- gl::Buffer *buffer = attrib.buffer.get();
+ gl::Buffer *buffer = binding.getBuffer().get();
ASSERT(buffer || attrib.pointer);
ASSERT(attrib.enabled);
- BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
- StaticVertexBufferInterface *staticBuffer =
- storage ? storage->getStaticVertexBuffer(attrib, D3D_BUFFER_DO_NOT_CREATE) : NULL;
- VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
- bool directStorage = vertexBuffer->directStoragePossible(attrib, translated->currentValueType);
+ BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
// Instanced vertices do not apply the 'start' offset
- GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start);
-
- translated->vertexBuffer = vertexBuffer->getVertexBuffer();
-
- if (directStorage)
- {
- translated->storage = storage;
- translated->serial = storage->getSerial();
- translated->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib));
- translated->offset = static_cast<unsigned int>(attrib.offset + translated->stride * firstVertexIndex);
-
- return gl::Error(GL_NO_ERROR);
- }
+ GLint firstVertexIndex = (binding.getDivisor() > 0 ? 0 : start);
// Compute source data pointer
const uint8_t *sourceData = nullptr;
if (buffer)
{
- gl::Error error = storage->getData(&sourceData);
- if (error.isError())
- {
- return error;
- }
- sourceData += static_cast<int>(attrib.offset);
+ ANGLE_TRY(storage->getData(context, &sourceData));
+ sourceData += static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
}
else
{
+ // Attributes using client memory ignore the VERTEX_ATTRIB_BINDING state.
+ // https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt
sourceData = static_cast<const uint8_t*>(attrib.pointer);
}
unsigned int streamOffset = 0;
- unsigned int outputElementSize = 0;
- if (staticBuffer)
- {
- gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
- if (error.isError())
- {
- return error;
- }
-
- if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
- {
- // Convert the entire buffer
- int totalCount =
- ElementsInBuffer(attrib, static_cast<unsigned int>(storage->getSize()));
- int startIndex = static_cast<int>(attrib.offset) /
- static_cast<int>(ComputeVertexAttributeStride(attrib));
-
- error = staticBuffer->storeVertexAttributes(attrib,
- translated->currentValueType,
- -startIndex,
- totalCount,
- 0,
- &streamOffset,
- sourceData);
- if (error.isError())
- {
- return error;
- }
- }
+ translated->storage = nullptr;
+ ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, binding, 1, 0), translated->stride);
- unsigned int firstElementOffset =
- (static_cast<unsigned int>(attrib.offset) /
- static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) *
- outputElementSize;
- ASSERT(attrib.divisor == 0 || firstVertexIndex == 0);
- unsigned int startOffset = firstVertexIndex * outputElementSize;
- if (streamOffset + firstElementOffset + startOffset < streamOffset)
- {
- return gl::Error(GL_OUT_OF_MEMORY);
- }
+ size_t totalCount = gl::ComputeVertexBindingElementCount(
+ binding.getDivisor(), static_cast<size_t>(count), static_cast<size_t>(instances));
- streamOffset += firstElementOffset + startOffset;
- }
- else
- {
- size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
- gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mStreamingBuffer->storeDynamicAttribute(
+ attrib, binding, translated->currentValueType, firstVertexIndex,
+ static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData));
- error = mStreamingBuffer->storeVertexAttributes(
- attrib, translated->currentValueType, firstVertexIndex,
- static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData);
- if (error.isError())
- {
- return error;
- }
- }
+ VertexBuffer *vertexBuffer = mStreamingBuffer->getVertexBuffer();
- translated->storage = nullptr;
+ translated->vertexBuffer.set(vertexBuffer);
translated->serial = vertexBuffer->getSerial();
- translated->stride = outputElementSize;
- translated->offset = streamOffset;
+ translated->baseOffset = streamOffset;
+ translated->usesFirstVertexOffset = false;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
TranslatedAttribute *translated,
- CurrentValueState *cachedState)
+ size_t attribIndex)
{
+ CurrentValueState *cachedState = &mCurrentValueCache[attribIndex];
+ auto &buffer = cachedState->buffer;
+
+ if (!buffer)
+ {
+ buffer.reset(new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE));
+ }
+
if (cachedState->data != currentValue)
{
- const gl::VertexAttribute &attrib = *translated->attribute;
+ ASSERT(translated->attribute && translated->binding);
+ const auto &attrib = *translated->attribute;
+ const auto &binding = *translated->binding;
- gl::Error error = cachedState->buffer->reserveVertexSpace(attrib, 1, 0);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(buffer->reserveVertexSpace(attrib, binding, 1, 0));
const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
unsigned int streamOffset;
- error = cachedState->buffer->storeVertexAttributes(attrib, currentValue.Type, 0, 1, 0, &streamOffset, sourceData);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(buffer->storeDynamicAttribute(attrib, binding, currentValue.Type, 0, 1, 0,
+ &streamOffset, sourceData));
+
+ buffer->getVertexBuffer()->hintUnmapResource();
cachedState->data = currentValue;
cachedState->offset = streamOffset;
}
- translated->storage = NULL;
- translated->vertexBuffer = cachedState->buffer->getVertexBuffer();
- translated->serial = cachedState->buffer->getSerial();
+ translated->vertexBuffer.set(buffer->getVertexBuffer());
+
+ translated->storage = nullptr;
+ translated->serial = buffer->getSerial();
translated->divisor = 0;
+ translated->stride = 0;
+ translated->baseOffset = static_cast<unsigned int>(cachedState->offset);
+ translated->usesFirstVertexOffset = false;
- translated->stride = 0;
- translated->offset = static_cast<unsigned int>(cachedState->offset);
+ return gl::NoError();
+}
- return gl::Error(GL_NO_ERROR);
+// VertexBufferBinding implementation
+VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr)
+{
}
+VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other)
+ : mBoundVertexBuffer(other.mBoundVertexBuffer)
+{
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->addRef();
+ }
+}
+
+VertexBufferBinding::~VertexBufferBinding()
+{
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->release();
+ }
}
+
+VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other)
+{
+ mBoundVertexBuffer = other.mBoundVertexBuffer;
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->addRef();
+ }
+ return *this;
+}
+
+void VertexBufferBinding::set(VertexBuffer *vertexBuffer)
+{
+ if (mBoundVertexBuffer == vertexBuffer)
+ return;
+
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->release();
+ }
+ if (vertexBuffer)
+ {
+ vertexBuffer->addRef();
+ }
+
+ mBoundVertexBuffer = vertexBuffer;
+}
+
+VertexBuffer *VertexBufferBinding::get() const
+{
+ return mBoundVertexBuffer;
+}
+
+} // namespace rx