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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp374
1 files changed, 205 insertions, 169 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
index cb70b9e4ef..b392d0f4da 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
@@ -35,215 +35,217 @@ static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size
size = static_cast<unsigned int>(std::numeric_limits<int>::max());
}
- GLsizei stride = ComputeVertexAttributeStride(attrib);
- return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride;
+ GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib));
+ return (size - attrib.offset % stride +
+ (stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
+ stride;
}
-static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount)
+VertexDataManager::CurrentValueState::CurrentValueState()
+ : buffer(nullptr),
+ offset(0)
{
- // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
- //
- // A vertex attribute with a positive divisor loads one instanced vertex for every set of
- // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances.
- if (instanceDrawCount > 0 && attrib.divisor > 0)
- {
- // When instanceDrawCount is not a multiple attrib.divisor, the division must round up.
- // For instance, with 5 non-instanced vertices and a divisor equal to 3, we need 2 instanced vertices.
- return (instanceDrawCount + attrib.divisor - 1) / attrib.divisor;
- }
+ data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
+ data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
+ data.FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
+ data.FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
+ data.Type = GL_FLOAT;
+}
- return vertexDrawCount;
+VertexDataManager::CurrentValueState::~CurrentValueState()
+{
+ SafeDelete(buffer);
}
VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
- : mFactory(factory)
+ : mFactory(factory),
+ mStreamingBuffer(nullptr),
+ // TODO(jmadill): use context caps
+ mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
{
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i].Type = GL_FLOAT;
- mCurrentValueBuffer[i] = NULL;
- mCurrentValueOffsets[i] = 0;
- }
-
mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE);
if (!mStreamingBuffer)
{
ERR("Failed to allocate the streaming vertex buffer.");
}
+
+ // TODO(jmadill): use context caps
+ mActiveEnabledAttributes.reserve(gl::MAX_VERTEX_ATTRIBS);
+ mActiveDisabledAttributes.reserve(gl::MAX_VERTEX_ATTRIBS);
}
VertexDataManager::~VertexDataManager()
{
- delete mStreamingBuffer;
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- delete mCurrentValueBuffer[i];
- }
+ SafeDelete(mStreamingBuffer);
}
void VertexDataManager::hintUnmapAllResources(const std::vector<gl::VertexAttribute> &vertexAttributes)
{
mStreamingBuffer->getVertexBuffer()->hintUnmapResource();
- for (size_t i = 0; i < vertexAttributes.size(); i++)
+ for (const TranslatedAttribute *translated : mActiveEnabledAttributes)
{
- const gl::VertexAttribute &attrib = vertexAttributes[i];
- if (attrib.enabled)
+ gl::Buffer *buffer = translated->attribute->buffer.get();
+ BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
+ StaticVertexBufferInterface *staticBuffer =
+ storage
+ ? storage->getStaticVertexBuffer(*translated->attribute, D3D_BUFFER_DO_NOT_CREATE)
+ : nullptr;
+
+ if (staticBuffer)
{
- gl::Buffer *buffer = attrib.buffer.get();
- BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
- StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
+ // Commit all the static vertex buffers. This fixes them in size/contents, and forces
+ // ANGLE to use a new static buffer (or recreate the static buffers) next time
+ staticBuffer->commit();
- if (staticBuffer)
- {
- staticBuffer->getVertexBuffer()->hintUnmapResource();
- }
+ staticBuffer->getVertexBuffer()->hintUnmapResource();
}
}
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ for (auto &currentValue : mCurrentValueCache)
{
- if (mCurrentValueBuffer[i] != NULL)
+ if (currentValue.buffer != nullptr)
{
- mCurrentValueBuffer[i]->getVertexBuffer()->hintUnmapResource();
+ currentValue.buffer->getVertexBuffer()->hintUnmapResource();
}
}
}
-gl::Error VertexDataManager::prepareVertexData(const gl::State &state, GLint start, GLsizei count,
- TranslatedAttribute *translated, GLsizei instances)
+gl::Error VertexDataManager::prepareVertexData(const gl::State &state,
+ GLint start,
+ GLsizei count,
+ std::vector<TranslatedAttribute> *translatedAttribs,
+ GLsizei instances)
{
if (!mStreamingBuffer)
{
return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL.");
}
+ // Compute active enabled and active disable attributes, for speed.
+ // TODO(jmadill): don't recompute if there was no state change
const gl::VertexArray *vertexArray = state.getVertexArray();
- const std::vector<gl::VertexAttribute> &vertexAttributes = vertexArray->getVertexAttributes();
+ const gl::Program *program = state.getProgram();
+ const auto &vertexAttributes = vertexArray->getVertexAttributes();
+
+ mActiveEnabledAttributes.clear();
+ mActiveDisabledAttributes.clear();
+ translatedAttribs->clear();
- // Invalidate static buffers that don't contain matching attributes
- for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
+ for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
{
- translated[attributeIndex].active = (state.getProgram()->getSemanticIndex(attributeIndex) != -1);
- if (translated[attributeIndex].active && vertexAttributes[attributeIndex].enabled)
+ if (program->isAttribLocationActive(attribIndex))
{
- invalidateMatchingStaticData(vertexAttributes[attributeIndex], state.getVertexAttribCurrentValue(attributeIndex));
+ // Resize automatically puts in empty attribs
+ translatedAttribs->resize(attribIndex + 1);
+
+ TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
+
+ // Record the attribute now
+ translated->active = true;
+ translated->attribute = &vertexAttributes[attribIndex];
+ translated->currentValueType =
+ state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)).Type;
+ translated->divisor = vertexAttributes[attribIndex].divisor;
+
+ if (vertexAttributes[attribIndex].enabled)
+ {
+ mActiveEnabledAttributes.push_back(translated);
+
+ gl::Buffer *buffer = vertexAttributes[attribIndex].buffer.get();
+ if (buffer)
+ {
+ // Also reinitialize static buffers which didn't contain matching data
+ // last time they were used
+ BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer);
+ bufferImpl->reinitOutOfDateStaticData();
+ }
+ }
+ else
+ {
+ mActiveDisabledAttributes.push_back(attribIndex);
+ }
}
}
// Reserve the required space in the buffers
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes)
{
- if (translated[i].active && vertexAttributes[i].enabled)
+ gl::Error error = reserveSpaceForAttrib(*activeAttrib, count, instances);
+ if (error.isError())
{
- gl::Error error = reserveSpaceForAttrib(vertexAttributes[i], state.getVertexAttribCurrentValue(i), count, instances);
- if (error.isError())
- {
- return error;
- }
+ return error;
}
}
// Perform the vertex data translations
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ for (TranslatedAttribute *activeAttrib : mActiveEnabledAttributes)
{
- const gl::VertexAttribute &curAttrib = vertexAttributes[i];
- if (translated[i].active)
- {
- if (curAttrib.enabled)
- {
- gl::Error error = storeAttribute(curAttrib, state.getVertexAttribCurrentValue(i),
- &translated[i], start, count, instances);
+ gl::Error error = storeAttribute(activeAttrib, start, count, instances);
- if (error.isError())
- {
- hintUnmapAllResources(vertexAttributes);
- return error;
- }
- }
- else
- {
- if (!mCurrentValueBuffer[i])
- {
- mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
- }
-
- gl::Error error = storeCurrentValue(curAttrib, state.getVertexAttribCurrentValue(i), &translated[i],
- &mCurrentValue[i], &mCurrentValueOffsets[i],
- mCurrentValueBuffer[i]);
- if (error.isError())
- {
- hintUnmapAllResources(vertexAttributes);
- return error;
- }
- }
+ if (error.isError())
+ {
+ hintUnmapAllResources(vertexAttributes);
+ return error;
}
}
- // Hint to unmap all the resources
- hintUnmapAllResources(vertexAttributes);
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ for (size_t attribIndex : mActiveDisabledAttributes)
{
- const gl::VertexAttribute &curAttrib = vertexAttributes[i];
- if (translated[i].active && curAttrib.enabled)
+ if (mCurrentValueCache[attribIndex].buffer == nullptr)
{
- gl::Buffer *buffer = curAttrib.buffer.get();
+ mCurrentValueCache[attribIndex].buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
+ }
- if (buffer)
- {
- BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer);
- bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(curAttrib));
- }
+ gl::Error error = storeCurrentValue(
+ state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)),
+ &(*translatedAttribs)[attribIndex], &mCurrentValueCache[attribIndex]);
+ if (error.isError())
+ {
+ hintUnmapAllResources(vertexAttributes);
+ return error;
}
}
- return gl::Error(GL_NO_ERROR);
-}
-
-void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue) const
-{
- gl::Buffer *buffer = attrib.buffer.get();
+ // Hint to unmap all the resources
+ hintUnmapAllResources(vertexAttributes);
- if (buffer)
+ for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes)
{
- BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer);
- StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer();
+ gl::Buffer *buffer = activeAttrib->attribute->buffer.get();
- if (staticBuffer &&
- staticBuffer->getBufferSize() > 0 &&
- !staticBuffer->lookupAttribute(attrib, NULL) &&
- !staticBuffer->directStoragePossible(attrib, currentValue))
+ if (buffer)
{
- bufferImpl->invalidateStaticData();
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+ size_t typeSize = ComputeVertexAttributeTypeSize(*activeAttrib->attribute);
+ bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize));
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue,
+gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
GLsizei count,
GLsizei instances) const
{
+ const gl::VertexAttribute &attrib = *translatedAttrib.attribute;
gl::Buffer *buffer = attrib.buffer.get();
BufferD3D *bufferImpl = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
- StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
+ StaticVertexBufferInterface *staticBuffer =
+ bufferImpl ? bufferImpl->getStaticVertexBuffer(attrib, D3D_BUFFER_CREATE_IF_NECESSARY)
+ : NULL;
VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
- if (!vertexBuffer->directStoragePossible(attrib, currentValue))
+ if (!vertexBuffer->directStoragePossible(attrib, translatedAttrib.currentValueType))
{
if (staticBuffer)
{
if (staticBuffer->getBufferSize() == 0)
{
- int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize());
+ int totalCount =
+ ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize()));
gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0);
if (error.isError())
{
@@ -253,10 +255,13 @@ gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &at
}
else
{
- int totalCount = StreamingBufferElementCount(attrib, count, instances);
- ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount);
+ size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
+ ASSERT(!bufferImpl ||
+ ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize())) >=
+ static_cast<int>(totalCount));
- gl::Error error = mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances);
+ gl::Error error = mStreamingBuffer->reserveVertexSpace(
+ attrib, static_cast<GLsizei>(totalCount), instances);
if (error.isError())
{
return error;
@@ -267,33 +272,59 @@ gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &at
return gl::Error(GL_NO_ERROR);
}
-gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue,
- TranslatedAttribute *translated,
+gl::Error VertexDataManager::storeAttribute(TranslatedAttribute *translated,
GLint start,
GLsizei count,
GLsizei instances)
{
+ const gl::VertexAttribute &attrib = *translated->attribute;
+
gl::Buffer *buffer = attrib.buffer.get();
ASSERT(buffer || attrib.pointer);
+ ASSERT(attrib.enabled);
BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
- StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
+ StaticVertexBufferInterface *staticBuffer =
+ storage ? storage->getStaticVertexBuffer(attrib, D3D_BUFFER_DO_NOT_CREATE) : NULL;
VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
- bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue);
-
- unsigned int streamOffset = 0;
- unsigned int outputElementSize = 0;
+ bool directStorage = vertexBuffer->directStoragePossible(attrib, translated->currentValueType);
// Instanced vertices do not apply the 'start' offset
- GLint firstVertexIndex = (instances > 0 && attrib.divisor > 0 ? 0 : start);
+ GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start);
+
+ translated->vertexBuffer = vertexBuffer->getVertexBuffer();
if (directStorage)
{
- outputElementSize = ComputeVertexAttributeStride(attrib);
- streamOffset = attrib.offset + outputElementSize * firstVertexIndex;
+ translated->storage = storage;
+ translated->serial = storage->getSerial();
+ translated->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib));
+ translated->offset = static_cast<unsigned int>(attrib.offset + translated->stride * firstVertexIndex);
+
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ // Compute source data pointer
+ const uint8_t *sourceData = nullptr;
+
+ if (buffer)
+ {
+ gl::Error error = storage->getData(&sourceData);
+ if (error.isError())
+ {
+ return error;
+ }
+ sourceData += static_cast<int>(attrib.offset);
+ }
+ else
+ {
+ sourceData = static_cast<const uint8_t*>(attrib.pointer);
}
- else if (staticBuffer)
+
+ unsigned int streamOffset = 0;
+ unsigned int outputElementSize = 0;
+
+ if (staticBuffer)
{
gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
if (error.isError())
@@ -304,19 +335,30 @@ gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
{
// Convert the entire buffer
- int totalCount = ElementsInBuffer(attrib, storage->getSize());
- int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib);
-
- error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount,
- 0, &streamOffset);
+ int totalCount =
+ ElementsInBuffer(attrib, static_cast<unsigned int>(storage->getSize()));
+ int startIndex = static_cast<int>(attrib.offset) /
+ static_cast<int>(ComputeVertexAttributeStride(attrib));
+
+ error = staticBuffer->storeVertexAttributes(attrib,
+ translated->currentValueType,
+ -startIndex,
+ totalCount,
+ 0,
+ &streamOffset,
+ sourceData);
if (error.isError())
{
return error;
}
}
- unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize;
- unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? firstVertexIndex * outputElementSize : 0;
+ unsigned int firstElementOffset =
+ (static_cast<unsigned int>(attrib.offset) /
+ static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) *
+ outputElementSize;
+ ASSERT(attrib.divisor == 0 || firstVertexIndex == 0);
+ unsigned int startOffset = firstVertexIndex * outputElementSize;
if (streamOffset + firstElementOffset + startOffset < streamOffset)
{
return gl::Error(GL_OUT_OF_MEMORY);
@@ -326,69 +368,63 @@ gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
}
else
{
- int totalCount = StreamingBufferElementCount(attrib, count, instances);
+ size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
if (error.isError())
{
return error;
}
- error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, firstVertexIndex,
- totalCount, instances, &streamOffset);
+ error = mStreamingBuffer->storeVertexAttributes(
+ attrib, translated->currentValueType, firstVertexIndex,
+ static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData);
if (error.isError())
{
return error;
}
}
- translated->storage = directStorage ? storage : NULL;
- translated->vertexBuffer = vertexBuffer->getVertexBuffer();
- translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
- translated->divisor = attrib.divisor;
-
- translated->attribute = &attrib;
- translated->currentValueType = currentValue.Type;
+ translated->storage = nullptr;
+ translated->serial = vertexBuffer->getSerial();
translated->stride = outputElementSize;
translated->offset = streamOffset;
return gl::Error(GL_NO_ERROR);
}
-gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue,
+gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
TranslatedAttribute *translated,
- gl::VertexAttribCurrentValueData *cachedValue,
- size_t *cachedOffset,
- StreamingVertexBufferInterface *buffer)
+ CurrentValueState *cachedState)
{
- if (*cachedValue != currentValue)
+ if (cachedState->data != currentValue)
{
- gl::Error error = buffer->reserveVertexSpace(attrib, 1, 0);
+ const gl::VertexAttribute &attrib = *translated->attribute;
+
+ gl::Error error = cachedState->buffer->reserveVertexSpace(attrib, 1, 0);
if (error.isError())
{
return error;
}
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
unsigned int streamOffset;
- error = buffer->storeVertexAttributes(attrib, currentValue, 0, 1, 0, &streamOffset);
+ error = cachedState->buffer->storeVertexAttributes(attrib, currentValue.Type, 0, 1, 0, &streamOffset, sourceData);
if (error.isError())
{
return error;
}
- *cachedValue = currentValue;
- *cachedOffset = streamOffset;
+ cachedState->data = currentValue;
+ cachedState->offset = streamOffset;
}
translated->storage = NULL;
- translated->vertexBuffer = buffer->getVertexBuffer();
- translated->serial = buffer->getSerial();
+ translated->vertexBuffer = cachedState->buffer->getVertexBuffer();
+ translated->serial = cachedState->buffer->getSerial();
translated->divisor = 0;
- translated->attribute = &attrib;
- translated->currentValueType = currentValue.Type;
translated->stride = 0;
- translated->offset = *cachedOffset;
+ translated->offset = static_cast<unsigned int>(cachedState->offset);
return gl::Error(GL_NO_ERROR);
}