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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp1379
1 files changed, 773 insertions, 606 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
index 0d5dc08b03..2317c9abdb 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
@@ -13,10 +13,14 @@
#include "common/MemoryBuffer.h"
#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "libANGLE/renderer/d3d/VertexDataManager.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/renderer_utils.h"
+
+namespace rx
+{
namespace
{
@@ -27,41 +31,41 @@ GLuint ReadIndexValueFromIndices(const uint8_t *data, size_t index)
return reinterpret_cast<const T *>(data)[index];
}
typedef GLuint (*ReadIndexValueFunction)(const uint8_t *data, size_t index);
-}
-
-#if defined(ANGLE_MINGW32_COMPAT)
-typedef enum D3D11_MAP_FLAG {
- D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000
-} D3D11_MAP_FLAG;
-#endif
-namespace rx
-{
-PackPixelsParams::PackPixelsParams()
- : format(GL_NONE), type(GL_NONE), outputPitch(0), packBuffer(nullptr), offset(0)
+enum class CopyResult
{
-}
+ RECREATED,
+ NOT_RECREATED,
+};
-PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
- GLenum formatIn,
- GLenum typeIn,
- GLuint outputPitchIn,
- const gl::PixelPackState &packIn,
- ptrdiff_t offsetIn)
- : area(areaIn),
- format(formatIn),
- type(typeIn),
- outputPitch(outputPitchIn),
- packBuffer(packIn.pixelBuffer.get()),
- pack(packIn.alignment, packIn.reverseRowOrder),
- offset(offsetIn)
+void CalculateConstantBufferParams(GLintptr offset,
+ GLsizeiptr size,
+ UINT *outFirstConstant,
+ UINT *outNumConstants)
{
+ // The offset must be aligned to 256 bytes (should have been enforced by glBindBufferRange).
+ ASSERT(offset % 256 == 0);
+
+ // firstConstant and numConstants are expressed in constants of 16-bytes. Furthermore they must
+ // be a multiple of 16 constants.
+ *outFirstConstant = static_cast<UINT>(offset / 16);
+
+ // The GL size is not required to be aligned to a 256 bytes boundary.
+ // Round the size up to a 256 bytes boundary then express the results in constants of 16-bytes.
+ *outNumConstants = static_cast<UINT>(rx::roundUp(size, static_cast<GLsizeiptr>(256)) / 16);
+
+ // Since the size is rounded up, firstConstant + numConstants may be bigger than the actual size
+ // of the buffer. This behaviour is explictly allowed according to the documentation on
+ // ID3D11DeviceContext1::PSSetConstantBuffers1
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/hh404649%28v=vs.85%29.aspx
}
+} // anonymous namespace
+
namespace gl_d3d11
{
-D3D11_MAP GetD3DMapTypeFromBits(GLbitfield access)
+D3D11_MAP GetD3DMapTypeFromBits(BufferUsage usage, GLbitfield access)
{
bool readBit = ((access & GL_MAP_READ_BIT) != 0);
bool writeBit = ((access & GL_MAP_WRITE_BIT) != 0);
@@ -77,7 +81,8 @@ D3D11_MAP GetD3DMapTypeFromBits(GLbitfield access)
}
else if (writeBit && !readBit)
{
- return D3D11_MAP_WRITE;
+ // Special case for uniform storage - we only allow full buffer updates.
+ return usage == BUFFER_USAGE_UNIFORM ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE;
}
else if (writeBit && readBit)
{
@@ -89,7 +94,7 @@ D3D11_MAP GetD3DMapTypeFromBits(GLbitfield access)
return D3D11_MAP_READ;
}
}
-}
+} // namespace gl_d3d11
// Each instance of Buffer11::BufferStorage is specialized for a class of D3D binding points
// - vertex/transform feedback buffers
@@ -106,16 +111,22 @@ class Buffer11::BufferStorage : angle::NonCopyable
size_t getSize() const { return mBufferSize; }
void setDataRevision(DataRevision rev) { mRevision = rev; }
- virtual bool isMappable() const = 0;
+ virtual bool isCPUAccessible(GLbitfield access) const = 0;
+
+ virtual bool isGPUAccessible() const = 0;
- virtual bool copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) = 0;
- virtual gl::Error resize(size_t size, bool preserveData) = 0;
+ virtual gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) = 0;
+ virtual gl::Error resize(const gl::Context *context, size_t size, bool preserveData) = 0;
- virtual uint8_t *map(size_t offset, size_t length, GLbitfield access) = 0;
- virtual void unmap() = 0;
+ virtual gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) = 0;
+ virtual void unmap() = 0;
gl::Error setData(const uint8_t *data, size_t offset, size_t size);
@@ -133,28 +144,41 @@ class Buffer11::BufferStorage : angle::NonCopyable
class Buffer11::NativeStorage : public Buffer11::BufferStorage
{
public:
- NativeStorage(Renderer11 *renderer, BufferUsage usage);
+ NativeStorage(Renderer11 *renderer,
+ BufferUsage usage,
+ const OnBufferDataDirtyChannel *onStorageChanged);
~NativeStorage() override;
- bool isMappable() const override { return mUsage == BUFFER_USAGE_STAGING; }
+ bool isCPUAccessible(GLbitfield access) const override;
+
+ bool isGPUAccessible() const override { return true; }
- ID3D11Buffer *getNativeStorage() const { return mNativeStorage; }
- bool copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
- gl::Error resize(size_t size, bool preserveData) override;
+ const d3d11::Buffer &getBuffer() const { return mBuffer; }
+ gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
- uint8_t *map(size_t offset, size_t length, GLbitfield access) override;
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
void unmap() override;
+ gl::ErrorOrResult<const d3d11::ShaderResourceView *> getSRVForFormat(DXGI_FORMAT srvFormat);
+
private:
- static void fillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
+ static void FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
Renderer11 *renderer,
BufferUsage usage,
unsigned int bufferSize);
+ void clearSRVs();
- ID3D11Buffer *mNativeStorage;
+ d3d11::Buffer mBuffer;
+ const OnBufferDataDirtyChannel *mOnStorageChanged;
+ std::map<DXGI_FORMAT, d3d11::ShaderResourceView> mBufferResourceViews;
};
// A emulated indexed buffer storage represents an underlying D3D11 buffer for data
@@ -166,28 +190,32 @@ class Buffer11::EmulatedIndexedStorage : public Buffer11::BufferStorage
EmulatedIndexedStorage(Renderer11 *renderer);
~EmulatedIndexedStorage() override;
- bool isMappable() const override { return true; }
+ bool isCPUAccessible(GLbitfield access) const override { return true; }
+
+ bool isGPUAccessible() const override { return false; }
- ID3D11Buffer *getNativeStorage();
+ gl::ErrorOrResult<const d3d11::Buffer *> getBuffer(SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex);
- bool copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
+ gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
- gl::Error resize(size_t size, bool preserveData) override;
+ gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
- uint8_t *map(size_t offset, size_t length, GLbitfield access) override;
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
void unmap() override;
- bool update(SourceIndexData *indexInfo, const TranslatedAttribute *attribute);
private:
- ID3D11Buffer *mNativeStorage; // contains expanded data for use by D3D
- MemoryBuffer mMemoryBuffer; // original data (not expanded)
- MemoryBuffer mIndicesMemoryBuffer; // indices data
- SourceIndexData mIndexInfo; // indices information
- size_t mAttributeStride; // per element stride in bytes
- size_t mAttributeOffset; // starting offset
+ d3d11::Buffer mBuffer; // contains expanded data for use by D3D
+ angle::MemoryBuffer mMemoryBuffer; // original data (not expanded)
+ angle::MemoryBuffer mIndicesMemoryBuffer; // indices data
};
// Pack storage represents internal storage for pack buffers. We implement pack buffers
@@ -198,24 +226,32 @@ class Buffer11::PackStorage : public Buffer11::BufferStorage
explicit PackStorage(Renderer11 *renderer);
~PackStorage() override;
- bool isMappable() const override { return true; }
- bool copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
- gl::Error resize(size_t size, bool preserveData) override;
+ bool isCPUAccessible(GLbitfield access) const override { return true; }
- uint8_t *map(size_t offset, size_t length, GLbitfield access) override;
+ bool isGPUAccessible() const override { return false; }
+
+ gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
void unmap() override;
- gl::Error packPixels(const gl::FramebufferAttachment &readAttachment,
+ gl::Error packPixels(const gl::Context *context,
+ const gl::FramebufferAttachment &readAttachment,
const PackPixelsParams &params);
private:
gl::Error flushQueuedPackCommand();
TextureHelper11 mStagingTexture;
- MemoryBuffer mMemoryBuffer;
+ angle::MemoryBuffer mMemoryBuffer;
std::unique_ptr<PackPixelsParams> mQueuedPackCommand;
PackPixelsParams mPackParams;
bool mDataModified;
@@ -230,37 +266,46 @@ class Buffer11::SystemMemoryStorage : public Buffer11::BufferStorage
explicit SystemMemoryStorage(Renderer11 *renderer);
~SystemMemoryStorage() override {}
- bool isMappable() const override { return true; }
- bool copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
- gl::Error resize(size_t size, bool preserveData) override;
+ bool isCPUAccessible(GLbitfield access) const override { return true; }
+
+ bool isGPUAccessible() const override { return false; }
- uint8_t *map(size_t offset, size_t length, GLbitfield access) override;
+ gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
void unmap() override;
- MemoryBuffer *getSystemCopy() { return &mSystemCopy; }
+ angle::MemoryBuffer *getSystemCopy() { return &mSystemCopy; }
protected:
- MemoryBuffer mSystemCopy;
+ angle::MemoryBuffer mSystemCopy;
};
-Buffer11::Buffer11(Renderer11 *renderer)
- : BufferD3D(renderer),
+Buffer11::Buffer11(const gl::BufferState &state, Renderer11 *renderer)
+ : BufferD3D(state, renderer),
mRenderer(renderer),
mSize(0),
mMappedStorage(nullptr),
- mBufferStorages(BUFFER_USAGE_COUNT, nullptr),
+ mBufferStorages({}),
+ mLatestBufferStorage(nullptr),
+ mDeallocThresholds({}),
+ mIdleness({}),
mConstantBufferStorageAdditionalSize(0),
- mMaxConstantBufferLruCount(0),
- mReadUsageCount(0)
+ mMaxConstantBufferLruCount(0)
{
}
Buffer11::~Buffer11()
{
- for (auto &storage : mBufferStorages)
+ for (BufferStorage *&storage : mBufferStorages)
{
SafeDelete(storage);
}
@@ -273,79 +318,74 @@ Buffer11::~Buffer11()
mRenderer->onBufferDelete(this);
}
-gl::Error Buffer11::setData(const void *data, size_t size, GLenum usage)
+gl::Error Buffer11::setData(const gl::Context *context,
+ gl::BufferBinding target,
+ const void *data,
+ size_t size,
+ gl::BufferUsage usage)
{
- gl::Error error = setSubData(data, size, 0);
- if (error.isError())
- {
- return error;
- }
-
- updateD3DBufferUsage(usage);
- return error;
+ updateD3DBufferUsage(context, usage);
+ ANGLE_TRY(setSubData(context, target, data, size, 0));
+ return gl::NoError();
}
-gl::Error Buffer11::getData(const uint8_t **outData)
+gl::Error Buffer11::getData(const gl::Context *context, const uint8_t **outData)
{
SystemMemoryStorage *systemMemoryStorage = nullptr;
- gl::Error error = getSystemMemoryStorage(&systemMemoryStorage);
-
- if (error.isError())
- {
- *outData = nullptr;
- return error;
- }
-
- mReadUsageCount = 0;
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(context), systemMemoryStorage);
ASSERT(systemMemoryStorage->getSize() >= mSize);
*outData = systemMemoryStorage->getSystemCopy()->data();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Buffer11::getSystemMemoryStorage(SystemMemoryStorage **storageOut)
+gl::ErrorOrResult<Buffer11::SystemMemoryStorage *> Buffer11::getSystemMemoryStorage(
+ const gl::Context *context)
{
- BufferStorage *memStorageUntyped = getBufferStorage(BUFFER_USAGE_SYSTEM_MEMORY);
-
- if (memStorageUntyped == nullptr)
- {
- // TODO(jmadill): convert all to errors
- return gl::Error(GL_OUT_OF_MEMORY);
- }
-
- *storageOut = GetAs<SystemMemoryStorage>(memStorageUntyped);
- return gl::Error(GL_NO_ERROR);
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY), storage);
+ return GetAs<SystemMemoryStorage>(storage);
}
-gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset)
+gl::Error Buffer11::setSubData(const gl::Context *context,
+ gl::BufferBinding target,
+ const void *data,
+ size_t size,
+ size_t offset)
{
size_t requiredSize = size + offset;
if (data && size > 0)
{
// Use system memory storage for dynamic buffers.
-
+ // Try using a constant storage for constant buffers
BufferStorage *writeBuffer = nullptr;
- if (supportsDirectBinding())
+ if (target == gl::BufferBinding::Uniform)
{
- writeBuffer = getStagingStorage();
-
- if (!writeBuffer)
+ // If we are a very large uniform buffer, keep system memory storage around so that we
+ // aren't forced to read back from a constant buffer. We also check the workaround for
+ // Intel - this requires us to use system memory so we don't end up having to copy from
+ // a constant buffer to a staging buffer.
+ // TODO(jmadill): Use Context caps.
+ if (offset == 0 && size >= mSize &&
+ size <= static_cast<UINT>(mRenderer->getNativeCaps().maxUniformBlockSize) &&
+ !mRenderer->getWorkarounds().useSystemMemoryForConstantBuffers)
+ {
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_UNIFORM), writeBuffer);
+ }
+ else
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal buffer.");
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(context), writeBuffer);
}
}
+ else if (supportsDirectBinding())
+ {
+ ANGLE_TRY_RESULT(getStagingStorage(context), writeBuffer);
+ }
else
{
- SystemMemoryStorage *systemMemoryStorage = nullptr;
- gl::Error error = getSystemMemoryStorage(&systemMemoryStorage);
- if (error.isError())
- {
- return error;
- }
-
- writeBuffer = systemMemoryStorage;
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(context), writeBuffer);
}
ASSERT(writeBuffer);
@@ -355,24 +395,25 @@ gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset)
if (writeBuffer->getSize() < requiredSize)
{
bool preserveData = (offset > 0);
- gl::Error error = writeBuffer->resize(requiredSize, preserveData);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(writeBuffer->resize(context, requiredSize, preserveData));
}
- writeBuffer->setData(static_cast<const uint8_t *>(data), offset, size);
- writeBuffer->setDataRevision(writeBuffer->getDataRevision() + 1);
+ ANGLE_TRY(writeBuffer->setData(static_cast<const uint8_t *>(data), offset, size));
+ onStorageUpdate(writeBuffer);
+
+ // Notify any vertex arrays that we have dirty data.
+ // TODO(jmadill): Use a more fine grained notification for data updates.
+ mDirectBroadcastChannel.signal(context);
}
mSize = std::max(mSize, requiredSize);
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ invalidateStaticData(context);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Buffer11::copySubData(BufferImpl *source,
+gl::Error Buffer11::copySubData(const gl::Context *context,
+ BufferImpl *source,
GLintptr sourceOffset,
GLintptr destOffset,
GLsizeiptr size)
@@ -380,28 +421,32 @@ gl::Error Buffer11::copySubData(BufferImpl *source,
Buffer11 *sourceBuffer = GetAs<Buffer11>(source);
ASSERT(sourceBuffer != nullptr);
- BufferStorage *copyDest = getLatestBufferStorage();
+ BufferStorage *copyDest = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(context), copyDest);
+
if (!copyDest)
{
- copyDest = getStagingStorage();
+ ANGLE_TRY_RESULT(getStagingStorage(context), copyDest);
}
- BufferStorage *copySource = sourceBuffer->getLatestBufferStorage();
+ BufferStorage *copySource = nullptr;
+ ANGLE_TRY_RESULT(sourceBuffer->getLatestBufferStorage(context), copySource);
- if (!copySource || !copyDest)
+ if (!copySource)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal staging buffer.");
+ ANGLE_TRY_RESULT(sourceBuffer->getStagingStorage(context), copySource);
}
- // If copying to/from a pixel pack buffer, we must have a staging or
- // pack buffer partner, because other native buffers can't be mapped
- if (copyDest->getUsage() == BUFFER_USAGE_PIXEL_PACK && !copySource->isMappable())
+ ASSERT(copySource && copyDest);
+
+ // A staging buffer is needed if there is no cpu-cpu or gpu-gpu copy path avaiable.
+ if (!copyDest->isGPUAccessible() && !copySource->isCPUAccessible(GL_MAP_READ_BIT))
{
- copySource = sourceBuffer->getStagingStorage();
+ ANGLE_TRY_RESULT(sourceBuffer->getStagingStorage(context), copySource);
}
- else if (copySource->getUsage() == BUFFER_USAGE_PIXEL_PACK && !copyDest->isMappable())
+ else if (!copySource->isGPUAccessible() && !copyDest->isCPUAccessible(GL_MAP_WRITE_BIT))
{
- copyDest = getStagingStorage();
+ ANGLE_TRY_RESULT(getStagingStorage(context), copyDest);
}
// D3D11 does not allow overlapped copies until 11.1, and only if the
@@ -411,36 +456,48 @@ gl::Error Buffer11::copySubData(BufferImpl *source,
{
if (copySource->getUsage() == BUFFER_USAGE_STAGING)
{
- copySource = getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ copySource);
}
else
{
- copySource = getStagingStorage();
+ ANGLE_TRY_RESULT(getStagingStorage(context), copySource);
}
}
- copyDest->copyFromStorage(copySource, sourceOffset, size, destOffset);
- copyDest->setDataRevision(copyDest->getDataRevision() + 1);
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(copyDest->copyFromStorage(context, copySource, sourceOffset, size, destOffset),
+ copyResult);
+ onStorageUpdate(copyDest);
mSize = std::max<size_t>(mSize, destOffset + size);
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ invalidateStaticData(context);
+
+ // Also notify that direct buffers are dirty.
+ mDirectBroadcastChannel.signal(context);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Buffer11::map(GLenum access, GLvoid **mapPtr)
+gl::Error Buffer11::map(const gl::Context *context, GLenum access, void **mapPtr)
{
// GL_OES_mapbuffer uses an enum instead of a bitfield for it's access, convert to a bitfield
// and call mapRange.
ASSERT(access == GL_WRITE_ONLY_OES);
- return mapRange(0, mSize, GL_MAP_WRITE_BIT, mapPtr);
+ return mapRange(context, 0, mSize, GL_MAP_WRITE_BIT, mapPtr);
}
-gl::Error Buffer11::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+gl::Error Buffer11::mapRange(const gl::Context *context,
+ size_t offset,
+ size_t length,
+ GLbitfield access,
+ void **mapPtr)
{
ASSERT(!mMappedStorage);
- BufferStorage *latestStorage = getLatestBufferStorage();
+ BufferStorage *latestStorage = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(context), latestStorage);
+
if (latestStorage && (latestStorage->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
latestStorage->getUsage() == BUFFER_USAGE_STAGING))
{
@@ -449,34 +506,32 @@ gl::Error Buffer11::mapRange(size_t offset, size_t length, GLbitfield access, GL
}
else
{
- // Fall back to using the staging buffer if the latest storage does
- // not exist or is not CPU-accessible.
- mMappedStorage = getStagingStorage();
+ // Fall back to using the staging buffer if the latest storage does not exist or is not
+ // CPU-accessible.
+ ANGLE_TRY_RESULT(getStagingStorage(context), mMappedStorage);
}
if (!mMappedStorage)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate mappable internal buffer.");
+ return gl::OutOfMemory() << "Failed to allocate mappable internal buffer.";
}
if ((access & GL_MAP_WRITE_BIT) > 0)
{
// Update the data revision immediately, since the data might be changed at any time
- mMappedStorage->setDataRevision(mMappedStorage->getDataRevision() + 1);
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ onStorageUpdate(mMappedStorage);
+ invalidateStaticData(context);
}
- uint8_t *mappedBuffer = mMappedStorage->map(offset, length, access);
- if (!mappedBuffer)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer.");
- }
+ uint8_t *mappedBuffer = nullptr;
+ ANGLE_TRY(mMappedStorage->map(offset, length, access, &mappedBuffer));
+ ASSERT(mappedBuffer);
- *mapPtr = static_cast<GLvoid *>(mappedBuffer);
- return gl::Error(GL_NO_ERROR);
+ *mapPtr = static_cast<void *>(mappedBuffer);
+ return gl::NoError();
}
-gl::Error Buffer11::unmap(GLboolean *result)
+gl::Error Buffer11::unmap(const gl::Context *context, GLboolean *result)
{
ASSERT(mMappedStorage);
mMappedStorage->unmap();
@@ -485,168 +540,171 @@ gl::Error Buffer11::unmap(GLboolean *result)
// TODO: detect if we had corruption. if so, return false.
*result = GL_TRUE;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void Buffer11::markTransformFeedbackUsage()
+gl::Error Buffer11::markTransformFeedbackUsage(const gl::Context *context)
{
- BufferStorage *transformFeedbackStorage =
- getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+ BufferStorage *transformFeedbackStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ transformFeedbackStorage);
if (transformFeedbackStorage)
{
- transformFeedbackStorage->setDataRevision(transformFeedbackStorage->getDataRevision() + 1);
+ onStorageUpdate(transformFeedbackStorage);
}
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ invalidateStaticData(context);
+ return gl::NoError();
}
-void Buffer11::markBufferUsage()
+void Buffer11::updateDeallocThreshold(BufferUsage usage)
{
- mReadUsageCount++;
+ // The following strategy was tuned on the Oort online benchmark (http://oortonline.gl/)
+ // as well as a custom microbenchmark (IndexConversionPerfTest.Run/index_range_d3d11)
+
+ // First readback: 8 unmodified uses before we free buffer memory.
+ // After that, double the threshold each time until we reach the max.
+ if (mDeallocThresholds[usage] == 0)
+ {
+ mDeallocThresholds[usage] = 8;
+ }
+ else if (mDeallocThresholds[usage] < std::numeric_limits<unsigned int>::max() / 2u)
+ {
+ mDeallocThresholds[usage] *= 2u;
+ }
+ else
+ {
+ mDeallocThresholds[usage] = std::numeric_limits<unsigned int>::max();
+ }
+}
- // Free the system memory storage if we decide it isn't being used very often.
- const unsigned int usageLimit = 5;
+// Free the storage if we decide it isn't being used very often.
+gl::Error Buffer11::checkForDeallocation(const gl::Context *context, BufferUsage usage)
+{
+ mIdleness[usage]++;
- BufferStorage *&sysMemUsage = mBufferStorages[BUFFER_USAGE_SYSTEM_MEMORY];
- if (mReadUsageCount > usageLimit && sysMemUsage != nullptr)
+ BufferStorage *&storage = mBufferStorages[usage];
+ if (storage != nullptr && mIdleness[usage] > mDeallocThresholds[usage])
{
- if (getLatestBufferStorage() != sysMemUsage)
+ BufferStorage *latestStorage = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(context), latestStorage);
+ if (latestStorage != storage)
{
- SafeDelete(sysMemUsage);
+ SafeDelete(storage);
}
}
+
+ return gl::NoError();
}
-ID3D11Buffer *Buffer11::getBuffer(BufferUsage usage)
+// Keep system memory when we are using it for the canonical version of data.
+bool Buffer11::canDeallocateSystemMemory() const
{
- markBufferUsage();
-
- BufferStorage *bufferStorage = getBufferStorage(usage);
-
- if (!bufferStorage)
+ // Must keep system memory on Intel.
+ if (mRenderer->getWorkarounds().useSystemMemoryForConstantBuffers)
{
- // Storage out-of-memory
- return nullptr;
+ return false;
}
- return GetAs<NativeStorage>(bufferStorage)->getNativeStorage();
+ return (!mBufferStorages[BUFFER_USAGE_UNIFORM] ||
+ mSize <= mRenderer->getNativeCaps().maxUniformBlockSize);
}
-ID3D11Buffer *Buffer11::getEmulatedIndexedBuffer(SourceIndexData *indexInfo,
- const TranslatedAttribute *attribute)
+void Buffer11::markBufferUsage(BufferUsage usage)
{
- markBufferUsage();
-
- assert(indexInfo != nullptr);
- assert(attribute != nullptr);
+ mIdleness[usage] = 0;
+}
- BufferStorage *bufferStorage = getBufferStorage(BUFFER_USAGE_EMULATED_INDEXED_VERTEX);
- if (!bufferStorage)
+gl::Error Buffer11::garbageCollection(const gl::Context *context, BufferUsage currentUsage)
+{
+ if (currentUsage != BUFFER_USAGE_SYSTEM_MEMORY && canDeallocateSystemMemory())
{
- // Storage out-of-memory
- return nullptr;
+ ANGLE_TRY(checkForDeallocation(context, BUFFER_USAGE_SYSTEM_MEMORY));
}
- EmulatedIndexedStorage *emulatedStorage = GetAs<EmulatedIndexedStorage>(bufferStorage);
- if (!emulatedStorage->update(indexInfo, attribute))
+ if (currentUsage != BUFFER_USAGE_STAGING)
{
- // Storage out-of-memory
- return nullptr;
+ ANGLE_TRY(checkForDeallocation(context, BUFFER_USAGE_STAGING));
}
- return emulatedStorage->getNativeStorage();
+ return gl::NoError();
}
-ID3D11Buffer *Buffer11::getConstantBufferRange(GLintptr offset, GLsizeiptr size)
+gl::ErrorOrResult<ID3D11Buffer *> Buffer11::getBuffer(const gl::Context *context, BufferUsage usage)
{
- markBufferUsage();
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, usage), storage);
+ return GetAs<NativeStorage>(storage)->getBuffer().get();
+}
- BufferStorage *bufferStorage;
+gl::ErrorOrResult<ID3D11Buffer *> Buffer11::getEmulatedIndexedBuffer(
+ const gl::Context *context,
+ SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex)
+{
+ ASSERT(indexInfo);
- if (offset == 0)
- {
- bufferStorage = getBufferStorage(BUFFER_USAGE_UNIFORM);
- }
- else
- {
- bufferStorage = getConstantBufferRangeStorage(offset, size);
- }
+ BufferStorage *untypedStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_EMULATED_INDEXED_VERTEX),
+ untypedStorage);
- if (!bufferStorage)
- {
- // Storage out-of-memory
- return nullptr;
- }
+ EmulatedIndexedStorage *emulatedStorage = GetAs<EmulatedIndexedStorage>(untypedStorage);
+
+ const d3d11::Buffer *nativeStorage = nullptr;
+ ANGLE_TRY_RESULT(emulatedStorage->getBuffer(indexInfo, attribute, startVertex), nativeStorage);
- return GetAs<NativeStorage>(bufferStorage)->getNativeStorage();
+ return nativeStorage->get();
}
-ID3D11ShaderResourceView *Buffer11::getSRV(DXGI_FORMAT srvFormat)
+gl::Error Buffer11::getConstantBufferRange(const gl::Context *context,
+ GLintptr offset,
+ GLsizeiptr size,
+ const d3d11::Buffer **bufferOut,
+ UINT *firstConstantOut,
+ UINT *numConstantsOut)
{
- BufferStorage *storage = getBufferStorage(BUFFER_USAGE_PIXEL_UNPACK);
+ BufferStorage *bufferStorage = nullptr;
- if (!storage)
+ if (offset == 0 || mRenderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets)
{
- // Storage out-of-memory
- return nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_UNIFORM), bufferStorage);
+ CalculateConstantBufferParams(offset, size, firstConstantOut, numConstantsOut);
}
-
- ID3D11Buffer *buffer = GetAs<NativeStorage>(storage)->getNativeStorage();
-
- auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
-
- if (bufferSRVIt != mBufferResourceViews.end())
+ else
{
- if (bufferSRVIt->second.first == buffer)
- {
- return bufferSRVIt->second.second;
- }
- else
- {
- // The underlying buffer has changed since the SRV was created: recreate the SRV.
- SafeRelease(bufferSRVIt->second.second);
- }
+ ANGLE_TRY_RESULT(getConstantBufferRangeStorage(context, offset, size), bufferStorage);
+ *firstConstantOut = 0;
+ *numConstantsOut = 0;
}
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11ShaderResourceView *bufferSRV = nullptr;
-
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(srvFormat);
+ *bufferOut = &GetAs<NativeStorage>(bufferStorage)->getBuffer();
- D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc;
- bufferSRVDesc.Buffer.ElementOffset = 0;
- bufferSRVDesc.Buffer.ElementWidth =
- static_cast<unsigned int>(mSize) / dxgiFormatInfo.pixelBytes;
- bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- bufferSRVDesc.Format = srvFormat;
-
- HRESULT result = device->CreateShaderResourceView(buffer, &bufferSRVDesc, &bufferSRV);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
-
- mBufferResourceViews[srvFormat] = BufferSRVPair(buffer, bufferSRV);
+ return gl::NoError();
+}
- return bufferSRV;
+gl::ErrorOrResult<const d3d11::ShaderResourceView *> Buffer11::getSRV(const gl::Context *context,
+ DXGI_FORMAT srvFormat)
+{
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_PIXEL_UNPACK), storage);
+ NativeStorage *nativeStorage = GetAs<NativeStorage>(storage);
+ return nativeStorage->getSRVForFormat(srvFormat);
}
-gl::Error Buffer11::packPixels(const gl::FramebufferAttachment &readAttachment,
+gl::Error Buffer11::packPixels(const gl::Context *context,
+ const gl::FramebufferAttachment &readAttachment,
const PackPixelsParams &params)
{
- PackStorage *packStorage = getPackStorage();
- BufferStorage *latestStorage = getLatestBufferStorage();
+ PackStorage *packStorage = nullptr;
+ ANGLE_TRY_RESULT(getPackStorage(context), packStorage);
- if (packStorage)
- {
- gl::Error error = packStorage->packPixels(readAttachment, params);
- if (error.isError())
- {
- return error;
- }
- packStorage->setDataRevision(latestStorage ? latestStorage->getDataRevision() + 1 : 1);
- }
+ ASSERT(packStorage);
+ ANGLE_TRY(packStorage->packPixels(context, readAttachment, params));
+ onStorageUpdate(packStorage);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
size_t Buffer11::getTotalCPUBufferMemoryBytes() const
@@ -662,48 +720,56 @@ size_t Buffer11::getTotalCPUBufferMemoryBytes() const
return allocationSize;
}
-Buffer11::BufferStorage *Buffer11::getBufferStorage(BufferUsage usage)
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getBufferStorage(const gl::Context *context,
+ BufferUsage usage)
{
ASSERT(0 <= usage && usage < BUFFER_USAGE_COUNT);
BufferStorage *&newStorage = mBufferStorages[usage];
if (!newStorage)
{
- if (usage == BUFFER_USAGE_PIXEL_PACK)
- {
- newStorage = new PackStorage(mRenderer);
- }
- else if (usage == BUFFER_USAGE_SYSTEM_MEMORY)
- {
- newStorage = new SystemMemoryStorage(mRenderer);
- }
- else if (usage == BUFFER_USAGE_EMULATED_INDEXED_VERTEX)
- {
- newStorage = new EmulatedIndexedStorage(mRenderer);
- }
- else
- {
- // buffer is not allocated, create it
- newStorage = new NativeStorage(mRenderer, usage);
- }
+ newStorage = allocateStorage(usage);
}
+ markBufferUsage(usage);
+
// resize buffer
if (newStorage->getSize() < mSize)
{
- if (newStorage->resize(mSize, true).isError())
- {
- // Out of memory error
- return nullptr;
- }
+ ANGLE_TRY(newStorage->resize(context, mSize, true));
}
- updateBufferStorage(newStorage, 0, mSize);
+ ASSERT(newStorage);
+
+ ANGLE_TRY(updateBufferStorage(context, newStorage, 0, mSize));
+ ANGLE_TRY(garbageCollection(context, usage));
return newStorage;
}
-Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset, GLsizeiptr size)
+Buffer11::BufferStorage *Buffer11::allocateStorage(BufferUsage usage)
+{
+ updateDeallocThreshold(usage);
+ switch (usage)
+ {
+ case BUFFER_USAGE_PIXEL_PACK:
+ return new PackStorage(mRenderer);
+ case BUFFER_USAGE_SYSTEM_MEMORY:
+ return new SystemMemoryStorage(mRenderer);
+ case BUFFER_USAGE_EMULATED_INDEXED_VERTEX:
+ return new EmulatedIndexedStorage(mRenderer);
+ case BUFFER_USAGE_INDEX:
+ case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
+ return new NativeStorage(mRenderer, usage, &mDirectBroadcastChannel);
+ default:
+ return new NativeStorage(mRenderer, usage, nullptr);
+ }
+}
+
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getConstantBufferRangeStorage(
+ const gl::Context *context,
+ GLintptr offset,
+ GLsizeiptr size)
{
BufferStorage *newStorage;
@@ -714,7 +780,7 @@ Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset
if (!cacheEntry->storage)
{
- cacheEntry->storage = new NativeStorage(mRenderer, BUFFER_USAGE_UNIFORM);
+ cacheEntry->storage = allocateStorage(BUFFER_USAGE_UNIFORM);
cacheEntry->lruCount = ++mMaxConstantBufferLruCount;
}
@@ -722,6 +788,8 @@ Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset
newStorage = cacheEntry->storage;
}
+ markBufferUsage(BUFFER_USAGE_UNIFORM);
+
if (newStorage->getSize() < static_cast<size_t>(size))
{
size_t maximumAllowedAdditionalSize = 2 * getSize();
@@ -733,8 +801,7 @@ Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset
auto iter = std::min_element(std::begin(mConstantBufferRangeStoragesCache),
std::end(mConstantBufferRangeStoragesCache),
[](const ConstantBufferCache::value_type &a,
- const ConstantBufferCache::value_type &b)
- {
+ const ConstantBufferCache::value_type &b) {
return a.second.lruCount < b.second.lruCount;
});
@@ -746,12 +813,7 @@ Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset
mConstantBufferRangeStoragesCache.erase(iter);
}
- if (newStorage->resize(size, false).isError())
- {
- // Out of memory error
- return nullptr;
- }
-
+ ANGLE_TRY(newStorage->resize(context, size, false));
mConstantBufferStorageAdditionalSize += sizeDelta;
// We don't copy the old data when resizing the constant buffer because the data may be
@@ -760,103 +822,148 @@ Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset
newStorage->setDataRevision(0);
}
- updateBufferStorage(newStorage, offset, size);
-
+ ANGLE_TRY(updateBufferStorage(context, newStorage, offset, size));
+ ANGLE_TRY(garbageCollection(context, BUFFER_USAGE_UNIFORM));
return newStorage;
}
-void Buffer11::updateBufferStorage(BufferStorage *storage, size_t sourceOffset, size_t storageSize)
+gl::Error Buffer11::updateBufferStorage(const gl::Context *context,
+ BufferStorage *storage,
+ size_t sourceOffset,
+ size_t storageSize)
{
- BufferStorage *latestBuffer = getLatestBufferStorage();
- if (latestBuffer && latestBuffer->getDataRevision() > storage->getDataRevision())
- {
- // Copy through a staging buffer if we're copying from or to a non-staging, mappable
- // buffer storage. This is because we can't map a GPU buffer, and copy CPU
- // data directly. If we're already using a staging buffer we're fine.
- if (latestBuffer->getUsage() != BUFFER_USAGE_STAGING &&
- storage->getUsage() != BUFFER_USAGE_STAGING &&
- (!latestBuffer->isMappable() || !storage->isMappable()))
- {
- NativeStorage *stagingBuffer = getStagingStorage();
+ BufferStorage *latestBuffer = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(context), latestBuffer);
- stagingBuffer->copyFromStorage(latestBuffer, 0, latestBuffer->getSize(), 0);
- stagingBuffer->setDataRevision(latestBuffer->getDataRevision());
-
- latestBuffer = stagingBuffer;
- }
+ ASSERT(storage);
- // if copyFromStorage returns true, the D3D buffer has been recreated
- // and we should update our serial
- if (storage->copyFromStorage(latestBuffer, sourceOffset, storageSize, 0))
- {
- updateSerial();
- }
- storage->setDataRevision(latestBuffer->getDataRevision());
+ if (!latestBuffer)
+ {
+ onStorageUpdate(storage);
+ return gl::NoError();
}
-}
-Buffer11::BufferStorage *Buffer11::getLatestBufferStorage() const
-{
- // Even though we iterate over all the direct buffers, it is expected that only
- // 1 or 2 will be present.
- BufferStorage *latestStorage = nullptr;
- DataRevision latestRevision = 0;
- for (auto &storage : mBufferStorages)
+ if (latestBuffer->getDataRevision() <= storage->getDataRevision())
{
- if (storage && (!latestStorage || storage->getDataRevision() > latestRevision))
- {
- latestStorage = storage;
- latestRevision = storage->getDataRevision();
- }
+ return gl::NoError();
}
- // resize buffer
- if (latestStorage && latestStorage->getSize() < mSize)
+ // Copy through a staging buffer if we're copying from or to a non-staging, mappable
+ // buffer storage. This is because we can't map a GPU buffer, and copy CPU
+ // data directly. If we're already using a staging buffer we're fine.
+ if (latestBuffer->getUsage() != BUFFER_USAGE_STAGING &&
+ storage->getUsage() != BUFFER_USAGE_STAGING &&
+ (!latestBuffer->isCPUAccessible(GL_MAP_READ_BIT) ||
+ !storage->isCPUAccessible(GL_MAP_WRITE_BIT)))
{
- if (latestStorage->resize(mSize, true).isError())
- {
- // Out of memory error
- return nullptr;
- }
+ NativeStorage *stagingBuffer = nullptr;
+ ANGLE_TRY_RESULT(getStagingStorage(context), stagingBuffer);
+
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(
+ stagingBuffer->copyFromStorage(context, latestBuffer, 0, latestBuffer->getSize(), 0),
+ copyResult);
+ onCopyStorage(stagingBuffer, latestBuffer);
+
+ latestBuffer = stagingBuffer;
}
- return latestStorage;
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(storage->copyFromStorage(context, latestBuffer, sourceOffset, storageSize, 0),
+ copyResult);
+ // If the D3D buffer has been recreated, we should update our serial.
+ if (copyResult == CopyResult::RECREATED)
+ {
+ updateSerial();
+ }
+ onCopyStorage(storage, latestBuffer);
+ return gl::NoError();
}
-Buffer11::NativeStorage *Buffer11::getStagingStorage()
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getLatestBufferStorage(
+ const gl::Context *context) const
{
- BufferStorage *stagingStorage = getBufferStorage(BUFFER_USAGE_STAGING);
-
- if (!stagingStorage)
+ // resize buffer
+ if (mLatestBufferStorage && mLatestBufferStorage->getSize() < mSize)
{
- // Out-of-memory
- return nullptr;
+ ANGLE_TRY(mLatestBufferStorage->resize(context, mSize, true));
}
- return GetAs<NativeStorage>(stagingStorage);
+ return mLatestBufferStorage;
}
-Buffer11::PackStorage *Buffer11::getPackStorage()
+gl::ErrorOrResult<Buffer11::NativeStorage *> Buffer11::getStagingStorage(const gl::Context *context)
{
- BufferStorage *packStorage = getBufferStorage(BUFFER_USAGE_PIXEL_PACK);
-
- if (!packStorage)
- {
- // Out-of-memory
- return nullptr;
- }
+ BufferStorage *stagingStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_STAGING), stagingStorage);
+ return GetAs<NativeStorage>(stagingStorage);
+}
+gl::ErrorOrResult<Buffer11::PackStorage *> Buffer11::getPackStorage(const gl::Context *context)
+{
+ BufferStorage *packStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_PIXEL_PACK), packStorage);
return GetAs<PackStorage>(packStorage);
}
+size_t Buffer11::getSize() const
+{
+ return mSize;
+}
+
bool Buffer11::supportsDirectBinding() const
{
// Do not support direct buffers for dynamic data. The streaming buffer
// offers better performance for data which changes every frame.
- // Check for absence of static buffer interfaces to detect dynamic data.
- return (mStaticVertexBuffer && mStaticIndexBuffer);
+ return (mUsage == D3DBufferUsage::STATIC);
+}
+
+void Buffer11::initializeStaticData(const gl::Context *context)
+{
+ BufferD3D::initializeStaticData(context);
+
+ // Notify when static data changes.
+ mStaticBroadcastChannel.signal(context);
}
+void Buffer11::invalidateStaticData(const gl::Context *context)
+{
+ BufferD3D::invalidateStaticData(context);
+
+ // Notify when static data changes.
+ mStaticBroadcastChannel.signal(context);
+}
+
+OnBufferDataDirtyChannel *Buffer11::getStaticBroadcastChannel()
+{
+ return &mStaticBroadcastChannel;
+}
+
+OnBufferDataDirtyChannel *Buffer11::getDirectBroadcastChannel()
+{
+ return &mDirectBroadcastChannel;
+}
+
+void Buffer11::onCopyStorage(BufferStorage *dest, BufferStorage *source)
+{
+ ASSERT(source && mLatestBufferStorage);
+ dest->setDataRevision(source->getDataRevision());
+
+ // Only update the latest buffer storage if our usage index is lower. See comment in header.
+ if (dest->getUsage() < mLatestBufferStorage->getUsage())
+ {
+ mLatestBufferStorage = dest;
+ }
+}
+
+void Buffer11::onStorageUpdate(BufferStorage *updatedStorage)
+{
+ updatedStorage->setDataRevision(updatedStorage->getDataRevision() + 1);
+ mLatestBufferStorage = updatedStorage;
+}
+
+// Buffer11::BufferStorage implementation
+
Buffer11::BufferStorage::BufferStorage(Renderer11 *renderer, BufferUsage usage)
: mRenderer(renderer), mRevision(0), mUsage(usage), mBufferSize(0)
{
@@ -864,113 +971,118 @@ Buffer11::BufferStorage::BufferStorage(Renderer11 *renderer, BufferUsage usage)
gl::Error Buffer11::BufferStorage::setData(const uint8_t *data, size_t offset, size_t size)
{
- ASSERT(isMappable());
+ ASSERT(isCPUAccessible(GL_MAP_WRITE_BIT));
- uint8_t *writePointer = map(offset, size, GL_MAP_WRITE_BIT);
- if (!writePointer)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer.");
- }
+ // Uniform storage can have a different internal size than the buffer size. Ensure we don't
+ // overflow.
+ size_t mapSize = std::min(size, mBufferSize - offset);
+
+ uint8_t *writePointer = nullptr;
+ ANGLE_TRY(map(offset, mapSize, GL_MAP_WRITE_BIT, &writePointer));
- memcpy(writePointer, data, size);
+ memcpy(writePointer, data, mapSize);
unmap();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-Buffer11::NativeStorage::NativeStorage(Renderer11 *renderer, BufferUsage usage)
- : BufferStorage(renderer, usage), mNativeStorage(nullptr)
+// Buffer11::NativeStorage implementation
+
+Buffer11::NativeStorage::NativeStorage(Renderer11 *renderer,
+ BufferUsage usage,
+ const OnBufferDataDirtyChannel *onStorageChanged)
+ : BufferStorage(renderer, usage), mBuffer(), mOnStorageChanged(onStorageChanged)
{
}
Buffer11::NativeStorage::~NativeStorage()
{
- SafeRelease(mNativeStorage);
+ clearSRVs();
}
-// Returns true if it recreates the direct buffer
-bool Buffer11::NativeStorage::copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
+bool Buffer11::NativeStorage::isCPUAccessible(GLbitfield access) const
{
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ if ((access & GL_MAP_READ_BIT) != 0)
+ {
+ // Read is more exclusive than write mappability.
+ return (mUsage == BUFFER_USAGE_STAGING);
+ }
+ ASSERT((access & GL_MAP_WRITE_BIT) != 0);
+ return (mUsage == BUFFER_USAGE_STAGING || mUsage == BUFFER_USAGE_UNIFORM);
+}
+// Returns true if it recreates the direct buffer
+gl::ErrorOrResult<CopyResult> Buffer11::NativeStorage::copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
+{
size_t requiredSize = destOffset + size;
- bool createBuffer = !mNativeStorage || mBufferSize < requiredSize;
+ bool createBuffer = !mBuffer.valid() || mBufferSize < requiredSize;
// (Re)initialize D3D buffer if needed
+ bool preserveData = (destOffset > 0);
if (createBuffer)
{
- bool preserveData = (destOffset > 0);
- resize(requiredSize, preserveData);
+ ANGLE_TRY(resize(context, requiredSize, preserveData));
+ }
+
+ size_t clampedSize = size;
+ if (mUsage == BUFFER_USAGE_UNIFORM)
+ {
+ clampedSize = std::min(clampedSize, mBufferSize - destOffset);
}
if (source->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
source->getUsage() == BUFFER_USAGE_SYSTEM_MEMORY)
{
- ASSERT(source->isMappable());
-
- uint8_t *sourcePointer = source->map(sourceOffset, size, GL_MAP_READ_BIT);
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT hr = context->Map(mNativeStorage, 0, D3D11_MAP_WRITE, 0, &mappedResource);
- ASSERT(SUCCEEDED(hr));
- if (FAILED(hr))
- {
- source->unmap();
- return false;
- }
+ ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT) && isCPUAccessible(GL_MAP_WRITE_BIT));
- uint8_t *destPointer = static_cast<uint8_t *>(mappedResource.pData) + destOffset;
+ // Uniform buffers must be mapped with write/discard.
+ ASSERT(!(preserveData && mUsage == BUFFER_USAGE_UNIFORM));
- // Offset bounds are validated at the API layer
- ASSERT(sourceOffset + size <= destOffset + mBufferSize);
- memcpy(destPointer, sourcePointer, size);
+ uint8_t *sourcePointer = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, clampedSize, GL_MAP_READ_BIT, &sourcePointer));
- context->Unmap(mNativeStorage, 0);
+ auto err = setData(sourcePointer, destOffset, clampedSize);
source->unmap();
+ ANGLE_TRY(err);
}
else
{
D3D11_BOX srcBox;
srcBox.left = static_cast<unsigned int>(sourceOffset);
- srcBox.right = static_cast<unsigned int>(sourceOffset + size);
+ srcBox.right = static_cast<unsigned int>(sourceOffset + clampedSize);
srcBox.top = 0;
srcBox.bottom = 1;
srcBox.front = 0;
srcBox.back = 1;
- ID3D11Buffer *sourceBuffer = GetAs<NativeStorage>(source)->getNativeStorage();
+ const d3d11::Buffer *sourceBuffer = &GetAs<NativeStorage>(source)->getBuffer();
- context->CopySubresourceRegion(mNativeStorage, 0, static_cast<unsigned int>(destOffset), 0,
- 0, sourceBuffer, 0, &srcBox);
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->CopySubresourceRegion(mBuffer.get(), 0,
+ static_cast<unsigned int>(destOffset), 0, 0,
+ sourceBuffer->get(), 0, &srcBox);
}
- return createBuffer;
+ return createBuffer ? CopyResult::RECREATED : CopyResult::NOT_RECREATED;
}
-gl::Error Buffer11::NativeStorage::resize(size_t size, bool preserveData)
+gl::Error Buffer11::NativeStorage::resize(const gl::Context *context,
+ size_t size,
+ bool preserveData)
{
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
D3D11_BUFFER_DESC bufferDesc;
- fillBufferDesc(&bufferDesc, mRenderer, mUsage, static_cast<unsigned int>(size));
-
- ID3D11Buffer *newBuffer;
- HRESULT result = device->CreateBuffer(&bufferDesc, nullptr, &newBuffer);
-
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer, result: 0x%X.",
- result);
- }
+ FillBufferDesc(&bufferDesc, mRenderer, mUsage, static_cast<unsigned int>(size));
- d3d11::SetDebugName(newBuffer, "Buffer11::NativeStorage");
+ d3d11::Buffer newBuffer;
+ ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &newBuffer));
+ newBuffer.setDebugName("Buffer11::NativeStorage");
- if (mNativeStorage && preserveData)
+ if (mBuffer.valid() && preserveData)
{
// We don't call resize if the buffer is big enough already.
ASSERT(mBufferSize <= size);
@@ -983,19 +1095,30 @@ gl::Error Buffer11::NativeStorage::resize(size_t size, bool preserveData)
srcBox.front = 0;
srcBox.back = 1;
- context->CopySubresourceRegion(newBuffer, 0, 0, 0, 0, mNativeStorage, 0, &srcBox);
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->CopySubresourceRegion(newBuffer.get(), 0, 0, 0, 0, mBuffer.get(), 0,
+ &srcBox);
}
// No longer need the old buffer
- SafeRelease(mNativeStorage);
- mNativeStorage = newBuffer;
+ mBuffer = std::move(newBuffer);
mBufferSize = bufferDesc.ByteWidth;
- return gl::Error(GL_NO_ERROR);
+ // Free the SRVs.
+ clearSRVs();
+
+ // Notify that the storage has changed.
+ if (mOnStorageChanged)
+ {
+ mOnStorageChanged->signal(context);
+ }
+
+ return gl::NoError();
}
-void Buffer11::NativeStorage::fillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
+// static
+void Buffer11::NativeStorage::FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
Renderer11 *renderer,
BufferUsage usage,
unsigned int bufferSize)
@@ -1030,6 +1153,13 @@ void Buffer11::NativeStorage::fillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
bufferDesc->CPUAccessFlags = 0;
break;
+ case BUFFER_USAGE_INDIRECT:
+ bufferDesc->MiscFlags = D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS;
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = 0;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
case BUFFER_USAGE_PIXEL_UNPACK:
bufferDesc->Usage = D3D11_USAGE_DEFAULT;
bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
@@ -1044,9 +1174,12 @@ void Buffer11::NativeStorage::fillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
// Constant buffers must be of a limited size, and aligned to 16 byte boundaries
// For our purposes we ignore any buffer data past the maximum constant buffer size
bufferDesc->ByteWidth = roundUp(bufferDesc->ByteWidth, 16u);
+
+ // Note: it seems that D3D11 allows larger buffers on some platforms, but not all.
+ // (Windows 10 seems to allow larger constant buffers, but not Windows 7)
bufferDesc->ByteWidth =
std::min<UINT>(bufferDesc->ByteWidth,
- static_cast<UINT>(renderer->getRendererCaps().maxUniformBlockSize));
+ static_cast<UINT>(renderer->getNativeCaps().maxUniformBlockSize));
break;
default:
@@ -1054,67 +1187,146 @@ void Buffer11::NativeStorage::fillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
}
}
-uint8_t *Buffer11::NativeStorage::map(size_t offset, size_t length, GLbitfield access)
+gl::Error Buffer11::NativeStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
{
- ASSERT(mUsage == BUFFER_USAGE_STAGING);
+ ASSERT(isCPUAccessible(access));
D3D11_MAPPED_SUBRESOURCE mappedResource;
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(access);
- UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0);
+ D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(mUsage, access);
+ UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0);
- HRESULT result = context->Map(mNativeStorage, 0, d3dMapType, d3dMapFlag, &mappedResource);
+ HRESULT result = context->Map(mBuffer.get(), 0, d3dMapType, d3dMapFlag, &mappedResource);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return nullptr;
+ return gl::OutOfMemory() << "Failed to map native storage in Buffer11::NativeStorage::map";
}
- return static_cast<uint8_t *>(mappedResource.pData) + offset;
+ ASSERT(mappedResource.pData);
+ *mapPointerOut = static_cast<uint8_t *>(mappedResource.pData) + offset;
+ return gl::NoError();
}
void Buffer11::NativeStorage::unmap()
{
- ASSERT(mUsage == BUFFER_USAGE_STAGING);
+ ASSERT(isCPUAccessible(GL_MAP_WRITE_BIT) || isCPUAccessible(GL_MAP_READ_BIT));
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- context->Unmap(mNativeStorage, 0);
+ context->Unmap(mBuffer.get(), 0);
+}
+
+gl::ErrorOrResult<const d3d11::ShaderResourceView *> Buffer11::NativeStorage::getSRVForFormat(
+ DXGI_FORMAT srvFormat)
+{
+ auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
+
+ if (bufferSRVIt != mBufferResourceViews.end())
+ {
+ return &bufferSRVIt->second;
+ }
+
+ const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(srvFormat);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc;
+ bufferSRVDesc.Buffer.ElementOffset = 0;
+ bufferSRVDesc.Buffer.ElementWidth = static_cast<UINT>(mBufferSize) / dxgiFormatInfo.pixelBytes;
+ bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
+ bufferSRVDesc.Format = srvFormat;
+
+ ANGLE_TRY(mRenderer->allocateResource(bufferSRVDesc, mBuffer.get(),
+ &mBufferResourceViews[srvFormat]));
+
+ return &mBufferResourceViews[srvFormat];
+}
+
+void Buffer11::NativeStorage::clearSRVs()
+{
+ mBufferResourceViews.clear();
}
+// Buffer11::EmulatedIndexStorage implementation
+
Buffer11::EmulatedIndexedStorage::EmulatedIndexedStorage(Renderer11 *renderer)
- : BufferStorage(renderer, BUFFER_USAGE_EMULATED_INDEXED_VERTEX), mNativeStorage(nullptr)
+ : BufferStorage(renderer, BUFFER_USAGE_EMULATED_INDEXED_VERTEX), mBuffer()
{
}
Buffer11::EmulatedIndexedStorage::~EmulatedIndexedStorage()
{
- SafeRelease(mNativeStorage);
}
-ID3D11Buffer *Buffer11::EmulatedIndexedStorage::getNativeStorage()
+gl::ErrorOrResult<const d3d11::Buffer *> Buffer11::EmulatedIndexedStorage::getBuffer(
+ SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex)
{
- if (!mNativeStorage)
+ // If a change in the indices applied from the last draw call is detected, then the emulated
+ // indexed buffer needs to be invalidated. After invalidation, the change detected flag should
+ // be cleared to avoid unnecessary recreation of the buffer.
+ if (!mBuffer.valid() || indexInfo->srcIndicesChanged)
+ {
+ mBuffer.reset();
+
+ // Copy the source index data. This ensures that the lifetime of the indices pointer
+ // stays with this storage until the next time we invalidate.
+ size_t indicesDataSize = 0;
+ switch (indexInfo->srcIndexType)
+ {
+ case GL_UNSIGNED_INT:
+ indicesDataSize = sizeof(GLuint) * indexInfo->srcCount;
+ break;
+ case GL_UNSIGNED_SHORT:
+ indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
+ break;
+ case GL_UNSIGNED_BYTE:
+ indicesDataSize = sizeof(GLubyte) * indexInfo->srcCount;
+ break;
+ default:
+ indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
+ break;
+ }
+
+ if (!mIndicesMemoryBuffer.resize(indicesDataSize))
+ {
+ return gl::OutOfMemory() << "Error resizing index memory buffer in "
+ "Buffer11::EmulatedIndexedStorage::getBuffer";
+ }
+
+ memcpy(mIndicesMemoryBuffer.data(), indexInfo->srcIndices, indicesDataSize);
+
+ indexInfo->srcIndicesChanged = false;
+ }
+
+ if (!mBuffer.valid())
{
+ unsigned int offset = 0;
+ ANGLE_TRY_RESULT(attribute.computeOffset(startVertex), offset);
+
// Expand the memory storage upon request and cache the results.
unsigned int expandedDataSize =
- static_cast<unsigned int>((mIndexInfo.srcCount * mAttributeStride) + mAttributeOffset);
- MemoryBuffer expandedData;
+ static_cast<unsigned int>((indexInfo->srcCount * attribute.stride) + offset);
+ angle::MemoryBuffer expandedData;
if (!expandedData.resize(expandedDataSize))
{
- return nullptr;
+ return gl::OutOfMemory()
+ << "Error resizing buffer in Buffer11::EmulatedIndexedStorage::getBuffer";
}
// Clear the contents of the allocated buffer
ZeroMemory(expandedData.data(), expandedDataSize);
uint8_t *curr = expandedData.data();
- const uint8_t *ptr = static_cast<const uint8_t *>(mIndexInfo.srcIndices);
+ const uint8_t *ptr = static_cast<const uint8_t *>(indexInfo->srcIndices);
// Ensure that we start in the correct place for the emulated data copy operation to
// maintain offset behaviors.
- curr += mAttributeOffset;
+ curr += offset;
ReadIndexValueFunction readIndexValue = ReadIndexValueFromIndices<GLushort>;
- switch (mIndexInfo.srcIndexType)
+ switch (indexInfo->srcIndexType)
{
case GL_UNSIGNED_INT:
readIndexValue = ReadIndexValueFromIndices<GLuint>;
@@ -1128,17 +1340,15 @@ ID3D11Buffer *Buffer11::EmulatedIndexedStorage::getNativeStorage()
}
// Iterate over the cached index data and copy entries indicated into the emulated buffer.
- for (GLuint i = 0; i < mIndexInfo.srcCount; i++)
+ for (GLuint i = 0; i < indexInfo->srcCount; i++)
{
GLuint idx = readIndexValue(ptr, i);
- memcpy(curr, mMemoryBuffer.data() + (mAttributeStride * idx), mAttributeStride);
- curr += mAttributeStride;
+ memcpy(curr, mMemoryBuffer.data() + (attribute.stride * idx), attribute.stride);
+ curr += attribute.stride;
}
// Finally, initialize the emulated indexed native storage object with the newly copied data
// and free the temporary buffers used.
- ID3D11Device *device = mRenderer->getDevice();
-
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = expandedDataSize;
bufferDesc.MiscFlags = 0;
@@ -1149,99 +1359,53 @@ ID3D11Buffer *Buffer11::EmulatedIndexedStorage::getNativeStorage()
D3D11_SUBRESOURCE_DATA subResourceData = {expandedData.data(), 0, 0};
- HRESULT result = device->CreateBuffer(&bufferDesc, &subResourceData, &mNativeStorage);
- if (FAILED(result))
- {
- ERR("Could not create emulated index data buffer: %08lX", result);
- return nullptr;
- }
- d3d11::SetDebugName(mNativeStorage, "Buffer11::EmulatedIndexedStorage");
+ ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &subResourceData, &mBuffer));
+ mBuffer.setDebugName("Buffer11::EmulatedIndexedStorage");
}
- return mNativeStorage;
-}
-
-bool Buffer11::EmulatedIndexedStorage::update(SourceIndexData *indexInfo,
- const TranslatedAttribute *attribute)
-{
- // If a change in the indices applied from the last draw call is detected, then the emulated
- // indexed buffer needs to be invalidated. After invalidation, the change detected flag should
- // be cleared to avoid unnecessary recreation of the buffer.
- if (mNativeStorage == nullptr || indexInfo->srcIndicesChanged)
- {
- SafeRelease(mNativeStorage);
-
- // Copy attribute offset and stride information
- mAttributeStride = attribute->stride;
- mAttributeOffset = attribute->offset;
-
- // Copy the source index data. This ensures that the lifetime of the indices pointer
- // stays with this storage until the next time we invalidate.
- size_t indicesDataSize = 0;
- switch (indexInfo->srcIndexType)
- {
- case GL_UNSIGNED_INT:
- indicesDataSize = sizeof(GLuint) * indexInfo->srcCount;
- break;
- case GL_UNSIGNED_SHORT:
- indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
- break;
- case GL_UNSIGNED_BYTE:
- indicesDataSize = sizeof(GLubyte) * indexInfo->srcCount;
- break;
- default:
- indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
- break;
- }
-
- if (!mIndicesMemoryBuffer.resize(indicesDataSize))
- {
- return false;
- }
-
- memcpy(mIndicesMemoryBuffer.data(), indexInfo->srcIndices, indicesDataSize);
-
- // Copy the source index data description and update the srcIndices pointer to point
- // to our cached index data.
- mIndexInfo = *indexInfo;
- mIndexInfo.srcIndices = mIndicesMemoryBuffer.data();
-
- indexInfo->srcIndicesChanged = false;
- }
- return true;
+ return &mBuffer;
}
-bool Buffer11::EmulatedIndexedStorage::copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
+gl::ErrorOrResult<CopyResult> Buffer11::EmulatedIndexedStorage::copyFromStorage(
+ const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
{
- ASSERT(source->isMappable());
- const uint8_t *sourceData = source->map(sourceOffset, size, GL_MAP_READ_BIT);
+ ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
ASSERT(destOffset + size <= mMemoryBuffer.size());
memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
source->unmap();
- return true;
+ return CopyResult::RECREATED;
}
-gl::Error Buffer11::EmulatedIndexedStorage::resize(size_t size, bool preserveData)
+gl::Error Buffer11::EmulatedIndexedStorage::resize(const gl::Context *context,
+ size_t size,
+ bool preserveData)
{
if (mMemoryBuffer.size() < size)
{
if (!mMemoryBuffer.resize(size))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize EmulatedIndexedStorage");
+ return gl::OutOfMemory() << "Failed to resize EmulatedIndexedStorage";
}
mBufferSize = size;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-uint8_t *Buffer11::EmulatedIndexedStorage::map(size_t offset, size_t length, GLbitfield access)
+gl::Error Buffer11::EmulatedIndexedStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
{
ASSERT(!mMemoryBuffer.empty() && offset + length <= mMemoryBuffer.size());
- return mMemoryBuffer.data() + offset;
+ *mapPointerOut = mMemoryBuffer.data() + offset;
+ return gl::NoError();
}
void Buffer11::EmulatedIndexedStorage::unmap()
@@ -1249,6 +1413,8 @@ void Buffer11::EmulatedIndexedStorage::unmap()
// No-op
}
+// Buffer11::PackStorage implementation
+
Buffer11::PackStorage::PackStorage(Renderer11 *renderer)
: BufferStorage(renderer, BUFFER_USAGE_PIXEL_PACK), mStagingTexture(), mDataModified(false)
{
@@ -1258,32 +1424,42 @@ Buffer11::PackStorage::~PackStorage()
{
}
-bool Buffer11::PackStorage::copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
+gl::ErrorOrResult<CopyResult> Buffer11::PackStorage::copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
{
- // We copy through a staging buffer when drawing with a pack buffer,
- // or for other cases where we access the pack buffer
- UNREACHABLE();
- return false;
+ ANGLE_TRY(flushQueuedPackCommand());
+
+ // For all use cases of pack buffers, we must copy through a readable buffer.
+ ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
+ ASSERT(destOffset + size <= mMemoryBuffer.size());
+ memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
+ source->unmap();
+ return CopyResult::NOT_RECREATED;
}
-gl::Error Buffer11::PackStorage::resize(size_t size, bool preserveData)
+gl::Error Buffer11::PackStorage::resize(const gl::Context *context, size_t size, bool preserveData)
{
if (size != mBufferSize)
{
if (!mMemoryBuffer.resize(size))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer storage.");
+ return gl::OutOfMemory() << "Failed to resize internal buffer storage.";
}
mBufferSize = size;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-uint8_t *Buffer11::PackStorage::map(size_t offset, size_t length, GLbitfield access)
+gl::Error Buffer11::PackStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
{
ASSERT(offset + length <= getSize());
// TODO: fast path
@@ -1291,15 +1467,12 @@ uint8_t *Buffer11::PackStorage::map(size_t offset, size_t length, GLbitfield acc
// and if D3D packs the staging texture memory identically to how we would fill
// the pack buffer according to the current pack state.
- gl::Error error = flushQueuedPackCommand();
- if (error.isError())
- {
- return nullptr;
- }
+ ANGLE_TRY(flushQueuedPackCommand());
mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0);
- return mMemoryBuffer.data() + offset;
+ *mapPointerOut = mMemoryBuffer.data() + offset;
+ return gl::NoError();
}
void Buffer11::PackStorage::unmap()
@@ -1307,42 +1480,29 @@ void Buffer11::PackStorage::unmap()
// No-op
}
-gl::Error Buffer11::PackStorage::packPixels(const gl::FramebufferAttachment &readAttachment,
+gl::Error Buffer11::PackStorage::packPixels(const gl::Context *context,
+ const gl::FramebufferAttachment &readAttachment,
const PackPixelsParams &params)
{
- gl::Error error = flushQueuedPackCommand();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(flushQueuedPackCommand());
RenderTarget11 *renderTarget = nullptr;
- error = readAttachment.getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Resource *renderTargetResource = renderTarget->getTexture();
- ASSERT(renderTargetResource);
+ ANGLE_TRY(readAttachment.getRenderTarget(context, &renderTarget));
+ const TextureHelper11 &srcTexture = renderTarget->getTexture();
+ ASSERT(srcTexture.valid());
unsigned int srcSubresource = renderTarget->getSubresourceIndex();
- TextureHelper11 srcTexture = TextureHelper11::MakeAndReference(renderTargetResource);
mQueuedPackCommand.reset(new PackPixelsParams(params));
gl::Extents srcTextureSize(params.area.width, params.area.height, 1);
- if (!mStagingTexture.getResource() || mStagingTexture.getFormat() != srcTexture.getFormat() ||
+ if (!mStagingTexture.get() || mStagingTexture.getFormat() != srcTexture.getFormat() ||
mStagingTexture.getExtents() != srcTextureSize)
{
- auto textureOrError =
- CreateStagingTexture(srcTexture.getTextureType(), srcTexture.getFormat(),
- srcTextureSize, mRenderer->getDevice());
- if (textureOrError.isError())
- {
- return textureOrError.getError();
- }
- mStagingTexture = std::move(textureOrError.getResult());
+ ANGLE_TRY_RESULT(
+ mRenderer->createStagingTexture(srcTexture.getTextureType(), srcTexture.getFormatSet(),
+ srcTextureSize, StagingAccess::READ),
+ mStagingTexture);
}
// ReadPixels from multisampled FBOs isn't supported in current GL
@@ -1357,17 +1517,17 @@ gl::Error Buffer11::PackStorage::packPixels(const gl::FramebufferAttachment &rea
// Select the correct layer from a 3D attachment
srcBox.front = 0;
- if (mStagingTexture.getTextureType() == GL_TEXTURE_3D)
+ if (mStagingTexture.is3D())
{
srcBox.front = static_cast<UINT>(readAttachment.layer());
}
srcBox.back = srcBox.front + 1;
// Asynchronous copy
- immediateContext->CopySubresourceRegion(mStagingTexture.getResource(), 0, 0, 0, 0,
- srcTexture.getResource(), srcSubresource, &srcBox);
+ immediateContext->CopySubresourceRegion(mStagingTexture.get(), 0, 0, 0, 0, srcTexture.get(),
+ srcSubresource, &srcBox);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Buffer11::PackStorage::flushQueuedPackCommand()
@@ -1376,58 +1536,65 @@ gl::Error Buffer11::PackStorage::flushQueuedPackCommand()
if (mQueuedPackCommand)
{
- gl::Error error =
- mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data());
+ ANGLE_TRY(
+ mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data()));
mQueuedPackCommand.reset(nullptr);
- if (error.isError())
- {
- return error;
- }
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
+// Buffer11::SystemMemoryStorage implementation
+
Buffer11::SystemMemoryStorage::SystemMemoryStorage(Renderer11 *renderer)
: Buffer11::BufferStorage(renderer, BUFFER_USAGE_SYSTEM_MEMORY)
{
}
-bool Buffer11::SystemMemoryStorage::copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
+gl::ErrorOrResult<CopyResult> Buffer11::SystemMemoryStorage::copyFromStorage(
+ const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
{
- ASSERT(source->isMappable());
- const uint8_t *sourceData = source->map(sourceOffset, size, GL_MAP_READ_BIT);
+ ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
ASSERT(destOffset + size <= mSystemCopy.size());
memcpy(mSystemCopy.data() + destOffset, sourceData, size);
source->unmap();
- return true;
+ return CopyResult::RECREATED;
}
-gl::Error Buffer11::SystemMemoryStorage::resize(size_t size, bool preserveData)
+gl::Error Buffer11::SystemMemoryStorage::resize(const gl::Context *context,
+ size_t size,
+ bool preserveData)
{
if (mSystemCopy.size() < size)
{
if (!mSystemCopy.resize(size))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize SystemMemoryStorage");
+ return gl::OutOfMemory() << "Failed to resize SystemMemoryStorage";
}
mBufferSize = size;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-uint8_t *Buffer11::SystemMemoryStorage::map(size_t offset, size_t length, GLbitfield access)
+gl::Error Buffer11::SystemMemoryStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
{
ASSERT(!mSystemCopy.empty() && offset + length <= mSystemCopy.size());
- return mSystemCopy.data() + offset;
+ *mapPointerOut = mSystemCopy.data() + offset;
+ return gl::NoError();
}
void Buffer11::SystemMemoryStorage::unmap()
{
// No-op
}
-}
+} // namespace rx