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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h52
1 files changed, 44 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
index 39bafe880e..a748db57ae 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
@@ -9,12 +9,21 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
+#include <map>
+
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
+namespace gl
+{
+class FramebufferAttachment;
+}
+
namespace rx
{
class Renderer11;
+struct SourceIndexData;
+struct TranslatedAttribute;
enum BufferUsage
{
@@ -25,6 +34,9 @@ enum BufferUsage
BUFFER_USAGE_PIXEL_PACK,
BUFFER_USAGE_UNIFORM,
BUFFER_USAGE_SYSTEM_MEMORY,
+ BUFFER_USAGE_EMULATED_INDEXED_VERTEX,
+
+ BUFFER_USAGE_COUNT,
};
struct PackPixelsParams
@@ -50,28 +62,32 @@ class Buffer11 : public BufferD3D
Buffer11(Renderer11 *renderer);
virtual ~Buffer11();
- static Buffer11 *makeBuffer11(BufferImpl *buffer);
-
ID3D11Buffer *getBuffer(BufferUsage usage);
+ ID3D11Buffer *getEmulatedIndexedBuffer(SourceIndexData *indexInfo, const TranslatedAttribute *attribute);
+ ID3D11Buffer *getConstantBufferRange(GLintptr offset, GLsizeiptr size);
ID3D11ShaderResourceView *getSRV(DXGI_FORMAT srvFormat);
bool isMapped() const { return mMappedStorage != NULL; }
- gl::Error packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams &params);
+ gl::Error packPixels(const gl::FramebufferAttachment &readAttachment,
+ const PackPixelsParams &params);
+ size_t getTotalCPUBufferMemoryBytes() const;
// BufferD3D implementation
virtual size_t getSize() const { return mSize; }
virtual bool supportsDirectBinding() const;
+ gl::Error getData(const uint8_t **outData) override;
// BufferImpl implementation
virtual gl::Error setData(const void* data, size_t size, GLenum usage);
- gl::Error getData(const uint8_t **outData) override;
virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
- virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
- virtual gl::Error unmap();
+ virtual gl::Error map(GLenum access, GLvoid **mapPtr);
+ virtual gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
+ virtual gl::Error unmap(GLboolean *result);
virtual void markTransformFeedbackUsage();
private:
class BufferStorage;
+ class EmulatedIndexedStorage;
class NativeStorage;
class PackStorage;
class SystemMemoryStorage;
@@ -81,21 +97,41 @@ class Buffer11 : public BufferD3D
BufferStorage *mMappedStorage;
- std::map<BufferUsage, BufferStorage*> mBufferStorages;
+ std::vector<BufferStorage*> mBufferStorages;
+
+ struct ConstantBufferCacheEntry
+ {
+ ConstantBufferCacheEntry() : storage(nullptr), lruCount(0) { }
+
+ BufferStorage *storage;
+ unsigned int lruCount;
+ };
+
+ // Cache of D3D11 constant buffer for specific ranges of buffer data.
+ // This is used to emulate UBO ranges on 11.0 devices.
+ // Constant buffers are indexed by there start offset.
+ typedef std::map<GLintptr /*offset*/, ConstantBufferCacheEntry> ConstantBufferCache;
+ ConstantBufferCache mConstantBufferRangeStoragesCache;
+ size_t mConstantBufferStorageAdditionalSize;
+ unsigned int mMaxConstantBufferLruCount;
typedef std::pair<ID3D11Buffer *, ID3D11ShaderResourceView *> BufferSRVPair;
std::map<DXGI_FORMAT, BufferSRVPair> mBufferResourceViews;
unsigned int mReadUsageCount;
- bool mHasSystemMemoryStorage;
void markBufferUsage();
NativeStorage *getStagingStorage();
PackStorage *getPackStorage();
gl::Error getSystemMemoryStorage(SystemMemoryStorage **storageOut);
+ void updateBufferStorage(BufferStorage *storage, size_t sourceOffset, size_t storageSize);
BufferStorage *getBufferStorage(BufferUsage usage);
BufferStorage *getLatestBufferStorage() const;
+
+ BufferStorage *getConstantBufferRangeStorage(GLintptr offset, GLsizeiptr size);
+
+ void invalidateEmulatedIndexedBuffer();
};
}