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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp396
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
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+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDataManager.h: Defines the VertexDataManager, a class that
+// runs the Buffer translation process.
+
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/State.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/VertexBuffer.h"
+
+namespace
+{
+ enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
+ // This has to be at least 4k or else it fails on ATI cards.
+ enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
+}
+
+namespace rx
+{
+
+static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
+{
+ // Size cannot be larger than a GLsizei
+ if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
+ {
+ size = static_cast<unsigned int>(std::numeric_limits<int>::max());
+ }
+
+ GLsizei stride = ComputeVertexAttributeStride(attrib);
+ return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride;
+}
+
+static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount)
+{
+ // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
+ //
+ // A vertex attribute with a positive divisor loads one instanced vertex for every set of
+ // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances.
+ if (instanceDrawCount > 0 && attrib.divisor > 0)
+ {
+ // When instanceDrawCount is not a multiple attrib.divisor, the division must round up.
+ // For instance, with 5 non-instanced vertices and a divisor equal to 3, we need 2 instanced vertices.
+ return (instanceDrawCount + attrib.divisor - 1) / attrib.divisor;
+ }
+
+ return vertexDrawCount;
+}
+
+VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
+ : mFactory(factory)
+{
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].Type = GL_FLOAT;
+ mCurrentValueBuffer[i] = NULL;
+ mCurrentValueOffsets[i] = 0;
+ }
+
+ mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE);
+
+ if (!mStreamingBuffer)
+ {
+ ERR("Failed to allocate the streaming vertex buffer.");
+ }
+}
+
+VertexDataManager::~VertexDataManager()
+{
+ delete mStreamingBuffer;
+
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ delete mCurrentValueBuffer[i];
+ }
+}
+
+void VertexDataManager::hintUnmapAllResources(const std::vector<gl::VertexAttribute> &vertexAttributes)
+{
+ mStreamingBuffer->getVertexBuffer()->hintUnmapResource();
+
+ for (size_t i = 0; i < vertexAttributes.size(); i++)
+ {
+ const gl::VertexAttribute &attrib = vertexAttributes[i];
+ if (attrib.enabled)
+ {
+ gl::Buffer *buffer = attrib.buffer.get();
+ BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
+ StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
+
+ if (staticBuffer)
+ {
+ staticBuffer->getVertexBuffer()->hintUnmapResource();
+ }
+ }
+ }
+
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ if (mCurrentValueBuffer[i] != NULL)
+ {
+ mCurrentValueBuffer[i]->getVertexBuffer()->hintUnmapResource();
+ }
+ }
+}
+
+gl::Error VertexDataManager::prepareVertexData(const gl::State &state, GLint start, GLsizei count,
+ TranslatedAttribute *translated, GLsizei instances)
+{
+ if (!mStreamingBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL.");
+ }
+
+ const gl::VertexArray *vertexArray = state.getVertexArray();
+ const std::vector<gl::VertexAttribute> &vertexAttributes = vertexArray->getVertexAttributes();
+
+ // Invalidate static buffers that don't contain matching attributes
+ for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ translated[attributeIndex].active = (state.getProgram()->getSemanticIndex(attributeIndex) != -1);
+ if (translated[attributeIndex].active && vertexAttributes[attributeIndex].enabled)
+ {
+ invalidateMatchingStaticData(vertexAttributes[attributeIndex], state.getVertexAttribCurrentValue(attributeIndex));
+ }
+ }
+
+ // Reserve the required space in the buffers
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ if (translated[i].active && vertexAttributes[i].enabled)
+ {
+ gl::Error error = reserveSpaceForAttrib(vertexAttributes[i], state.getVertexAttribCurrentValue(i), count, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ // Perform the vertex data translations
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ const gl::VertexAttribute &curAttrib = vertexAttributes[i];
+ if (translated[i].active)
+ {
+ if (curAttrib.enabled)
+ {
+ gl::Error error = storeAttribute(curAttrib, state.getVertexAttribCurrentValue(i),
+ &translated[i], start, count, instances);
+
+ if (error.isError())
+ {
+ hintUnmapAllResources(vertexAttributes);
+ return error;
+ }
+ }
+ else
+ {
+ if (!mCurrentValueBuffer[i])
+ {
+ mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
+ }
+
+ gl::Error error = storeCurrentValue(curAttrib, state.getVertexAttribCurrentValue(i), &translated[i],
+ &mCurrentValue[i], &mCurrentValueOffsets[i],
+ mCurrentValueBuffer[i]);
+ if (error.isError())
+ {
+ hintUnmapAllResources(vertexAttributes);
+ return error;
+ }
+ }
+ }
+ }
+
+ // Hint to unmap all the resources
+ hintUnmapAllResources(vertexAttributes);
+
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ const gl::VertexAttribute &curAttrib = vertexAttributes[i];
+ if (translated[i].active && curAttrib.enabled)
+ {
+ gl::Buffer *buffer = curAttrib.buffer.get();
+
+ if (buffer)
+ {
+ BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer);
+ bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(curAttrib));
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ if (buffer)
+ {
+ BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer);
+ StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer();
+
+ if (staticBuffer &&
+ staticBuffer->getBufferSize() > 0 &&
+ !staticBuffer->lookupAttribute(attrib, NULL) &&
+ !staticBuffer->directStoragePossible(attrib, currentValue))
+ {
+ bufferImpl->invalidateStaticData();
+ }
+ }
+}
+
+gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ GLsizei count,
+ GLsizei instances) const
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+ BufferD3D *bufferImpl = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
+ StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
+ VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
+
+ if (!vertexBuffer->directStoragePossible(attrib, currentValue))
+ {
+ if (staticBuffer)
+ {
+ if (staticBuffer->getBufferSize() == 0)
+ {
+ int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize());
+ gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else
+ {
+ int totalCount = StreamingBufferElementCount(attrib, count, instances);
+ ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount);
+
+ gl::Error error = mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances)
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+ ASSERT(buffer || attrib.pointer);
+
+ BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
+ StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
+ VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
+ bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue);
+
+ unsigned int streamOffset = 0;
+ unsigned int outputElementSize = 0;
+
+ // Instanced vertices do not apply the 'start' offset
+ GLint firstVertexIndex = (instances > 0 && attrib.divisor > 0 ? 0 : start);
+
+ if (directStorage)
+ {
+ outputElementSize = ComputeVertexAttributeStride(attrib);
+ streamOffset = attrib.offset + outputElementSize * firstVertexIndex;
+ }
+ else if (staticBuffer)
+ {
+ gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
+ {
+ // Convert the entire buffer
+ int totalCount = ElementsInBuffer(attrib, storage->getSize());
+ int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib);
+
+ error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount,
+ 0, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize;
+ unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? firstVertexIndex * outputElementSize : 0;
+ if (streamOffset + firstElementOffset + startOffset < streamOffset)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY);
+ }
+
+ streamOffset += firstElementOffset + startOffset;
+ }
+ else
+ {
+ int totalCount = StreamingBufferElementCount(attrib, count, instances);
+ gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, firstVertexIndex,
+ totalCount, instances, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ translated->storage = directStorage ? storage : NULL;
+ translated->vertexBuffer = vertexBuffer->getVertexBuffer();
+ translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
+ translated->divisor = attrib.divisor;
+
+ translated->attribute = &attrib;
+ translated->currentValueType = currentValue.Type;
+ translated->stride = outputElementSize;
+ translated->offset = streamOffset;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ gl::VertexAttribCurrentValueData *cachedValue,
+ size_t *cachedOffset,
+ StreamingVertexBufferInterface *buffer)
+{
+ if (*cachedValue != currentValue)
+ {
+ gl::Error error = buffer->reserveVertexSpace(attrib, 1, 0);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned int streamOffset;
+ error = buffer->storeVertexAttributes(attrib, currentValue, 0, 1, 0, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *cachedValue = currentValue;
+ *cachedOffset = streamOffset;
+ }
+
+ translated->storage = NULL;
+ translated->vertexBuffer = buffer->getVertexBuffer();
+ translated->serial = buffer->getSerial();
+ translated->divisor = 0;
+
+ translated->attribute = &attrib;
+ translated->currentValueType = currentValue.Type;
+ translated->stride = 0;
+ translated->offset = *cachedOffset;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+}